Why WOW can't kill Guild Wars
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You hit the nail on the head. WOW may not be able to kill GW but Anet sure can. The one feature that I enjoy about GW is the instanced areas. Yes Anet has said that GW2 will have instanced areas however it will not be the same as it is now. Time and again companies have made sequals to games that pale in comparison to the original because they deviate from the sucessful formula of the first game. GW2 seems right on target for that...
Comparing GW and WOW is like comparing apples and oranges. Both game have completely different design philosophies. I think because GW has had alot of success it is only natural to compare it to something else that has been successful as well. Now we all hope and pray GW2 will give us alot more fun and more good times.
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Someone missed Strain's '07 memo about GW not competing with WoW?
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It's almost proof positive that GW2 is going to be fantastic.
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I noticed in people's responses a lot of them indeed love the way GW is set up: instanced gameplay, small bouts of play when you want it. To those people: If GW would have had a massive world (10*Prophecies), so you would never have to be afraid to run out of content, would you still pay 15$ a month, and at the same time allow yourself to keep playing GW in those short bouts, not logging in for 2 weeks because you are busy, and just as well play only for a few hours each week? |
I must admit I love playing Guild Wars for the story lines, if these got continued on a regular basis/digressions (right word?) added I would certainly get hooked.
In WoW from experience you take 2 months off you're so far behind it's a ball-ache to catch up with everyone again. Luckily I was GM of a pretty decent guild for a long time so I could use that to my advantage in terms of having a break etc.
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| You hit the nail on the head. WOW may not be able to kill GW but Anet sure can. The one feature that I enjoy about GW is the instanced areas. Yes Anet has said that GW2 will have instanced areas however it will not be the same as it is now. Time and again companies have made sequals to games that pale in comparison to the original because they deviate from the sucessful formula of the first game. GW2 seems right on target for that... |
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From the very vague information ANet has given us on GW2, it seems that they're going for the traditional MMORPG features, but not making GW2 a MMORPG.
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I think the person you quoted is basically 100% correct in their assessment. Even GW1 has become more and more typical over the years. There is no reason to think GW2 won't fully complete the transition.Quote:
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What brought me over from WoW to begin with was just one thing a developer of GW said. In GW, all characters could use a longbow! I was playing a Paladin in WoW at the time and it seemed utterly stupid that a wondrous Knight of the Silver Hand could not so much as chunk a rock to pull a target.
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Because, of course, any average joe can holster and shoot longbows with perfect accuracy.
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Originally Posted by Jaded _Knight
I love reading that.
It's almost proof positive that GW2 is going to be fantastic. |
Twice.
Also, at anyone who hasn't played WoW since Wrath (from what I can gather, almost everyone in this thread), you aren't at a place to speak against WoW, as the game design changed dramatically since then.
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Whether it's changed for the worse has yet to be seen, though. Everything's jack-shit easy.
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I bet people on these forums would like that. Raids and Instances in WoW are like The Deep/Urgoz, except fun and less gimmicky.
At this point, far too casual friendly.
I've been sitting at "Epic" for over a month now. I hope the new content they release can't be breezed through as easily.
But like I said: We'll see what they do with Ulduar and the content thereafter, in conclusion with the gear progession compared to that of the 10-mans to the 25-mans. If they pluck it up, it may be going down the same route as Guild Wars. Started in BC, just kept getting simplier.
I've been sitting at "Epic" for over a month now. I hope the new content they release can't be breezed through as easily.
But like I said: We'll see what they do with Ulduar and the content thereafter, in conclusion with the gear progession compared to that of the 10-mans to the 25-mans. If they pluck it up, it may be going down the same route as Guild Wars. Started in BC, just kept getting simplier.
WoW looks very nice actually; they added proper character shadows to WoTLK, and obviously spent a lot more time on the graphics for the new content. The entire Icecrown zone is jaw-dropping, and the new screenshots of Ulduar look really good.
They apparently also just added high definition textures to the game on the patch test server. I don't have an active subscription, so I can't comment on how that looks.
GW1 obviously isn't going to beat WoW. GW2 just might. You never know. There are a lot of legacy design decisions in WoW that I'm sure they'd love to change but can't, and that boat moves very slowly. Consider whether random WoW PUG player understands expertise/expertise rating, spell hit/spell hit rating, melee hit/melee hit rating, defense/defense rating, resilience, etc. and what the soft- or hard- caps are for all of these, as well as concepts such as parry hasting, the dual-wield penalty, and so forth.
WoW is still pretty "old school" mechanics wise because it came out so long ago. GW2 is starting with a clean slate and can hopefully avoid some of this needless complexity. GW1 already has fairly streamlined mechanics; I always liked that you never randomly missed an attack for no reason. Back in Asheron's Call 2 I remember that the miss rate was something like 30% even when you maxxed out your masteries.
They apparently also just added high definition textures to the game on the patch test server. I don't have an active subscription, so I can't comment on how that looks.
GW1 obviously isn't going to beat WoW. GW2 just might. You never know. There are a lot of legacy design decisions in WoW that I'm sure they'd love to change but can't, and that boat moves very slowly. Consider whether random WoW PUG player understands expertise/expertise rating, spell hit/spell hit rating, melee hit/melee hit rating, defense/defense rating, resilience, etc. and what the soft- or hard- caps are for all of these, as well as concepts such as parry hasting, the dual-wield penalty, and so forth.
WoW is still pretty "old school" mechanics wise because it came out so long ago. GW2 is starting with a clean slate and can hopefully avoid some of this needless complexity. GW1 already has fairly streamlined mechanics; I always liked that you never randomly missed an attack for no reason. Back in Asheron's Call 2 I remember that the miss rate was something like 30% even when you maxxed out your masteries.
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| They just made the game more casual friendly |
GW's instances makes things good and bad at the same time, depending on who you are. I love instances, but dislike them as well simply because of the fact that I don't have to put up with bots or farmers while playing in PvE. I hate it because when you make a friend in an MMO it's usually out in the open just exploring or doing a quest, thus it's unlikely you'll make any friends unless you're lucky enough to find someone while doing a mission.
Neither game is perfect, and neither should really be compared to each other with a >serious< attitude. As has been said, it's like comparing apples to oranges, both are fruits and have distinct advantages, however they aren't the same so it's silly to act like they are.
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Is that even possible.
I think the person you quoted is basically 100% correct in their assessment. Even GW1 has become more and more typical over the years. There is no reason to think GW2 won't fully complete the transition. |
- Higher level cap (traditional MMO)
- Instant max level PvP character (Pretty unique)
- Mostly instanced areas (Not exactly unique, but not like a traditional MMO)
- Less/optional grind (nothing like a traditional MMO)
- Characters can be different races (traditional MMO)
- All weapons/armor are the same, no super powerful/epic gear (Pretty unique)
That's just to name a few. As you can see, there are traditional MMO features, while still having unique Guild Wars features.
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Yes, it is. Based on what we have been told and some assumptions, GW2 will have
- Higher level cap (traditional MMO) - Instant max level PvP character (Pretty unique) - Mostly instanced areas (Not exactly unique, but not like a traditional MMO) - Less/optional grind (nothing like a traditional MMO) - Characters can be different races (traditional MMO) - All weapons/armor are the same, no super powerful/epic gear (Pretty unique) That's just to name a few. As you can see, there are traditional MMO features, while still having unique Guild Wars features. |
From what they've said, weapon and armor (and levels) won't be normalized in world PvP, but will in competitive PvP formats. So powerful gear can exist. There won't be a "PvP character" per se, all that happens is your PvE character's stats get normalized when put into a competitive PvP format. So you will PvP and PvE with the same character.
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As far as instancing goes, it sounds like just GW2 dungeons will be instanced, and the rest of the world won't be. That's pretty much what most MMOs are like these days.
From what they've said, weapon and armor (and levels) won't be normalized in world PvP, but will in competitive PvP formats. So powerful gear can exist. There won't be a "PvP character" per se, all that happens is your PvE character's stats get normalized when put into a competitive PvP format. So you will PvP and PvE with the same character. |
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Originally Posted by Wiki
Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.
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Yeah, after reading the wiki it seems that missions and dungeons will be the only ones instanced. As far as PvP characters go, it seems like you'll get max level and everything unlocked for structured PvP, which isn't quite like the traditional MMO.
As for weapons/gear, I can't seem to find anything on it, which is why I'm assuming it won't change much. Feel free to provide a link regarding it. |
Equipment is a lot more important in Guild Wars 2. You will be able find a lot of cool items that will help with character development. Why that was different in Guild Wars 1 is because we designed PvP to be focused on player skill. Nobody should have an advantage just because they played longer than others. This same problem will be resolved in Guild Wars 2 in a different way: in World PvP all players will have different levels and equipment - and that is okay. In GvG all character properties including the abilities and the equipment are adjusted so that all players are on equal ground. That way, the e-sport standard is assured for elaborate tournaments, while still allowing us to go crazy with item design
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- All weapons/armor are the same, no super powerful/epic gear (Pretty unique) |
Nevermind, I fail at reading. Well, I just hope it's not like most MMOs, where people can start relying on their super leet items to carry them as apposed to actual player skill filling the majority.
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To be fair I have played WoW for a very long time and in my opinion it is a better game... so long as you have about 8 hours a day free to play games.
Which is the reason I have come back to Guild Wars, I can come on and do something in half an hour, whereas that's impossible in WoW. |
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It's pointless to play wow, it's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin terrible. Grind grind grind for 12 hours straight , because let's face it you aren't anyone in wow unless you dedicate your life to it, sleep , wake up grind grind grind oh did i mention the endless grinding? i've played wow too and my brother is addicted to it. i make fun of him all the time he's playing it right now.
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