WoW cant kill GW - and vice-versa - just like beer cant kill wine - and vice versa.
Different flavors for different tastes. Pick yours and enjoy. Peace! |
So how does Guild Wars survive in the cutthroat world of MMOs? I think it's because ArenaNet did not try to beat WoW at its own game. They created a game similar in some aspects but different enough that comparing the two is like comparing apples versus oranges. Sure the same old, walk, walk, walk, kill, collect loot, hand in quest, and level up formula is still there, but ArenaNet jazzed it up. For one thing, I really liked the click-and-you-are-there teleport system. The other was the lack of other players in the explorable zones. I no longer have to worry about getting ganked or ninja-ed. Plus, I love the fact that I can mix and match two professions; Warrior with a pet? Sweet! Granted, there are flaws: my husband grumbles about the loot allotment system. Regardless, Guild Wars does not feel like an MMO and certainly does not feel like a WoW clone. |
1) GW is not a WoW clone (nor an MMORPG, rather a CORPG)
2) maptravel option
3) instanced zones
4) secondary professions (that can be switched indefinately!!!)
5) loot allocation (a big plus imo)
But what about:
6) better graphics
7) No monthly fees!!!
Much more important imo. I think that #7 is what keeps Gw alive. You can play it whenever you like, and put it aside if you're bored with it, and pick it up later again, without paying for nothing.
Also: I love the loot allocation system. If I was playing a game where others could ambush me and steal my loot, I'd unistall right away. How lame is that.
Other things that were mentioned:
8) Less grind. (WoW requires grind, in GW, grind is an option. I can't compare them cuz I never played WoW though).
9) Re-adjustable attributes points / unlimited build options.
10) Better storyline / lore (although that has also been disputed in this thread)
Apples and Oranges.