Why WOW can't kill Guild Wars

Sjeng

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Quote:
Originally Posted by agrios View Post
WoW cant kill GW - and vice-versa - just like beer cant kill wine - and vice versa.

Different flavors for different tastes. Pick yours and enjoy.

Peace!
QFT.

Quote:
So how does Guild Wars survive in the cutthroat world of MMOs?
I think it's because ArenaNet did not try to beat WoW at its own game. They created a game similar in some aspects but different enough that comparing the two is like comparing apples versus oranges. Sure the same old, walk, walk, walk, kill, collect loot, hand in quest, and level up formula is still there, but ArenaNet jazzed it up. For one thing, I really liked the click-and-you-are-there teleport system. The other was the lack of other players in the explorable zones. I no longer have to worry about getting ganked or ninja-ed. Plus, I love the fact that I can mix and match two professions; Warrior with a pet? Sweet! Granted, there are flaws: my husband grumbles about the loot allotment system. Regardless, Guild Wars does not feel like an MMO and certainly does not feel like a WoW clone.
So to sum it up, GW survives WoW because:
1) GW is not a WoW clone (nor an MMORPG, rather a CORPG)
2) maptravel option
3) instanced zones
4) secondary professions (that can be switched indefinately!!!)
5) loot allocation (a big plus imo)

But what about:
6) better graphics
7) No monthly fees!!!

Much more important imo. I think that #7 is what keeps Gw alive. You can play it whenever you like, and put it aside if you're bored with it, and pick it up later again, without paying for nothing.
Also: I love the loot allocation system. If I was playing a game where others could ambush me and steal my loot, I'd unistall right away. How lame is that.

Other things that were mentioned:
8) Less grind. (WoW requires grind, in GW, grind is an option. I can't compare them cuz I never played WoW though).
9) Re-adjustable attributes points / unlimited build options.
10) Better storyline / lore (although that has also been disputed in this thread)

Apples and Oranges.

Faer

Faer

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Quote:
Originally Posted by Sjeng View Post
How lame is that.
Lame enough that I can't name an online RPG game that allows it these days outside of F2P Asian games nobody cares about.

pumpkin pie

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Quote:
Originally Posted by Theocrat View Post
I don't have time to theorycraft or explain in great detail the mechanics of a game other than Guild Wars on a Guild Wars forum, but in short, downranking is not as effective as it was before patch 2.0.1 (and more recently 3.0.2 due to the switch from set mana costs to base percentage costs), but there are still plenty of uses for downranked skills, mostly relating to speed and specific damage output.No, you pay attention to quest text and NPC chatter while playing the game (EXTREMELY small amounts of additional info are found on the website, and supplemental information can be learned from related literature from your local library, or previous Warcraft games). WoW is like a novel, GW is like a picture book or a movie. One expects you to read and make mental notes, the other expects you to sit back and let things be shown to you directly.
hrmz, wow updated their webpage for tournament registration.

nah I can't argue with you untill i test that game more, but you really don't have to read tiny text while in the game, Theocrat, the whole thing is here.

Oh and, sjeng reminded me of the GW instant zoning. OMG, why must i run across 3 grassy plains, get chase by giants spiders follow by skeletal thingy then hell hounds and lycans just to get to the other side of the map. lol thats just ridiculous. and no monthly fees

Faer

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Quote:
Originally Posted by pumpkin pie View Post
the whole thing is here.
No it's not.

Gigashadow

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A brief summary of TBC lore and spacegoats in about 30 seconds:

http://lorelol.ytmnd.com/

immortius

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Going a little meta, it is clear from this thread there are a number of opinion-based areas where GW and WoW fall on different sides - such as art style and story. The fact that this is true is one of the reasons GW and WoW co-exist - they appeal to different audiences.

Arduin

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Quote:
Originally Posted by pumpkin pie View Post
Oh and, sjeng reminded me of the GW instant zoning. OMG, why must i run across 3 grassy plains, get chase by giants spiders follow by skeletal thingy then hell hounds and lycans just to get to the other side of the map. lol thats just ridiculous. and no monthly fees
Uhuh, and pressing M, getting beamed up by Scotty and traveling 10,000 miles in a split second isn't ridiculous.

Remember, it's because of the map travel and instanced gameplay GW doesn't have Epic Mounts

Gli

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Join Date: Nov 2005

Quote:
Originally Posted by Arduinna View Post
Uhuh, and pressing M, getting beamed up by Scotty and traveling 10,000 miles in a split second isn't ridiculous.
Indeed it isn't. It's convenient.

Kanyatta

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WOW cannot kill GW because of one thing and one thing only.

$15/month

Sinners

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I like both games. tbh i only play WoW during summer cause then i have so much more time than school.

pumpkin pie

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Quote:
Originally Posted by Theocrat View Post
No it's not.


Quote:
Originally Posted by Arduinna View Post
Uhuh, and pressing M, getting beamed up by Scotty and traveling 10,000 miles in a split second isn't ridiculous.

Remember, it's because of the map travel and instanced gameplay GW doesn't have Epic Mounts
I want them all! however if I have to choose, i still go for M you know. cause i can only see mounts useful, if and only if you can fight riding them, and also they don't take up valuable storages, and also not selling for 10 million for a crappy mount, and 1trillion for the epic ones.

snaek

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on travel...
what's really ridiculous is that i have to annoyingly scrape the borders of every zone for it to count towards exploration, while in wow i simply just have to enter the area for it to count.

tbh, i don't think its as important for wow players to be able to access every single area within the click of a mouse. if wow was built like gw, except didn't have map travel, then there would be serious problems (and vice versa).

Age

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No WoW won't kill Guild Wars but PWI can kill WoW the graphics are better to.

Lonesamurai

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Quote:
Originally Posted by Age View Post
No WoW won't kill Guild Wars but PWI can kill WoW the graphics are better to.
You know, I took the plunge and downloaded it last night...

It does look better than a while back... lets see how it plays (and 35 million players in the Asia districts is VERY impressive)

AidinSwiftarrow

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Well...I've played WoW to level 67 so I won't be as biased. While WoW has waaaaaay more content and better PvE, the PvP is lacking. Guild Wars requires more skill for things like interrupts, spikes, skill chaining, etc. Guild Wars also has better PvP.

Basically if you're a hardcore PvE'er you'll like WoW, if you like easy leveling and more skill and PvP, then Guild Wars.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by AidinSwiftarrow View Post
Basically if you're a hardcore PvE'er you'll like WoW, if you like easy leveling and more skill and PvP, then Guild Wars.
That's a gross simplification.

Mordiego

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Quote:
Originally Posted by Melon View Post
WoW can't kill GW because GW committed suicide a long time ago.
that's a quite relevant oppinion. Can say it has a certain sense..

Clarissa F

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Quote:
Originally Posted by spyke136 View Post
you can finish all of GW content in a few days(not in game days, but just a few days in rl) it will take you weeks of actual in game time played to even level all the way let alone "do everything."

.
Every time I hear this bunch of baloney, I cringe. You are telling me you can do all three campaigns, and COMPLETE all the elite areas(Urgoz, Deep, DoA), plus Hard Mode, in 48 hours? I hereby challenge you to do so. Get a newbie character for all three campaigns, play each game to its finish, and do all the elite areas for each respective campaign. Oh, and then hop into PvP, start at FA/AB/JQ, hop into RA/TA, and try to get into HA or GvG.

In 48 hours.

OT, One of the biggest overlooked factors is their timing. WoW came out late 2004, and GW in early 2005. Both were started by devs from the world of Blizzard. WoW took advantage of the people burned out on UO/EQ who weren't impressed with FFXI, and offered an immense, persistent world. GW took a more instanced model, emphasizing balance and competitive PvP, and took away level grinding. Both offered a lot to the casual player, which, unlike most of us posting here, are the REAL money makers for MMO games. A casual player can play, an hour or so a day, 3-5 days a week, for years before running out of gameplay. Between the nicely written campaigns in GW, and the wide, persistent world of WoW, there is plenty for them to do in either game.

Besides, There is no game that has a character like the Mesmer ;-)

Arkantos

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Quote:
Originally Posted by Age View Post
No WoW won't kill Guild Wars but PWI can kill WoW the graphics are better to.
No. No game is going to kill WoW.

Also, graphics are irrelevant. If games with better graphics killed games with worse graphics, GW would have killed WoW. If you haven't noticed, GW has sold ~6 million copies, and WoW has 11 millions subscribers.

Zinger314

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Ok, I'll say it again.

Anyone who hasn't played WoW since WotLK (i.e. Nov 13, 2008) has no right to speak since WoW has changed so much since then it isn't even funny.

WoW endgame is more casual than GW. If you don't believe that or know why, you have no right to comment.

Quest design and story design in Northrend is also superior to anything GW has to offer. (Hi, Wrathgate).

PvP in both games is flawed just as equally. Atleast Blizzard does overhauls once in awhile.

Shadowmoon

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I'm curious how casual northrend would remain tbh. WoW was a very casual game at release, but turned into a grind/raid fest after a few months.

Faer

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Quote:
Originally Posted by Arkantos View Post
Also, graphics are irrelevant. If games with better graphics killed games with worse graphics...
...people would enjoy Sonic Unleashed more than Sonic & Knuckles.

YEAH. I WENT THERE.

Age

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Quote:
Originally Posted by Arkantos View Post
No. No game is going to kill WoW.

Also, graphics are irrelevant. If games with better graphics killed games with worse graphics, GW would have killed WoW. If you haven't noticed, GW has sold ~6 million copies, and WoW has 11 millions subscribers.
That is because WoW came out much earlier than GW and PWI was just released late last year. The graphics are what sold most on to to GW from WoW.There are several expansions coming out for PWI.

Lonesamurai

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Quote:
Originally Posted by Theocrat View Post
...people would enjoy Sonic Unleashed more than Sonic & Knuckles.

YEAH. I WENT THERE.
Oh Snap...

you just reminded me to go buy Sega Megadrive Collection

cheers man

DreamWind

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Quote:
Originally Posted by Age View Post
That is because WoW came out much earlier than GW and PWI was just released late last year. The graphics are what sold most on to to GW from WoW.There are several expansions coming out for PWI.
The no monthly fees is what attracted people to GW. I assure you graphics were much lower on that list.

I'm also not buying the "they attract different crowds" answer. I would make a strong bet that GW attracts mostly the players who aren't capable of paying monthly fees (or don't want to pay) for WoW but would if they could.

Age

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Quote:
Originally Posted by DreamWind View Post
The no monthly fees is what attracted people to GW. I assure you graphics were much lower on that list.

I'm also not buying the "they attract different crowds" answer. I would make a strong bet that GW attracts mostly the players who aren't capable of paying monthly fees (or don't want to pay) for WoW but would if they could.
GW attracked FPS players who wanted a competive game instead along came the MMO crowd who changed the game that the FPS didn't like.

RedNova88

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Guild Wars was designed first and foremost for casual gamers. Not specifically for those that wanted PvP or PvE. People came to GW because of the lack of grind that had became so ridiculously popular in mainstream MMOs. People started bitching because they got bored after beating the game(duh, that's what the devs expected), and thus titles were born, to give the babies something to do because God knows not a single MMO player has the patience to put aside a game and find something else to enjoy until an expansion comes out.

DreamWind

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Quote:
Originally Posted by Age
GW attracked FPS players who wanted a competive game instead along came the MMO crowd who changed the game that the FPS didn't like.
Ok I can agree with this.

Quote:
Originally Posted by RedNova88 View Post
Guild Wars was designed first and foremost for casual gamers. Not specifically for those that wanted PvP or PvE. People came to GW because of the lack of grind that had became so ridiculously popular in mainstream MMOs. People started bitching because they got bored after beating the game(duh, that's what the devs expected), and thus titles were born, to give the babies something to do because God knows not a single MMO player has the patience to put aside a game and find something else to enjoy until an expansion comes out.
So let's see...GW was designed for casual players who didn't like grind, yet Anet had to add grind to make people happy. Makes perfect sense.

Gigashadow

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Quote:
Originally Posted by Zinger314 View Post
Ok, I'll say it again.

Anyone who hasn't played WoW since WotLK (i.e. Nov 13, 2008) has no right to speak since WoW has changed so much since then it isn't even funny.

WoW endgame is more casual than GW. If you don't believe that or know why, you have no right to comment.

Quest design and story design in Northrend is also superior to anything GW has to offer. (Hi, Wrathgate).

PvP in both games is flawed just as equally. Atleast Blizzard does overhauls once in awhile.
I played WoTLK. While WoW is generally quite casual and low on grind these days, doing 25 man raids in on a guild schedule isn't what I would call a casual activity. And that IS the endgame. You aren't going to be trade-channel pugging Ulduar 25.

You can do all of GW's endgame with just 1 other person; that's pretty damn casual. Whether GW's endgame is good or enjoyable is another matter...

WoTLK does get a 10/10 for the 70-80 leveling experience (and the phasing tech used in many places), that seriously raised the bar.

edit: As far as PvP goes, WoW loses because you can't easily switch characters when the game is in a broken state, which arenas definitely have been since WoTLK released, as well as before that (hi season 1-4 resto druids). In GW if something is too good or too bad, at least there is no opportunity cost to switch, so you aren't stuck with a character you spent years investing in. To be fair, there is more skill involved in WoW PvP than people give it credit for (although less than GW GvG for sure), and you'll hear the usual complaints from bad players that they lost "only because of gear".

karekiz

Pre-Searing Cadet

Join Date: Mar 2009

I am recently getting a tad bored with WoW so I am taking a spin to head back to GW and start fresh (Go thru each campaign with a set of friends).

All I can say is....I wasn't in a guild that even did heroics (I had to PUG myself thru everything) and I hit 40K hp 32K Armor and 40% dodge on my druid /shrug. Now that im bored of Naxx , OS, etc and the "druid nerf" GW will suit me fine.

PvP....Guild Wars hands down. WOW killed its own PvP. Battle grounds are a joke now and arena's are a grind. You can't "Build" your own character aside from a few different talent points.

RedNova88

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Quote:
Originally Posted by DreamWind View Post
So let's see...GW was designed for casual players who didn't like grind, yet Anet had to add grind to make people happy. Makes perfect sense.
More people equals more demands. It's only obvious that quite a few of the people who played Guild Wars after launch weren't content with just beating the game or indulging themselves in the PvP scene. Thus titles and other "elite" things were added in to keep the more hardcore crowd content. It actually does make perfect sense. It's pretty obvious that Guild Wars was designed with casual gamers in mind.

Quote:
PvP....Guild Wars hands down. WOW killed its own PvP. Battle grounds are a joke now and arena's are a grind. You can't "Build" your own character aside from a few different talent points.
I have to agree with this. WoW had a great PvP system going when I joined back in 04, over the years it disintegrated. I miss the old AV that used to literally last days. Never was fond of WSG or AB.

DreamWind

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Quote:
Originally Posted by RedNova88 View Post
More people equals more demands. It's only obvious that quite a few of the people who played Guild Wars after launch weren't content with just beating the game or indulging themselves in the PvP scene.
That is their problem not Anet's. Anet created a PvP endgame. If one of the reasons people came to the game was because of less grind, why did more people mean more demand for grind? Sounds to me like people came to Guild Wars for the wrong reasons.

Quote:
Originally Posted by RedNova88
Thus titles and other "elite" things were added in to keep the more hardcore crowd content. It actually does make perfect sense. It's pretty obvious that Guild Wars was designed with casual gamers in mind.
So casual gamers desire more grind?

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
The graphics are what sold most on to to GW from WoW.
Hardly, what really sold GW from WOW was the fact it has no monthly fee. That has already been shown in several polls now. It's the top reason players bought GW. No monthly $15 fee. I personally don't see the graphics advantage of GW over most offline rpg's. Morrowind and Oblivion have better graphics than GW. Plus the mods for them actually give them more to offer in the long run. There must be thousands of mods for Morrowind out there.
WOW's popularity continues to rise as GW begins to peter out. And as I've said before and have to say again 'grind' is really not an issue. The majority of the rpg and mmorpg/mmo community prefer it. Even GW broke down and came over to it although it's still not really a required grind (though some like to think so, the carebears). GW has and will continue to evolve and anyone can see it's evolving toward the mmorpg and in a grinding sort of way. It tries to offer everything it can to every genre of the fantasy virtual world it can and there's really nothing wrong with that except they are just going to have more complaining from many sides as everyone jockeys for what they want most out of the game(s).
GW is only a few steps away from being the type of mmo/mmorpg I want it to be. It needs more random content (so going back playing an area again isn't so predictable) and it needs more evolving phat loot that has a LOT more ways to improve weapons and armors and offhands, right now they are just too limited. It needs to do away with freebie events that give PVE players a bunch of keys that give them a bunch of phat loot without much effort. Which leads to one of the worst things Anet ever did to this game and that is ruin the value of things and the economy trying to please the carebears.

snaek

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tbh, i look at gw vs wow very differently. maybe i'm wrong for viewing it this way, but i do think it has merit. the way i look at it goes like this...

wow is the casual game. gw is the competitive game.

casual players like farming/grind because while it takes time, it doesn't require as much dedication as training for skill does. its a very simple process, and the game will reward time spent no matter how skillful u spend that time. this means that for a casual player, he can spend 3 hours at low level play and be rewarded, or a casual player can spend 1 hour at low level play and still be rewarded.

gw's shortcuts were not intended for casual players. they were meant for competitive players who wanted to focus on skill training rather than the annoyingly mindless or easy activities. instead of having to spend 3 hours in a game and only getting a small amount of that time to dedicate to improving his skill level, he can spend much more of that 3 hours to put to good use of strictly skill training.

Quote:
Originally Posted by dreamwind
That is their problem not Anet's. Anet created a PvP endgame. If one of the reasons people came to the game was because of less grind, why did more people mean more demand for grind? Sounds to me like people came to Guild Wars for the wrong reasons.
they came into gw because they were mislead into thinking it was a casual game. then they probably realized that it wasn't, and so anet put more grind into the game to appeal to the casual players moreso since they saw a huge potential for sales.

Quote:
Originally Posted by dreamwind
So casual gamers desire more grind?
yes, because grind only requires time and not skill. casual players have more time than they do skill. simply put, grind is a way to reward low skill-level play.

RedNova88

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Quote:
Originally Posted by DreamWind View Post
That is their problem not Anet's. Anet created a PvP endgame. If one of the reasons people came to the game was because of less grind, why did more people mean more demand for grind? Sounds to me like people came to Guild Wars for the wrong reasons.
Yes, it does seem that way doesn't it.



Quote:
So casual gamers desire more grind?
No, as I said the casuals were likely content just beating it and PvPing, or beating it and waiting for an expansion. More people came along obviously, and those people started to become upset with lack of things to do after beating all there was to beat, or buy.

Quote:
Originally Posted by snaek View Post
yes, because grind only requires time and not skill. casual players have more time than they do skill. simply put, grind is a way to reward low skill-level play.
Wow. I had never thought of it like that, good point. It actually does make sense, although do remember that just because someone is casual doesn't mean they are unskilled. However, it does make sense in a way, since grind really doesn't require any sort of skill and anyone can be rewarded for the amount of time they input.

Arduin

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Quote:
Originally Posted by snaek View Post
yes, because grind only requires time and not skill. Casual players have more time than they do skill. Simply put, grind is a way to reward low skill-level play.
Hmmmm....interesting. [/Vekkvoice]

Arkantos

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Quote:
Originally Posted by Age View Post
That is because WoW came out much earlier than GW and PWI was just released late last year. The graphics are what sold most on to to GW from WoW.There are several expansions coming out for PWI.
Much earlier? WoW came out November 23rd 2004 for NA/AUS, February 11th 2005 for EU. GW came out April 28th, 2005 for NA/AUS/EU/others (if I'm wrong, please correct me). Do you really think WoW is more successful because it came out 5 months before GW for NA/AUS players, and about a month and a half before GW for EU players? And no, the graphics are not the main reason people from WoW decided to play GW. The main reason was GW did not have a subscription, so players could play it whenever they wanted. Regardless of how many expansions are coming out for PWI, it is not going to kill WoW.

Sjeng

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Quote:
Originally Posted by snaek View Post
yes, because grind only requires time and not skill. casual players have more time than they do skill. simply put, grind is a way to reward low skill-level play.
*grind only requires time and not skill - true
*casual players have more time than they do skill - not so true. They are casual players, thus they do NOT have more time. If they had more time, they'd surely have more skill too. They play casually, hence their skill isn't as good as a hardcore player who spends lots of time playing.

The casual player can do fine for a loooong time with all the content in GW without grinding titles. It's the hardcore gamer who has more time to play, thus has more skill, thus has gone through the game more quickly, who needs more stuff to do. It's for them the grind was introduced.

As Rednova88 said:
Quote:
Originally Posted by Rednova88
Thus titles and other "elite" things were added in to keep the more hardcore crowd content. It actually does make perfect sense. It's pretty obvious that Guild Wars was *originally* designed with casual gamers in mind.
I added a word to clarify more.
Quote:
Originally Posted by Dreamwind
So let's see...GW was designed for casual players who didn't like grind, yet Anet had to add grind to make people happy. Makes perfect sense.
Almost, it's more like Anet designed it for casual players, but of course hardcore gamers joined in as well, and it's them that demanded more stuff to do, and anet provided grind for them to keep em busy. The question is: why would they, if they knew the game wouldn't have anything more to offer once you've beaten the game and done all quests? I sure as hell don't know, but i'm glad they did. I actually like HM and *some* titles (exploration / skill hunter are fun).

Zinger314

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Join Date: May 2006

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Quote:
Originally Posted by Gigashadow View Post
You can do all of GW's endgame with just 1 other person; that's pretty damn casual. Whether GW's endgame is good or enjoyable is another matter...
I'm not sure how number-of-people is proportional to the causality of a game...

snaek

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Join Date: Mar 2006

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^the more people needed to form a group, generally the more work involved. it requires teamwork and communication.

regarding hardcore vs casual:
to be honest, i really don't remember anyone complaining or demanding for more grind during the time when there weren't any titles/hm/etc. anet does not make money from hardcore players who already own the game, they make money from new players buying the game. i was a hardcore player back then, and i always had to convince casual players that lvl20 was -not- the end of the game. to reach a wider playerbase, casual grind is a way to do it.

my definition of a hardcore gamer is someone who seeks to know all about the ins and outs of a game. so by definition they already go beyond titles... they do not need them one bit.

my definition of a casual gamer is someone who plays the game at a low-skill level, generally just for fun. titles give casual players direction because otherwise they would be just randomly blowing ish up.

by definition, a "gamer," whether "casual" or "hardcore," will in fact spend time on games. i do not think you can attach the amount of time spent to the definition. yes, a casual gamer stereotypically might play less often than a hardcore gamer (and vice versa), but it is not part of the definition and not always the case.


one of the reasons a hardcore gamer would demand titles, is because they wan't recognition for their hardcore status, not to become any more hardcore than they already are. which personally, i think is a lame reason to want them.