Why WoW can't kill Guild Wars.
I've actually have a copy of WoW on my computer that I can play anytime. But I don't want to, cause that would mean someone has to pay the monthly fees for me. I did have a server filled up with character all level 19 lol not gonna level them cause i want to play at the lower end PvP.
I also recently play a F2P game called Rohan. Downloaded Anarchy Online (over night), play for 5 minutes and uninstalled the damn thing, too ugly, instruction are too hard too follow, I want to play a game not read game manual
My very first MMORPGs is Guild Wars. so I inevitably compare all these to it when I play them. Comparing those game to Guild Wars.
i find all these other MMORPG lack:
1) A main storyline to carry your character through the game with primary quests and missions with the usual side quests of collecting X numbers of items or please talk to that guy 3 feet away cause i can't move over there quests :P~
2) Re-adjustable attributes points
3) Secondary professions
3) Skill Chain effects (the most other game has that I've notice are stun and frozen, you don't see them having, if foe is hex with water magic, then you use steam, your foes will be blinded type of skills chaining.)
4) Skills that are easily distinguishables between profession.
5) Do not have distinguishables areas with different monsters.
explanations:
Number one explain itself, they tell you the story, some only on their webpage, wow at least has an opening intoduction cinematic, and that's it. the others simply don't have any cinematic to speak of, weather or not you move on to the next area does not matter because there's no continuation to the story after the opening cinematic. When I play in Rohan Online, i'll just proceed to the next area with the "correct level" creatures and start hacking them. if you arrange your skills on the skill bar nicely. you can simply just 1.2.3 your way to the end. With the availability to acquire cheap mana and health potion, one can filled up their bags, goes out hunting and not return forever, seeing there's no missions and quest that need done to progress to the next area.
number 4, for instant, all profession/race in these games has almost the same type of skill set. meaning they have buff, heal, attack skills, with mana and health potion. although using different type of weapons they are actually doing the same thing just using different names. You do not need a support line, for instant, healer and theres no interrupt skills .... to begin with. (i think wow has thou)
all these features that guild wars has is why new player still coming and old player still playing. and I suspect skills balance plays a very important part in the whole scenario, (ahem, arena net) without which your game will surely die. skills update does not means that the game is so broken that it need fixing (off course thats part of it) but it provide "hope" for players, and after each balance, there are new builds that comes out. Which makes the game "new" and not "stale".
when you travel around Tyria or Cantha or Nightfall, you encounter different creatures, different locals, have different weapons sets, different skills, have different armors. unlike some game, all area have the exact same type of creatures. and as long as you grind your butt you'll get to the top end skills regardless if you have don't and complete the whole game or not.
If the creatures are level 1-5 they must be imps, level 7-8 they must be lycans.. for all towns outposts, i nearly die laughing when I see that. why would anyone do that? You build a marvelously beautiful gamescape, come up with beautiful class of characters, and you couldn't put in just a little bit more effort to make the monsters distinguishables in various areas?
Edit:
I also thought of something else that's quiet important that others don't have. Because of the nicely written stories, and allowing us to take part or party up with the character inside the stories itself is genious. I think this adds another level to the RPG part of the game greatly. Its also why Gwen is so popular, and why
thread like this exist. It is also why having mini pets that does nothing is so fun. like you are part of the story.
Anywho, playing others mmorpgs has made me appreciate Guild Wars even more! I hope they don't turn into one of these other mmorpgs in GW2 thou... keep fingers crossed. and in them mean time I am also drooling over other un-reachable mmorpgs lolol.....