i
Buff to Spawning Power
8 pages • Page 1
Are you Izzy's apprentice or something in dartboard buffs?
1% Armor pentration is like making them casting warriors, which imo would be better suited for an ele. Only Channeling would get anything worthwhile from that, so it wouldn't be that good, especially considering only 1-2 skills are generally offensive channel spells on a rit bar(Ancestor's and sometimes rift/channeled strike).
Spawning does need a buff yes, but this isn't a very beneficial one.
1% Armor pentration is like making them casting warriors, which imo would be better suited for an ele. Only Channeling would get anything worthwhile from that, so it wouldn't be that good, especially considering only 1-2 skills are generally offensive channel spells on a rit bar(Ancestor's and sometimes rift/channeled strike).
Spawning does need a buff yes, but this isn't a very beneficial one.
i
No, I meant ADDED on the the existing spawning power stuff, your direct damage spells should get 1% armor penetration per level of spawning power.
I just thought of this because I thought that the existing spawning power doesn't really effect channeling much, and this would be better than nothing.
If I'm thinking right, all other classes "special" attribute effects all of their other attributes, spawning doesn't. That extra % longer weapon spell won't help on your splinters.
I just thought of this because I thought that the existing spawning power doesn't really effect channeling much, and this would be better than nothing.
If I'm thinking right, all other classes "special" attribute effects all of their other attributes, spawning doesn't. That extra % longer weapon spell won't help on your splinters.
But not all primary powers affect others..... Divine Favour doesnt heal someone if chuck up Aegis. Most, e.g. warriors are keyed to things like hitting something.
"For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
Kinda specific and dont see the need to try and add any penetration to this as well plus no idea how you'd restrict to what affects and not.
"For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
Kinda specific and dont see the need to try and add any penetration to this as well plus no idea how you'd restrict to what affects and not.
Spawning power it's all about the power of creation.
It affects weapon spells because they create weapons.
It affects summoning spells because they create a binding with their worlds to keep them on Tyria (like the chains around ritualist spirits).
It affects animate spells because they create the creature themselves.
What kind of spells 'creates' stuff?
Only Bundle spells are left.
All you could do is make them last longer.
It affects weapon spells because they create weapons.
It affects summoning spells because they create a binding with their worlds to keep them on Tyria (like the chains around ritualist spirits).
It affects animate spells because they create the creature themselves.
What kind of spells 'creates' stuff?
Only Bundle spells are left.
All you could do is make them last longer.
Strength does not affect LOTS of warrior skills. ["watch yourself!"][healing signet]["charge!"]..... need I go on?
Divine Favor does not affect LOTS of monk skills. [banish][smite][bane signet].... need I go on?
Mysticism has no effect on most Scythe attacks, Leadership has no effect on Spear attacks, Critical Strikes has no effect on any spells, Soul Reaping has no effect on any spell outside of that attribute, it only comes in when things die.
Perhaps Fast Casting, Expertise, and Energy Storage are the only ones that do anything. Although even Energy Storage only boosts total energy, it doesn't affect skills from Air, Earth, Fire, or Water.
/unsigned, pointless use to the idea as you already have [destructive was glaive] if you want armor penetration for Channeling.
Divine Favor does not affect LOTS of monk skills. [banish][smite][bane signet].... need I go on?
Mysticism has no effect on most Scythe attacks, Leadership has no effect on Spear attacks, Critical Strikes has no effect on any spells, Soul Reaping has no effect on any spell outside of that attribute, it only comes in when things die.
Perhaps Fast Casting, Expertise, and Energy Storage are the only ones that do anything. Although even Energy Storage only boosts total energy, it doesn't affect skills from Air, Earth, Fire, or Water.
/unsigned, pointless use to the idea as you already have [destructive was glaive] if you want armor penetration for Channeling.
F
SR, Leadership, and Critical strikes are still important though, in the same way that ES and Expertise are. They're all about energy management, something that is important to ALL the classes. If you're going to include ES and Expertise, I can't see why you excluded SR, Leadership, or critstrikes. Afterall, ES, like SR, only affects certain spells, and the rest of the time is there just for passive energy management.
S
I don't think the effect of Spawning needs to be changed but durations lengthened plus maybe an armor boost in addition to health on spirits.
Or make the attribute reduce the recharge time of all spells (like fast casting only for recharges) to also make rit primaries maybe attractive to be able to use with long recharging spells in other professions.
Or make the attribute reduce the recharge time of all spells (like fast casting only for recharges) to also make rit primaries maybe attractive to be able to use with long recharging spells in other professions.
i
sorry for trying to give a suggestion to help out spawning power...
but seriously, ALMOST every other class will have atleast 1 or more skill on there bar that will be effected by there primary only profession attribute, but if I don't have any spirits on my bar and im using a channeling build, it just seems useless.
but seriously, ALMOST every other class will have atleast 1 or more skill on there bar that will be effected by there primary only profession attribute, but if I don't have any spirits on my bar and im using a channeling build, it just seems useless.
