Buff to Spawning Power

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infamous16
Frost Gate Guardian
#1
For each rank in spawning power, your spells should have 1% armor penetration.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#2
1. I don't see how that power is related to Spawning at all.

2. That doesn't sound very useful or like it would encourage Ritualist builds with mainly Ritualist skills.
TheOrangeFalcon
TheOrangeFalcon
Frost Gate Guardian
#3
Are you Izzy's apprentice or something in dartboard buffs?

1% Armor pentration is like making them casting warriors, which imo would be better suited for an ele. Only Channeling would get anything worthwhile from that, so it wouldn't be that good, especially considering only 1-2 skills are generally offensive channel spells on a rit bar(Ancestor's and sometimes rift/channeled strike).

Spawning does need a buff yes, but this isn't a very beneficial one.
Ben-A-BoO
Ben-A-BoO
Wilds Pathfinder
#4
Hmmm, why does this sound so familiar to me ... oh yeah:

Strength

/notsigned aka stupid idea
Marty Silverblade
Marty Silverblade
Administrator
#5
Is this just some random buff you thought up or is there some reasoning behind it? Really, this buff a) doesn't make spawning much better and b) is completely unrelated.
kazi_saki
kazi_saki
Lion's Arch Merchant
#6
Someone should just create a spawning power buff thread and sticky it. That way, all the suggestions can be compiled and people can just add on to it without cluttering. They can place it either in riverside or here.
kostolomac
kostolomac
Jungle Guide
#7
Increase the armor of created creatures by 1 per rank or 1 per 2 ranks of SP
Sweet Mystery
Sweet Mystery
Lion's Arch Merchant
#8
So when you cast a weapon spell on someone, they get the 1% armor bonus? Power to the Warriors.... "I have the power of greyskull!" Joe Bloggs warrior becomes an uber penetrator...
i
infamous16
Frost Gate Guardian
#9
No, I meant ADDED on the the existing spawning power stuff, your direct damage spells should get 1% armor penetration per level of spawning power.

I just thought of this because I thought that the existing spawning power doesn't really effect channeling much, and this would be better than nothing.

If I'm thinking right, all other classes "special" attribute effects all of their other attributes, spawning doesn't. That extra % longer weapon spell won't help on your splinters.
Sweet Mystery
Sweet Mystery
Lion's Arch Merchant
#10
But not all primary powers affect others..... Divine Favour doesnt heal someone if chuck up Aegis. Most, e.g. warriors are keyed to things like hitting something.

"For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."

Kinda specific and dont see the need to try and add any penetration to this as well plus no idea how you'd restrict to what affects and not.
MithranArkanere
MithranArkanere
Underworld Spelunker
#11
Spawning power it's all about the power of creation.

It affects weapon spells because they create weapons.
It affects summoning spells because they create a binding with their worlds to keep them on Tyria (like the chains around ritualist spirits).
It affects animate spells because they create the creature themselves.

What kind of spells 'creates' stuff?
Only Bundle spells are left.
All you could do is make them last longer.
draxynnic
draxynnic
Furnace Stoker
#12
Personally, I'd like to see Spawning Power give a buff to the healing of Ritualist healing spells, and a to the damage of Ritualist damaging skills. That way, they could nerf secondary Rits and buff primary Rits simultaneously.
MagmaRed
MagmaRed
Furnace Stoker
#13
Strength does not affect LOTS of warrior skills. ["watch yourself!"][healing signet]["charge!"]..... need I go on?

Divine Favor does not affect LOTS of monk skills. [banish][smite][bane signet].... need I go on?

Mysticism has no effect on most Scythe attacks, Leadership has no effect on Spear attacks, Critical Strikes has no effect on any spells, Soul Reaping has no effect on any spell outside of that attribute, it only comes in when things die.

Perhaps Fast Casting, Expertise, and Energy Storage are the only ones that do anything. Although even Energy Storage only boosts total energy, it doesn't affect skills from Air, Earth, Fire, or Water.

/unsigned, pointless use to the idea as you already have [destructive was glaive] if you want armor penetration for Channeling.
F
Floski
Krytan Explorer
#14
SR, Leadership, and Critical strikes are still important though, in the same way that ES and Expertise are. They're all about energy management, something that is important to ALL the classes. If you're going to include ES and Expertise, I can't see why you excluded SR, Leadership, or critstrikes. Afterall, ES, like SR, only affects certain spells, and the rest of the time is there just for passive energy management.
MasterSasori
MasterSasori
Desert Nomad
#15
What about spawning power giving you energy is more like it. Half of all primaries do that already, might as well add rit to the list.

Maybe create a creature, use weapon spell to gain energy.
Painbringer
Painbringer
Furnace Stoker
#16
My thoughts

While casting a binding ritual or spell while with in an earshot of a spirit you receive 1-2-3 energy

Minimum of 5 / 10 / 16 speced in spawning
S
Scythe Of Thunder
Academy Page
#17
I don't think the effect of Spawning needs to be changed but durations lengthened plus maybe an armor boost in addition to health on spirits.

Or make the attribute reduce the recharge time of all spells (like fast casting only for recharges) to also make rit primaries maybe attractive to be able to use with long recharging spells in other professions.
i
infamous16
Frost Gate Guardian
#18
sorry for trying to give a suggestion to help out spawning power...

but seriously, ALMOST every other class will have atleast 1 or more skill on there bar that will be effected by there primary only profession attribute, but if I don't have any spirits on my bar and im using a channeling build, it just seems useless.
Joseph Spiritmaster
Joseph Spiritmaster
Frost Gate Guardian
#19
Sorry Not signed, only on the reason that Spawning the way it is is Fine.... just you need to THINK on how to use it, it can be VERY powerful when you just spend about a minute to think about it... Something most people in today's game cant seem to do...
zling
zling
Desert Nomad
#20
last time I checked spawning powers *was* buffed to also increase duration of weapon spells...