Thank you for zaishen quests, Anet!

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

I've done 2 sets of the quest and mission, and was in a group of 8 for both. Pretty nice way to encourage grouping considering people all do them in HM. This would also made protector/guardian titles easier, just need to wait until the mission comes around.

Zaishen Mission - needs help in Eternal Groove.

Asyntyche

Ascalonian Squire

Join Date: Dec 2007

UK

[ptrm]

D/

I like the idea, would like to see a couple of tweaks maybe, but i'm happy enough for now. Thanks Anet, hopefully we will see even more awesome additions around August time?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Valcion View Post
I've done 2 sets of the quest and mission, and was in a group of 8 for both. Pretty nice way to encourage grouping considering people all do them in HM. This would also made protector/guardian titles easier, just need to wait until the mission comes around.

Zaishen Mission - needs help in Eternal Groove.
Yeah, this helps with completeing HM missions a lot. Heck, I vanquished Perdition Rock while I was out there (had killed half the guys before getting coldstone so I thought I might as well keep going).

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

ANet's doing the Blizz strat: see what works, why, and then implement it.

While not really expanding too much on the gameplay, they're still great additions to the game.

Asyntyche

Ascalonian Squire

Join Date: Dec 2007

UK

[ptrm]

D/

Quote:
Originally Posted by Bryant Again View Post
ANet's doing the Blizz strat: see what works, why, and then implement it.
and hopefully GW2 will be better off because of it. and we get get to enjoy the variation now - win/win from my perspective

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I like how it makes it easy to find a partner for 2/6 parties. Not as good as 7-heroes would be, but still nice.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Asyntyche View Post
and hopefully GW2 will be better off because of it. and we get get to enjoy the variation now - win/win from my perspective
People really like to bash on WoW for stealing so many ideas, but all of those "ideas" are overall improvements to the game and its genre. Strategy games are in a very similar boat: if you don't adapt and include a very well produced and globally usuable feature in your strategy game (i.e. unit queing, unit hotkeys, etc.), it's going to be shunned for it.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Bryant Again View Post
People really like to bash on WoW for stealing so many ideas, but all of those "ideas" are overall improvements to the game and its genre.
Aye, the process usually goes like this:

New MMO comes out with new feature.
Blizzard copies and integrates feature.
New MMO now has nothing to draw away Blizzard fans.

Guild Wars worked by virtue of being extremely different from most MMOs. GW2 does not seem like it.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Thanks for your hard work, ANet! It's fun seeing crowds again and having ample PUG opportunities, warts and all .

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Zahr Dalsk View Post
Aye, the process usually goes like this:

New MMO comes out with new feature.
Blizzard copies and integrates feature.
New MMO now has nothing to draw away Blizzard fans.

Guild Wars worked by virtue of being extremely different from most MMOs. GW2 does not seem like it.
I know exactly what you mean. I laughed when Blizzard stole Warhammer Online's thunder with Wintergrasp (large scale world PVP). Not to mention the oddly familiar achievements and title system. I'm currently working on my
"cartography" and "drunkard" titles in WoW. However, I think you are jumping the gun by assuming GW2 won't bring anything new to the table.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

not sure if this has been mentioned before.

Wouldnt it be better if each type of zaishen daily (bounty,mission,pvp) had more than one available per day.

ie.
Missions: have one from proph, one factions, one nightfall, and one Eye.
Bounty: same as above.
PvP: different types, 3 to choose from maybe?

I mean for me (and probably some players) I didnt actually have all my characters everywhere and everything done, which these dailies seem to expect.

I hope they already know this and add more choices.

/g'day.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Well, so far they have done good at cycling between the different campaigns. I imagine by this point they expect everyone playing to have all of the campaigns (especially with all of the Trilogy collections being sold).

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Niila View Post
During last two years I have had an impression that everybody prefers doing things H/H. Now I can see people forming again and maybe making new friends with who they can tackle these new quests on a daily basis.
These quests are exactly the same as what we have already done.
Just get a reward for it.
H/H is still the way to go.
Alll they did was make you think you are getting a new challenge when in fact you are just redoing the same thing you have been doing for the past 4 years (or however long you have played) No new challenges at all.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Hailey Anne View Post
These quests are exactly the same as what we have already done.
Just get a reward for it.
H/H is still the way to go.
Alll they did was make you think you are getting a new challenge when in fact you are just redoing the same thing you have been doing for the past 4 years (or however long you have played) No new challenges at all.
Thats a very poor way to look at it. First of all, not everyone has been on this game for 4+ years and done everything. As for the people who have been here since it was just Prophecies, well its great to see so many PUGs forming, especially in classic missions. Getting extra rewards is nothing to complain of either. I know i'm not the only one who appreciated seeing 5 districts at THK.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Thanks ANET will always take any bones thrown our way.

IMO this is grind, but glad to see renewed interest from many people. That is always a good thing. Did the Molotov bounty and it was kinda weird that Molotov's minions would spawn and you would get the message to defeat him, but he was up in the forest out of sight. Definitely caused some confusion for people. Thanks to the people who pointed that out in town.

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

Quote:
Originally Posted by Hailey Anne View Post
These quests are exactly the same as what we have already done.
Just get a reward for it.
H/H is still the way to go.
Alll they did was make you think you are getting a new challenge when in fact you are just redoing the same thing you have been doing for the past 4 years (or however long you have played) No new challenges at all.
The only reason I ever H/H'd is because there's nobody to group with. Now with dailies, there is at least enough people LFG that I can pick out the decent ones and avoid the excessive flagging and micromanagement I have to do.

take_me

take_me

Furnace Stoker

Join Date: Mar 2006

Europe

Country Roads [HOME]

It seems like those Zaishen-Quests will slowly lead me to quite a few titles.
Already Vanquished 2 areas due to the Quests, did 2 Mission in Hard mode in Master/with Bonuses....

Good job

I just wish I had more characters that have access to all the outposts and areas....
I could kill Molotov only on 2 chars.... would have been nice to do it on 5 or 6

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Apollo Smile View Post
Thats a very poor way to look at it. First of all, not everyone has been on this game for 4+ years and done everything. As for the people who have been here since it was just Prophecies, well its great to see so many PUGs forming, especially in classic missions. Getting extra rewards is nothing to complain of either. I know i'm not the only one who appreciated seeing 5 districts at THK.
PUG quality varies and not every PUG is good. PUGs failed me 5 times for the THK mission. They ran away to save their own lives when mursaats attack and left the king helpless for some reason.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Daesu View Post
PUG quality varies and not every PUG is good. PUGs failed me 5 times for the THK mission. They ran away to save their own lives when mursaats attack and left the king helpless for some reason.
Well yeah... As I stated earlier in this thread my Rrager PUG failed miserably. Its still a great turn of events. It opens people up to the idea of PUGing more.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Valcion View Post
The only reason I ever H/H'd is because there's nobody to group with. Now with dailies, there is at least enough people LFG that I can pick out the decent ones and avoid the excessive flagging and micromanagement I have to do.
You will never be able to "pick out the decent ones" because you dont know them which is why they are called pugs. I will still always go with guild or H/H because this way I know it will be done first try.
It gets annoying getting to the end or close to something and then have to restart because some idiot pug didnt know what they were doing or wont listen.

Quote:
Originally Posted by Apollo Smile View Post
Thats a very poor way to look at it. First of all, not everyone has been on this game for 4+ years and done everything. As for the people who have been here since it was just Prophecies, well its great to see so many PUGs forming, especially in classic missions. Getting extra rewards is nothing to complain of either. I know i'm not the only one who appreciated seeing 5 districts at THK.
Not a poor way to look at it. Its the truth. The ONLY thing new is the rewards it offers. Still are doing the exact same thing. And as far as pugs forming that will change again very soon as soon as people remember why they stopped pugging to start.
This update would be great if it was something new but its not. Its the same ole stuff that ALOT have already done 100 times.

Quote:
Originally Posted by Daesu View Post
PUG quality varies and not every PUG is good. PUGs failed me 5 times for the THK mission. They ran away to save their own lives when mursaats attack and left the king helpless for some reason.
Exactly my point right here.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Am I the only one finding it odd that people rejoice over as much as 5 districts at a specific outpost?

Did anyone ever see the game back when towns used to have about 100 districts?

Zen1331

Zen1331

Academy Page

Join Date: Sep 2008

Canada

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by kedde View Post
Am I the only one finding it odd that people rejoice over as much as 5 districts at a specific outpost?

Did anyone ever see the game back when towns used to have about 100 districts?

Well speaking for myself, I've only started playing the game for a year. I only had prophecies w/ EoTN, but proceeded to buy the other 2 expansions and created 8 chars, thinking my Derv was going to be my main, then my Rit eventually falling back to the original character I first made w/ my necro. She's title grinding now.

I only remember seeing around 70 districts during Cantha, Wintersday, Halloween festivals. I really enjoy the game and even though I've done a lot of these z-quest missions before w/ the exception of rragars (only once in NM). It's fun with PUG's. I'm the only guildie alive in my guild so I've H/H'd practically everything else. But the 4 year players back in the day having to learn everything on their own, that must've been something seeing over 100 districts.

Noticed Elusive Golemancer is todays mission which is easy IMHO in HM with H/H. But I want to try it with a PUG to see how people go about the mission...split 2 groups and fight the waves by the furnaces or go over the fallen stump and kill everything up ahead then back to the furnaces?

BTW I prefer to go over the bridge and clear out the area first...

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Im pretty sure they haven't changed the amoun of districts that much ....also look at the the amount of languages we have now for districts. The ones over 100 would be on an event.
um btw your thinking wrong quest

elusive golemancer is the one with the security golems...your talking about G.O.L.E.M.

Zen1331

Zen1331

Academy Page

Join Date: Sep 2008

Canada

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by SmithyBen View Post
Im pretty sure they haven't changed the amoun of districts that much ....also look at the the amount of languages we have now for districts. The ones over 100 would be on an event.
um btw your thinking wrong quest

elusive golemancer is the one with the security golems...your talking about G.O.L.E.M.
Doh, my bad. I was at work while I was posting so I obviously can't log in to check. This is the one with no bodies to be had for an mm once you get into the caves...right.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by kedde View Post
Am I the only one finding it odd that people rejoice over as much as 5 districts at a specific outpost?

Did anyone ever see the game back when towns used to have about 100 districts?
Yes, I do.
Doesn't change the fact that 5 districts of PUGs NOW is a feat to see.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

I'd like to say that I'm very happy with not only the new Zaishen Challenges, but also the entire update as a whole. Anet really stood up to the potential I knew they were capable of in this update, and my hat is off to them. What a wonderful couple of ideas to keep new and persistent events in the game without having to rely on updates. The PvE veterans have something new to do, and to look forward to now.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

My only wish is the Zaishen Summoning Stones were split into separate summoning stones so I can chose what I get, instead of a random something.

Otherwise, well done.

Oh, and maybe some one time use tonics. =]

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

i too also love the zaishen quests actually im overwhelmed with so many chars and trying to get the things done i may have to skip a few now and then