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/roll, another liberty taken away from the player
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This. Hero battles just aren't much fun for most people, but comes with rewards that some people will collaborate to acquire. Rolling has nothing to do with the actual HB competition that a few hundred players (I assume) enjoy. A (bad) superficial change will do nothing to address the issue that people want & can get the rewards but don't like the format.
OP you say you want to play the game your way but that's not up to you, you pay for the privilege of playing anets game, they make the decisions, they make the rules, they put all the time into making changes to make there game play there way.
It's not always good for the community but if you tried to change something in someone else's house then im pretty sure you would be kicked out so we just gotta deal with it.
It's not always good for the community but if you tried to change something in someone else's house then im pretty sure you would be kicked out so we just gotta deal with it.
K
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Get a grip Kaon.
The guild name thing was kinda cute, and you got your own way which was great, stop pushing it. Especially with such a ridiculous issue. /roll in PvP clearly adds so much value to the game, right? |
Funny how 90% of the posters in this thread completely ignore my arguments. Man, I knew PvErs were stupid but I never expected this thickness of skull.
Yeah, but you have the right idea. The whole thing is screwed up on a basic game design level.
I'm with you Kaon! Anet have been abusing us players for too long! They've been keeping us down!
Rebel! Rebel!

But seriously, while I can't think of a reason to keep /roll there (like others have said it can be done with r/p/s if your that bored while waiting for matches), I can't find a reason for them to have taken it out of everything either.
Really, while I don;t want content randomly taken out, I don't think it really warrents a QQ thread.
Rebel! Rebel!

But seriously, while I can't think of a reason to keep /roll there (like others have said it can be done with r/p/s if your that bored while waiting for matches), I can't find a reason for them to have taken it out of everything either.
Really, while I don;t want content randomly taken out, I don't think it really warrents a QQ thread.
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What? The devs are morons for trying to implement a new type of PvP in an effort to maintain their player base?
And they're even bigger morons for getting rid of /roll? Yeah, Anet trying to fix its dying PvP game type ..... |
You and your opinion is outnumbered:
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They should've removed HB from the game instead of /roll. The latter is used more.
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Did anyone actually ever have fun playing Hero battles? Seems like ArenaNet is just trying to keep a bad idea afloat.
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HB is the dumbest thing they ever added into Guild Wars and the devs are complete morons for putting it in.
They are even bigger morons for getting rid of the only reason to actually play HB. Nice job, keep making your game suck more. Ka na? Baka. |
Anet are morons for implementing shrine capturing with hero flags. It is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded game mechanic and hardly a measure of player skill, just whoever can create the most usefull AI build and flag them most effectively.
HB = Retarded. HA was also killed by Anets own ridiculous changes (6v6 anyone? Game ruining mechanic changes?). RA was killed with dishonour and /report. If you go to RA today, you will find more people there then anywhere else that get themselves off on abusing the /report feature for the fun of it, but obviously looking for legitimate cases so that they dont get in trouble and then they can rofflelmao over their superior ability to get people banned just for the fun of it.
Anet do not make the best ideas for this game, everytime they try to fix something, or add in something new, they usually break it even more.
So, they removed /roll. So what? Red team leaves is bloody marvelous and even more broken, and it isnt any kind of manipulation when you just leave for being on the red team.
Next update - Lame dishonour added to HB, if it isnt already there, but I dont think it is.
Many more people enjoy being able to just leave whenever they want in GW's PVP, than people who enjoy playing a full game of a broken and lame PVP mechanic. That is saying that the arena sucks, hardly anyone actually enjoys it, and it needs to be reworked, but oh no, please dont allow Anet to do anything about it, because they will just ruin it even more.
They have done one great thing for the game right now though, and that is Z coins. Anet figured out a long time ago that they suck horribly at making and keeping a balanced game fun to play, so they added in all their junk like consumables / PVE skills / Z chest and now Z coins to keep the game interesting and to attract a larger 'grinder' community, rather than a community that actually justs wants to play and enjoy a balanced game.
In simpler words, every problem in this game is due to the fault of Anet and their inability to keep the game enjoyable without ruining it more and more by simply adding MOAR GRINDZORZZZ!!!!!.
Red team leaves is much more fun than HB is, because GW is now full of a grinder community, created purely because Anet continuosly added more and more grind into the game. When people want to grind for points, they will look for the shortest way possible to do this, and Hero commander title track and Z coins are always going to be treated as grind commodities rather then playing full games of HB.
Dont blame the player base for this, when this is the game that we have been given.
LETS ALL SAY IT TOGETHER, ONE AND ALL .... MOOOAAAARRRR GRRIIIINND ANET PLOX !!!! MOOOOAAAARRRR GRIND, WE WANT, YOU GIVE US ..... (That is intended to be sarcasm, because no one wanted grind added to GW, Anet just decided to keep on throwing in more and more grind to keep people playing the game).
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Play the game as intended, but then again maybe you are not good enough if you have to rely on gimmicks and exploits.
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That intention was borked up by Anet themselves, do people still not realise this?
The only thing that most players do now in GW is grind for points. That is how Anet have intended their game to be played since they added points to it. We need to get lots and lots of points now, so we look for the quickest way to do this.
This is how Anet have intended GW to be played since they started ruining it. Point farming in the fastest way possible is the new GW mechanic.
If you want to fix GW ...
- Remove all titles and point accumulation, just leave in fame as this was the original point grind system and at one time actually required skill.
- Remove PVE Skills and consumables.
- Remove Z chest. Remove Z coins.
People will no longer be playing the game just to grind points as quickly as they can, and the whole game will die as players will just leave because nothing is interesting enough as Anet intended it to be played without grind.
Don't blame mechanics of the game for a situation created by players. Nothing says you have to earn titles as quickly as possible. Players who have this insane urge to do all as fast as possible are also those who complain that GW has become boring and they have nothing to do. Players should learn deferred gratification over instant gratification.
If hero battles are so uninteresting players decide to base the outcome of a match on a /roll, it would seem that hero battles should be removed, not /roll.
But seriously people have been complaining about how bad hero battles are for ages, why are they shown on observer? I don't think I know anyone that actually watches them. Heroes should be removed from all formats of PvP. TA matches should be observable over hero battles anyday.
But seriously people have been complaining about how bad hero battles are for ages, why are they shown on observer? I don't think I know anyone that actually watches them. Heroes should be removed from all formats of PvP. TA matches should be observable over hero battles anyday.
K
The most amazing thing is how this thread filled 6 pages of retard spam within a single day. So far I think i've seen about 5 actual replies to the opening post.

