Repeatable Zaishen Combat

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Fril Estelin View Post
Actually, one could see this slight "favoring" (not best word for that?) as a tactical means by Anet to push PvE players to try PvP, possibly making the PvP community slightly bigger. Linsey said in her Sanitarium interview that they wanted a "critical mass" and were also looking at more skins for weapons and armors (things PvE players may like). Not a bad thing if this is the truth.
Yes, a bad thing. We have been there with their stupid favor system. And instead of learning, they'll just repeat that mistake.

Quote:
Originally Posted by Apollo Smile View Post
God forbid the Zaishen, followers of Balthazar, favor PVP players. Even from a lore standpoint it makes sense.
No, it doesn´t. Why would Balthazar favor people that are NOT fighting against the demons that are threatening the world, but instead fight each other??

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

"GW economy":

the never ending joke i still enjoy reading threads about it
well if you still believe in Santa you can still believe that after 4years+ there is a so called "gw economy" thing!

have fun

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Kashrlyyk View Post
Yes, a bad thing. We have been there with their stupid favor system. And instead of learning, they'll just repeat that mistake.



No, it doesn´t. Why would Balthazar favor people that are NOT fighting against the demons that are threatening the world, but instead fight each other??
"Teamwork pleases Balthazar as much as battle prowess. Build your elite team of four and return with at least three victories from Team Arena. Zehnchu will shower you with Balthazar's rewards!"

"Heroes favor Balthazar and Balthazar favors heroes. Build your team of three heroes and face the competition in Hero Battles. Win at least two battles before you return to Zehnchu."

"Luck be with you; Balthazar's gaze is upon the Random Arena. Prove your prowess and return to Zehnchu with at least 5 victories to show that there is more than luck on your side."

"The most favored of Balthazar may make the Heroes' Ascent. Build your team of eight and prepare for battle. Win at least two battles before you return to Zahnchu."

Random Scrubinator

Academy Page

Join Date: Feb 2006

Zaishen Keys were a resounding success in terms of making PvE players, at the very least, care about PvP teams, so why not continue this trend?

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Kashrlyyk View Post
No, it doesn´t. Why would Balthazar favor people that are NOT fighting against the demons that are threatening the world, but instead fight each other??
Because Balthazar is super brave and strong and does not feel threatened by some nub demons.

However, he does like to watch people kill each other for zkeys, shiney animals, and cape trims.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

http://img25.imageshack.us/img25/6757/balthazar.jpg

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

TBH they should make balthazars armor a PvP reward skin. That would be so awesome! (as would the QQing)

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

LOL at all the QQ'ing by PvE'ers because PvP'ers got something that made zcoin rewards a tad bit easier to get for them. They used to be repeatable simply by rerolling your PvP char. Honestly, this has helped PvE characters much more than PvP, since now PvE's can repeat the combat quest infinitely as well.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

They did this to not give people who had a slot to reroll an unfair advantage. Now, everybody can do what was already being done.


Edit: It's not that hard to figure this kinda stuff out logically. If you just stop and think for 30 seconds you would have figured this out pretty quickly, just like I had.

Edit2: Anybody who says this is the worst thing in an update ever... is a moron. This was already happening. A.net just made it fair by doing the only thing to solve this problem that made sense.

Edit3: Prices of things at the trader are fine. People trying to compare the price of coins by looking at the price of z-keys are failing to take into account that the price of z-keys is drastically dropping (due to over supply from the XTH and now these quests). The 1 z-key = 1 ecto analogy hasn't worked for months now. A.net priced things as they have to drop the price of z-keys. You can't blame the point of this update for causing exactly what was intended.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

No i dont agree - PvE quests should not be repeatable. Just picture having another Fenrir or Molotov Rocktail - easy to do, fast and you can rake up some reward coins pretty darn fast. Now also picture being able to repeat it... Pretty soon everyone will have all they need for large, maybe a heavy bag in one SINGLE day - come on, thats not fair considering the heights people went through to get just one gold coin for a light bag.

PvP rewards are high because they are very difficult to do (yes i know about RPS and redresign). But few people actually do it and it becomes a hassle to get up to 6. Alone just to get two wins it took me 45 minutes - time I could have gotten 70 zcoins easy in PvE. Obviously the points rack up as you do more, but think, 6 wins = 175. 175/3 = 58.33 zcoins, every 45 minutes? thats pretty low imho. And not everyone has that time... And thats just in HB, where entering battles is easy as pie, whereas GvG you have a massively LONG wait and Hall of Heroes you have hard time finding the right team.

I think its fine, as now people won't complain that "there are not enough opportunities to get zcoins for the heavy equip bag". Yes, now we have a renewable source. But personally I think they should have ALL of them out to play (or at least three-four), and have one a week that doubles the rewards - would be interesting.

belladonna shylock

Wilds Pathfinder

Join Date: Jan 2007

Hey Mallyx [icU]

Me/

i love this thread. If something exists to take advantage of, DO IT! If you don't, then it's your own fault. I would say the same advice if pve got to do z quests over and over.

start rolling characters in pvp to make lots of gold coins. It's probably what Lindsey had in mind to begin with

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

well I think thats why in most games "dailies" meant a limited # of quests you can do for a reward of some type. (ofcourse GW had to be unique...again)

In this case, we were originally limited to 3 per day per char, but then they went open season on the pvp one and regretted it somehow from the feedback and thought they solved it this way. (to each their own on this issue really)
Im not against the "repeatable" even though I am limited to which pvp ones I can do when they pop up. I do think its weird they decided this, since they couldve easily stopped/locked the rerolling.

imo. they should make it all or nothing (as someone else mentioned), but if they make everything repeatable, at least limit the # of dailies we can do per day per char, of our own choice. (ie 10 per day etc) BUT again, if they dont put a fix on the "rerolling" then we just went back to square one only this time everyone can at least do more dailies per day per char....LoL

Ofcourse, the only safety to this would be that they keep their original system of randomizing which daily popped up each day, so its not like everyday everyone would only be doing pve ones because its the easiest to get zcoins from.

/g'day.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by belladonna shylock View Post
i It's probably what Lindsey had in mind to begin with
Who cares what Lindsey had in mind? She needs to get on her job and even out the rewards instead of needlessly alienating a huge portion of the population with this lopsided crap.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Apollo Smile View Post
"Teamwork pleases Balthazar as much as battle prowess. Build your elite team of four and return with at least three victories from Team Arena. Zehnchu will shower you with Balthazar's rewards!"

"Heroes favor Balthazar and Balthazar favors heroes. Build your team of three heroes and face the competition in Hero Battles. Win at least two battles before you return to Zehnchu."

"Luck be with you; Balthazar's gaze is upon the Random Arena. Prove your prowess and return to Zehnchu with at least 5 victories to show that there is more than luck on your side."

"The most favored of Balthazar may make the Heroes' Ascent. Build your team of eight and prepare for battle. Win at least two battles before you return to Zahnchu."
Congratulation, you have just shown how stupid and not-thought-through GW lore is.
Teamwork? Lots of that in PvE! Heroes? Lots of that in PvE! Luck? Lots of that in PvE!

If you really want to talk lore here, do you really think a god cares for random people attacking each other, when at the same time the existence of the god is in danger and the people attacking each other are NOT defending the god????

Quote:
Originally Posted by Shadowspawn X View Post
Who cares what Lindsey had in mind? She needs to get on her job and even out the rewards instead of needlessly alienating a huge portion of the population with this lopsided crap.
Absolutely! Tell her that on her userpage: http://wiki.guildwars.com/wiki/User_...Zaishen_Quests

Quote:
Originally Posted by Starsky-sama View Post
......
Ofcourse, the only safety to this would be that they keep their original system of randomizing which daily popped up each day, so its not like everyday everyone would only be doing pve ones because its the easiest to get zcoins from.

/g'day.
NO, all they need to do is an account wide title counting how many PvP Zaishen quests have you done. The title resets every day.

Omgopolis

Academy Page

Join Date: May 2007

W/

Quote:
Originally Posted by Kashrlyyk View Post
Congratulation, you have just shown how stupid and not-thought-through GW lore is.
Teamwork? Lots of that in PvE! Heroes? Lots of that in PvE! Luck? Lots of that in PvE!

If you really want to talk lore here, do you really think a god cares for random people attacking each other, when at the same time the existence of the god is in danger and the people attacking each other are NOT defending the god????
As a God, it'd be way more interesting to watch people fight in honorable combat, preferably 1v1 noswords/armor/skillz.

Would you rather watch two people duke it out, or watch a person fighting a small swarm of ants? Pve is loleasy, and beating monsters up isn't nearly as interesting as pvping, so Balthazar naturally favors pvp more. Instead of whining about how pvpers are favored and get more zcoins, just roll a hamstorm warrior and fight for great justice so you get more zcoins

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Omgopolis View Post
As a God, it'd be way more interesting to watch people fight in honorable combat, preferably 1v1 noswords/armor/skillz.

Would you rather watch two people duke it out, or watch a person fighting a small swarm of ants? Pve is loleasy, and beating monsters up isn't nearly as interesting as pvping, so Balthazar naturally favors pvp more. Instead of whining about how pvpers are favored and get more zcoins, just roll a hamstorm warrior and fight for great justice so you get more zcoins
Which part of this at the same time the existence of the god is in danger and the people attacking each other are NOT defending the god???? was to hard for you to understand????

Trying to justify it with lore is retarded and doesn't work! So stop it.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Kashrlyyk View Post
Congratulation, you have just shown how stupid and not-thought-through GW lore is.
Teamwork? Lots of that in PvE! Heroes? Lots of that in PvE! Luck? Lots of that in PvE!

If you really want to talk lore here, do you really think a god cares for random people attacking each other, when at the same time the existence of the god is in danger and the people attacking each other are NOT defending the god????
Actually, it is very well thought out at many points. The Zaishen Order and the Battle Isle is just simplistic because it doesn't need to be truly in depth.

Teamwork, Heroes, Luck, yes that's in PvE, that's in everything in the world of Tyria - well, maybe not Heroes. And yes, Balthazar DOES care, seeing how he opened a portal in Lion's Arch after the Battle Isles went under water so that the Heroes Ascent and other arena battles can continue.

Balthazar also favors the heroes that scour the land, hence why we were even able to go into the Fissure of Woe.

The Arenas give Balthazar entertainment, similar to how Gladiators entertained the roman public, emporer, and Mars.

As the God of War, he is celebrated through fights in arenas. As it is much more controlable and much more simplistic than celebrating him via wars between nations. It's also less damaging to the world.

But as for that last part, Balthazar himself is not being attacked, it seems, just his realm and his servants. Balthazar favors those in Arenas, those who simply worship him, and those in the Fissure of Woe helping his servants fight off Menzies.

Do not post about lore when you misunderstand it.

Edit:
Quote:
Originally Posted by Kashrlyyk View Post
Which part of this at the same time the existence of the god is in danger and the people attacking each other are NOT defending the god???? was to hard for you to understand????

Trying to justify it with lore is retarded and doesn't work! So stop it.
Actually, the events of PvP occur throughout the timeline of the game, however, for all we know, the issue of Menzies having the upper hand in the Fissure of Woe only occurred in 1072 AE, which would be 6/7 years ago. Thus, Balthazar may not be having a "major issue" in the Fissure of Woe, especially with even more of Menzies' troops defeated in the Tombs of the Primeval Kings (the Darknesses) and in the Realm of Torment (The Greater Darkness and all those dozens of Shadow Warriors).

Deadshot Seven

Frost Gate Guardian

Join Date: Apr 2008

A/

Geez, just make the damn bounty an end dungeon boss outside of the overfarmed ones, or Urgoz and Kanaxai from time to time, make those repeatable, and only those, then increase the bounty for it a wee bit.

For missions, only make it repeatable if you completed it on Hard Mode with all the Bonuses, and only make it for especially pain-in-the-ass missions.

There you go.
That's fair from my perspective.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Deadshot Seven View Post
Geez, just make the damn bounty an end dungeon boss outside of the overfarmed ones, or Urgoz and Kanaxai from time to time, make those repeatable, and only those, then increase the bounty for it a wee bit.

For missions, only make it repeatable if you completed it on Hard Mode with all the Bonuses, and only make it for especially pain-in-the-ass missions.

There you go.
That's fair from my perspective.
Don't think that's codingly possible.

Just make them all repeatable, and the hard to farm ones, like end-dungeon and elite bosses, up the reward a bit. But not on par with PvP ones.

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Q.Q You pve guys can take 2 quests a character, while pvp'ers only take the zaishen combat one. Which will take a good while too. The PvE quests are all loleasy while the pvp doesn't have the 100% succes rate you can have. Thats the reason the rewards of the "6" win are like 200 zcoins. Gvg's normally last for 10-20 minutes. So 6*15 = 1,5 hour if you win all of em. If you evenly lose and win it takes 3 hours. While a HM mission takes like 20 minutes for 70 zcoins. 18 times faster than the gvg quest. and the gvg quest just rewards about 250 when you finish it fully. So stop Q.Q'ing about the rewards. They are better for PvE then PvP.... And btw, you can do the HB, RA, FA, JQ and AB quests at the same rate as normal pvp'ers do. So whats the complaining point on this. If it's only GvG and HA you're complaining about, it takes the time you do your Zaishen Mission to set up a GvG or HA team....

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Actually you can just roll randomway in HA and you'll beat worse randomways.

As for GvG you just get a buddy on your friends list to set up a spike team and you get a couple easy wins (AT IS too much hassle).

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

If PvE quests were repeatable, the amount of gold that would dogpile the place would be larger than ever.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

just to add to my previous statements.

here's the thing about this being "unbalanced"...

PvP players have an unlimited chance of doing that one type of combat quest in one day.
PvE players have 1 mission 1 bounty and unlimited PvP. Thats if they are able to do any of it.

So, for PvE, it really depends on each player and how well rounded they play the game. Be it you have 10+/- chars that have completed all content of PvE, then you probably wont have a problem with collecting zcoins and you certainly wouldnt mind this repeatable combat quests. (but not everyone is like that as others have pointed out from other threads)

If a player is purely PvP (well rounded aswell) then they certainly have a better chance of getting zcoins per day, which is weird bcuz the rewards are pve (whichever way you look at it). Then why was it made like this, for it to be a "money-sink", but give the ability to the PvPers(rerollers). (also, the zcoins arent tradeable, but the rewards are...)

Unless you both PvE/PvP, pure pvpers dont have a use for this cash cow, so why give this feature only to them. I mean each player has different goals on where to spend these zcoins for, but obviously everyone's looking at it for the bags more than anything else atm.

basically, if a player is only playing the game "one-sided", the pvp side still gets the better chance for the rewards. (or at a faster timeframe)

just imo. just feels that this implementation is (lack of a better word) weird...and maybe could be fixed in a different way...

/g'day.

disclaimer: I dont play anymore (regularly as I wouldve in the past) or start fresh on anything new ingame, I dont farm or need the plat. I only do the zquests that are available to me. Lastly, I am not trying to acquire an
equip bag.

Added
Almost forgot about my suggestion on this:

I suggest that since the zcombat quests are repeatable, that they should just open all the pvp types on daily (AB,TA,RA,HA,GvG,HB,FA,TJQ) because at least everyone can participate in it on a daily basis.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

I feel they will probably nerf the repeatable pvp quests. I Think I handed in the gvg quest about 11 times this morning...9k faction each time is great for getting loads of zkeys fast.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Yeah i've been hearing stories of people raking in 160k in half a day.

+8 gmt sucks

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by ShadowsRequiem View Post
I feel they will probably nerf the repeatable pvp quests. I Think I handed in the gvg quest about 11 times this morning...9k faction each time is great for getting loads of zkeys fast.
They can only "nerf" it by making it account-wide, which would suck immensely. Otherwise it's just back to rerolling after you finished the quest. With skill- and equipment templates ready that takes like a minute or so. That's a bit more of a hassle but worth it for 9k easy faction

Like someone on the first page already said: why do all the PvE-ers act so suprised ZAISHEN stuff is biased towards the PvP-side ?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I actually enjoy doing them with different characters. As refreshing it is to do quests I haven't done or haven't done in quite a while...it would get dull having to do them over and over with the same character.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Why do pvp'ers need Equipment packs, why do they gain more z'coins, why whould they even tomes for z'coins if they can unlock all skills with bath faction, so in reality the zcoins are made for pve, why would pvp'er need the most things with the zcoins while they the items are so much more important to pve'ers! So I ask you again why they heck would it be easier to get zcoins with repeatable and more lucrative pvp quest that have absolutly nothing practicly to gain with the zcoins!

I'm already sick with the zquest and only half way the 20slot bag which is usefull for pve'ers. I question you pvp'er why on earth you need the 20 slot bag for example if you just can spawn the items you need as many times as you please?

The zcoins rewards (except for a bare few) where catered towards pve, in pvp there was already other ways to gain the things even easier with baltazar faction

Gforce

Frost Gate Guardian

Join Date: Mar 2006

Isle Of Solitude

Super Kaon Action Team [SuKa]/[DoDo]

W/

Quote:
Originally Posted by Kashrlyyk View Post
Which part of this at the same time the existence of the god is in danger and the people attacking each other are NOT defending the god???? was to hard for you to understand????

Trying to justify it with lore is retarded and doesn't work! So stop it.
The existence of the god is not in danger, I saved the world etc years ago.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by S_Serpent View Post
Why do pvp'ers need Equipment packs, why do they gain more z'coins, why whould they even tomes for z'coins if they can unlock all skills with bath faction, so in reality the zcoins are made for pve, why would pvp'er need the most things with the zcoins while they the items are so much more important to pve'ers! So I ask you again why they heck would it be easier to get zcoins with repeatable and more lucrative pvp quest that have absolutly nothing practicly to gain with the zcoins!

I'm already sick with the zquest and only half way the 20slot bag which is usefull for pve'ers. I question you pvp'er why on earth you need the 20 slot bag for example if you just can spawn the items you need as many times as you please?

The zcoins rewards (except for a bare few) where catered towards pve, in pvp there was already other ways to gain the things even easier with baltazar faction
You do realize PvP players also have PvE toons that they use in PvP right?

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

Quote:
Originally Posted by S_Serpent View Post
Why do pvp'ers need Equipment packs, why do they gain more z'coins, why whould they even tomes for z'coins if they can unlock all skills with bath faction, so in reality the zcoins are made for pve, why would pvp'er need the most things with the zcoins while they the items are so much more important to pve'ers! So I ask you again why they heck would it be easier to get zcoins with repeatable and more lucrative pvp quest that have absolutly nothing practicly to gain with the zcoins!

I'm already sick with the zquest and only half way the 20slot bag which is usefull for pve'ers. I question you pvp'er why on earth you need the 20 slot bag for example if you just can spawn the items you need as many times as you please?

The zcoins rewards (except for a bare few) where catered towards pve, in pvp there was already other ways to gain the things even easier with baltazar faction

If you knew anything about players in some of the top guilds, you'd know they were PvE characters that have been pimped out for PvP.

Looking at a PvE ele set up for PvP, you'd need 40/40 sets on each element + headgear + staves + spear/shields (a lot of shields, vs elements, +armor, etc.), differently runed armor sets for swapping out... the list goes on.

To sum up: you have no idea what you're babbling on about, other than PvE entitlement fury :P

Gboy Mesmero

Ascalonian Squire

Join Date: Nov 2008

CA

Me/

The zoins mean nothing to Pvp characters
it was mainly for the balth faction

anyways, before, all pvp characters did was just reroll their characters.
This update just makes it more convenient

Longasc

Longasc

Forge Runner

Join Date: May 2005

I just wonder why "one of the best pvp systems out there" needs to bribe its players to play PvP. The idea to maintain a critical mass for PvP this way sounds extremely desperate

They probably realized that it did not work out to be that popular by now. This does not stop their representatives to say it over and over again.

Maybe we get some more popular PvP modes in GW2. I suspect they are going the more casual route and alliance battle / challenge mission style.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Longasc View Post
I just wonder why "one of the best pvp systems out there" needs to bribe its players to play PvP.
Because PvP does not appeal to the masses, even if it is "one of the best systems". (In fact, I'd go as far as to say the best in MMOs, even in its poorly balanced state)

If you want an example, just look at WoW vs WAR subscription numbers. WoW (PvE MMO): 11 million. WAR (PvP MMO): 0.3 million.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by RotteN View Post
They can only "nerf" it by making it account-wide, which would suck immensely. Otherwise it's just back to rerolling after you finished the quest. With skill- and equipment templates ready that takes like a minute or so. That's a bit more of a hassle but worth it for 9k easy faction

Like someone on the first page already said: why do all the PvE-ers act so suprised ZAISHEN stuff is biased towards the PvP-side ?

1) Because there are about a million of us (PVE), and less than 5000 of you (PVP). But Anet, as usual, puts the few above the many. Just one reason GW2 can lube it self up and go sit on a pole.

2) These are zaishen quests, they could have as easily been called Xunlai quests. It's just a name...

As if PvP players needed any more ways to make money and further wreck the economy...

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by enter_the_zone View Post
1) Because there are about a million of us (PVE), and less than 5000 of you (PVP). But Anet, as usual, puts the few above the many. Just one reason GW2 can lube it self up and go sit on a pole.
The actual ratio is more 1:10, although I doubt it's the correct one since a significant numbers of PvPers also PvE, while the opposite is not true. All things considered, Anet has done a lot for "both sides", but the perception from the vocal minority of each side is that it's "never enough for us and too much for the others". Overall, PvP has suffered more from this situation, because they rely on updates and balance at the core of their part of the game, while PvErs can enjoy exploring the "content" (landscape, quest, NPC monsters, AI) without much influence (yes, skills balances, or lack of, used to have a strange impact both ways).

Quote:
As if PvP players needed any more ways to make money and further wreck the economy...
Money means very little to the PvPers I suppose. What would really be good is to have a bigger PvP population so that Anet listens to their requests (which hasn't been done so well so far, although they tend to QQ a lot too) and so that there's more competition.

A lot of PvPers are among the best people to know the game mechanics (when their ego doesn't get in the way of expressing their opinion/idea). Of course this doesn not translate into "PvE fun" on 1:1 ratio, but it allows for a better exploration of the PvE content, in particular at the top-end (elite areas).

It's time we end the war and rift between PvE and PvP, and admit we're playing the game for such a variety of reasons that we all have to sacrifice a bit, either in ego, or in game play. The passion of the game that Anet still continues to support should unite us rather than make us fight, the fight should only occur in PvP .

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I dont think the boss bounty should be repeatable, but the PvP and mission should be.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

It typically takes more time to fulfill the quest requirements for the Zaishen Combat quests. And while some may take as long as some missions or bounties, you still need to put a team together for most of the them. Whereas PvE can be farmed with one player.

Why are PvE'rs complaining really? Most have 6+ chars to farm a boss or mission? You'd think after 6+ HM quests they'd be done with it.

What it comes down to is, stop being so greedy.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

I seriously doubt it's 10 pve for every 1 pvp player, assuming a) we are talking pure pvp players (say, those who won't bother with the PvE z-quests) and b) PvP = GvG/HA/HB.

Let's face it, we PVE scrubs can all do AB/FA/JQ/RA. TA is a stretch because you're likely to be slaughtered by a half-GvG team during the event. I honestly doubt there are more than 5000 people left who seriously GvG anymore. Hell, guilds who win silver trim one month can be knocked down to completely losing because one person on the core team quits and can't be replaced in time.

I'm not getting into a debate on Anet and their treatment of pvp/pve players, except to say Anet already pander to the smallest playerbase more than enough, though it may not seem like that from their perspective.

My preferred solutions would be to limit the number of times a day all the quests can be repeated per account. Not once, but 4 or 5 times would do, since it's the most a reasonable person would repeat these quests. As for the "easy boss kill" conundrum, I'm not sure if anyone else has noted the reward varies by how hard the boss is, though it's not perfect.


Quote:
Originally Posted by Esprit View Post
It typically takes more time to fulfill the quest requirements for the Zaishen Combat quests. And while some may take as long as some missions or bounties, you still need to put a team together for most of the them. Whereas PvE can be farmed with one player.

Why are PvE'rs complaining really? Most have 6+ chars to farm a boss or mission? You'd think after 6+ HM quests they'd be done with it.

What it comes down to is, stop being so greedy.
Yeah, so most PVE players have decently equipped heroes who are just going to waltz through dungeons in HM....which is, of course, why there is so much money to be made running dungeons...

And unless they're insane, most PvE players will have one character who can do everything and is pimped out. Maybe a second character can scrape through most missions in HM. That's about it.

Another point is that most PVE players are title grinding, which this takes us away from, while Pvp players are being rewarded for things they would likely be doing anyway.

Comments about greed, coming from a pvp player are more than somewhat ironic.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Alleji View Post
Because PvP does not appeal to the masses, even if it is "one of the best systems". (In fact, I'd go as far as to say the best in MMOs, even in its poorly balanced state)
Actually its because it is one of teh best systems that people don't understand it enough to get into it