The inscription system is good:
- It softens price spikes. The main price of a weapon comes from its base, not from its variable properties, and the variable properties just come as a bonus. Instead prices of merchant value...100K+ne we get prices more like 5k..100k. which is good.
- It is more versatile, and lets you change more and try more things. You won't stick to and item, you can use a perfect kit, savage a mod, try another, and go back whenever you want.
- It's the PvP system, so it's more balanced and fair for PvP. The old system creates quite a lot of vey weird drops PvP-only players characters can access only by trading with PvE players. I'm not against trading, but every single property combination should be available to PvP players. We are closer to that thanks to the menagerie. Now it's the turn for item combinations not available to PvP-only characters.
3 days before the release of Nightfall, I was talking with a member of the alliance I was in back there about how they should replace in equipment all variable properties that cannot be changed with upgrades that modify that property, because that way quite some storage would be saved, since you would only need one piece of equipment and be able to change it later with upgrades.
He replied that if they ever did so, he would no longer be able to sell item for more han 100k and he would leave the the game.
There are inscibed weapons that are sold for more than 100k, and he didn't left the game, although he never spoke to me again, as if it was my fault my wish becoming partially real. And as a bonus, we now can have cool necromancer armor without uncool extra damage from holy.
But there was something left.
Guild Wars proverbial lack of retroactivity.
That's one of the few things I hate in GW: the huge lack of retroactivity.
New skills for foreign professions in nightfall, but no skills for foreign professions in Factions or Prophecies.
Weapons for foreign skills in Nightfall, but no weapons for foreign professions in Factions or Prophecies (with a few exceptions added much later)
Retroactive changes are always good, bcause they will save the disppointment to players that play the cpaigns in 'inverse order'.
Imagine the 'fun' that will have a player that favors a dervish when going to other campaigns... no new skills... just a single new scythes only at the very end of the game, no new armors...
Yeah, there's the plot, but an Nightfall Elementalist may enjoy the plot while yielding a new staff, wearing a pyromancer armor and casting meteor showers. While the dervish will have to go back to Nightfall to get any new armor, skills or weapons, if he didn't have them all already.
I hope they don't forget Retroactivity with GW2, because lack or retroactivity is almost alwas very dispapointing.
Although I do like playing in Prophecies and Factions, the only equipment drops I like are armors, because they have runes, "Higly Salvageable" ones, because I can get more materials from them, and rares, because they may contain maxed mods.
All the other just went down the flush. I don't care if a I get a 15%^50, it's as disappointing as a 10^50%. It will go to the merchant, because if in the future I want to change it, I will not be able to. And I do change them a lot!
My main weapon is usually a 15%^50, but if I get a skin I like more, I use the old skin for something else, and fully mod the new skin. And I cannot do that if it is not inscribed.
I don't want a weapon so I can spam hours in Kamadan or to create a post in some forum to sell it, neither to show off . If I get a weapon, I want to use it, and change it accordingly to what I want.
I can do so with my armors, so keeping the old system is as good as going back to the old armor system.
I see more fun being able to change my stuff that having fixed things I cannot mod. When it comes to Prophecies, all items that drop there drop somewhere else so it's not very important, but when it comes to Factions, there are items like the Jitte that are IMPOSSIBLE to get inscribed without relying on Zaishen or Elite area chests.
At least bosses and chests should have a chance to drop inscribed items.
This things must be dne with drops worldwide:
- Add a weapon upgrade trader.
- Add the 'missing' upgrades so any drop and unique item can be replicated with upgrades and insignia. There are many non-replicable combinations that are unfair for PvP characters. Like they added the menagerie so PvP characters can get evolutions, they must add more mods so PvP characters can get all combinations.
- Improve customization for caster weapons and add customized features for offhand equipment.
- Upgrade all weapon and off-hand to the inscription system, at least for bosses and chests.