An Open Letter to Anet
I'd like to start by thanking you for producing a well-balanced and thoughtful MMO experience that is, in my opinion, unmatched in any way. Though I have played other MMOs, I have made Guild Wars my home. One of the main reasons for this is the storyline, and my attachment to the characters.
While it is true that some people only PVP, and many don't care at all about the story, I can say that there is a fair percentage of people who love the characters, the lore, the world of Tyria. We play Guild Wars to immerse ourselves in that world. That is a credit to your skill of creation.
By the same token, because you've created such a staggeringly well thought-out process, when I see points in the storyline that don't make sense, or pull me out of character, they are greatly exaggerated.
As an example, in the Blacktide Den mission in Nightfall, we're asked to steal some Corsair garb and meet with General Khayet. The entire mission is a wonderful continuation of the storyline. The problem I have with the mission is with the bonus and not just because it's annoying.
When you steal the Corsair garb, you're given a bonus to eliminate rinkhal monitors from the area. For a game, that's not a problem. For a world it is, because though you've placed text on the screen telling me what I have to do, you haven't given my characters any motivation at all for doing so. My characters can't SEE my screen. Sure I did it, I wanted a title, but there was no explanation of why I had to do it. What is the significance of rinkhal monitors and why do I abandon my very important mission of following Captain Besuz to hunt a few monsters that aren't really different from most other monsters from a character's perspective?
The best mission bonuses are often in Prophecies, where they were justified. Helping to locate a hidden threat, or steal plans for a Stone Summit weapon is something that would motivate my character. Even putting a restless spirit to rest is something that could conceivably motivate my character.
Another issue that has disturbs me, involves Factions, which is a very underrated game in my opinion. Every Guild Wars product (I've beaten them all in normal mode, as has my wife) has its own brand of strength, and I love them all. But then, I'm asked to make an alliance with a Guild in Factions, yet there are quests where I have to kill my own allies. Places where, as a Luxon, I still am forced to kill Luxons. There really isn't anything I can think of in Factions to motivate me to kill members of my own alliance. I don't really think it was necessary to the plot of the game. Certainly not for secondary quests.
I think that might be what disturbs me the most. Adding the motivation for my characters isn't something that would cost a great deal of money. By pointing out why rinkhal monitors needed to be eliminated, just a small text aside, would have made my enjoyment of an already great game more complete.
One final comment about Nightfall. In the cut scene where Tahlkora admits she's always understood that she was just a student to Koss, and Melonni could have him, that entire scene didn't have the impact that it should have had, because I wasn't aware in any real sense that anything existed between Tahlkora and Koss in the first place. I found myself more perplexed than anything else. Sure there are text messages, that float up occasionally, where Tahlkora shows an interest in Koss. However, since those messages often come up while fighting rather than being printed in a large box, or in your text window, I missed all of them. So did my wife. So did everyone else I asked about it. As the creator, you are privy to storyline elements and may think that it's clear Tahlkora is in love with Koss, or at least has a crush on him, but you didn't make it clear to the players. Though a cut scene would have been nice, it only required a small aside or part of a quest dialogue to establish this in our mind. So when the cut scene did appear in the story arc, it would have been more accessible to the players.
I'd like to finish by saying, a lot of people don't notice things like this, but as a writer, story is part and parcel of my business. You've created a remarkable game and, far from complaining, I'm just hoping to give you something to consider while working on Guild Wars 2, which I thoroughly intend to buy.
Thanks again, for all the hours of enjoyment.
Khyr Lord of Kaoz
K


