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Map travel is part of the game world and it's introduced as part of the game world. You can accept that or not, as with anything in a game. Yet IN the game world, map travel is referred to. That's okay for me, because now my CHARACTER thinks map travel is possible. It has to do with your ablitity so suspend disbelieve.
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Myself, I've considered that particular quest to be of questionable canonicity, and that map travel is simply an abstraction for the benefit of the player - on the whole, by getting there once you've shown that you CAN get there, and map travel after that is a simple matter of retracing your steps. It's there so you can go directly to the fun instead of spending an hour getting your character there - after all, Guild Wars doesn't have the $15/month incentive to slow people down with timesinks.
Under this logic, there are probably times when you really shouldn't be able to map travel freely (map travelling out of Kourna before completing Venta Cemetary, for instance), but I'm thinking ANet didn't want to annoy people by making them potentially have their character be unavailable for some event due to being at an inconvenient point in the storyline.


