It's because of my writing background that I'm aware of what does and doesn't need to be explained and those areas are very seldom in question.
Minor plot points need less explanation but the less plausible something is, the more it needs to be explained. For example if a guy in a book doesn't know what time it is and he passes an electronics store window in which a tv is playing, it's reasonable that he might know what show is playing, and thus, be able to deduce the time from it. No explanation is needed. However, if the guy is blind, then he wouldn't see the televisions and you'd have to explain, as the writer, how he figured out the time. This isn't magic, it's common sense. There are many many areas, routine quests you take and such in Factions, that put your own allies as the enemy. It's not a random happenstance, it's a major plot point and as such, requires an explanation. Just remember, the whole reason, from a roleplaying game that you're doing something, is because it's important. In Prophecies, it's important to fight the charr, cause they destroyed your homeland. It's important to get to Kryta, because King Adelburn isn't realistic about the charr threat and you've seen what the charr can do first hand. In the Shiverpeaks, we're motivated to face the stone summit, to get through to kryta, and safety. In Kryta we have to deal with the White Mantle, so they'll let us into LA and we can settle there. The storyline provides the motivation. In factions, the plague and trying to find out about it propels us to the mainlands and beyond, until we learn that Shiro the Betrayer has returned. The historical scenes are interesting, but technically not really necessary, because though I've seen them, my character hasn't. My character doesn't sit at my computer desk. Now, if you are in, or have a guild that is allied to the Luxons, you are a Luxon yourself, or you're their ally. But the Factions story line insists you help the Kurzicks, who in theory would be your enemy. In fact, you have to get the Kurzicks to trust you, so you can unite the factions to fight Shiro. The issue only exists, if you are Luxon, because guild alliance is accountwide. Whatever character I create is part of a Luxon Guild. No way around it. So that means when they get to the point in the story line when they have to kill their own allies, they aren't going to be happy. And I have never been convinced I wanted to. I've never wanted to fight Luxons, because I am one, or at least allied to the Luxons. I should never have to. But if the game is going to insist that I do have to, that is not a credible point, without it being excused. Remember, in a book or story, the less plausible a point, the more it requires attention from the author. Anything else is just bad writing. Fiction doesn't have to be realistic, to be successful, but it has to remain plausible, or the reader will simply be turned off. Not every reader mind you, but the ones who get most involved. There are exceptions to this, such as comedy. You can get away more, if you're not taking yourself seriously. But in anything dramatic, characters need to have internal logic and they need to follow that internal logic or a percentage of readers will be disturbed. And believe me, as a writer, the last thing you want to do is betray your readership. |
"Kafka on the Shore" by Murakami Haruki. In that book one of the major characters is "The boy called Crow". That character always tell the main character about what's happening around him and why he does what he does. He can change himself into the shape of a crow and knows everything about the main character and the main characters past. He could be a product of the main characters mind of course, but then he wouldn't be able to peck out the eyes of a man with a whistle that catches souls later on in the book. It's all a major plot in the book. But we don't get any explanation about who Crow is or what he represents nor how he knows everything about the main character and why he tries to help him.
You could say it's a flaw in the book, yet the book became an international hit.
You are right: You don't want to betray your readers, but really sometimes you actually betray the readers by telling them why this and that happens.