Quote:
Originally Posted by beaverlegions
Do role play characters end up walking to everytown they wanna go to? Or do they use fast travel like everyone else.
Unless you actually walk from town to town you shouldnt ask for a more realistic version of the game since you are making it less realistic by not waling all around.
imo this game is totally unsuited for rp.
|
Map travel is part of the game world and it's introduced as part of the game world. You can accept that or not, as with anything in a game. Yet IN the game world, map travel is referred to. That's okay for me, because now my CHARACTER thinks map travel is possible. It has to do with your ablitity so suspend disbelieve.
But please don't confuse realism for plausibility, or what you know and what your character knows.
Fantasy does not need to be realistic, but any writer worth his salt will tell you it has to be plausible. To attain plausibility, that means you have to have some degree of consistency.
The biggest problem with consistency in most games, is the ability to rez. Surely if you die, and you can just come back, then killing any foe is meaningless, cause they'll just come back. And when an allie dies and you can't rez them, but you can rez your own team members, that pushes it too.
You choose to believe or disbelieve this. That's a choice.
But I'm talking about trying to understand the difference between what YOU know and what your character knows.
Presumably, your character will know all sorts of things you don't. He's lived in Elona, or Tyria or Cathan for a lifetime. He knows what food is there, what entertainment, what strange happenings have occurred. If the game maker doesn't fill you in, then your character may know, but you'd be in the dark.
And as other people have said, you can make up your own, but that can be problematical, if everyone is making up their own stuff at counterpoint to what other people that you interact with are making up. That's why the game should provide rational motivation for characters.
I'm not asking for anything but consistency. If some of the earlier missions didn't have bonuses in game, then the later ones wouldn't have had to. Having some one way, and some the other way, pulls ME out of the game. Therefore, I choose to talk about it, so hopefully, someone at Anet will get wind of it, and make changes to the next game, so I can enjoy it MORE.
Again, I'm not a complainer by nature, I'm taking steps to be heard for a reason.