Quote:
Originally Posted by Bryant Again
What should more be advocated for is not the removal of heroes but the fixing of PUG PvE. If all was well designed we'd be seeing many more players actually wanting to play with others. But if so many are trying to go out of their way to play solo, we need to figure out why.
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When people have a clear advantage they will team up with others.
UB is a good example of the past, SC is the current example. Teaming up with others benefits the player.
What I ranted about in the past were teaming options.
Not so much teaming up as well as finding people in the first place when missions became less popular. US players might have had an advantage but as euro player I had to switch through various regions to find some players (fairly often German had some players while English was empty).
It's just the time related to forming a full team that gives a disadvantage.
Why wait for someone for 15 mins if you can hench the same mission and it will take you 10 minutes longer.
Then we had some minor annoyances.
Class discrimination (you know those Sins that blow up from afflicted or mesmers who give no advantage against huge numbers of foes).
Many PUG leaders who could not form a decent team (easy solution: lead yourself) but with the attitude of the best player in the game.
People run odd bars (pre skill-ping time).
Vital NPC's blowing up (many people where happy when R and T finally died).
Unclear mission goals for new players (desert for example).
When I look at the main reason why I fill a team with heroes instead of human players it has always been time.
In the past because I didn't know when I had to quit playing. H&H allowed me to get away from the computer fast, help my fiancee recover from panic attack and get back an hour later.
Nowadays it's because waiting for additional human players (I hardly H&H nowadays, mainly tag along with others) is too time consuming compared to the additional advantage of another human player.
I've explained this in the past.
When looking at team builds it's easy to state that the more humans you have the better the team will be.
However, this does not include the additional time for waiting for players.
The optimal team is 8 human players, no doubt. However, lets assume each joining player takes an additional 5 minutes to join. For a full human team this would mean about 30-40 mins for a team to form.
In many areas this isn't worth it considering the time difference between a 2 human/6 hero team and a full human team to finish.
The real advantage for human teams is either in busy places where teams form fast or when stuff is organised (guild/alliance or z-quests).
In most situations however it often takes too long to form a team compared to the difference in time additional human players would make.
Heroes tipped this too much to the advantage of 2/6 or 3/5 teams in my opinion and are therefor part of the problem.
Implement something that cuts the time for teaming with other human players and I'll probably tag along with people more than I do nowadays.
You won't hear me complain about the skill of the average PUG, we all had to learn to play the game and the occassional gem is nice to discover, enjoying the beauty of a PUG doing everything right.
Just my thoughts on this subject.