Quote:
Originally Posted by DreamWind
That is true, but its what I have been telling Daesu: That doesn't matter. If humans teams only get together when they have a distinct advantage (particularly a speed advantage) over AI, that is a problem in itself. That means people would play with AI in any case except the cases where the inbalanced things humans provide that AI doesn't provide is required.
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This is partly true.
Let me take you back to what I was told early 2006:
PUGS SUCK!!!!!!!!!!!!
Anyone with more than 2 braincells was already supposed to play with friends and guildies back in 2006. Only stupid people like me, being with RL friends in an inactive guild, were playing PUG often.
At least, this is what the mentality on Guru has been since I got to the site (and I registered a couple of months later than I started reading).
This is where the problem started, ages ago.
However, there was one advantage.... at least guildies, alliance and friends didn't suck....
Quote:
Originally Posted by DreamWind
If we had a situation where people are teaming up because human intelligence is needed because AI can't beat an area, that would be fine. Instead we have a situation where humans are only needed for the inbalanced things they can use that allow faster speed clearing and farming, and AI is still able to beat 99% of the game.
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So? My guildies and me when having a full human team with the right professions are able to beat 100% of the game.
Even worse, for a long time we've been playing with several of the high end PvE guilds that are around.
And you know what happened at a certain point and we never fixed completely afterwards? Several guildies refused to play with allies because of their 'bad skill'. They could only play specific farming builds (or Ursan when the craze was going on). Profession and build discrimination all over.
We didn't join up with such guilds only to get shooed away by people thinking they know better but in reality didn't understand shit about the game.
Quote:
Originally Posted by DreamWind
Possibly...but that isn't the whole story. We know that they have had SOME impact on random teaming, but heroes have impacted the game negatively in many ways other than random teaming as well.
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You are right that heroes negatively impacted the game in many ways.
But you completely fail to see that the problem isn't with heroes.
It's with human players. Part of it is the problem Improvavel described. Just the time to get something 'random' started is huge.
If I schedule something and know who's joining on what profession it's possible to do about anything. But retarted titles made people play only one profession so I get stuck with 5 eles and 2 warriors. Well, that's kinda annoying except when learning those eles to play ER monks... And we probably still can't do everything in the game.
Next it's that player skill got to an all-time low because of all the PvE only stuff A-net introduced in specially EotN.
Nowadays people can do all kinds of crazy stuff without even understanding what they are doing (the so-called Ursan way of playing, just smash some buttons). Sure, you need somewhat more skill to perma-tank. But it's not rocket science or even closed to balanced play.
It's in this environment that people prefer heroes. Not because heroes are better than all human players. But they are more relyable and do what they are supposed to do with their limitations. Somethings too many players failed to deliver. I'd rather see this different. And I know there are guild around who managed to overcome those problems. One collapsed and only invited players back who others would regard good players.
The bad ones moving to other guilds and alliances (I've seen this happen) causing trouble there.
But I will not blame heroes for this. I blame titles, content that forces players apart, cons/PvE skills and farming mentality. To put in in other words: players.
However.... We joined a regular alliance a while ago. I doubt many there know about the existence of guru. Maybe they learned that wiki exists, most likely not of PvXwiki.
And for some reason they are doing rather well (we are also expecting less from them than previous alliances tbh).
But we've also seen a couple of bad guild floating around with people who lacked the slightest bit of common sense. And to be honest, I'd rather take a hero with me than a player who:
- has a bad build relying on the build of someone else (a guildie)
- demands to play that build
- starts complaining the moment we start a HM dungeon (frostmaw) about our monk's builds (he should have done that earlier)
- his guildie leaves halfway making the guy completely useless (that's two down)
- We struggle further and manage to get to the next floor where he decides to go AFK because he doesn't have time anymore
And you are really trying to tell us that heroes are the problem?