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Originally Posted by Daesu
And that is what I can't change. My primary title character is a ranger. Not necessarily the best profession for a title character but I am somewhat stuck with it, if I dont want to redo all those other missions. I guess many people are in similar situations when going after titles.
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My former guildie played ranger so that should not be the main problem
But he put a lot of time in learning to H&H the game and controling his heroes.
Quote:
Originally Posted by Daesu
Those situations that depend on primary or take ages are not good examples of heroes being a universal replacement for human players. Afterall, the main advantage of using H/H is to avoid the waiting time, if you have to take longer to vanquish the area with H/H then that counters the shorter waiting time.
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The main primary I expect problems with is someone playing monk, specially when healing/protting. It's not easy calling targets while making sure red bars don't go down too much.
The next is assassin except when playing something like critical barrager.
The class depends too much on the rest of the team to keep him clear to spike a priority target. It's also far easier to focus on one target as team, something H&H teams do. The other classes seem doable to me.
H&H instead of human players indeed depends on waiting time.
Playing with humans is always easier but a 2/6 team often won't gain more than 30 mins back. On small vanquishes the gain won't get past 15 mins.
This is a rough estimation though.
Quote:
Originally Posted by Daesu
Also I would be interested to know 3-heroes+henchies builds for completing HM Dzagonur+bonus without cons. That sounds like an achievement in itself, which would be alot harder than just asking human players to help out. Honestly I am not sure if these areas are even possible with only H/H and without cons, with a ranger, but I would be interested to know how it is done, if they are possible.
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Foundry HM. Can't think of any 2-person + hero team except the regular Famine Farming team. Not sure if they can finish up the areas last bosses though, I'm not a farmer. And you need a human monk to 600 the area.
So options are very limited.
I think I remember TAM/GoE played a build that could include heroes. Not sure if it still works and TAM and GoE were at the top of the game back then (dunno about their current status).
I used a mixed necro team at Dzagonur (two MM + SS).
One MM flagged near Ele Boss to keep those foes away.
What helps a lot here is speed boosts and knowing movement of foes.
Devona as hench will help with charge, you could go /P and invest some points in Command for skills like 'Fall Back' (I think that's the one). Or put it on the MM hero and drop Soul Reaping somewhat.
Boss down means moving to the next boss.
A couple of remaining foes isn't going to cause much of a problem.
Most annoying foes for you as ranger will be the rangers with their blocks I guess.
If you have EotN put Pain Inverter on them, gets them down fast since Whirling Defence will put out a lot of damage when minions are around them.
Anything that gets rid of stances also helps (there is a necro skill, rigor mortis I think) when no PI is available. Would need some micro control though.
But this is one of the missions that's far easier played with a human player for sure (same for Eternal Grove).
Last thing to say: this ain't for the regular player.
First of all, most 'regular' players have little to find in Hard Mode besides disappointment.
Next it requires some serious investment in the game, more than most players would be willing to put in.
But it's not about if everyone can do it. It's about if it's possible if you are dedicated enough to make H&H work. And I think the answer to that is yes for all HM content outside Elite areas.
Compare it to the stuff [agro] was doing around the time they were in the same alliance as we. They were speeding up UW and FoW clears, and set some record times for Deep.
Not everyone likes doing that, they had the dedication to go out and do it.
I think they, together with some other high end PvE guilds, were the people who enabled Speed Clears to emerge. The knowledge they gained back then is now common knowledge.