Maintainable DPS - Which Profession Is Best?
faraaz
360??
Quote:
Originally Posted by Jaigoda

I actually did a quick test simply using Golden Fox Strike>Wild Strike>Death Blossom, and with those three only I came up with ~125 DPS over 3 seconds.

12char
12char
Jaigoda
Okay, let's also use no secondary, no elite, and only one attribute. And completely unmodded weapons. And no heroes, only henchmen. And any other possible restriction that you'd never have when playing PvE.
EDIT:
@360, I dealt 374 damage in 3 seconds. That's 124 DPS. That's more than an MS>DB's regular DPS. That means that even if you don't make it to Moebius, you're still dealing a lot of damage, and recharge fast enough to not need MS's recharge.
EDIT:
@360, I dealt 374 damage in 3 seconds. That's 124 DPS. That's more than an MS>DB's regular DPS. That means that even if you don't make it to Moebius, you're still dealing a lot of damage, and recharge fast enough to not need MS's recharge.
Picuso
faraaz
Excuses, excuses. Victory is sweet.

toocooltang
farazz please add aura of holy might to your bar kthx
Picuso
Quote:
Originally Posted by toocooltang

farazz please add aura of holy might to your bar kthx
AoHM is his 3rd skill (Kurzick Icon) kkthx
AtomicMew
Quote:
Originally Posted by Jaigoda

Quote: So in other words, DS+SY essentially has a 15-25 second downtime every 45 seconds where it can't maintain its normal (and already less than MS>DB) DPS? First of all, the fight should be more or less over by the time FGJ ends. Second of all, if you're that worried about down time, just take AoS.
Quote: CD is a good option, and I don't have troubles fitting it on my bar (considering I use bar-compressing skills like Golden Phoenix Strike). MS>DB takes, like, 4 skills, so it's not THAT hard to fit stuff in. GPS... wow.
Quote: Another thing to mention - just about every warrior build uses Flail, which gives a -33% IMS. While Enraging cancels it, it has a 20s recharge, meaning you can't spam it whenever. Chasing moving foes (very common against a lot of melees) or even simply switching targets is harder with Wars because of this. And I don't know about you, but I know of a lot more areas where enemies moving is a problem than is heavy enchantment removal (you're going to have to have at least 3 enchant removals to get rid of CA if you're smart). Moving foes isn't a problem if you aggro properly. That's the entire idea behind tanking. It's just not a problem if you aren't lazy. Also, if you really cared, you could take brawling headbutt and just knocklock it. (Knockdown foes cannot move FYI.) Enchantment removal's going to be a problem in a LOT of areas no matter how lazy or not lazy you play.
Quote:
BH reduces your DPS dramatically, considering it does like 50 damage over .75 seconds, which is around 65 DPS at that point (which means that if you're KDlocking something you're only going to be dealing like 75 DPS max). And it's gonna take some hella work (and time) to get stuff to ball up completely, meaning the vast majority of time you'll have to move when you switch targets (caster+melee groups means things are inevitably spread out). And AGAIN, enchantment removal is not a big problem, and only in a few areas do I ever have a problem with it (and that's in an enchantment-light party, btw).
MS>DB has 96AL. DS+SY has a mean of 106AL. That's pretty much the same damn amount. They're both very tankable, and are going to give the monks ample time to react. Also, utility means little when you can straight kill just about anything within 5 seconds. And Godmode warrior has less DPS, meaning you can't kill stuff as fast, meaning the monks have to keep stuff up for longer.
First of all, 5 seconds a kill is hella slow, dude. What are you even running? Secondly it's not "pretty much the same", 106 AL is 16% less damage than 96 AL. Also, it's 116 AL, not 106. Also, it's 70 armor, not 96 without enchantments, which is going to happen in tougher areas. Quote:
GPS >>>>>>>>>>>>>>> Avvy Grenth
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First of all, 5 seconds a kill is hella slow, dude. What are you even running? Secondly it's not "pretty much the same", 106 AL is 16% less damage than 96 AL. Also, it's 116 AL, not 106.
Also, it's 70 armor, not 96 without enchantments, which is going to happen in tougher areas. Within 5 seconds means less than 5 seconds. And for an average Sabway group, 3-4 seconds is pretty standard. Also, 16% less damage from armor-affected sources is not going to make much of a difference overall. And it's 106AL, not 116, considering that you have 80 against elemental, for an average of 106 with shield. And if you include armor insigs for Sentinel's, then Sins have 111 armor with Nightstalkers.
Also, it's 70 armor, not 96 without enchantments, which is going to happen in tougher areas. Within 5 seconds means less than 5 seconds. And for an average Sabway group, 3-4 seconds is pretty standard. Also, 16% less damage from armor-affected sources is not going to make much of a difference overall. And it's 106AL, not 116, considering that you have 80 against elemental, for an average of 106 with shield. And if you include armor insigs for Sentinel's, then Sins have 111 armor with Nightstalkers.
Quote:
Originally Posted by traversc
![]() You said that I thought it was valid to compare a sin MS/DB with a sin caster. Don't be coy, that's obviously not what I was arguing.
I didn't say anything about what you thought. I said your argument allowed comparisons between builds that shouldn't be compared, and didn't allow ones that should. Quote:
Yeah but now all sins haters are saying that ench removal prevails 99% of the game. Thats why 55 hp chars farm more than half of the game ....
oh wait ... ![]() Quote:
Originally Posted by Perfected Shadow
| ![]() More for the team sure, but more damage? Why because sins are fragile and they'll die? In realistic high end, I'm pretty sure you would have 1 or more copies of SY + capable prots/heals and then sins are not so fragile anymore.
Dont pay attention to that , there is more rage than reason on those words. Its like "yeah your football team is better but my boots are cooler than yours" .
Nobody said there's enchantment removal 99% of the game. Half of the game? So the other half, there's enchantment removals. Quote:
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