Good Bye, Ritualist...

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

... it was a fun time until Anet decided you don't fit into their game.

I am very disappointed with the approach they have taken with this recent update. Instead of making the class more interesting they simply dumbed it down.

Nice effort trying to make Spawning Power viable.


edit: Well, at least Signet of Spirit sounds awesome... for PvE

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Shitty update, now we are forced to go into spawning to get decent duration on WoW. Good part is that a good 90% of ritualist skills are useless they should have fixed them instead of creating this abort of an update, was that so hard to just load a backup of ritualist skills in the late 2006 and use the spare resources on other skills?
Besides signet of spirits is going to be nerfed anyway, at least they appealed the crowd of non ritualist players who think this was a Ritualist buff.

shinslw

shinslw

Academy Page

Join Date: Jul 2006

TLK

Rt/R

It's a shitty update lol I must say too, signet of spirits maybe fun to play with but then it will get dull in the long run. Alot of useless ritualist skills need to be buffed too. At least signet of binding was pretty nice to play with watching enemy spirits become yours.

I am only satisfied with the short casting time for spirits. But what's with Signet of Creation! If the casting time for spirits are already updated 3/4 a second or just a second why would we even need Signet of Creation. :/

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

its a buff for rits, don't know how people can't see that

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

I found a combo that heals party members for 300 health every 10 seconds.

Yay.

Instead of complaining try playing it and look for new things. You don't like any thing you find? Play another class.

Good job Anet. Not exactly the way I woulda buffed them, but its great now. Not PERFECT...but with no doubt better.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

I didn't say it wasn't a buff.
It is definitely a buff.
The problem is that it's dumbing the class down instead on building on its characteristics, which would have been the desired change.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

If you don't like what they did with how fast you can summon spirits now, I suggest you go PvP. Spirits there summon slow like you're used to, and perhaps will still have a use, somewhere.

I'm still not crazy about how ANet has been sacking Weapon Spell time and giving Rits an attribute to boost them. It's clear that ANet sees it as a problem that other professions are rolling Rit for their secondary and still getting decent use out of them, so they want to limit the duration that those last. Unfortunately, it hurts Rits too, because it forces them to invest in a line that, in some cases, is useless to them otherwise.

What I really haven't liked is that when they do these kinds of buffs and nerfs, they seem to be done in such a way that only Rits that carry high levels of Spawning Power are truly unaffected by this, or even buffed. Meanwhile, Rits that can't get good mileage out of the attribute line continue to suffer.

Taixen

Taixen

Frost Gate Guardian

Join Date: Apr 2008

England

A/

People will always complain about something regardless of what they try to do, this update has buffed/ made a few new skills playable, although, I will say that they haven't fixed the underlying problem of Spawning Power being restricted/ limited etc.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Improvavel
View Post
So before this update ritualists went 12+1+1 channeling, 12+1 resto, 3+1 spawning.

Now they go 12+1+1 channeling, 11+1 resto, 6+1 spawning.

That will give same weapon of warding duration, for example.

Of course necros or other professions can't match it now.

In exchange for that balancing, spirits gained 4 levels.

For example, bloodsong used to be level 8 at rank 14. Now its 11. That means 18 more base armor and 60 more base health.

The same for all other spirits.

Additionally they cast a lot faster.

Seems a decent exchange - buff to spirits, giving the ritualist better options, especially in the offense while nerfing weapon spells for non-rit casters. no before the update you could stick with 12+1 (or 12) restoration and 12 +1+1 channeling and 3 in spawning

Now you need 12 in restoration and 8 in spawning to achieve the same duration weapon of warding used to have (with 8 in spawning is a bit less, you need 9 to gain a little benefit)


A necro will simply laugh at the lower duration, 2 seconds duration less? No problem, they will cast weapon of warding twice (in pve), they got unlimited energy, same for eles. Meanwhile ritus have not the luxury of an efficient energy management primary, they are forced to allocate points to spawning therefore sacrificing flexibility (for example points in smiting prayers)

Weapon spells for spirits is hardly a good trade off, even with the update spirits are worthless, the mechanic itself is flawed.

Mikkelet

Mikkelet

Academy Page

Join Date: Jul 2008

Rt/

I for once, think that the rit is good now. Altho I doupt Signet of Creation o__O

I say this buff is a success! =)

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Shayne Hawke
View Post
If you don't like what they did with how fast you can summon spirits now, I suggest you go PvP. Spirits there summon slow like you're used to, and perhaps will still have a use, somewhere.

I'm still not crazy about how ANet has been sacking Weapon Spell time and giving Rits an attribute to boost them. It's clear that ANet sees it as a problem that other professions are rolling Rit for their secondary and still getting decent use out of them, so they want to limit the duration that those last. Unfortunately, it hurts Rits too, because it forces them to invest in a line that, in some cases, is useless to them otherwise.

What I really haven't liked is that when they do these kinds of buffs and nerfs, they seem to be done in such a way that only Rits that carry high levels of Spawning Power are truly unaffected by this, or even buffed. Meanwhile, Rits that can't get good mileage out of the attribute line continue to suffer. They will have to reconsider the way primary attribute works.

Loads of problems with balancing the game was always created by the fact secondaries could use other professions skills just as well.

Maybe shifting some skills around the attribute lines and buffing some spawning power skills is still required, but spirits are more viable at least now.

We will have to see how this work, but with signet of spirits some of the spawning power enchantments became more attractive. A lot more attractive.

Lets give it some time and test around.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Rework skills before reworking primary. They could start by reverting the situation to what it was 2006. An unnerfed splinter is hardly overpowered compared to SY or SF, besides the nerf was justified by VoD mechanic wich is as of now inexistent.

Improvavel

Desert Nomad

Join Date: Apr 2007

I think you guys are overreacting.

Spirits are stronger. You got new skills to take more mileage of spirits.

Yeah, Channeling/Resto spirits are probably weaker now, but there are new opportunities.

Armor of unfeeling might make some of the defensive spirits worth a second look too.

For ages people complained how spawning power is so weak.

Now they have a skill that makes 3 spirits ever 10 seconds, turning stuff like boon of creation and gift of spirits in healing and energy management bombs.

Who cares about OoS when you can get billions of energy every 10 seconds + damage?

Weapons work better for Rits than X/Rt due to Spawning power.

You just have to forget the days of Resto/Channel hybrids.

Now it seems to be Spirits + something.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I THINK that Ritualists were supposed to be about SPIRITS?

They buffed us (I'm on my Rit right now) and you are complaining? Jesus Christ.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Improvavel
View Post
I think you guys are overreacting.

Spirits are stronger. You got new skills to take more mileage of spirits.

Yeah, Channeling/Resto spirits are probably weaker now, but there are new opportunities.

Armor of unfeeling might make some of the defensive spirits worth a second look too.

For ages people complained how spawning power is so weak.

Now they have a skill that makes 3 spirits ever 10 seconds, turning stuff like boon of creation and gift of spirits in healing and energy management bombs.

Who cares about OoS when you can get billions of energy every 10 seconds + damage?

Weapons work better for Rits than X/Rt due to Spawning power.

You just have to forget the days of Resto/Channel hybrids.

Now it seems to be Spirits + something. Bro, have you tested spirits in pve, they are still useless. They nerfed hybrids in favour of something even less effective.
Anet could have scrolled the dozen of decent suggestions done even on this forum in order to achieve a decent balance/fun ratio, they didn't, meanwhile they produced this abortion

Example:

Great! Shelter has a 1 second casting time but it still dies within 5 seconds, costs 25 energy and has a 45 seconds recharge time.
Why pug A should take a spirit spammer ritualist instead of a paragon? Given the paragon does protect the party in a more efficient way, the protection is almost permanent, and it's generally less vulnerable.

Example B:
Ritualist with attacking spirits and Elementalist or AoE mesmer, or a SS necro. Why should a PUG take the ritualsit when the ELE, the mesmer and the SS necro deal damage faster, better, and without any condition to be met (the ritualist spirits must be up, target the correct foe)

Given that current pugs are all SF/ROJ/COP, even if the pve meta shifted ritualist would still have to fight this problem, their inefficiency compared to other classes.

In order to solve this, ritualists switched to hybrids, they didn't excel at anything but they could heal/protect/deal damage on the same bar, the nerfs and the last update made this way less viable, ritualists are now struck with spirits wich like I said are less useful than specialized roles.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Keira Nightgale
View Post
You're a mesmer. Try to play a rit for 2 years, experience the majority of the contents and titles while customizing same rare items to suddenly stop playing the class because A-net decided ritualists are not worth having, or because some 2 years old GvG balances done because of a now deleted mechanic were not regressed.

Wow 300hp every 10 seconds, useful especially when a paragon reduces 80% of the damage and an ele can push out consistent heals without recoil or when a monk can do prot as well, and each of the aforementioned can assolve a subfuction as well.
First of all, double posts are silly.

Secondly, Just because I play a Mesmer more than my other characters doesn't mean I don't seriously play the others. I got enough slots just so I could Play them all and see what their ups and downs were, get a feel of what was wanted.

I was an avid promoter of buffing Ritualists because they were severly underpowered, but I kept playing mine anyways. Why? Because it was fun. I don't let a class's effectiveness affect how I play my game.

As for Imbagons, I play H/H, so when Im not on my P, theres no chance of even having one. When I play my Rt, a 300 health every 10 seconds for only 10 energy (and perhaps GAIN energy+health with certain spells) is a great combo.

You mentioned I play mesmer. Well I do, and do you even remember how long people said "Mesmers suck in PvE, go away" etc etc? (before Cryway etc) So Don't think I dont know how it feels to play an unwanted class.

Have you ever tried Summon spirits + Signet of Ghostly might? You put down some serious DPS while being able to protect your little dudes from AoE spells. And I did this BEFORE the buff. Now its even better.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by ajc2123
View Post
First of all, double posts are silly.

Secondly, Just because I play a Mesmer more than my other characters doesn't mean I don't seriously play the others. I got enough slots just so I could Play them all and see what their ups and downs were, get a feel of what was wanted.

I was an avid promoter of buffing Ritualists because they were severly underpowered, but I kept playing mine anyways. Why? Because it was fun. I don't let a class's effectiveness affect how I play my game.

As for Imbagons, I play H/H, so when Im not on my P, theres no chance of even having one. When I play my Rt, a 300 health every 10 seconds for only 10 energy (and perhaps GAIN energy+health with certain spells) is a great combo.

You mentioned I play mesmer. Well I do, and do you even remember how long people said "Mesmers suck in PvE, go away" etc etc? (before Cryway etc) So Don't think I dont know how it feels to play an unwanted class.

Have you ever tried Summon spirits + Signet of Ghostly might? You put down some serious DPS while being able to protect your little dudes from AoE spells. And I did this BEFORE the buff. Now its even better. Simple facts, when people said mesmer suck in pve they weren't fully right.
Sure, domination used to be terrible in pve, usually you don't need to diversion a monk in pve because by the time it takes effect the mob will be dead. But mesmers had the fair advantage of

A having a primary that actually does something
B having useful skills
C Being Izzy's fetish, they were given some fun pve only skills
D Always having a role in every form of pvp

When a PUGGER says Ritualists do suck he's actually right

A Their primary sucks
B Most of their skills are useless or nerfed to oblivion
C Their Pve only skills are subpar
D Their role in pvp is nil
E Their special feat (spirits) is a malus rather than a bonus

With a mesmer you can go fast casting ele, play domination, play any kind of gimmick,COP, Condition spreading, interrupt on nasty missions, VOR, fast casting signet.
With a ritualist you don't have this advantage, you either play hybrid or spirits, since spirits suck you were forced to play hybrid or some gimmick (spirits strenght).
Now enter the mentality of the average pugger:

Defensive spirit spam >>>> Paragon is better
Healer >>>>> Monks are better
Offensive Spirits>>>> If you want damage you go ele, necro, mesmer, or add another melee
Hybrid>>>> They are not wanted, if you want a defensive/damage hybrid you either run a Necro, a Renewal Ele, a Motivation Paragon, a smiter Monk.


Anet simply had to make ritualist skills more viable, reducing casting time is a good step but it's like curing skin disease when the guy in front of you is in a bloody pulp, fix the necessary things, then you do the accessory, buffs are not done by buffing an attribute line while nerfing the class as a whole.
Again this update might be just a step, I got the feeling this is going to be the only answer we Ritualist and Paragon players will have (at least paragon fixes were something decent)

shinslw

shinslw

Academy Page

Join Date: Jul 2006

TLK

Rt/R

I have to agree with Keira Nightgale and Einherj3r. We are not really complaining. Just that I feel that it is abit mindless now for rit class. To those who haven really played your rit and trying to max all of your rit's titles over the last few years. LOL you may see how much hybrid classes you are using. My spirits still vapourises in HM. Well at least if like Keira Nightgale mentioned using assassin's promise I get a instant recharge instead of ritual lord.

I find that the overall picture of skills complementing is still not enough. I wonder how many people used Spirit Channeling Where you could have other means of regening your energy. :/ Enchantment and be stripped ~

Spirit Channeling
(Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit. )

I will just stick with my old discordway while vanquishing meanwhile ~

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

Quote:
Originally Posted by Keira Nightgale View Post
Bro, have you tested spirits in pve, they Example:

Great! Shelter has a 1 second casting time but it still dies within 5 seconds, costs 25 energy and has a 45 seconds recharge time.
Why pug A should take a spirit spammer ritualist instead of a paragon? Given the paragon does protect the party in a more efficient way, the protection is almost permanent, and it's generally less vulnerable. Ritual Lord anyone?

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Keira Nightgale
View Post
Example:

Great! Shelter has a 1 second casting time but it still dies within 5 seconds, costs 25 energy and has a 45 seconds recharge time.
Why pug A should take a spirit spammer ritualist instead of a paragon? Given the paragon does protect the party in a more efficient way, the protection is almost permanent, and it's generally less vulnerable.




Example B:
Ritualist with attacking spirits and Elementalist or AoE mesmer, or a SS necro. Why should a PUG take the ritualsit when the ELE, the mesmer and the SS necro deal damage faster, better, and without any condition to be met (the ritualist spirits must be up, target the correct foe)

In order to solve this, ritualists switched to hybrids, they didn't excel at anything but they could heal/protect/deal damage on the same bar, the nerfs and the last update made this way less viable, ritualists are now struck with spirits wich like I said are less useful than specialized roles. Take Signet of spirits - 3 offensive spirits.

Add boon of creation and spirits gift - energy management, party heal and condition removal.

Add Feast of Souls - more party emergency party heal.

Add painful bond - transform your spirits in to killing machines.

Add ancestors rage and splinter weapon - old staples.

1 slot for rez. 1 slot for something else.

Ok. Shelter only got +60 health.

But what about displacement and union?

Combo that with armor of unfeeling and they last quite more.

And of course u can still combo it with signet of spirits for decent damage and some heal and whatnot from spawning.

So, just get over it.

It is about spirits now, and if some are somewhat weak others just became better and very useful.

Spawning + channeling seems quite hot atm.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

As I see it, many people playing Ritualist used a Channeling-Restoration hybrid build before the update. These sort of builds really haven't been affected like some people seem to claim they have been. If anything, they've been made more efficient - now Life doesn't take three seconds to cast any more. So, a second or two have been shaved off some of the weapon spells, it's not really build breaking stuff.

Then, on top of that, others seem to be complaining about the buffs to spirits. They are buffs, regardless of how much more useful spirits might be now. I know I'd rather have Professor Gai use a Shelter that took 1 second to cast than one that took 5 seconds to cast.

If you don't want to use spirits, or invite a spirit spammer into your team, it's not like anyone's holding a mantid pincer to your head forcing you to.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

I got 10 wins in RA with a rit healer tonight.

Rit healers can definitely compare with a monk and it seems like the buff to their weapon spells will help quite a bit.

Wbrkr

Ascalonian Squire

Join Date: Nov 2006

They could of atleast made the spirits effect only party members its laughable to watch shelter die instantly before its coming out of the ground animation even completes because the minions got hit by cyclone axe or a aoe spell. Even with that it will only last 3-5 seconds which doesnt justify the 25energy/45recharge for what is basically an unstrippable prot spirit.
The defensive spirits just dont scale well with hardmode and anet seem to be ignoring that. Everything is casting and attacking superfast so basic way the spirits work is broken.
The damage spirits didnt particularly need a buff they just needed their targeting fixed, attacking a random target and sometimes not attacking anything at all/attacking obstructed is quite poor and i still dont think overall the damage comes close to spirits strength spear/bow.

Im still happy with my rit and use a xinraes weapon heal build or spear spirits strength fine in HM this update however has not made any spirit builds viable to me still imo.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Improvavel View Post
Take Signet of spirits - 3 offensive spirits.

Add boon of creation and spirits gift - energy management, party heal and condition removal.

Add Feast of Souls - more party emergency party heal.

Add painful bond - transform your spirits in to killing machines.

Add ancestors rage and splinter weapon - old staples.

1 slot for rez. 1 slot for something else.

Ok. Shelter only got +60 health.

But what about displacement and union?

Combo that with armor of unfeeling and they last quite more.

And of course u can still combo it with signet of spirits for decent damage and some heal and whatnot from spawning.

So, just get over it.

It is about spirits now, and if some are somewhat weak others just became better and very useful.

Spawning + channeling seems quite hot atm.
so 1 elite wasted for 3 spirits with a single targed mediocre DPS
Boon of creation and spirit gift >>>> wasting points on an useless primary, costy enchantments with a small radius effect, I dare you to try that
Add Feast of Souls >>> wich is shit
Add painful bond >>>> you should really read the skill descriptions
Add ancestors rage and splinter weapon >>>> the only decent skills you mentioned
shelter and union do not apply on spirits therefore armor of unfeeling effect is mediocre at best, they will last 1 second more. At this point why should't I roll a paragon or an ele

No offense, but your idea sounds inefficient and boring, even aura of the lich is better.

Quote: Originally Posted by Cebe View Post
As I see it, many people playing Ritualist used a Channeling-Restoration hybrid build before the update. These sort of builds really haven't been affected like some people seem to claim they have been. If anything, they've been made more efficient - now Life doesn't take three seconds to cast any more. So, a second or two have been shaved off some of the weapon spells, it's not really build breaking stuff.

Then, on top of that, others seem to be complaining about the buffs to spirits. They are buffs, regardless of how much more useful spirits might be now. I know I'd rather have Professor Gai use a Shelter that took 1 second to cast than one that took 5 seconds to cast.

If you don't want to use spirits, or invite a spirit spammer into your team, it's not like anyone's holding a mantid pincer to your head forcing you to. BUFF eh?

Before: 15-45 seconds and 2% increase in duration. At Spawning skill level 12: 18.6 and 55.8
Now: 10-40 seconds and 4% increase in duration. At Spawning skill level 12: 14.8 and 59.2

The same for Weapon of Shadow:
Before: 4-10 seconds -> 4.76 and 12.4 seconds
Now: 3-8 seconds -> 4.44 and 11.84 seconds

Vital Weapon:
Before: 5-35 seconds -> 6.2 and 43.4 seconds
Now: 5-30 seconds -> 7.4 and 44.4 seconds

Quote from Kashrlyyk

Posts Merged by Cebe: Please use the rather than double posting!

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Quote:
Originally Posted by Lux Aeterna
View Post
I got 10 wins in RA with a rit healer tonight.

Rit healers can definitely compare with a monk and it seems like the buff to their weapon spells will help quite a bit. I got 10 wins in RA with the Paladin pre-con as well.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

At first glance it would seem a buff to Rits, but it really isn't.

Sure, you can put down spirits down quite fast, but the major buff was to offensive spirits....which weren't really a problem with summon spirits en signet of ghostly might.

For the rest, we have to invest into spawning power to get the same effect for our weapon spells, seems more like a nerf to me. You could say it's a buff, because x/rts are not so efficient anymore. But I view it more as a nerf to weapon spells in general. Only difference is that Rts/x are slightly less nerfed than x/Rts in terms of weapon spell duration it would seem. I say it would seem, because in PvE other classes have access to absurd energy management (soul reaping, ether renewal), so in the end it's not a problem at all for them.

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

Quote:
Originally Posted by Coast
View Post
its a buff for rits, don't know how people can't see that
yeah my rit is primary, i read the updates and 3 build ideas popped into head

(ie, redux of RitLord --> been testing, working great)

If you dont like the update, oh well, its how ANet wanted to do. Rits still are a class that requires some thought when making builds... Sorry to those who dont understand that concept.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Seems to me that there are so many Elementalists "i want damage nuke nuke nuke damage" in disguise. Update sux huh ? i guess if you wanna btch about something you will always find a reason .... go with it or .... maybe do something instead of losing time , delete your rits, prob solved.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Keira Nightgale View Post
BUFF eh? Yes. Buff to spirits. I believe that was my original point.

There's no need for you to reel off a list of Weapon Spell nerfs to prove a point I wasn't trying to make.

On the Weapon Spell topic, yes, I acknowledge they took a hit, and yes, maybe it's a Sly way of trying to force people into using Spawning Power. If it bothers people that much then I guess they will stop playing Ritualist. So what? Balance shouldn't just be about giving skills "Moar Powah". Let this be a lesson to those who get so firmly attached to their "uber builds" they lose the drive and creativity to work around the changes.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Mikkelet View Post
I for once, think that the rit is good now. Altho I doupt Signet of Creation o__O Yeah Signet of Creation is out there, however at this current time it is bugged and affects spells, making it a free + zero drawback + affects multiple spells version of Glyph of Sacrifice.