Good Bye, Ritualist...
Einherj3r
... it was a fun time until Anet decided you don't fit into their game.
I am very disappointed with the approach they have taken with this recent update. Instead of making the class more interesting they simply dumbed it down.
Nice effort trying to make Spawning Power viable.
edit: Well, at least Signet of Spirit sounds awesome... for PvE
I am very disappointed with the approach they have taken with this recent update. Instead of making the class more interesting they simply dumbed it down.
Nice effort trying to make Spawning Power viable.
edit: Well, at least Signet of Spirit sounds awesome... for PvE
Keira Nightgale
Shitty update, now we are forced to go into spawning to get decent duration on WoW. Good part is that a good 90% of ritualist skills are useless they should have fixed them instead of creating this abort of an update, was that so hard to just load a backup of ritualist skills in the late 2006 and use the spare resources on other skills?
Besides signet of spirits is going to be nerfed anyway, at least they appealed the crowd of non ritualist players who think this was a Ritualist buff.
Besides signet of spirits is going to be nerfed anyway, at least they appealed the crowd of non ritualist players who think this was a Ritualist buff.
shinslw
It's a shitty update lol I must say too, signet of spirits maybe fun to play with but then it will get dull in the long run. Alot of useless ritualist skills need to be buffed too. At least signet of binding was pretty nice to play with watching enemy spirits become yours.
I am only satisfied with the short casting time for spirits. But what's with Signet of Creation! If the casting time for spirits are already updated 3/4 a second or just a second why would we even need Signet of Creation. :/
I am only satisfied with the short casting time for spirits. But what's with Signet of Creation! If the casting time for spirits are already updated 3/4 a second or just a second why would we even need Signet of Creation. :/
Coast
its a buff for rits, don't know how people can't see that
Arctica
Quote:
Originally Posted by shinslw
But what's with Signet of Creation! If the casting time for spirits are already updated 3/4 a second or just a second why would we even need Signet of Creation. :/
I dunno. Being able to summon three diferent offensive spirits with one skill and having a compressed bar for other skills perhaps?
ajc2123
I found a combo that heals party members for 300 health every 10 seconds.
Yay.
Instead of complaining try playing it and look for new things. You don't like any thing you find? Play another class.
Good job Anet. Not exactly the way I woulda buffed them, but its great now. Not PERFECT...but with no doubt better.
Yay.
Instead of complaining try playing it and look for new things. You don't like any thing you find? Play another class.
Good job Anet. Not exactly the way I woulda buffed them, but its great now. Not PERFECT...but with no doubt better.
Einherj3r
I didn't say it wasn't a buff.
It is definitely a buff.
The problem is that it's dumbing the class down instead on building on its characteristics, which would have been the desired change.
It is definitely a buff.
The problem is that it's dumbing the class down instead on building on its characteristics, which would have been the desired change.
Shayne Hawke
If you don't like what they did with how fast you can summon spirits now, I suggest you go PvP. Spirits there summon slow like you're used to, and perhaps will still have a use, somewhere.
I'm still not crazy about how ANet has been sacking Weapon Spell time and giving Rits an attribute to boost them. It's clear that ANet sees it as a problem that other professions are rolling Rit for their secondary and still getting decent use out of them, so they want to limit the duration that those last. Unfortunately, it hurts Rits too, because it forces them to invest in a line that, in some cases, is useless to them otherwise.
What I really haven't liked is that when they do these kinds of buffs and nerfs, they seem to be done in such a way that only Rits that carry high levels of Spawning Power are truly unaffected by this, or even buffed. Meanwhile, Rits that can't get good mileage out of the attribute line continue to suffer.
I'm still not crazy about how ANet has been sacking Weapon Spell time and giving Rits an attribute to boost them. It's clear that ANet sees it as a problem that other professions are rolling Rit for their secondary and still getting decent use out of them, so they want to limit the duration that those last. Unfortunately, it hurts Rits too, because it forces them to invest in a line that, in some cases, is useless to them otherwise.
What I really haven't liked is that when they do these kinds of buffs and nerfs, they seem to be done in such a way that only Rits that carry high levels of Spawning Power are truly unaffected by this, or even buffed. Meanwhile, Rits that can't get good mileage out of the attribute line continue to suffer.
Taixen
People will always complain about something regardless of what they try to do, this update has buffed/ made a few new skills playable, although, I will say that they haven't fixed the underlying problem of Spawning Power being restricted/ limited etc.
Mikkelet
I for once, think that the rit is good now. Altho I doupt Signet of Creation o__O
I say this buff is a success! =)
I say this buff is a success! =)
Arctica
Quote:
Originally Posted by Keira Nightgale
Is signet of spirits so good to justify taking it instead of Xinrae or OoS?
I would say, you're right and I would certainly go support if partying with ppl (weapon spells ftw.) But I like blowing up things with offensive spirits when I am running with h/h. And this update makes that easier.
Keira Nightgale
Rework skills before reworking primary. They could start by reverting the situation to what it was 2006. An unnerfed splinter is hardly overpowered compared to SY or SF, besides the nerf was justified by VoD mechanic wich is as of now inexistent.
Improvavel
I think you guys are overreacting.
Spirits are stronger. You got new skills to take more mileage of spirits.
Yeah, Channeling/Resto spirits are probably weaker now, but there are new opportunities.
Armor of unfeeling might make some of the defensive spirits worth a second look too.
For ages people complained how spawning power is so weak.
Now they have a skill that makes 3 spirits ever 10 seconds, turning stuff like boon of creation and gift of spirits in healing and energy management bombs.
Who cares about OoS when you can get billions of energy every 10 seconds + damage?
Weapons work better for Rits than X/Rt due to Spawning power.
You just have to forget the days of Resto/Channel hybrids.
Now it seems to be Spirits + something.
Spirits are stronger. You got new skills to take more mileage of spirits.
Yeah, Channeling/Resto spirits are probably weaker now, but there are new opportunities.
Armor of unfeeling might make some of the defensive spirits worth a second look too.
For ages people complained how spawning power is so weak.
Now they have a skill that makes 3 spirits ever 10 seconds, turning stuff like boon of creation and gift of spirits in healing and energy management bombs.
Who cares about OoS when you can get billions of energy every 10 seconds + damage?
Weapons work better for Rits than X/Rt due to Spawning power.
You just have to forget the days of Resto/Channel hybrids.
Now it seems to be Spirits + something.
Abedeus
I THINK that Ritualists were supposed to be about SPIRITS?
They buffed us (I'm on my Rit right now) and you are complaining? Jesus Christ.
They buffed us (I'm on my Rit right now) and you are complaining? Jesus Christ.
shinslw
I have to agree with Keira Nightgale and Einherj3r. We are not really complaining. Just that I feel that it is abit mindless now for rit class. To those who haven really played your rit and trying to max all of your rit's titles over the last few years. LOL you may see how much hybrid classes you are using. My spirits still vapourises in HM. Well at least if like Keira Nightgale mentioned using assassin's promise I get a instant recharge instead of ritual lord.
I find that the overall picture of skills complementing is still not enough. I wonder how many people used Spirit Channeling Where you could have other means of regening your energy. :/ Enchantment and be stripped ~
Spirit Channeling
(Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit. )
I will just stick with my old discordway while vanquishing meanwhile ~
I find that the overall picture of skills complementing is still not enough. I wonder how many people used Spirit Channeling Where you could have other means of regening your energy. :/ Enchantment and be stripped ~
Spirit Channeling
(Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit. )
I will just stick with my old discordway while vanquishing meanwhile ~
Angel Killuminati
Quote:
Originally Posted by Keira Nightgale
Bro, have you tested spirits in pve, they Example:
Great! Shelter has a 1 second casting time but it still dies within 5 seconds, costs 25 energy and has a 45 seconds recharge time.
Why pug A should take a spirit spammer ritualist instead of a paragon? Given the paragon does protect the party in a more efficient way, the protection is almost permanent, and it's generally less vulnerable. Ritual Lord anyone?
Great! Shelter has a 1 second casting time but it still dies within 5 seconds, costs 25 energy and has a 45 seconds recharge time.
Why pug A should take a spirit spammer ritualist instead of a paragon? Given the paragon does protect the party in a more efficient way, the protection is almost permanent, and it's generally less vulnerable. Ritual Lord anyone?
Cebe
As I see it, many people playing Ritualist used a Channeling-Restoration hybrid build before the update. These sort of builds really haven't been affected like some people seem to claim they have been. If anything, they've been made more efficient - now Life doesn't take three seconds to cast any more. So, a second or two have been shaved off some of the weapon spells, it's not really build breaking stuff.
Then, on top of that, others seem to be complaining about the buffs to spirits. They are buffs, regardless of how much more useful spirits might be now. I know I'd rather have Professor Gai use a Shelter that took 1 second to cast than one that took 5 seconds to cast.
If you don't want to use spirits, or invite a spirit spammer into your team, it's not like anyone's holding a mantid pincer to your head forcing you to.
Then, on top of that, others seem to be complaining about the buffs to spirits. They are buffs, regardless of how much more useful spirits might be now. I know I'd rather have Professor Gai use a Shelter that took 1 second to cast than one that took 5 seconds to cast.
If you don't want to use spirits, or invite a spirit spammer into your team, it's not like anyone's holding a mantid pincer to your head forcing you to.
Lux Aeterna
I got 10 wins in RA with a rit healer tonight.
Rit healers can definitely compare with a monk and it seems like the buff to their weapon spells will help quite a bit.
Rit healers can definitely compare with a monk and it seems like the buff to their weapon spells will help quite a bit.
Wbrkr
They could of atleast made the spirits effect only party members its laughable to watch shelter die instantly before its coming out of the ground animation even completes because the minions got hit by cyclone axe or a aoe spell. Even with that it will only last 3-5 seconds which doesnt justify the 25energy/45recharge for what is basically an unstrippable prot spirit.
The defensive spirits just dont scale well with hardmode and anet seem to be ignoring that. Everything is casting and attacking superfast so basic way the spirits work is broken.
The damage spirits didnt particularly need a buff they just needed their targeting fixed, attacking a random target and sometimes not attacking anything at all/attacking obstructed is quite poor and i still dont think overall the damage comes close to spirits strength spear/bow.
Im still happy with my rit and use a xinraes weapon heal build or spear spirits strength fine in HM this update however has not made any spirit builds viable to me still imo.
The defensive spirits just dont scale well with hardmode and anet seem to be ignoring that. Everything is casting and attacking superfast so basic way the spirits work is broken.
The damage spirits didnt particularly need a buff they just needed their targeting fixed, attacking a random target and sometimes not attacking anything at all/attacking obstructed is quite poor and i still dont think overall the damage comes close to spirits strength spear/bow.
Im still happy with my rit and use a xinraes weapon heal build or spear spirits strength fine in HM this update however has not made any spirit builds viable to me still imo.
Keira Nightgale
Quote:
Originally Posted by Improvavel
Add boon of creation and spirits gift - energy management, party heal and condition removal.
Add Feast of Souls - more party emergency party heal.
Add painful bond - transform your spirits in to killing machines.
Add ancestors rage and splinter weapon - old staples.
1 slot for rez. 1 slot for something else.
Ok. Shelter only got +60 health.
But what about displacement and union?
Combo that with armor of unfeeling and they last quite more.
And of course u can still combo it with signet of spirits for decent damage and some heal and whatnot from spawning.
So, just get over it.
It is about spirits now, and if some are somewhat weak others just became better and very useful.
Spawning + channeling seems quite hot atm.
Boon of creation and spirit gift >>>> wasting points on an useless primary, costy enchantments with a small radius effect, I dare you to try that
Add Feast of Souls >>> wich is shit
Add painful bond >>>> you should really read the skill descriptions
Add ancestors rage and splinter weapon >>>> the only decent skills you mentioned
shelter and union do not apply on spirits therefore armor of unfeeling effect is mediocre at best, they will last 1 second more. At this point why should't I roll a paragon or an ele
No offense, but your idea sounds inefficient and boring, even aura of the lich is better.
Quote: Originally Posted by Cebe
As I see it, many people playing Ritualist used a Channeling-Restoration hybrid build before the update. These sort of builds really haven't been affected like some people seem to claim they have been. If anything, they've been made more efficient - now Life doesn't take three seconds to cast any more. So, a second or two have been shaved off some of the weapon spells, it's not really build breaking stuff.
Then, on top of that, others seem to be complaining about the buffs to spirits. They are buffs, regardless of how much more useful spirits might be now. I know I'd rather have Professor Gai use a Shelter that took 1 second to cast than one that took 5 seconds to cast.
If you don't want to use spirits, or invite a spirit spammer into your team, it's not like anyone's holding a mantid pincer to your head forcing you to. BUFF eh?
Before: 15-45 seconds and 2% increase in duration. At Spawning skill level 12: 18.6 and 55.8
Now: 10-40 seconds and 4% increase in duration. At Spawning skill level 12: 14.8 and 59.2
The same for Weapon of Shadow:
Before: 4-10 seconds -> 4.76 and 12.4 seconds
Now: 3-8 seconds -> 4.44 and 11.84 seconds
Vital Weapon:
Before: 5-35 seconds -> 6.2 and 43.4 seconds
Now: 5-30 seconds -> 7.4 and 44.4 seconds
Quote from Kashrlyyk
Posts Merged by Cebe: Please use the rather than double posting!
Then, on top of that, others seem to be complaining about the buffs to spirits. They are buffs, regardless of how much more useful spirits might be now. I know I'd rather have Professor Gai use a Shelter that took 1 second to cast than one that took 5 seconds to cast.
If you don't want to use spirits, or invite a spirit spammer into your team, it's not like anyone's holding a mantid pincer to your head forcing you to. BUFF eh?
Before: 15-45 seconds and 2% increase in duration. At Spawning skill level 12: 18.6 and 55.8
Now: 10-40 seconds and 4% increase in duration. At Spawning skill level 12: 14.8 and 59.2
The same for Weapon of Shadow:
Before: 4-10 seconds -> 4.76 and 12.4 seconds
Now: 3-8 seconds -> 4.44 and 11.84 seconds
Vital Weapon:
Before: 5-35 seconds -> 6.2 and 43.4 seconds
Now: 5-30 seconds -> 7.4 and 44.4 seconds
Quote from Kashrlyyk
Posts Merged by Cebe: Please use the rather than double posting!
Einherj3r
Lhim
At first glance it would seem a buff to Rits, but it really isn't.
Sure, you can put down spirits down quite fast, but the major buff was to offensive spirits....which weren't really a problem with summon spirits en signet of ghostly might.
For the rest, we have to invest into spawning power to get the same effect for our weapon spells, seems more like a nerf to me. You could say it's a buff, because x/rts are not so efficient anymore. But I view it more as a nerf to weapon spells in general. Only difference is that Rts/x are slightly less nerfed than x/Rts in terms of weapon spell duration it would seem. I say it would seem, because in PvE other classes have access to absurd energy management (soul reaping, ether renewal), so in the end it's not a problem at all for them.
Sure, you can put down spirits down quite fast, but the major buff was to offensive spirits....which weren't really a problem with summon spirits en signet of ghostly might.
For the rest, we have to invest into spawning power to get the same effect for our weapon spells, seems more like a nerf to me. You could say it's a buff, because x/rts are not so efficient anymore. But I view it more as a nerf to weapon spells in general. Only difference is that Rts/x are slightly less nerfed than x/Rts in terms of weapon spell duration it would seem. I say it would seem, because in PvE other classes have access to absurd energy management (soul reaping, ether renewal), so in the end it's not a problem at all for them.
Joseph Spiritmaster
Tenebrae
Seems to me that there are so many Elementalists "i want damage nuke nuke nuke damage" in disguise. Update sux huh ? i guess if you wanna btch about something you will always find a reason .... go with it or .... maybe do something instead of losing time , delete your rits, prob solved.
Cebe
Quote:
Originally Posted by Keira Nightgale
There's no need for you to reel off a list of Weapon Spell nerfs to prove a point I wasn't trying to make.
On the Weapon Spell topic, yes, I acknowledge they took a hit, and yes, maybe it's a Sly way of trying to force people into using Spawning Power. If it bothers people that much then I guess they will stop playing Ritualist. So what? Balance shouldn't just be about giving skills "Moar Powah". Let this be a lesson to those who get so firmly attached to their "uber builds" they lose the drive and creativity to work around the changes.
DarkNecrid
Quote:
Originally Posted by Mikkelet
I for once, think that the rit is good now. Altho I doupt Signet of Creation o__O
Yeah Signet of Creation is out there, however at this current time it is bugged and affects spells, making it a free + zero drawback + affects multiple spells version of Glyph of Sacrifice.