Introducing ArkFenway - New 1/2 Man PvE Destruction

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Created by Arkantos and Fenix. Thank you to everyone who helped contribute and test the builds out, very much appreciated.



GWBBCode isn't working, so I'm going to wait until it's back up to post the builds in this post. Ignore ratings and discussion, it's mainly shitters who can't run the build calling it bad.

2 Man Spiritual Discord
All you have to do is initiate aggro and call targets. Heroes do everything they need to. Once you aggro a mob, they will put up all of their spirits. When the mob is dead, they will use reclaim essence. With this build, you're not going to die unless you aggro a million monsters. If you take save yourselves, you will die even less. I thought sabway/discordway was powerful, but this completely blew my mind.

1 Man Spiritway
NOTE: This build is still in testing. Feedback appreciated.
Same tactics as the 2 man build. Initiate aggro, call targets, heroes do what they need to do.

In AoE heavy areas, you must watch out. Pull and aggro carefully, making sure the enemies are not focusing on your ritualists. In hex heavy areas, you'll have to switch the builds up a bit. Working on a variant soon.

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Damn, was trying to build something like this.

It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by miskav
View Post
Damn, was trying to build something like this.

It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE. As long as you flag heroes back a bit and take initial aggro, there shouldn't be many problems.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

This build. Is amazing.

Doesn't really have any weaknesses that you can't control with more careful aggro and pulling.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Crap, beaten to it.

Question 1: Is there an optimal player build for this team? If so what is it?

Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?

I look forward to trying it out.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by FengShuiDove
View Post
Crap, beaten to it.

Question 1: Is there an optimal player build for this team? If so what is it?

Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?

I look forward to trying it out. 1: The humans should be damage dealers. Other than that, not really. We're currently just running 2 dragon slash warriors.

2: If you're a caster, you can still go in first. The second the enemies are aggro'd, the spirits go up, so you'll have shelter/union/everything else protecting you.

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

Can you post code of all templates? If so, thank you

Looking forward to try it out immeditianely.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal.

EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by ele pl View Post
Can you post code of all templates? If so, thank you

Looking forward to try it out immeditianely.
Added to OP.

Quote: Well right now we're using shelter/union to take the inital damage and charge up SY. We've been talking about removing them, and we most likely will. We just have to figure out what else to put in. The reason we're using reclaim as the elite is so we can have the fast recharging spirits. But we're probably changing the necros to N/Mo.

Quote:
Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal.

EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options. With an Aegis chain we'd have to spec into prot, and micro it. As for PS, it's much better having a party wide PS. The mobs die before the majority of the spirits do, and if the important spirits go down, you can easily use reclaim then cast them again. Shelter can be micro'd to be used when your party is taking damage (which it mostly doesn't). As for hex removal, just sub some of the less useful skills for.

And yeah, it should be on a rit with 14 channeling. The build is pretty much a rough draft at the moment. Will change some skills around soon.

shinslw

shinslw

Academy Page

Join Date: Jul 2006

TLK

Rt/R

Is it doable in HM O_O. Keen to know, especially for vanquishing.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

We're using them in HM now, and it feels like playing through NM, or even easier.

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

Hero names? 2 necros and 4 rits.. umm there are only 2 rit heroes right? Xandra and Razah how did you get 3 rit heroes on the one guy?

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

Oh ok thanks, the hero lists just confused me.

rick15465

Frost Gate Guardian

Join Date: Nov 2005

Which heroes should you take for a 1 man variant?

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Good job I'll be looking forward to try it out.

One question though: Have you tested this in HM dungeons? That's what I'm mainly interested in doing, I just hope I can get a 2nd account for it.

I'd be interesting in knowing what you could do with a one man team as well.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Seems you tried really hard to have as many spirits as possible in the build.

How about getting rid of Shelter and Union. The Necro/Rit does not have spawning power and its communing attribute is quite low anyways. Shelter and Union cannot really last long enough for Reclaim Essence to recharge.

You could give him Protective Spirit and go N/Mo instead of this, giving the two players a more reliable protection. You used two Dragonslashers, so all had SY up probably and it was not as necessary to have PS.

The two Necros have Soul Reaping, and the one using Recuperation and Rejuvenation can probably make do without Reclaim Essence. If you could squeeze in some conditions and hexes, you could take Discord e.g. Then you would have a Discord/Spiritway hybrid.

The Spirit Wall also works in Shards of Orr, get some smiters instead of the Necros and put Sight Beyond Sight on the Warriors and it works better than a pure smiter team. It even works with henchmen warriors, with DSlashers even better.

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

I made something like this as a 4-man team
You (any prof)
1 N/Rt resto (also has animate bone minions (@ 10 death) for e-management)
1 Rt Communing (for defense spirits)
1 Rt Channeling (with splinter + offensive spirits)

but this is insane (in a good, OP way)

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Longasc View Post
Seems you tried really hard to have as many spirits as possible in the build.

How about getting rid of Shelter and Union. The Necro/Rit does not have spawning power and its communing attribute is quite low anyways. Shelter and Union cannot really last long enough for Reclaim Essence to recharge.

You could give him Protective Spirit and go N/Mo instead of this, giving the two players a more reliable protection. You used two Dragonslashers, so all had SY up probably and it was not as necessary to have PS.

The two Necros have Soul Reaping, and the one using Recuperation and Rejuvenation can probably make do without Reclaim Essence. If you could squeeze in some conditions and hexes, you could take Discord e.g. Then you would have a Discord/Spiritway hybrid.

The Spirit Wall also works in Shards of Orr, get some smiters instead of the Necros and put Sight Beyond Sight on the Warriors and it works better than a pure smiter team. It even works with henchmen warriors, with DSlashers even better.
Yeah, I was mostly thinking of bringing the Prots on the necros.
The resto guys stuff could all be dumped onto a different dude, and then you have 2 Aegis, hex removal, PS on those guys. Especially if you guys are running SY! - because this just means that Shelter, Displace, Uni pretty much just keep the minions alive.
Which might not be that bad actually. Yeah, we're working on making the necros N/Mo and changing the rits up after this vanquish.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

And completely and utterly off but:
Farkyway or Spiritway.
Nobody will ever remember ArkFenway.

Legendary Jamie

Banned

Join Date: Jun 2008

UK

Team Everfrost [eF]

Mo/

is there a single human variant?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by upier
And completely and utterly off but:
Farkyway or Spiritway.
Nobody will ever remember ArkFenway.
Fenix and I want our 15 minutes of e-fame.

Quote:
Originally Posted by Legendary Jamie View Post
is there a single human variant? Not yet, I'll test some stuff out later for 1 man.



We've redone the builds, updated in OP.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Arkantos
View Post
Fenix and I want our 15 minutes of e-fame. Hence why Farkyway.
I added the extra "y" in there because I am pussy little girl that likes it like that!

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Nice team! I haven't been able to try it with someone else, but I did try a variation of it with me (Rit), Xandra, Razah and Olias. I went into Perdition Rock HM to test and I got pretty far actually. Meteor Shower is quite nasty though when not interrupted; that stopped my adventure. However, even under meteor shower the spirits don't die instantly.

edit: Farkyway does sound better....though not so bad ass

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

Cant wait for 1 man variant because i don't have a second player to play with, and this looks incredibly fun.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

If your primary is ritualist, I was thinking of something along the lines of this:

14 Communing
13 Spawning Power

Boon of Creation
Signet of Ghostly Might
Vampirism
Anguish
Disenchantment
Pain
Spirit Siphon
Summon Spirit

Just a thought.

Thierry2

Thierry2

Krytan Explorer

Join Date: Oct 2006

The Netherlands

Mo/

Interesting build. Gonna try it out.

Any1 interested in trying it out with me in some HM missions?
w/ Dante Deadbringer if you want (and have the heroes runed etc)

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by Arkantos
View Post
If your primary is ritualist, I was thinking of something along the lines of this:

14 Communing
13 Spawning Power

Boon of Creation
Signet of Ghostly Might
Vampirism
Anguish
Disenchantment
Pain
Spirit Siphon
Summon Spirit

Just a thought. You'll have enough energy with just Spirit Siphon, so you could drop BoC and thus SP entirely, giving room for Splinter Weapon or Painful Bond. This could also be used by Rt secondaries that way; PB would be ok like that. Xandra can have SW at 14 channeling.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I would love to have a version with only 1 hero. I have 2 accounts, but only one has 2 ritualists. The other one has yet to get heroes (I'll buy Nightfall this week, EotN maybe later).

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

Oh i see you updated the builds. This N/Mo variants are better, but what if player is a caster and cant have SY?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Btw - I'd look into abusing minions also.
I've been running this - a simple Disco build:

With some 18 minions - Barbs blows up any target.

elypta

elypta

Lion's Arch Merchant

Join Date: Mar 2008

Jade Reapers [JD]

Mo/

Did you micro reclaim essence? Wiki states hero's dont use it correctly, I dont have time now to try it out but is the AI updated?

Still love spirit rit's again, I now have an even better reason to play my rit

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by elypta
View Post
Did you micro reclaim essence? Wiki states hero's dont use it correctly, I dont have time now to try it out but is the AI updated?

Still love spirit rit's again, I now have an even better reason to play my rit Actually they use it perfectly. That is to say, IN BATTLE they use it perfectly

When you aggro, they'll instantly cast all their spirits, and will not use Reclaim Essence until the EXACT SECOND that all the aggro'd monsters are dead. This is very very helpful because if you accidentally get another group on you right after the first, all the spirits are recharged, and energy is full.

Outside of battle, if the heroes cast any spirits, they instantly cast Reclaim and cancel them. But with this build, there is only 1 spirit that gets actively cast outside of battle (Life) and the hero doesn't use Reclaim on just Life.

shinslw

shinslw

Academy Page

Join Date: Jul 2006

TLK

Rt/R

Quote:
Originally Posted by elypta
View Post
Did you micro reclaim essence? Wiki states hero's dont use it correctly, I dont have time now to try it out but is the AI updated?

Still love spirit rit's again, I now have an even better reason to play my rit Which wiki are you looking at? I never played with reclaim essence before until 1 hour ago. I only changed the Healer N/Rt to a Reclaim Essence Union Shelter Ritualist. Looks fine to me.

Just vanquished Regent Valley not with the builds here but with the new fast cast spirits and reclaim essence.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by ele pl
View Post
Oh i see you updated the builds. This N/Mo variants are better, but what if player is a caster and cant have SY? As far as I know, it's not needed, it just makes things run smoother.