Introducing ArkFenway - New 1/2 Man PvE Destruction
Arkantos
Created by Arkantos and Fenix. Thank you to everyone who helped contribute and test the builds out, very much appreciated.
GWBBCode isn't working, so I'm going to wait until it's back up to post the builds in this post. Ignore ratings and discussion, it's mainly shitters who can't run the build calling it bad.
2 Man Spiritual Discord
All you have to do is initiate aggro and call targets. Heroes do everything they need to. Once you aggro a mob, they will put up all of their spirits. When the mob is dead, they will use reclaim essence. With this build, you're not going to die unless you aggro a million monsters. If you take save yourselves, you will die even less. I thought sabway/discordway was powerful, but this completely blew my mind.
miskav
Damn, was trying to build something like this.
It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE.
It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE.
Arkantos
Quote:
Originally Posted by miskav

Damn, was trying to build something like this.
It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE. As long as you flag heroes back a bit and take initial aggro, there shouldn't be many problems.
It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE. As long as you flag heroes back a bit and take initial aggro, there shouldn't be many problems.
fenix
This build. Is amazing.
Doesn't really have any weaknesses that you can't control with more careful aggro and pulling.
Doesn't really have any weaknesses that you can't control with more careful aggro and pulling.
FengShuiDove
Crap, beaten to it.
Question 1: Is there an optimal player build for this team? If so what is it?
Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?
I look forward to trying it out.
Question 1: Is there an optimal player build for this team? If so what is it?
Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?
I look forward to trying it out.
ele pl
Can you post code of all templates? If so, thank you 
Looking forward to try it out immeditianely.

Looking forward to try it out immeditianely.
upier
Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal.
EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options.
EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options.
Arkantos
Quote:
Originally Posted by ele pl


Looking forward to try it out immeditianely.
Quote:
Originally Posted by Legendary Jamie
Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal. EDIT: And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options. With an Aegis chain we'd have to spec into prot, and micro it. As for PS, it's much better having a party wide PS. The mobs die before the majority of the spirits do, and if the important spirits go down, you can easily use reclaim then cast them again. Shelter can be micro'd to be used when your party is taking damage (which it mostly doesn't). As for hex removal, just sub some of the less useful skills for. And yeah, it should be on a rit with 14 channeling. The build is pretty much a rough draft at the moment. Will change some skills around soon. shinslw
Is it doable in HM O_O. Keen to know, especially for vanquishing.
fenix
We're using them in HM now, and it feels like playing through NM, or even easier.
Arkantos Ferminator
Hero names? 2 necros and 4 rits.. umm there are only 2 rit heroes right? Xandra and Razah how did you get 3 rit heroes on the one guy?
Arkantos Ferminator
Oh ok thanks, the hero lists just confused me.
rick15465
Which heroes should you take for a 1 man variant?
Arkantos rick15465 kupp
Good job I'll be looking forward to try it out.
![]() One question though: Have you tested this in HM dungeons? That's what I'm mainly interested in doing, I just hope I can get a 2nd account for it. I'd be interesting in knowing what you could do with a one man team as well. Longasc
Seems you tried really hard to have as many spirits as possible in the build.
![]() How about getting rid of Shelter and Union. The Necro/Rit does not have spawning power and its communing attribute is quite low anyways. Shelter and Union cannot really last long enough for Reclaim Essence to recharge. You could give him Protective Spirit and go N/Mo instead of this, giving the two players a more reliable protection. You used two Dragonslashers, so all had SY up probably and it was not as necessary to have PS. The two Necros have Soul Reaping, and the one using Recuperation and Rejuvenation can probably make do without Reclaim Essence. If you could squeeze in some conditions and hexes, you could take Discord e.g. Then you would have a Discord/Spiritway hybrid. The Spirit Wall also works in Shards of Orr, get some smiters instead of the Necros and put Sight Beyond Sight on the Warriors and it works better than a pure smiter team. It even works with henchmen warriors, with DSlashers even better. Dre
I made something like this as a 4-man team
You (any prof) 1 N/Rt resto (also has animate bone minions (@ 10 death) for e-management) 1 Rt Communing (for defense spirits) 1 Rt Channeling (with splinter + offensive spirits) but this is insane (in a good, OP way) Arkantos
Quote:
Originally Posted by Longasc
![]() ![]() How about getting rid of Shelter and Union. The Necro/Rit does not have spawning power and its communing attribute is quite low anyways. Shelter and Union cannot really last long enough for Reclaim Essence to recharge. You could give him Protective Spirit and go N/Mo instead of this, giving the two players a more reliable protection. You used two Dragonslashers, so all had SY up probably and it was not as necessary to have PS. The two Necros have Soul Reaping, and the one using Recuperation and Rejuvenation can probably make do without Reclaim Essence. If you could squeeze in some conditions and hexes, you could take Discord e.g. Then you would have a Discord/Spiritway hybrid. The Spirit Wall also works in Shards of Orr, get some smiters instead of the Necros and put Sight Beyond Sight on the Warriors and it works better than a pure smiter team. It even works with henchmen warriors, with DSlashers even better. |
Well right now we're using shelter/union to take the inital damage and charge up SY. We've been talking about removing them, and we most likely will. We just have to figure out what else to put in. The reason we're using reclaim as the elite is so we can have the fast recharging spirits. But we're probably changing the necros to N/Mo.
Yeah, I was mostly thinking of bringing the Prots on the necros. The resto guys stuff could all be dumped onto a different dude, and then you have 2 Aegis, hex removal, PS on those guys. Especially if you guys are running SY! - because this just means that Shelter, Displace, Uni pretty much just keep the minions alive. Which might not be that bad actually. Yeah, we're working on making the necros N/Mo and changing the rits up after this vanquish. upier
And completely and utterly off but:
Farkyway or Spiritway. Nobody will ever remember ArkFenway. ![]() Legendary Jamie
is there a single human variant?
Arkantos
Quote:
Originally Posted by upier
Farkyway or Spiritway. Nobody will ever remember ArkFenway. |
Quote:

is there a single human variant?
Not yet, I'll test some stuff out later for 1 man.
We've redone the builds, updated in OP.
We've redone the builds, updated in OP.
upier
Lhim
Nice team! I haven't been able to try it with someone else, but I did try a variation of it with me (Rit), Xandra, Razah and Olias. I went into Perdition Rock HM to test and I got pretty far actually. Meteor Shower is quite nasty though when not interrupted; that stopped my adventure
. However, even under meteor shower the spirits don't die instantly.
edit: Farkyway does sound better
....though not so bad ass

edit: Farkyway does sound better


English Warrior
Cant wait for 1 man variant because i don't have a second player to play with, and this looks incredibly fun.
Arkantos
If your primary is ritualist, I was thinking of something along the lines of this:
14 Communing
13 Spawning Power
Boon of Creation
Signet of Ghostly Might
Vampirism
Anguish
Disenchantment
Pain
Spirit Siphon
Summon Spirit
Just a thought.
14 Communing
13 Spawning Power
Boon of Creation
Signet of Ghostly Might
Vampirism
Anguish
Disenchantment
Pain
Spirit Siphon
Summon Spirit
Just a thought.
Thierry2
Interesting build. Gonna try it out.
Any1 interested in trying it out with me in some HM missions?
w/ Dante Deadbringer if you want (and have the heroes runed etc)
Any1 interested in trying it out with me in some HM missions?
w/ Dante Deadbringer if you want (and have the heroes runed etc)
Abedeus
I would love to have a version with only 1 hero. I have 2 accounts, but only one has 2 ritualists. The other one has yet to get heroes (I'll buy Nightfall this week, EotN maybe later).
ele pl
Oh i see you updated the builds. This N/Mo variants are better, but what if player is a caster and cant have SY?
upier
Btw - I'd look into abusing minions also.
I've been running this - a simple Disco build:
With some 18 minions - Barbs blows up any target.
I've been running this - a simple Disco build:
With some 18 minions - Barbs blows up any target.
elypta
Did you micro reclaim essence? Wiki states hero's dont use it correctly, I dont have time now to try it out but is the AI updated?
Still love spirit rit's again, I now have an even better reason to play my rit
Still love spirit rit's again, I now have an even better reason to play my rit
Arkantos