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Originally Posted by draxynnic
This may, however, stem from a question of need. With Siege Devourers available, they don't need to make mechanical catapults and trebuchets...
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During GW1, I'm sure. But I would think that, between the time of GW1 and GW2, they learn from Ascalonian structures and trebuchets how to make permenant. Afterall, Pyre himself says that Siege Devourers are a sign of weakness and intimidation - which we find out is because the devourers will follow any new master. So having non-sentient sieges would be more beneficial in some ways. I'm thinking only the Iron Legion would delve into this though.
Quote:
Originally Posted by GmrLeon
Also, how would comparing the structures in Saul's mission to what we see in the Northlands suggest the metal structures are permanent? Not that I completely disagree, but if the architecture seen in Saul's mission is anything, it would be that of an encampment, rather than anything permanent.
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That
is what I meant. In Saul's mission, there are no large metal structures - just the wood, smaller metal huts, and tarp-like things (never could figure out what that is, a thick parchment-like tarp? Skin of animals? Could never figure out myself

)
Quote:
Originally Posted by GmrLeon
..Although, one has to wonder how they were aware of the human presence there..And in Orr..But that's beside the point.
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I'd say the Titans told them, seeing how the Titans, according to the Nightfall quests, ordered the Charr Shamans to attack at least Orr, most likely Kryta as well.
Quote:
Originally Posted by GmrLeon
And I don't completely disagree. However, prior to, I'm wanting to say, Nightfall, players assumed the Charr were dull-witted beasts incapable of speech, and simply having a violent drive like many of the other creatures we encounter. There were a few who thought otherwise, and they turned out to be correct, and I'm maintaining a similar standpoint except in regards to their architecture. What we see is primitive, yes, and I do not disagree, but I also do not think what we see comprises the rest of their architecture.
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I understand that we only see a portion of the Charr Homelands, and thus a portion of the Charr buildings. The structures found in Ascalon and in Saul's mission are more of "camp" structures, and those in the Charr Homelands - while still primative - are more... secure. Thus supporting being more than simple encampments.
Again, the spot in Sacnoth, as it is the central meeting place of the Shaman Caste, would (assumingly) be including one of the most favored locations. Either the Charr have no interest in architecture to include their "fancy" things in the leader's seemingly main fort, or their architecture really is primitive.
Of course, this is most likely to change due to their view of the Ascalonian structure, most likely the Charr will be merging what we've seen and Ascalonian structure, making their own style of the same kind of buildings, with similar infrastructure to allow the size.
Edit: While vanquishing Dalada Uplands, I saw various settlement areas similar to Doomlore, just a little smaller. Same structures, which made me think.
With the Charr's nature, what if
all of the Charr's structures are encampments? That there are no true "structures," just camp spot after camp spot. That is, until the Charr take over Ascalon as a whole, where they then use the Ascalonian structures for "bases" of the Charr's new structures like the Iron Citadel.