Does discordway needs an AP caller?

Syntax42

Pre-Searing Cadet

Join Date: Jul 2009

I am returning from a very long break from this game. Lets just say there was only Tyria when I last played, so I am looking for something to help me get through the "new" PvE content without having to rely on other people too much. I have failed to complete Thunderhead after about 20 total attempts due to people making foolish mistakes, so a complete solo build seems like a great option to me. After doing a lot of reading, Discordway seems like it is the overall best for general PvE content, with few modifications needed to deal with specific encounters.

It seems like it must be unclear or there wouldn't be a ten-page debate on the effectiveness of an AP caller for this build, but I am convinced that I should be using a caller after reading the first page. My question is this: which primary profession would synergize best with this build, to fill the last four skills the player has on their bar? (I'm referring to the build on PvX wiki) It seems an assassin secondary is a good choice for the caller, so which primary profession for the player can speed things up or make this build stronger in most situations?

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Syntax42 View Post
It seems like it must be unclear or there wouldn't be a ten-page debate on the effectiveness of an AP caller for this build, but I am convinced that I should be using a caller after reading the first page. My question is this: which primary profession would synergize best with this build, to fill the last four skills the player has on their bar? (I'm referring to the build on PvX wiki) It seems an assassin secondary is a good choice for the caller, so which primary profession for the player can speed things up or make this build stronger in most situations? First, the AP caller is effective.

This thread is about the ability to run discord necros and enjoy its benefits (mostly the incredible spam rate necro heroes have due to soul reaping) without having to rely on an AP caller.

I've heard, in game, several people complaining that they were bored of playing discordway with their dervishes or assassins. Their reason? Because they had to play AP caller.

I started this thread to destroy that misconception. You can still enjoy most if not all of the discord necro benefits without having to chance your playstyle. Additionally to show that the necro/rit, necro/rit, necro/monk weren't the only options for the 3 discord necros.

Answering your question, the best choice for AP caller would be Necromancer.

But, again, if you don't want to play an AP caller or dislike it, using other builds can work.

I've legendary guardians and legendary vanquishers, and many of those missions/areas were completed with 3 discords and no AP caller. I've also did them with a Necro Ap caller, and I must say differences aren't significant.

Its more a playstyle difference - with AP caller your build is much more spike oriented. With others, you have occasional spikes mixed with sustained damage.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Syntax42
View Post
I am returning from a very long break from this game. Lets just say there was only Tyria when I last played, so I am looking for something to help me get through the "new" PvE content without having to rely on other people too much. I have failed to complete Thunderhead after about 20 total attempts due to people making foolish mistakes, so a complete solo build seems like a great option to me. After doing a lot of reading, Discordway seems like it is the overall best for general PvE content, with few modifications needed to deal with specific encounters.

It seems like it must be unclear or there wouldn't be a ten-page debate on the effectiveness of an AP caller for this build, but I am convinced that I should be using a caller after reading the first page. My question is this: which primary profession would synergize best with this build, to fill the last four skills the player has on their bar? (I'm referring to the build on PvX wiki) It seems an assassin secondary is a good choice for the caller, so which primary profession for the player can speed things up or make this build stronger in most situations? Since Discord is so obscenely strong, pretty much any caster can run it without much issues. The discussion here is pretty much pointing out the difference between 3 sec kills and something like 5 sec kills.
So, you might as well choose a guy that seems most fun to you.
If you are willing to go with the best option though - regardless if you find it fun or not - then necro.
Always necro.
You'll have obscene energy from Soul Reaping and Curses have some of the best hexes in the game - stuff like Reckless Haste, Mark Or Pain, Barbs, Shadow Of Fear and the ability to spread one of the best conditions - Weakness.
Necro is just broken.

My personal favourite though is the ritualist. Cutest outfits and coolest casting animations.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

Syntax42


I'd say best professions to go with Discordway are Necro and Assassin.


Necro for it's amazing energy management and very good performance with AP Caller by adding MoP and Barbs to the mix for powerful nukes.
Assassin for versatility that you get from having 9 secondary professions for you to chose from, this includes powerful energy management options, back up hexes, conditions ect.
Both Necro and Assassin are the most in demand classes at the moment and you will be always needed in speed clears of all sorts.

Syntax42

Pre-Searing Cadet

Join Date: Jul 2009

After reading all the helpful input, I will probably make an Assassin. As mentioned, AP calling may get boring, so I want something that feels like I'm doing something different if I choose to not be a target caller. Necros don't seem to have much versatility as far as roles go. They are either debuff/nukers or minion masters (or healers, but then you're just a Necro pretending to be a Monk or Ritualist). Being a caster would feel the same, no matter what build I play. Assassins look like a better choice for an overall class, being able to switch builds for DPS, Shadowform tanking, or an excellent runner. I usually enjoy melee classes in games more than pure casters, so Assassin seems like it will be more of my cup of tea.

Thanks again for the advice.

By the way, I have a Fang gamepad I plan to use to control my heroes better. Since this game only has eight slots for spells, that leaves button 9, 10, and 11 (yes, it goes up to 11) that I can use for hero control. I could use 9 to set off one or more hero's hex, 10 to activate a condition, and 11 to set off all 3 (or 4 if I have one) Discords at the same time. Programmable buttons are nice like that. As long as the AI is programmed to use my current target when I command them to use a skill or spell, it should work out nicely for controlling burst damage when I want it.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Improvavel
View Post
First, the AP caller is effective.

This thread is about the ability to run discord necros and enjoy its benefits (mostly the incredible spam rate necro heroes have due to soul reaping) without having to rely on an AP caller.

I've heard, in game, several people complaining that they were bored of playing discordway with their dervishes or assassins. Their reason? Because they had to play AP caller.

I started this thread to destroy that misconception. You can still enjoy most if not all of the discord necro benefits without having to chance your playstyle. Additionally to show that the necro/rit, necro/rit, necro/monk weren't the only options for the 3 discord necros.

Answering your question, the best choice for AP caller would be Necromancer.

But, again, if you don't want to play an AP caller or dislike it, using other builds can work.

I've legendary guardians and legendary vanquishers, and many of those missions/areas were completed with 3 discords and no AP caller. I've also did them with a Necro Ap caller, and I must say differences aren't significant.

Its more a playstyle difference - with AP caller your build is much more spike oriented. With others, you have occasional spikes mixed with sustained damage. Again, the problem with triple discord with melee is that there is no synergy. You say you can attack another target while your discorders chew on another target. The problem with this thinking is doing this destroys the ability to spike.

I've already shown you that OotV is strictly superior damage when you take at least one other physical hench. So unless you enjoy playing subpar builds, you admit that the discordway you are talking about actually only has 2 discorders.

But wait, look again.

If your targets are lasting > 6 seconds, which they are if you split targets, then SS is also strictly superior damage, single target AND AoE as well. Why not take SS and not even waste attribute splitting? The answer is there is no reason NOT to. So you are down to 1 discorder, maximum.

But why even bother at this point? Your damage is already spread out due to your play style. You might as well take Xinrae or WoR on your resto. And while not strictly superior damage like OotV and SS, it prots, heals and casts in 1/4 second.

Is this starting to look familiar? Yes, it's starting to look sabway!

With the playstyle you describe, there are other elites which are strictly superior to discord. Discord reigns supreme for single target spiking. There is, at the very least, no reason for ALL your heroes to take discord. If you can at least admit this, then there has been some progress.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Improvavel View Post
I already know you play in a GW version where you can spike, run, spike 2s later, run, spike 2s later, run, etc, till the enemy mob is down, and in those 2s the enemy is not going to deal any damage to your party.

For those of us that play in lesser GW versions, spiking every 4s and/or shifting targets to cause more AoE damage or pressure is much more acceptable.
Why do you insist on speaking to me like this?

I actually AGREE with you that pressure is very underrated. That's why I suggested pressure elites like OotV, SS, XW, etc.

I've tried discordway H/H with melee, and I found it to be lacking. For example, I tried it in Grothmar, but perma aegis block and lots of condi-removal meant a fast death for me. I then tried a more pressure oriented setup, and I cut through it like butter.

In other places, I didn't find a difference in killing speed at all.

Quote: And I cut trough that one with 2 copies of rip enchantment.


Quote:
Also, for us that play in lesser GW versions replacing a defensive hero, with some offense, for a hero that keeps saccing health, has no direct offense, and at most bring, some not really strong, heals and some hex removal is quite different. If you're talking about OotV, OotV provides an INCREDIBLE amount of party healing. (Give your hero spears). Also, it's pretty awesome with the barrage hero in EotN. The sac is easily countered by giving your hero a spear and going OotV/resto. Also OotV actually takes up less time than discord.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by traversc View Post
I've tried discordway H/H with melee, and I found it to be lacking. For example, I tried it in Grothmar, but perma aegis block and lots of condi-removal meant a fast death for me. I then tried a more pressure oriented setup, and I cut through it like butter.
If you're talking about OotV, OotV provides an INCREDIBLE amount of party healing. (Give your hero spears). Also, it's pretty awesome with the barrage hero in EotN. The sac is easily countered by giving your hero a spear and going OotV/resto. Also OotV actually takes up less time than discord. I use spears. I still don't want them to attack unless they have to. And still not solves the 17% sudden health drop.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

All of you guys who are arguing back-up your 'claims' with statistics.

Go to Great Temple and then master of damage.

Try your version of discordway or whateverway and report the results here.

Give a 3 min total damage report and DPS average over this period, as shown in chat window.

(Just you and your 3 nec or 3 XXX heroes).

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Master of damage is pointless. I could get huge/ insane damage per second by using a 1 hp order of undeath necromancer. Having a ton of spirits all focused fire on him will cause more dps than actually done. Cause spirits take time to aggro different monsters/ get killed and stuff.

Theres a difference between ideal dps and actual dps you get while fighting in hard areas.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by mage767 View Post
All of you guys who are arguing back-up your 'claims' with statistics.

Go to Great Temple and then master of damage.

Try your version of discordway or whateverway and report the results here.

Give a 3 min total damage report and DPS average over this period, as shown in chat window.

(Just you and your 3 nec or 3 XXX heroes). Well the correct time of the verb should be were because last post was on july 15th you know ? . MoD means nothing but i would really like to see a video with those "stats" and "times" some ppl claim to have .

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Not using atleast 1 ap caller is less efficient (imo) when using discordway. It will make spikes quicker which will result in less damage being taken. Being able to spam finish him's or pain inverters will result in a lot more damage.

You don't have to bring it for discordway to work, but it is one of the best additions to the group you can bring. If it were a truly hard area I would bring 1 sy spammer and 1 ap caller with 6 discord heroes.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by Mercenary Knight
Being able to spam finish him's or pain inverters will result in a lot more damage.
I'll agree with the use of Finish Him; however, as discord is a spike build, the use of Pain Inverter seems inefficient for most situations. (This traces back to the proactive vs. reactive hex argument.) You would probably be better off sticking with YMLaD, Finish Him, and some other random pve skill, like Technobabble, for an AP discord caller.


Quote:
Originally Posted by Mercenary Knight
If it were a truly hard area I would bring... 6 discord heroes. Use of six discord heroes is rather redundant, especially when most enemies don't survive the initial spike from the AP caller and three discords.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Saraneth View Post
I'll agree with the use of Finish Him; however, as discord is a spike build, the use of Pain Inverter seems inefficient for most situations. (This traces back to the proactive vs. reactive hex argument.) You would probably be better off sticking with YMLaD, Finish Him, and some other random pve skill, like Technobabble, for an AP discord caller.




Use of six discord heroes is rather redundant, especially when most enemies don't survive the initial spike from the AP caller and three discords. Have to agree on both.

Spirit spammers, Paragons with fall back, RoJ monks (or necros) are quite useful alternatives to extra discords.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by Saraneth
View Post
I'll agree with the use of Finish Him; however, as discord is a spike build, the use of Pain Inverter seems inefficient for most situations. (This traces back to the proactive vs. reactive hex argument.) You would probably be better off sticking with YMLaD, Finish Him, and some other random pve skill, like Technobabble, for an AP discord caller.




Use of six discord heroes is rather redundant, especially when most enemies don't survive the initial spike from the AP caller and three discords. You don't understand my use of pain inverter. I don't use it on the spike victim. I will prime the target then cast pain inverter on a different high damage enemy. Doing that will usually get it to half health or kill itself without even having to discord it.

I just find that there isn't a whole lot of elites you need to add for me. Having multiple discords mean that healers can attack before healing is needed. If they have healers or self heals and initial spike fails the other spike will quickly occur again because of having more heroes to cast discord.

I don't find myself really having much else use for most other elites. I am sure I could efficiently find maybe 2-3 supportive elites that could run better than additional discords. But I am lazy and it works so that's how I will roll it for my lazyman version.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by MercenaryKnight
You don't understand my use of pain inverter.
Whether or not it's used on the primary target is irrelevant. There are better alternatives than Pain Inverter.

http://www.guildwarsguru.com/forum/s...t=reactive+hex



Quote: Originally Posted by MercenaryKnight
If they have healers or self heals and initial spike fails the other spike will quickly occur again because of having more heroes to cast discord. Discord has a two-second recharge. You don't need another three Discord heroes to finish a single target.


Quote:
Originally Posted by MercenaryKnight
But I am lazy and it works so that's how I will roll it for my lazyman version. Laziness doesn't translate to efficiency.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

I spam "You are all weaklings " and ping with asuran scan , works well enough.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by MercenaryKnight
You realize they aren't casting discord every 2 seconds.
They will when triggered by binds, and that's only when the target doesn't survive the initial spike, which isn't often.


Quote:
Originally Posted by MercenaryKnight
...but interrupting an important heal or protective spirit or something can be bad). Dead enemies don't produce damage in most cases. With three Discord heroes instead of six, you have three slots to optimize.


Quote:
Originally Posted by traversc
PI doesn't have this problem. PI isn't going to do any damage if the target doesn't hit anything, meaning it was blocked or died before it could deal damage. Even if it did kill itself under PI, your team took all of that damage rather than shutting it down beforehand.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by Saraneth View Post
They will when triggered by binds, and that's only when the target doesn't survive the initial spike, which isn't often.




Dead enemies don't produce damage in most cases. With three Discord heroes instead of six, you have three slots to optimize.




PI isn't going to do any damage if the target doesn't hit anything, meaning it was blocked or died before it could deal damage. Even if it did kill itself under PI, your team took all of that damage rather than shutting it down beforehand. Well all I will say is in any hard area there is always multiple damage dealer enemies that you won't be able to spike without taking damage from. You can be busy spiking down the healers or hardest hitting enemy while another one is off dying. Is a free kill/ almost kill worth 1 slot some times I think it is.

Even if you "optimize" your discord builds they will have several other skills which they will be utilizing. Which means discord won't be spammed on recharge. But yes microing the keys to spike would be effective but most people want a hero build which is put on it and forget. You can add whatever you want with the 3 other heroes. More necromancers with utility elites, RoJ or whatever floats your boat.

Six discords may be overkill if you were to bind the spikes. But when you let them run it on there own they are killing all the time while keeping up whatever regular support skills they have for me.

But everyone else can bind their spikes or bring whatever to supplement the main 3 discord heroes. More isn't needed at all, but to me it works just fine.

Everyone can run it there own way. I just wanted to point that pain inverter can be decent addition to a pve slot. Not saying my build is anywhere near the best it's just what I choose to run. As the burger king would say, have it your way.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Yes PI is handy for that few situations/monster/boss that will inflict 400+ dmg to itself in 2-3 secs due to its AoE skills. If you know you are going to face that often, PI is a well spent PvE Skill slot imo.