Does discordway needs an AP caller?
Syntax42
I am returning from a very long break from this game. Lets just say there was only Tyria when I last played, so I am looking for something to help me get through the "new" PvE content without having to rely on other people too much. I have failed to complete Thunderhead after about 20 total attempts due to people making foolish mistakes, so a complete solo build seems like a great option to me. After doing a lot of reading, Discordway seems like it is the overall best for general PvE content, with few modifications needed to deal with specific encounters.
It seems like it must be unclear or there wouldn't be a ten-page debate on the effectiveness of an AP caller for this build, but I am convinced that I should be using a caller after reading the first page. My question is this: which primary profession would synergize best with this build, to fill the last four skills the player has on their bar? (I'm referring to the build on PvX wiki) It seems an assassin secondary is a good choice for the caller, so which primary profession for the player can speed things up or make this build stronger in most situations?
It seems like it must be unclear or there wouldn't be a ten-page debate on the effectiveness of an AP caller for this build, but I am convinced that I should be using a caller after reading the first page. My question is this: which primary profession would synergize best with this build, to fill the last four skills the player has on their bar? (I'm referring to the build on PvX wiki) It seems an assassin secondary is a good choice for the caller, so which primary profession for the player can speed things up or make this build stronger in most situations?
Carnivorous Cupcake
Syntax42
I'd say best professions to go with Discordway are Necro and Assassin.
Necro for it's amazing energy management and very good performance with AP Caller by adding MoP and Barbs to the mix for powerful nukes.
Assassin for versatility that you get from having 9 secondary professions for you to chose from, this includes powerful energy management options, back up hexes, conditions ect.
Both Necro and Assassin are the most in demand classes at the moment and you will be always needed in speed clears of all sorts.
I'd say best professions to go with Discordway are Necro and Assassin.
Necro for it's amazing energy management and very good performance with AP Caller by adding MoP and Barbs to the mix for powerful nukes.
Assassin for versatility that you get from having 9 secondary professions for you to chose from, this includes powerful energy management options, back up hexes, conditions ect.
Both Necro and Assassin are the most in demand classes at the moment and you will be always needed in speed clears of all sorts.
Syntax42
After reading all the helpful input, I will probably make an Assassin. As mentioned, AP calling may get boring, so I want something that feels like I'm doing something different if I choose to not be a target caller. Necros don't seem to have much versatility as far as roles go. They are either debuff/nukers or minion masters (or healers, but then you're just a Necro pretending to be a Monk or Ritualist). Being a caster would feel the same, no matter what build I play. Assassins look like a better choice for an overall class, being able to switch builds for DPS, Shadowform tanking, or an excellent runner. I usually enjoy melee classes in games more than pure casters, so Assassin seems like it will be more of my cup of tea.
Thanks again for the advice.
By the way, I have a Fang gamepad I plan to use to control my heroes better. Since this game only has eight slots for spells, that leaves button 9, 10, and 11 (yes, it goes up to 11) that I can use for hero control. I could use 9 to set off one or more hero's hex, 10 to activate a condition, and 11 to set off all 3 (or 4 if I have one) Discords at the same time. Programmable buttons are nice like that. As long as the AI is programmed to use my current target when I command them to use a skill or spell, it should work out nicely for controlling burst damage when I want it.
Thanks again for the advice.
By the way, I have a Fang gamepad I plan to use to control my heroes better. Since this game only has eight slots for spells, that leaves button 9, 10, and 11 (yes, it goes up to 11) that I can use for hero control. I could use 9 to set off one or more hero's hex, 10 to activate a condition, and 11 to set off all 3 (or 4 if I have one) Discords at the same time. Programmable buttons are nice like that. As long as the AI is programmed to use my current target when I command them to use a skill or spell, it should work out nicely for controlling burst damage when I want it.
AtomicMew
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Originally Posted by Improvavel
For those of us that play in lesser GW versions, spiking every 4s and/or shifting targets to cause more AoE damage or pressure is much more acceptable.
I actually AGREE with you that pressure is very underrated. That's why I suggested pressure elites like OotV, SS, XW, etc.
I've tried discordway H/H with melee, and I found it to be lacking. For example, I tried it in Grothmar, but perma aegis block and lots of condi-removal meant a fast death for me. I then tried a more pressure oriented setup, and I cut through it like butter.
In other places, I didn't find a difference in killing speed at all.
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Originally Posted by Mercenary Knight
You don't understand my use of pain inverter.
Whether or not it's used on the primary target is irrelevant. There are better alternatives than Pain Inverter.
Also, for us that play in lesser GW versions replacing a defensive hero, with some offense, for a hero that keeps saccing health, has no direct offense, and at most bring, some not really strong, heals and some hex removal is quite different.
If you're talking about OotV, OotV provides an INCREDIBLE amount of party healing. (Give your hero spears). Also, it's pretty awesome with the barrage hero in EotN. The sac is easily countered by giving your hero a spear and going OotV/resto. Also OotV actually takes up less time than discord.
Improvavel
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Originally Posted by traversc
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And I cut trough that one with 2 copies of rip enchantment.
If you're talking about OotV, OotV provides an INCREDIBLE amount of party healing. (Give your hero spears). Also, it's pretty awesome with the barrage hero in EotN. The sac is easily countered by giving your hero a spear and going OotV/resto. Also OotV actually takes up less time than discord.
I use spears. I still don't want them to attack unless they have to. And still not solves the 17% sudden health drop.
mage767
All of you guys who are arguing back-up your 'claims' with statistics.
Go to Great Temple and then master of damage. Try your version of discordway or whateverway and report the results here. Give a 3 min total damage report and DPS average over this period, as shown in chat window. (Just you and your 3 nec or 3 XXX heroes). MercenaryKnight
Master of damage is pointless. I could get huge/ insane damage per second by using a 1 hp order of undeath necromancer. Having a ton of spirits all focused fire on him will cause more dps than actually done. Cause spirits take time to aggro different monsters/ get killed and stuff.
Theres a difference between ideal dps and actual dps you get while fighting in hard areas. Tenebrae
Quote:
Originally Posted by mage767
Go to Great Temple and then master of damage. Try your version of discordway or whateverway and report the results here. Give a 3 min total damage report and DPS average over this period, as shown in chat window. (Just you and your 3 nec or 3 XXX heroes). Well the correct time of the verb should be were because last post was on july 15th you know ? . MoD means nothing but i would really like to see a video with those "stats" and "times" some ppl claim to have . MercenaryKnight
Not using atleast 1 ap caller is less efficient (imo) when using discordway. It will make spikes quicker which will result in less damage being taken. Being able to spam finish him's or pain inverters will result in a lot more damage.
You don't have to bring it for discordway to work, but it is one of the best additions to the group you can bring. If it were a truly hard area I would bring 1 sy spammer and 1 ap caller with 6 discord heroes. Improvavel
Quote:
Originally Posted by MercenaryKnight
Not using atleast 1 ap caller is less efficient (imo) when using discordway. It will make spikes quicker which will result in less damage being taken. Being able to spam finish him's or pain inverters will result in a lot more damage.
You don't have to bring it for discordway to work, but it is one of the best additions to the group you can bring. If it were a truly hard area I would bring 1 sy spammer and 1 ap caller with 6 discord heroes. Good to see that in this thread (http://www.guildwarsguru.com/forum/s...php?t=10401660 ) some warrior players are claiming to efficiently use discord while not playing AP caller. A thing you need to consider is that even if with an AP caller discord necros are more efficient (and from my personal experience that both play melee chars and casters the difference is negligible) that doesn't stop physical char+discords necros being more efficient than sabs for example. Saraneth
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Originally Posted by Mercenary Knight
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Quote:
If it were a truly hard area I would bring... 6 discord heroes.
Use of six discord heroes is rather redundant, especially when most enemies don't survive the initial spike from the AP caller and three discords.
Saraneth
Quote:
Originally Posted by MercenaryKnight
http://www.guildwarsguru.com/forum/s...t=reactive+hex
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If they have healers or self heals and initial spike fails the other spike will quickly occur again because of having more heroes to cast discord.
Discord has a two-second recharge. You don't need another three Discord heroes to finish a single target.
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Originally Posted by MercenaryKnight
...but interrupting an important heal or protective spirit or something can be bad).
Dead enemies don't produce damage in most cases. With three Discord heroes instead of six, you have three slots to optimize.Quote:
They will when triggered by binds, and that's only when the target doesn't survive the initial spike, which isn't often.Quote:
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Originally Posted by traversc
PI doesn't have this problem.
PI isn't going to do any damage if the target doesn't hit anything, meaning it was blocked or died before it could deal damage. Even if it did kill itself under PI, your team took all of that damage rather than shutting it down beforehand.
Tenebrae
Yes PI is handy for that few situations/monster/boss that will inflict 400+ dmg to itself in 2-3 secs due to its AoE skills. If you know you are going to face that often, PI is a well spent PvE Skill slot imo.
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