Does discordway needs an AP caller?

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by traversc View Post
Ah... I think I see the problem. You are thinking you need to micro discord with an AP caller.
If you don't micro, they might or might not cast discord - so, your 2-3 secs kills might or might not.

Do we agree?

Quote: You do not need all your discorders to use discord to do your chain. A full chain alone does 250 (shouts) + ~200 (EVAS) = ~450 damage. Let's say your target has 600 HP (for the record, charr have even less). You do not need all heroes to use discord on your target = 300 damage, because that's overkill. Even just 1 discord + random hench/AoE/degen etc. is enough to kill off the target. First, unless you have all max ranks and your necros are all 16 death, that damage will be a tad lower and of course is ignoring any heals or the mobs or any other problems.

But that isn't the point.

The point is, if the kill doesn't happen in 2-3 secs, the physical character will have more time to do its stuff.

If I remember, you were stating that a MS/DB wouldn't be able to do death blossom and stuff.

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After the first couple targets, the remaining targets have already taken damage from AoE, and don't even need a full chain most of the time. A lot of the time,you can even get away with just AP + FH! to kill instantly, refilling your energy as well. Assuming the same situation for the physicals, you can call (you know just do ctrl-space) on one target while you got hit someone else for example, and you are wiping 2 or 3 targets at the same time.

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Do you understand now? From the start I stated that the advantage of a caller is the first target, because after the AoE conditions and hexes are spread, it doesn't matter since discords will trigger and kill their targets.

You on the other hand stated that nonono if you don't cast the conditions and hexes yourself, discord wont trigger as much and it will take longer to kill, but if you don't micro discord then the HEROES WILL CAST OTHER STUFF AS WELL, so you 2 secs kills might or might not happen.

And if those 2 secs kills aren't happening, well the MS/DB or other physicals, like earth shaker and dragon slash warriors or scythe physicals, will extra time to inflict their damage.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Carnivorous Cupcake View Post
Improvavel


I still fail to see where the people you have quoted denied occasional need to micro Discord. I also don't understand why you see this as a downside of AP Caller + Discords exclusively because it's the same story as with Melee + Discord. Unreal Havoc has summarised this very well in his post.
I will put it simple:

If people don't micro discord, those 2 secs kills might or might not happen. As you put it up, it isn't a downside only of the AP caller, it will happen if you don't micro.

But now, if you don't kill in 2 secs, there is no problem if it is your heroes/henchies casting the conditions and the hexes, is there?


Quote:
It is also true that Discords will sometimes spike on their own, mine spike on their own very often I only force spikes when they start healing too much or go on a minion raising frenzy. Thats also the reason why I fearz giving them to much other stuff like melee hexes ect.
Thing is, unless your necros don't have a full bar, some of that will come out
for the melee hexes and other stuff.

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Now, the builds you have listed all havent got a very good burst damage, they also have to gimp their bars to become callers. Of course your burst damage is FH, which means the target needs to be under 50%.

Calling is quite simple - you press ctrl+space. There, your target will now be attacked by all your heroes and henchmen.

Don't confuse calling with fulfilling the discord requirements.

So they don't have to gimp anything to become one. Some physical builds, if not most, cause some sort of condition and some bring asuran scan because it is a good way of boost your damage.


Quote: They dont have a ranged unblockable spike like AP Caller, they cant make a kd lock as effectively, it takes them more time to apply all the Discord requrements. No one is denying that YMLAS+EVAS+FH is quite powerful, but have you ever seen an earth shaker warrior at work? Or a brawling head butt dragon slash warrior? They can knock pretty well.

Again they don't have to apply the requirements for discord. Heroes can and will do so.

Don't forget that some of those hexes/conditions will be AoE, meaning they will only have to do it once or twice and not apply to every single target.

Also remember that those physicals don't have long recharge skills that need to be recharged by AP, so they can give up a second or two in the beginning and not become a 0 damage threat.



Quote:
Two of these builds are also melee that means they have to run to the target first before they can assist the spike I'm not sure what builds you are talking about, because this thread is about all physical characters, so I suspect that there is more than just 2 builds.

Yes they need to run to the target, but once they enter range, the mobs will run to the melee as well and start hitting him. Then they may or not go attack the backline, especially the enemy frontline, but at this point both the melee and the AP caller are at the same situation. Of course the melee might be bodyblocking, completely denying the enemy melee access to his backline and providing a nice ball of enemies for AoE.

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not to mention that all of those builds are very voulnerable to block, adrenaline and shout denial I hardly think that an assassin is very vulnerable to adrenaline or shout denial (which basically happens in later nightfall), although an AP caller is vulnerable (and quite at that) to shout denial.


Quote:
on top of mass hex and condition removal. Have you seen the builds I posted?

I see foul feast and convert/remove hexes. And I also see minions.

A good thing of being melee, is that either they cast on you and the minions, or the backline. If they cast on you remove hex/convert hexes and foul feast, can remove quite a few of them, if not they wont hit you so you are fine.


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So for Discord physical builds are inferior to AP Caller. Ok. Physical chars have counters so booooooo to them.

Caster also have them.

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I also dont understand why you want a team that won't spam Discord as often, I really dont. Are you microing it? Cause if you aren't they will cast other stuff.

So they are casting discord as often as your guys are.

I think it is better if you post builds, so we can see what exactly they are casting or not casting.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
If you don't micro, they might or might not cast discord - so, your 2-3 secs kills might or might not.

Do we agree? Disagree... I've already shown you math stating otherwise. Even if it DOES take longer (which happens), you aren't simply sitting around doing nothing. For example, A/Rt, casts splinter weapon adding 160 damage in 1.75 s. Even Death Blossom can't do that.
Whichever way you look at it the end result is still the same.

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And what does that have to do with my reply to traversc?
It was a reply to you, seems you quoted me when I gave you this awnser.

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And will you be able to kill the target fast enough for AP to trigger? Will you have EVAS actually recharged?

Because if I remember correctly, this was about what is the AP caller doing if he isn't microing and getting those 2-3 secs skills to recharge his chain.
What difference does it make? It's not stopping you from using Finish Him! seems you would use Splinter Weapon after summoning the EVAS.

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HAHAHHAHA yeah and GDW too if you are quick enough 0.0001 reflexes and 0.0001 cast on each skill right ? Sorry you are already over your quota of PvE only skills if you're running YMLaD, EVAS, and Finish Him!, not to mention you already have a KD lock on your target from YMLaD and EVAS already.

Also it's not actually hard to target a EVAS because you already know where it's going to spawn.

Quote:
DB at Dagger 15 does 90 ignoring to 3 adj = 270. +90 on Target 360 every 2 fking secnds. Add +35 from moebius while DB on recharge , equals 395 overall damage
While it takes you 7 seconds to deal 492 dmg ( on dream conditions and target not dying , same applies to MS/DB then ) in 6 seconds MS/DB has dealt 395x3 = 1185 dmg so cut the crap please. Are you taking lead and offhand into account here? From my own experience you will only get two Death Blossoms off within 6 seconds, taking lead and offhand into account, not including time taken to move between targets.

Also read the bit where I said that I didn't think it was the best option only a viable alternative.

Here I'll throw it up for you in case you have trouble with your eyesight.

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I'm not saying this is the best way to play only that it is a viable tactic to use. Get it?

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PS: Show some brains and dont bother to bring up something like "switching targets or something" .Seems like you AP lovers are playing a diff copy of GW , sponsored by "outer limits" feat unlimited energy.com Spirit Siphon (if you're running two that's plenty per encounter) and high energy weapon sets say hai. What copy of Guild Wars are you playing where energy management skills and high energy sets don't exist?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Unreal Havoc View Post
Are you taking lead and offhand into account here? From my own experience you will only get two Death Blossoms off within 6 seconds, not including time taken to move between targets.
Yeah because now your experience is reality for everyone and ofc your wand always hits targets moving 33% faster.

Quote:
Originally Posted by Unreal Havoc View Post
Here I'll throw it up for you in case you have trouble with your eyesight. Troubles ? none , is just hard to see things while you are writing and that someone edits its post 2 or 4 times.


For gods sake!


Quote:
Originally Posted by me
If you don't micro, they might or might not cast discord - so, your 2-3 secs kills might or might not.

Do we agree?
Quote:
Originally Posted by traversc
Disagree... I've already shown you math stating otherwise. Even if it DOES take longer (which happens), you aren't simply sitting around doing nothing. For example, A/Rt, casts splinter weapon adding 160 damage in 1.75 s. Even Death Blossom can't do that.
Quote:
Originally Posted by me
So not only does the A/RT has 16 deadly arts, it also has 16 channelling magic?!?!?!?

I though max channelling an assassin could use was 12. You mean 123 if you hit 1 guy with 3 targets adjacent, right?

I will have to say that if a death blossom hits a clump of 4 guys adjacent, at daggers 14 it will deal 86 armor ignoring damage (from the skill only) times 4, for a 344 total armor ignoring damage. So traversc suggested that he can wand the enemies with splinter weapon and so do 160 damage in 1.75 secs. I'm sorry but I don't know exactly how to read those numbers except in the way I did.

And again, AP 5en, EVAS 10e, YMLA 10e, FH 10e, SW 5e. 40 energy. 16 AP gives 21 energy back.

My questions are - can you keep 2-3 secs kills without microing discord?

Do you have enough energy, casting all or most of those skills?

If you don't cast all those skills isn't your killing power diminishing?

If you cast energy management, aren't those kills getting slowed down?

All this discussion is based on the fact that AP callers are more efficient cause they, a) fulfil both discord requirements; b) kill in 2-3 seconds and, c) have 4 slots left for support.

My point is that an Assassin AP caller and the other physicals AP caller, won't be able to keep that pace unless they micro, and even then energy might become a problem. Forget about the support skills without messing up with either the 2-3 secs kill and/or the energy.

My point is that because that efficiency will disappear after the first or second target (and might not be as fast as if there are multiple healers in the enemy mob or other counters) a physical assassin (and all the others physicals) won't lose ground to the AP caller.

Also many things won't happen if you don't get a kill. Forget about kd locks if you don't kill a target to recharge your kills. Forget about doing those 250 damage if you don't drop your target to <50% health first.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Tenebrae View Post
Yeah because now your experience is reality for everyone and ofc your wand always hits targets moving 33% faster.
Who said anything about using a wand? I certainly didn't.

Quote:
Troubles ? none , is just hard to see things while you are writing and that someone edits its post 2 or 4 times.
Ok.

Quote:
Spirit Siphon ? on what spirit ? that one that your N ISNT CASTING because is ONLY spiking with Discord to achieve 3sec kills ? yeah right .
What copy of GW are you playing that you can cast 5 spells on mid chain and you only have to use e-management ( like its been said here ) every 20secs and get back 75+ energy ?.
You do realise spirits have a short cast time, right? You do realise how heroes use spirits, right? You're spirits are normally already down by the time you start calling and microing.

Also please show me where I said anything about using energy management every 20 seconds, or about 3 second kills?

Take that arguement up with the person who claimed it.

You're acting like energy is that big an issue, in the majority of skirmishes it isn't and you certainly don't suffer as badly with energy issues as you are trying to make out an AP caller does.

In any event use your energy management when you need it. You're acting like it takes the whole battle to cast it.

Quote:
1 AP lover says something , now the other differs , another one paints its own case .... ppl just make up things and brings up things when they are suitable for them lol . Every1 can play that "game", but is just that , a game , not reality on GW mechanics
Indeed. However the reality is regardless of mechanics, every scenario is different.

Different mobs bring different skills, have diffferent Health levels, different damage types, etc. So in one scenario the physical may indeed be a better option, in another it may not.

As I said before, use what's best for you depending on what you are facing. It's really that simple.

Quote: Originally Posted by Improvavel View Post For gods sake! Never take the lords name in vein.

Quote: So traversc suggested that he can wand the enemies with splinter weapon and so do 160 damage in 1.75 secs. I'm sorry but I don't know exactly how to read those numbers except in the way I did. Ok.

Quote: And again, AP 5en, EVAS 10e, YMLA 10e, FH 10e, SW 5e. 40 energy. 16 AP gives 21 energy back. Spirit Siphon.

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My questions are - can you keep 2-3 secs kills without microing discord? It's possible, but not consistent.

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Do you have enough energy, casting all or most of those skills? Yes, use a high enegy set if you find your energy manegemnt is failing.

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If you don't cast all those skills isn't your killing power diminishing? Depends on the scenario.

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If you cast energy management, aren't those kills getting slowed down? Use it when you use a shout or when switching targets. The time difference is minimal and really doesn't make as much difference as people seem to think it does.

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All this discussion is based on the fact that AP callers are more efficient cause they, a) fulfil both discord requirements; b) kill in 2-3 seconds and, c) have 4 slots left for support. I would say the team kills in 2-3 seconds but whatever rocks your boat.

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My point is that an Assassin AP caller and the other physicals AP caller, won't be able to keep that pace unless they micro, and even then energy might become a problem. Forget about the support skills without messing up with either the 2-3 secs kill and/or the energy.

My point is that because that efficiency will disappear after the first or second target (and might not be as fast as if there are multiple healers in the enemy mob or other counters) a physical assassin (and all the others physicals) won't lose ground to the AP caller. I disagree. I don't normally have problems facing multiple healers, the only time I really find them a pain is the Doylaks in groups of 4 in the southern Shiverpeaks, but I used a more specific build to take them down. Healer bosses can be a pain if you don't co-ordinate right but they're still very much doable.

Quote:
Also many things won't happen if you don't get a kill. Forget about kd locks if you don't kill a target to recharge your kills. Forget about doing those 250 damage if you don't drop your target to <50% health first. You're right, but I find this a rare occurence personally and find the ability to quickly spike most targets down in a mob worth the trade off, more so now I've learned to adapt the way I play to combat the counters against me.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Tenebrae View Post
Do you realise that you are talking about an A/Rt or a Rt/A and with ANY other prof except N/A ( soul reaping ofc ) Spirit Siphon doesnt count ? and no , dont tell me that there are others e-management.
I realise this is in regards strictly to Rt/A or A/Rt (that was why I mentioned it in regards to using Splinter Weapon on the same bar as support).

There is different energy management options available on some other proffessions though. If you're an Assassin you have the freedom of switching it up a little in this respect.

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If you lower your chain a bloody lots of things can happen but AP gives back 17 energy ( only 21 on a primary assassin ) and Chains like that ( AP , 2 shouts , EVA = 35 ) cant be mantained EVEN on while killing the same mob and achieve straight 3-5 sec kills, anything against that fact is BS. If you are constantly using the full chain without any form of energy manegement at all, then I agree with you if you are not a Necromancer primary. However as highlighted before by another user, you won't need the full chain all the time as you come to the last few targets because they're normally depleted enough to use AP+(in some cases maybe YMLaD aswell) Finish Him.

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Dont take all my sentences like were pointing at you just because i quoted you about something , its a huge mistake . Also , im doing Orr HM for a friend tomorrow as a R/A AP caller , any suggestions for those 4 opt slots ?. Ok, noted.

As for SoO have fun there, isn't it full of undead mainly? (ie: no minions to fuel necromancer energy management, healing from Dwaynas Sorrow, and bodyblock?). I'm interested as to what setup you intend to use there, or are you using someting ourside of Discordway?

Can't say I've ever used a Ranger AP caller so I can't help you there to be quite honest. You'ld probably be better off with Asuran Scan+Crippling Shot (or some other skill that causes a condition to undead) for calling if you're really going to go with it and free up your secondary for stuff that can be more beneficial, more so because I don't think expertise affects spells and shouts.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
If you are killing in 2-3 secs, using even a 1/4 second skill/spell adds a full sec to the chain due to the .75 sec after cast.

For example casting AP .75s cast time, then .75s after cast, then 1s cast for assassin. The assassin is out there only 2.5s after.

If the kill happens in 2-3s it seems pretty pointless to cast the assassin.
How is the cast speed of EVAS, or targets time of death, relevant to when you cast your energy management skills?

Quote:
Originally posted by Improvavel
If you cast energy management, aren't those kills getting slowed down?
Quote:
Originally Posted by Unreal Havoc
Use it when you use a shout or when switching targets. The time difference is minimal and really doesn't make as much difference as people seem to think it does.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
So not only does the A/RT has 16 deadly arts, it also has 16 channelling magic?!?!?!?

I though max channelling an assassin could use was 12. You mean 123 if you hit 1 guy with 3 targets adjacent, right?

I will have to say that if a death blossom hits a clump of 4 guys adjacent, at daggers 14 it will deal 86 armor ignoring damage (from the skill only) times 4, for a 344 total armor ignoring damage.
You seem to completely misunderstand how Splinter Weapon works. Splinter at 12 channeling does 41 AoE damage 4 time to 3 targets. Using your set up example, with 4 targets around (which is obviously biased towards DB anyway), SW will do 3*4*41 damage, for a total of 492 damage. Obviously, superior to death blossom.

Quote:
So traversc suggested that he can wand the enemies with splinter weapon and so do 160 damage in 1.75 secs. I'm sorry but I don't know exactly how to read those numbers except in the way I did. No I did not state anything about wanding. Please stop putting words in my mouth. (This isn't the first time you have done it.)

I simply stated that you can ADD 160 damage in 1.75 seconds. Put it on one of your hench, of course, not yourself. It does not matter if the damage is delayed. Splinter lasts 20 seconds, so the damage will be done eventually. Splinter is also endlessly stackable - throw it on a different hench.

Considering you do not understand game mechanics (Splinter has been a PvE staple since factions), I ask you to defer judgment on the strength of an AP caller. It is clear that you do not understand enough about PvE.

By arguing blindly, you misunderstand how to use an AP caller, thinking it is just to fast apply fast hex/condition, requiring manual discord to do damage. It is the otherway around - AP caller is the highest damage on a discord team. You also misunderstood my argument about Splinter Weapon, because you did not understand how the skill works.

Please, LISTEN to what Unreal and I are saying, rather than just trying to come up with an argument to throw back.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by traversc View Post
You seem to completely misunderstand how Splinter Weapon works. Splinter at 12 channeling does 41 AoE damage 4 time to 3 targets. Using your set up example, with 4 targets around (which is obviously biased towards DB anyway), SW will do 3*4*41 damage, for a total of 492 damage. Obviously, superior to death blossom.
No, you seem to be the one misunderstanding.

Splinter needs 3 adjacent enemies to your target to deal full damage, so you need 4 enemies. Death blossom will hit the same 4 targets.

No, Splinters at 12 doesn't do 41 AoE damage 4 times to 3 targets. It deals 41 damage up to 3 targets up to 4 times.

Big difference and no 160 AoE damage in a single packet.

More retard comments about my understanding of the game, when you don't even know you need 4 targets minimum to trigger the 3 AoE hits of splinter, and that Death Blossom will hit both 4 of those targets? And that it will hit 5 or 6 or as many as fit around? And of course death blossom will always deal damage, splinter might or might not.


Quote:
No I did not state anything about wanding. Please stop putting words in my mouth. (This isn't the first time you have done it.)

I simply stated that you can ADD 160 damage in 1.75 seconds. Put it on one of your hench, of course, not yourself. It does not matter if the damage is delayed. Splinter lasts 20 seconds, so the damage will be done eventually. Splinter is also endlessly stackable - throw it on a different hench.
So you cast it on a hench. Unless it is a paragon or a sword/axe guy, again the time to deal the damage will be over 1.75 seconds and not 160 damage as you insist.

"Endlessly stackable"... So now you just stopped casting all your other skills to spam splinter or are you adding another skill to your chain?

Lets see AP+YMLAS+EVAS+FH+SW = 5+10+10+10+5= 40e .75s+.75s+1+.75s+1s= 4.25s between casting time and aftercast.

Lets see an assassin AP caller- 4 pips, 16 deadly arts. 40e every 4.25 secs. 21 gained from AP + a bit over 5 from natural regen, lets call it 6. 27 energy gained vs 40 lost. That is 13 lost every 4.25 secs.

That is ignoring any other hexes you might or might have not to cast.

But now lets look at A DERVISH AP CALLER.

First, of course, the D AP CALLER can't slot ritualist skills nor have 16 deadly arts.

The D AP caller will use 35e and get back 17 with a successful trigger of AP.

It depends on fast he gets a kill of course, but if he is doing his chain in 2s (which means get a dast casting somewhere, but whatever, who cares about the little details, 40 more damage on a trigger of splinter here, 1s less casting time there) he will be losing 18 energy every 2s. Being nice we will admit that he gets the 4e from regen. Again 14 energy lost every 3s.

Of course I'll be countered with arguments like "You don't need to do a full chain all the times", "You can use emag", "You can cast support stuff too", etc. Of course, when I say that all these little things add time for a physical do damage or for the discord heroes cast hexes and conditions, I'll be countered that the assassin or dervish has to walk from to target to target, even though when they talk about splinters weapon they admit a nice clump of 4 targets sitting there, but that will never happen when you are playing a melee, adn etc etc.

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Considering you do not understand game mechanics (Splinter has been a PvE staple since factions), I ask you to defer judgment on the strength of an AP caller. It is clear that you do not understand enough about PvE.

By arguing blindly, you misunderstand how to use an AP caller, thinking it is just to fast apply fast hex/condition, requiring manual discord to do damage. It is the otherway around - AP caller is the highest damage on a discord team.

Sigh... High damage is pretty but if done in a great time interval, it is the same as loads of small damage done in the same interval.

Thing is, an AP caller (and especially physical ones) is reliant on AP.

Without AP, most of it is damage will be diminish, as its main damage skills will be on 10s or more recharge. 250 damage in 2-3s is impressive as in 500 damage in 5, but if you need to wait 15 seconds to apply that amount of damage again, then it is not that great.

Additionally, a big part, if not all of it, of the energy management of the AP caller (especially physicals) comes from AP, which means fast kills or wait or devote more slots to energy management, and then the question is to cast exactly what?

If the AP caller relies on AP than it relies on kills and fast kills at that.

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You also misunderstood my argument about Splinter Weapon, because you did not understand how the skill works. As much as you liked that to be true, it is you that don't understand how splinter or death blossom works.

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Please, LISTEN to what Unreal and I are saying, rather than just trying to come up with an argument to throw back. Translation - "please shut up instead of showing the incoherences of our arguments".

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Is there any chance of this thread getting back on topic? Remembering of course the title "Does discordway need an AP caller?" the last approx 3 pages of,I know how splinter works,no you don't,yes I do,Shut up!,you're a retard is getting really really old

Improvavel

Desert Nomad

Join Date: Apr 2007

Well actually this went off topic earlier than that.

Some people are assuming because I say you can run discord effectively with a physical char, I'm automatically saying that the AP+EVAS+FH+YMLAD caster is bad.

AP caster is good and will work even without discord. Due to the fact it has hex(es) and condition(s) it works well with discord.

But discord necro heroes, or even just necro heroes, go alot beyond the AP caller.

Discordway doesn't need a caller because you only need the 3 necros or even 2 necros to make it work.

The necro heroes are the best heroes for PvE due to soul reaping and the way AI acts, but necromancer elites aren't that great!

That is why slotting discord+soul reaping and some other function like healing or cursing, works.

You cannot say that if you don't use an AP caller discord won't trigger and then say you don't need to micro because the caller is the main source of damage anyway, so it doesn't need the discords to get the kills at the 2-3s speeds claimed.

Enfeebling blood + shadow of fear is around 4 seconds total casting time, loads for the first target, but they are AoE, so the 2nd, 3rd, 4rd target will skip that time.

If you can cast either the hex or condition that reduces the time needed to setup.

I posted this to allow those players that want to play physical professions and still want one, if not the best hero setups for H/H.

But all I hear is people saying that MS/DB sins sucks and AP caller are better than any physical profession.

I know AP caller is strong but I also know physical professions are.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

Improvavel


Two second kills might not happen sometimes, but in vast majority of cases they do, even on mobs with several healers.
Microin Discord all the time like you are saying isn't essential, if the party is healthy they will only use Discord, however it's very useful to have Discord keybound and micro it when your Heroes do other things otherwise they would ignore you and just carry on doing them.
Thing is, thats the sdame for every Discord, would it be with AP Caller or without.
Same goes to vast hex/condition removal.
Only real counter to AP Caller are interrupts, but odds of that happening are much slimmer than those of being blocked, stripped of enchantments, hexed with anti-melee, blinded, snared when using melee to call. In fact I vanquished areas like Desolation and Tarnished Coast which have very nasty interrupters and my AP never got hit let alone other areas.


MS/DB can make a better use of splinter but as you have said yourself, you have to cramp at least 3/4 mobs together for great effect which won't happen very often by itself, and wasting your time on trying to do this is simply not worth the effort not to mention that mojority of caster mobs have a tendensy to scatter in all directions when approached by melee, fact of you using Mark of Pain too will make atters even worse. mobs consisting exclusively (or near) of ranged physicals ar rather rare.
Realisticly, you only going to hit ~2 mobs with your aoe, rarely 3, almost never 4 and not for long.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Carnivorous Cupcake View Post
Improvavel

Thing is, thats the sdame for every Discord, would it be with AP Caller or without.
Same goes to vast hex/condition removal.
AP removed is vastly different from having some other hex.

Quote:
Only real counter to AP Caller are interrupts, but odds of that happening are much slimmer than those of being blocked, stripped of enchantments, hexed with anti-melee, blinded, snared when using melee to call. In fact I vanquished areas like Desolation and Tarnished Coast which have very nasty interrupters and my AP never got hit let alone other areas. Basically you just say don't use melee. I say slot in Foul Feast, slot convert hexes (2 copies if needed).

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MS/DB can make a better use of splinter but as you have said yourself, you have to cramp at least 3/4 mobs together for great effect which won't happen very often by itself, and wasting your time on trying to do this is simply not worth the effort not to mention that mojority of caster mobs have a tendensy to scatter in all directions when approached by melee, fact of you using Mark of Pain too will make atters even worse. mobs consisting exclusively (or near) of ranged physicals ar rather rare.
Realisticly, you only going to hit ~2 mobs with your aoe, rarely 3, almost never 4 and not for long. Minions and the fact the enemie also tends to attack the same enemy, or the enemy it sees first, will help.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

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Improvavel


Hardly. In low hex removal areas saving your AP is easy, just cast your cover hex first and make foes waste their hex removal on it in case of hex removals like Convert Hexes or Divert Hexes. In case of single hex removals simply cover AP with the backup hex. This will hardly make your kills longer.
Mas hex removal however will ruin your Discording day regardless. For example if Asuran Scan is removed you will lose some 75% of your dps and even more if melee buffing hexes get removed also and there will be no Discording as well.


Yes, I am saying dont use melee with Discord. Melee caller has too many common counters to effectively call for spikes. It also takes longer.
In areas where you can exploit Melee AoE ability Discord will be like a bad joke too.


Minions, they make foes get stuck, but dont really make them clamp together in a ball.


Tenebrae


The question has been answered, you dont have to run AP Caller, but running one makes things so much better.


Also stop trolling already if you want anyone to take your posts seriously. Nobody posts fake times and only thing with dreamland conditions is your math which is so unrealistic its not even funny.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Carnivorous Cupcake View Post
Improvavel


Hardly. In low hex removal areas saving your AP is easy, just cast your cover hex first and make foes waste their hex removal on it in case of hex removals like Convert Hexes or Divert Hexes. In case of single hex removals simply cover AP with the backup hex. This will hardly make your kills longer.
Mas hex removal however will ruin your Discording day regardless. For example if Asuran Scan is removed you will lose some 75% of your dps and even more if melee buffing hexes get removed also and there will be no Discording as well. Must be a real big Hex removal to cope with shadow of fear.

When I play melee with discord, while I may run hexes (basically Asuran Scan or some Snare like grasping earth) or conditions, I'm not relying on them. I've a dedicated curses necro.

Additionally, the loss of asuran scan while annoying, can't be compared to the loss of AP. Loss of AP just cripples you.

Again, I've presented 3 necro discord builds to run with any physical character.

People just reply to me with some hypotheses to counter my arguments - I say look at the energy, ppl answer me you can use emag, but which ones and with what professions? and so on.

Again and again, people keep talking about the assassin as caller vs assassin as melee. Noone talks of warrior as caller vs warrior as melee.

The main argument to not use discord with physicals presented on this thread is because it is easier being a caller.

Sometimes arguments are made about killing times, both those arguments require ideal situations and sometimes situations that are impossible!

I'm not saying playing melee is easier or is more enjoyable to everyone.

I'm saying you can play melee with discord, it is good, works good, works better or as good as other h/h builds.

I'm not saying play this instead of that.

I'm saying "You want to play dagger with Assassin, Hammer with warrior, Scythe with Dervish - play it and consider discord as a build to accomplish things with H/H".

I've seen people in game, that didn't like running AP caller running it because they wanted to use discord.

I'm saying "hey dude, you want to play physical, play it and you can use the discords if you want, it works great!".

If you are saying but I like playing AP sin caller and don't like melee assassin - then don't.

If you are telling me I don't like playing warrior as melee, want to play it as a caster, then I'll tell you "it wont be as efficient as melee far from it".

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Cathode_Reborn View Post
I think you're really overthinking it. You're looking at it as if any target meeting Discord's reqs will instantly poof as soon as the heroes noticed it.

You need to understand the way heroes work when it comes to targeting. There's two ways that they target:

1: You press the spacebar to do a "light" call (I'll just call it that). It doesn't matter what you're doing, as soon as you hit the spacebar, they'll be on that target. If you press space on any other target, they'll jump on that one too

2: Doing an actual call with CTRL + space. Once you do that, they're locked onto the target. Pressing the spacebar alone won't be enough to make them switch anymore. They'll stay on it till it's dead or till you call another target.


With that being said, to make them ignore the MoP'd target, all you gotta do is call any target before you cast so that when you do cast it, they won't touch it. There's no micro'ing involved at all (unless you actually consider that micro'ing). It's such a small amount of work for an insane skill. It's been a staple on my Discord teams since day one.

Beisdes all that, depending on your setup, your heroes might also be casting alot more than Discord. Mines often spend time healing or doing minion-related stuff, so even if they did identify a target they can whoop on, they won't always do it on the spot. And of course, a target barely needs anything hp all to a useful MoP target when minions are the only thing triggering it. That's another reason why I micro - if they're busy doin somethin else when I want a specific target dead, you're gonna have to force it.

Truth is, Discordway is one of the few setups that works tons better when the user is micro'ing. You can kill specific threats, and drop targets before any healers have a chance to do anything about it. If I wanted to be lazy, I probably wouldn't be running Discord in the first place. Being active about it benefits the entire setup in so many ways.


Honestly, the thought of an anti-synergy between MoP and Discord has never come to mind. I always thought the opposite - one for single targets, the other for aoe. Basic but really damn effective. This post from another thread is so well explained, that I cant resist to post it in here.

While this was about the synergy of MoP in an AP/MOP nuker using discordway, also explains why with a melee you can go work on a target, while your heroes/henchies work on their target, allowing, for example multiple death blossoms out of a single target.
I never stated single packet 160 damage. 4 * 41 = 160.

Quote:
...when you don't even know you need 4 targets minimum to trigger the 3 AoE hits of splinter
Except your example stated 4 adjacent targets. Let me quote you: "...if a death blossom hits a clump of 4 guys adjacent..."

Quote:
"Endlessly stackable"... So now you just stopped casting all your other skills to spam splinter or are you adding another skill to your chain? No dude... listen. You cast it if you have time. You don't NEED to cast it.

Quote:
But now lets look at A DERVISH AP CALLER. Let's keep this discussion on Sin. I'm not about to argue AP caller for warrior or dervish.

But again, and please answer this time, if you play melee, why would you use triple discord heroes, when substituting one discorder for OotV is strictly superior damage and party healing?

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by traversc View Post
I never stated single packet 160 damage. 4 * 41 = 160.
You said 160 damage in 1.75s. Again 4*41 why? Because you will only hit 1 guy with another dude adjacent to him 4 times? And in 1.75s you will generate that much damage?

The damage stated doesn't make much sense considering Splinter mechanics, nor does the 1.75s makes much sense either.

Sorry, but the only context it made any sense, imo, was the one I stated. Saying it adds 1.75s to your chain, is saying you are increasing the energy of your chain or swapping something for it, again making those lighting fast 2-3s kills, more and more of a mirage.

Quote:
Except your example stated 4 adjacent targets. Let me quote you: "...if a death blossom hits a clump of 4 guys adjacent..."
If a death blossom hits 1 target that has 3 adjacent guys it will deal more damage than the splinter that hits 1 target with 3 adjacent guys.

Anyone that knows how MS and Splinter work will understand what I meant, even if the choice of words isn't 100% appropriate. Especially because the numbers presented for the damage were of a Death blossom hitting 1 guy + 3 adjacent and the splinter damage presented was of hitting 1 guy + 3 adjacent. Hence the 86*4= 344 damage for DB and the 41*3=123 for splinter.

For example, if you said "Splinter weapon will add up to 123 damage in 1.75s" or something closer I wouldn't have misunderstood. 160 damage is more impressive than 123 though.


Quote:
No dude... listen. You cast it if you have time. You don't NEED to cast it. You cast if you can actually be an assassin and rit, which means only 2 primaries playing as AP caller can, and only one of them is physical. And if you can afford the energy and time.

This thread was about discordway with physicals, but somehow turned into AP caller sin being superior to melee physical, or at least easier to play.

As with everything else, people gave the best possible scenario to the AP callers. Sometimes even unrealistic.

An assassin wont use death blossom if it has time - it will use death blossom always, unless target dies so fast he can't.

But look at cathode post to understand how you can achieve more death blossoms, while having your heroes attack someone else.


Quote:
Let's keep this discussion on Sin. I'm not about to argue AP caller for warrior or dervish. Why not?

This thread isn't called AP caller sin vs melee sin.

So basically what you are telling me, is that you aren't actually bashing the concept of playing discord with physicals, but the concept of playing a melee assassin.


Quote:
But again, and please answer this time, if you play melee, why would you use triple discord heroes, when substituting one discorder for OotV is strictly superior damage and party healing? Again, look at my op. I clearly state that either the MM or the N/Rt can be replaced by something else.

2nd) OotV just for the assassin and a few henchies (henchies have either bad builds or bad AI or both) is a waste. I would only use it with 3 humans or more, or 1 physical human with at least 2 or 3 paragon heroes. The only physical henchies worth taking would be the BHA and the Barrage rangers and the Paragon.

In the case Minions won't work in the place at question or if the monk henchman are good (like in eotn), I would certainly replace one of them. My top choices would be RoJ smitting monk with SoH or a Rit with SoH and splinter weapon.

You just assume discord heroes are only useful if you can have 3 of them and then use them with a caller to spike.

I assume a curses hero or a MM are a damn fine heros to bring regardless of its elite, but might as well be discord for a different type of backup damage not countered by anti-physical counters. The N/Rt is not an autopick, but certainly can hold its ground, especially with minions to fuel its energy.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Improvavel View Post
You said 160 damage in 1.75s. Again 4*41 why... And in 1.75s you will generate that much damage?
Yes you will. In 1.75 seconds of YOUR time, you will generate 160 AoE damage by throwing it on a hench.

Quote:
You cast if you can actually be an assassin and rit, which means only 2 primaries playing as AP caller can, and only one of them is physical. And if you can afford the energy and time.
You can only play MS/DB with a Sin. (What's your point?) A/Rt is just an example.... A/Me and A/E both have strong options too.

Quote:
So basically what you are telling me, is that you aren't actually bashing the concept of playing discord with physicals, but the concept of playing a melee assassin. No I am completely bashing the idea of playing discordway with physical player.

Quote:
2nd) OotV just for the assassin and a few henchies (henchies have either bad builds or bad AI or both) is a waste. I would only use it with 3 humans or more, or 1 physical human with at least 2 or 3 paragon heroes. The only physical henchies worth taking would be the BHA and the Barrage rangers and the Paragon. Do you understand the meaning of "strictly dominated?" OotV will ALWAYS do more DPS than discord if you are melee sin and have at least ~1 other physical hench. Equipping your heroes with spears makes it no contest. Do the math, and you will realize how ridiculous discordway with melee is.

Quote: Except when the enemy is blocking, when you are blinded, when you are hexed, etc.

And of course, the orders hero will be saccing health, making itself a nice target.

You will say that sabway is efficient with a physical char, I bet.

But the main difference is the presence of splinter weapon.

All the rest, either don't boost the damage directly or is present on the op version, like barbs and MoP (which the spear on the heroes, that I use, will trigger too).

So ditch one copy of discord.

Lets say we ditch the healer. Now we have a orders with splinter weapon or an orders with SoH.

Plus a curses necro with a copy of discord and a MM with a copy of discord.

No bodies for an MM? Ditch the MM instead.

You don't want to call it discordway because it only uses 2 discord necros? Fine. Who cares about the names?

Or are you telling me Weapons of Xinrae/Weapon of remedy, SS and the Jagged bones, the discord replaces are really that irreplaceable?

What I'm telling you, is that is nice to have a different source of damage. In this case, discord isn't your main source of damage - but it is a reliable source of damage, that wont be obstructed or blocked.

You are just focused that discord is a spike build and can only work that way - that is why you insist on those lightning 2-3s kills, even if during the battle they are casting 1 and 2 seconds skills and not discord.

Shocking news I guess - discord necros operate in a different way with physicals.

Quote:
I assume a curses hero or a MM are a damn fine heros to bring regardless of its elite, but might as well be discord for a different type of backup damage not countered by anti-physical counters. The N/Rt is not an autopick, but certainly can hold its ground, especially with minions to fuel its energy. Might as well make your curser OotV/curse rather than discord/curse.

Carnivorous Cupcake

Carnivorous Cupcake

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Join Date: Jul 2009

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trevarsc


Indeed, I dont find Discord very effective with physical and especially melee based builds.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by traversc View Post
Do you understand the meaning of "strictly dominated?" OotV will ALWAYS do more DPS than discord if you are melee sin and have at least ~1 other physical hench. Equipping your heroes with spears makes it no contest. Do the math, and you will realize how ridiculous discordway with melee is.
Yes you will. In 1.75 seconds of YOUR time, you will generate 160 AoE damage by throwing it on a hench. And what is your fascination with 160 damage? Do you realise that if the guy you hit is alone you do 0 damage?

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
And what is your fascination with 160 damage? Do you realise that if the guy you hit is alone you do 0 damage? I have no fascination with the number. 160 comes out simply by the fact that I can do multiplication correctly.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by traversc View Post
I never stated single packet 160 damage. 4 * 41 = 160.
Except your example stated 4 adjacent targets. Let me quote you: "...if a death blossom hits a clump of 4 guys adjacent..."
Except that Splinter hits ONLY adjacents so you dont know maths either , its 3*41 on a target with 3 adj ( or 4 adj targets ) so its 123 dmg. And btw , 41x4 is 164 , not 160

Quote:
Originally Posted by traversc View Post You seem to completely misunderstand how Splinter Weapon works. Splinter at 12 channeling does 41 AoE damage 4 time to 3 targets. Using your set up example, with 4 targets around (which is obviously biased towards DB anyway), SW will do 3*4*41 damage, for a total of 492 damage. Obviously, superior to death blossom.
Proof above that you are the one that dont know how splinter works lol.The fact that you ignore REAL MATHS doesnt make them false. With that bolded sentence you proof that you are clueless about MS/DB. Period

Quote:
Originally Posted by myself View Post
DB at Dagger 15 does 90 ignoring to 3 adj = 270. +90 on Target 360 every 2 fking secnds. Add +35 from moebius while DB on recharge , equals 395 overall damage
While it takes you 7 seconds to deal 492 dmg ( on dream conditions and target not dying , same applies to MS/DB then ) in 6 seconds MS/DB has dealt 395x3 = 1185 dmg so cut the crap please. Even thou Unreal Havoc is not able of doing 3 chains on same target and maybe some ppl wont either, it will still deal 790 dmg.

Quote:



You say that with melee it is possible to make Discords bash one target while you bash another but in the end it would take the same ammount of time as killing these targets one by one, you also have to unfocus a hero to make it cast melee hexes for you.


I also dont quite understand why you claim that Asassin is a melee only class. It has two great casting lines, Shadow Arts and Deadly Arts s why shouldnt they cast?
Same for Dervishes, they have Wind and Earth prayers with skills to support allies and do damage. Dervishes are known to do great job supporting the party with orders and heal, not only melee damage which is actually somewhat mediocre for them. So why shouldnt they cast? In fact, Dervishes have an energy manaegement by default like Necros, Mysticism. That means you won't have to spent even a half a second managing your energy.


Tenebrae


Yes, on averege my team kills in 3 seconds I see no problem with that. You dont have to cast full chain, it not button masher like MS/DB so your chain usage might vary depending on what goes on the field.
For example when your target isnt at full hp and has a condition on it you can just cast AP, EVAS and follow with FH! Casting ebon sin would be redundant on remainder of foes below 50% hp, you can finish them off with AP > FH! and those kills would take just over a second mind you.


Also whats wrong with A/P casting "Stand Your Ground!"? I sometimes take it with me for some armor bonus, Command line also brings goodies like "Fall Back!" for faster movement speed.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Tenebrae View Post
Even thou Unreal Havoc is not able of doing 3 chains on same target and maybe some ppl wont either, it will still deal 790 dmg.
Originally Posted by traversc View Post
Let's keep this discussion on Sin. I'm not about to argue AP caller for warrior or dervish. Yeah because that will turn about 100% things you say into BS right ?. Breaking news for ppl that lives on the land of the cookies and candy , there are other profs that are not sin and go melee ! .

Now this guy kills in 3 secs on AVERAGE ( lol @ that ) with full AP chains and even BUFFS H/H doing "e-management every 20 sec or so" . LoL can wait to see next chapter of GW Outer Limits. Seriously , this guy has gone beyond theorycrafting just to join sci-fi . Next chapter , A goes secondary P and buffs entire party with TNTF and stand your ground on 12 att command !

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

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Improvavel


I dont understand your point if view here. When it comes to argue physical counters you say that condition and hexes arent a problem but now you argue that they are...


Quote:
Except when the enemy is blocking, when you are blinded, when you are hexed, etc.
If you're going to drag my name into this at least use what I said correctly, which was if you include lead and offhand you won't use Death Blossom three times within six seconds (Master of Damage proves this, it takes seven seconds from the lead strike landing to go through Death Blossom three times, followed by a quick escape to cease my attacks, using both a lead and offhand attack to get into it, and this is a static target that doesn't kite, doesn't block, etc). I never said it couldn't be done at all.

Quote:
Originally posted by Tenebrae
DB at Dagger 15 does 90 ignoring to 3 adj = 270. +90 on Target 360 every 2 fking secnds. Add +35 from moebius while DB on recharge , equals 395 overall damage
While it takes you 7 seconds to deal 492 dmg ( on dream conditions and target not dying , same applies to MS/DB then ) in 6 seconds MS/DB has dealt 395x3 = 1185 dmg so cut the crap please.
Quote:
Originally posted by Unreal Havoc
Are you taking lead and offhand into account here? From my own experience you will only get two Death Blossoms off within 6 seconds, taking lead and offhand into account, not including time taken to move between targets.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Carnivorous Cupcake View Post
Improvavel
I dont understand your point if view here. When it comes to argue physical counters you say that condition and hexes arent a problem but now you argue that they are...

I say you can plan against them. Convert hexes and remove hex on 1 or 2 of the necros + foul feast + minions + using spears on casters will diminish that.

Going a step ahead and adding a source of damage that isn't countered by those hexes and conditions, helps make your party resilient and able to overcome different challenges.

For example, I could also say that about the position where people say that the physical sin works worse because of the counters and then suggest running a full physical team.


Quote:
You say that with melee it is possible to make Discords bash one target while you bash another but in the end it would take the same ammount of time as killing these targets one by one, you also have to unfocus a hero to make it cast melee hexes for you.
You know, the great thing is you can adapt yourself to the circumstances. The melee hexes in question are barbs and mop. Additionally any minions, the heroes with spears and henchmen would still trigger it.

You would go against other target if the current target is getting too much protection, for example, or if he was an important target like a monk, but there is a nice group of foes that makes a great target for DB.


Quote:
I also dont quite understand why you claim that Asassin is a melee only class. It has two great casting lines, Shadow Arts and Deadly Arts s why shouldnt they cast?
Same for Dervishes, they have Wind and Earth prayers with skills to support allies and do damage. I don't claim that. I claim that if you want to play melee with a sin and still use discord necros, you can without losing power.

Quote:
Dervishes are known to do great job supporting the party with orders and heal, not only melee damage which is actually somewhat mediocre for them. Don't confuse the fact warriors and sins are better at melee than dervishes with "dervishes having mediocre damage at melee"

Quote:
So why shouldnt they cast? In fact, Dervishes have an energy manaegement by default like Necros, Mysticism. That means you won't have to spent even a half a second managing your energy. Mysticism is far inferior to Soul reaping.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Improvavel View Post
And they still are shit as melee. They will still remove blind from a caster. They will still remove cracked armor from a para. They will still use PS to heal someone. So?



I play all the 10 professions. Took me 2 weeks to get an heavy bag by doing the zaishen PvE quests. I love to farm those easy missions like boreas seabed HM.

If your AP assassin caller is faster at killing then a moebius sin you are the one doing something wrong.

Playing an AP caller is far from being a rocket science! You sure about that? Only PVE ZQuests? I call bullshit. There isn't enough Zcoins rewards out of 14 Zbounties and 14 ZQuests to earn 15 Zgolds. Takes about a month minimum. Or maybe you did PVP Z quests?

1 Zgold = 500 Zcopper * 15 = 7500 copper.

Max reward for ZBounties or ZMissions are 150.

2 * 14 * 150 = 4200 copper. And thats if every of these quests rewards 150 copper.

Nice try though.