July Skill Balance predictions

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Dying Nightmares now have Signet of Disenchantment in addition to Rend Enchantments.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

They will nerf 1 or two skills that are common in PvP, well GvG atleast. They will continue to lower team defensive skills as they push for more offensive builds.

They will randomly buff 7 - 12 skills that 1 or 2 of wich will be insainly overpowered.

I think they will change the way Wells work like they've been talking about. They almost did it last update by way of discription change, this time the function change may happen too.

They will not touch Shadow Form. No Paragon Love. Rits are done for a atleast a year now with the last "WTF?" buff, if you can call it a buff.

Many people will read the update and say "WTF? Seriously, WTF?"

AngeliqueSynner

AngeliqueSynner

Lion's Arch Merchant

Join Date: Aug 2008

Florida, USA

Sacred Storm [Strm]

N/

I'd like to see a slight buff to bring back Budger a bit.
[Poor guy's wife and kids are home starving now. xD]
Nothing major, something to the effect of 1 second between kegs rather than almost 3, drop the damage on them a few points from 50 to 45, possibly even 40, and take away the knockdown.

The obvious fix on SoS.

Nerf the Sweet tooth and party title gain.
If I gotta wait 60 seconds between beers, people should have to wait between their candy and pyro stuff too. :]

akio pwns

Frost Gate Guardian

Join Date: May 2007

ny

[KISS]

D/

Quote:
Originally Posted by fenix View Post
The point of his change wasn't to make Discord bad but usable, it was to destroy it. Which it did. You clearly missed the point.
I didnt miss the point, i stated its clearly stupid to put that recharge time and have not not in his opinon to be any condition but BLIND, Maybe you clearly didnt read the post. When theres a mesmer non-elite skill with almost same damadge but different functionality which is a non elite.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by AngeliqueSynner View Post
I'd like to see a slight buff to bring back Budger a bit.
[Poor guy's wife and kids are home starving now. xD]
Nothing major, something to the effect of 1 second between kegs rather than almost 3, drop the damage on them a few points from 50 to 45, possibly even 40, and take away the knockdown.
I think an easier fix would have been a financial one. Since he was only being abused by farmers, just make him charge 100g per keg, not per trip. You'd end up spending more on kegs then you'd make from the drops unless you got some nice skins or mods to sell.

I think the change to wells has them scared, which is why I am only expecting a test change for them. As noted, they already introduced the description changes for some, so they have some of it in the works. Curious to see what they do with them when they do change them.... if they do.

AngeliqueSynner

AngeliqueSynner

Lion's Arch Merchant

Join Date: Aug 2008

Florida, USA

Sacred Storm [Strm]

N/

Quote:
Originally Posted by MagmaRed View Post
I think an easier fix would have been a financial one. Since he was only being abused by farmers, just make him charge 100g per keg, not per trip. You'd end up spending more on kegs then you'd make from the drops unless you got some nice skins or mods to sell.
True.
Even if it was 1 gold per keg that'd still be approaching profit nullification.
o__o
I blasted in the neighborhood of 75-100 kegs per 60 kills.
The 8,000 - 9,500 made off the full inven would be gone in 9 rezones max.
At 100 gold each that'd be a downing of near 100 plat. for 9 rezones.

Kendel

Frost Gate Guardian

Join Date: May 2009

Quote:
Originally Posted by MagmaRed View Post
I think the change to wells has them scared, which is why I am only expecting a test change for them. As noted, they already introduced the description changes for some, so they have some of it in the works. Curious to see what they do with them when they do change them.... if they do.
The rest of them, who really cares (except maybe Well of Power, that'd actually become decent i suppose). But Well of Profane is going to screw things up so much and just generally piss everyone off.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Wishing secretly anet will update Pious Assault's recharge to scale with Mysticism.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

My predictions:

They will miss everything thats crucial,
They will fix some minor things,
Completely destroy something,
Introduce a new crash bug that will immediately have to be fixed,
In all cause more problems than they solve.

So far they have a good track record

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Ritualist PvP update please! People complained and got some changes in PvE, but they are still horrible in PvP.

That and Paragons too. Don't play one but they would look fun to try and they actually fit almost PERFECTLY to how I played in the game before Guild Wars - partywide buffs, high armor, long range too.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Bristlebane View Post
Shadow Form: reduced recharge time to 30 seconds. Functionality changed to: "For 4...9 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. Shadow Form refreshes every time you land a critical hit. This skill is disabled for 30 seconds."
Oh my gods, I would love that.

Only downside is then I'd have to angst over whether to bring SF or MS. Such a sweet dilemma!

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Bristlebane View Post
Shadow Form: reduced recharge time to 30 seconds. Functionality changed to: "For 4...9 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. Shadow Form refreshes every time you land a critical hit. This skill is disabled for 30 seconds."
The more I ponder this, the more I like it. Assassin would be the only class to use it effectively unless you used a skill like Wild Blow, and I doubt a W/A would be able to handle the energy cost for it very well. And by requiring the critical hit, you are basically requiring the Assassin to invest in Critical Strikes and use daggers.... or spec for a high critical hit on a scythe/axe/sword/hammer/spear/bow. This would mean A/E using Sliver Armor wouldn't work too easily as attributes would be shifted too much, and making those critical hits would be difficult.

Farming would be possible, but slow, as the 33% damage reduction would make those dagger skills do less damage. And not many options are around for AoE skills with critical hits being required. I'd expect to see A/W used for it most of the time for Whirlwind and Wild Blow.

I think this would be a more feasible fix than any other I've heard so far. Assassin's using Shadow Arts, Critical Strikes and Dagger Master/Scythe Master/Axe Master/Swordsmanship/etc.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Zinger314 View Post
I predict it won't happen until August.
And the excuse will be the broken XTH takes up too much of their time (lol) or GW2.

But seriously, I'm expecting them to fix spirit AI on SoS (please), some random Paragon buffs, Dervish buffs/skill changes (since they haven't touched them all year), various nerfs including a rework to MB, general nerf to necros and warriors and possibly assassins (hopefully a SF rework). The "PvP loving" update will probably be pushed back to....oh.....let's say anywhere between 6 months and Never.

Actually, I really don't "expect" anything from GW anymore. I've learned from the last few months that expecting things from Anet is lolworthy.

EDIT: Oh, and I forgot to add that it will take 4 extra updates to fix the errors that they introduce in this update.....and they still wont fix everything.

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

SF has to be changed so people can't SC.

If you don't think that its broken, then your stupid.

I don't know what other changes should be made for the PvP community, because I dont PvP.

Shrivelling Fire

Ascalonian Squire

Join Date: Feb 2009

Moar skills when drunk [burp]

E/

TBH i cant think of much of an update for pvp anymore now that hexgay is gone, herogay is on its way out (well so they say)
Besides MB, could do with 1 or 2 more seconds on recharge, there isnt that much broken stuff now.
Ether prism needs a cast time even if it is 1/4 coz then you cant use it while casting a spell.
RoJ does not need fixing in pvp. You QQ about getting killed in ab, its ab nobody gives a crap. If its an issue in higher end pvp HA/GvG maybe ta to an extent. a) your monk should see jesus beam come down and think oh time for heal. b) You should be on vent- say on vent you need a prot/heal whatever. if your not on vent you'll lose vs anyone good anyway unless your team are incredible.

Apart from certain stupid builds,

igayers - Pets are now only usable by rangers.
to bspike - Vamp spirit - disables your other blood magic skills for 15 seconds - 15e,20r,1c

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Shrivelling Fire View Post
RoJ does not need fixing in pvp. You QQ about getting killed in ab, its ab nobody gives a crap. If its an issue in higher end pvp HA/GvG maybe ta to an extent. a) your monk should see jesus beam come down and think oh time for heal. b) You should be on vent- say on vent you need a prot/heal whatever. if your not on vent you'll lose vs anyone good anyway unless your team are incredible.

Apart from certain stupid builds,

igayers - Pets are now only usable by rangers.
to bspike - Vamp spirit - disables your other blood magic skills for 15 seconds - 15e,20r,1c
The solution to being killed by RoJ? Move one inch to your left. Ups, adjacent range is bad.

And making Pets only usable by rangers is stupid. They need to completely change the Beast Mastery line or pets in general. Pets should be more useful alive rather than dead. That has never made sense to me.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by MagmaRed View Post
The more I ponder this, the more I like it. Assassin would be the only class to use it effectively unless you used a skill like Wild Blow, and I doubt a W/A would be able to handle the energy cost for it very well. And by requiring the critical hit, you are basically requiring the Assassin to invest in Critical Strikes and use daggers.... or spec for a high critical hit on a scythe/axe/sword/hammer/spear/bow. This would mean A/E using Sliver Armor wouldn't work too easily as attributes would be shifted too much, and making those critical hits would be difficult.
I think that with this new functionality, some of the penalties could be reduced or removed as well. It could be a two step process:

1. Change functionality and reduce one of the penalties like health loss. The health loss itself will be a major let down if you can't ensure to keep it up.

2. Wait a month and see how it plays out and adjust penalties accordingly.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

What should happen:

- Shadow Form loses the health loss and is disabled for 120 seconds like the dervish avatars.

- Ether Renewal changed to only affect Elementalist skills.

- Pet death not disable skills (to encourage use of them by characters other than pure beastmasters and make them better in general)

- Dervishes become the best scythe users

- SoS gets fixed

What probably will happen:

- SoS is fixed

- Dartboard buffs/nerfs

- Random ranger nerfs

- Some spirits get nerfed slightly

Honestly, I don't expect much from this update, because of the big one that occured last month. And I certainly don't expect Ritualists or Paragons to be touched again for some time (if ever). It would be nice if dervishes were finally given their rightful title of "best scythery guys", but I honestly don't mind very much (I'm satisfied with AoM, AoD, and WS/SY!). It is a glaring balance issue, though, and I agree that it should be fixed. However, I get the feeling that Anet doesn't see any problems with the dervish.

Bugfixes tend to be pretty high on the list of priorities for any programming team, especially those that are annoying (RoJ is an exception in that some considered it a feature, complicating matters), so SoS will probably get fixed.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Another change:
Dead pets will not count as dead allies.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I would like to see some DPS buffs to Earth Magic and Water Magic. Everyone is using fire now for obvious reasons, at least this is true for PvE. It would be nice to have more use for water/earth builds in PvE and competitive missions.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Elementalists in general could use a buff now since they're a bit sub-par in HM parties compared to other professions. Especially in underused attribute lines like Hyper suggested.

SurrealFi

Ascalonian Squire

Join Date: Jan 2008

Me/A

Pets wont be allies anymore, spirits will get another nerf in pve since they're kinda imba now, SF wont be touched at all and.. Oh yeah, this update will come in late august.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Bug John View Post
90% of GW population is happy with the current state of PvE, but as usual, the remaining 10% is full of loudmouths that never miss a chance to QQ everywhere

what about BUFFS ? does this word belong to your vocabulary anymore ?

there are so many useless skills in this game, and you're still asking for nerfs ?

Anet should keep on what they started last month with spirits and paragons
87% of all statistics are made up. Call the people who 'QQ everywhere' what you want, ANet is listening to them.


As for buffs...where have you been? PvE just got about 41 buffs. As for PvP, balance overpowered builds before you buff skills (and most likely create new overpowered builds), please.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

I predict that unless there is a surprise overhaul of game mechanics for GvG / HA / TA and a decent skill balance it's not going to matter at all. Even if that miraculously happened it wouldn't change anything for Americans because everything is completely dead after ~5 EST.

QQ

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

Quote:
Originally Posted by Arkantos View Post
87% of all statistics are made up. Call the people who 'QQ everywhere' what you want, ANet is listening to them.
Lol

Quote:
Originally Posted by Arkantos View Post
As for buffs...where have you been? PvE just got about 41 buffs. As for PvP, balance overpowered builds before you buff skills (and most likely create new overpowered builds), please.
Actually I agree with balancing the OP builds atm but not without buffing other skills. In the last big skill buff they buffed many skills, many to useable, only about 10 to OP (yeah I know), but if ANet saw what they had done and occasionally listened to the community they could see what was wrong in time for it to become too big a problem.

Kendel

Frost Gate Guardian

Join Date: May 2009

Quote:
Originally Posted by Short View Post
Actually I agree with balancing the OP builds atm but not without buffing other skills. In the last big skill buff they buffed many skills, many to useable, only about 10 to OP (yeah I know), but if ANet saw what they had done and occasionally listened to the community they could see what was wrong in time for it to become too big a problem.
Yes but they don't do they. They buff things, create some overpowered combinations or skills, then completely ignore them for 6 months until half the game has become reliant on them, THEN they finally pull their finger out and balance it only to be hit by a wave of complaints. Seriously how long did it take them to fix RoJ? Any competant dev team should've been on top of that shortly after it was discovered, a skill that was not only stronger than all Ele DoTAoEs but completely ignored the scatter mechanic? Balancing is 1 thing but if fixing takes them that long i won't hold my breath for them getting the next balance remotely right either.

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

Quote:
Originally Posted by Kendel View Post
Yes but they don't do they. They buff things, create some overpowered combinations or skills, then completely ignore them for 6 months until half the game has become reliant on them, THEN they finally pull their finger out and balance it only to be hit by a wave of complaints. Seriously how long did it take them to fix RoJ? Any competant dev team should've been on top of that shortly after it was discovered, a skill that was not only stronger than all Ele DoTAoEs but completely ignored the scatter mechanic? Balancing is 1 thing but if fixing takes them that long i won't hold my breath for them getting the next balance remotely right either.
Sorry if I didn't really make myself clear but what I meant was that I wouldn't mind buffs along with balances if they did see the problems sooner.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Short, the problem with that is ANet have a habit of nerfing an overpowered skill, than buffing other skills to be stupidly overpowered. I'm all for nerfing overpowered builds and buffing other skills, as long as the skills buffed don't become stupidly overpowered.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Technically, SF nerf does not need to kill it.

If you remove maintainability and life loss at the end and make it have much more active duration/recharge/cast, it would be pretty useful way to eat first volley of mob spells while leroying area at ultra speed.

Kendel

Frost Gate Guardian

Join Date: May 2009

Quote:
Originally Posted by Short View Post
Sorry if I didn't really make myself clear but what I meant was that I wouldn't mind buffs along with balances if they did see the problems sooner.
Thats what i mean. Sure it would be nice if they actually buffed other things when they were having to nerf an overpowered skill, but since they don't bother nerfing anything until way after they should've done its a little moot.

And yes they always go too far and make things overpowered when they do buff things. Smiting needs buffing. RoJ is not a smiter build, its an RoJ build. The only things from Smiting that show there face are Signets, the other skills are dreadful, if RoJ wasn't so overpowered the line would still be relatively useless for everything but buffing up melee attackers. But they probably see it as a reason to start patting themselves on the back for making Smite useful... they made 1 skill useful at the expense of the Ele profession.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Kendel View Post
Thats what i mean. Sure it would be nice if they actually buffed other things when they were having to nerf an overpowered skill, but since they don't bother nerfing anything until way after they should've done its a little moot.

And yes they always go too far and make things overpowered when they do buff things. Smiting needs buffing. RoJ is not a smiter build, its an RoJ build. The only things from Smiting that show there face are Signets, the other skills are dreadful, if RoJ wasn't so overpowered the line would still be relatively useless for everything but buffing up melee attackers. But they probably see it as a reason to start patting themselves on the back for making Smite useful... they made 1 skill useful at the expense of the Ele profession.

To be honest, smiting monks in PvE are pretty good. Good healing for an offensive/support line (smiter's boon), decent condition/hex removal, and SoH is awesome. Don't forget that the damage is pretty amazing against undead.

The offensive skills definitely need a buff, as do the elites (PvE only, of course).

Kendel

Frost Gate Guardian

Join Date: May 2009

Thats what i was getting at. The actual offensive skills bar RoJ are terrible. If you compare Discord to Word of Censure the difference is just laughable. I'd class the Smiters Boon skills are support rather than offence, more so if your using them with high Divine.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

5 parts meh
2 parts nice buff, but I still won't use it
3 parts rage
1 part good change

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Pets deserve some love. I think they should cancel out the disabling of your skills when the pet dies and drop the need to carry 2 skills. Maybe something like:

Charm Animal: Charms animal, resurrect dead pet if no foes are within earshot

Comfort Animal: Heals animal for....

That way if you just want to run around with a pet, you don't REALLY need the comfort spell (he can just die and you can rez him at the end). Or they could just treat the pet like an NPC in Eotn; if no foes are around the pet automatically rezzes.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Kendel View Post
Thats what i was getting at. The actual offensive skills bar RoJ are terrible. If you compare Discord to Word of Censure the difference is just laughable. I'd class the Smiters Boon skills are support rather than offence, more so if your using them with high Divine.
It's not fair that necros get Disco and monks get Word Of Censure, when at the same time monks also get WoH and necros get ...
Or monks get PS and necros get ...

Right?

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

pve needs no balance, lol
just fix pvp and that should do it, k ty bye

Phenixfire

Phenixfire

Krytan Explorer

Join Date: May 2006

Malice Dedication Ambition [MAD]

Mo/

changes i'd like to see:

- Save Yourselves: Recharge 9...7...5 (depending on Allegiance rank, do the math)
- Shadow Form: Duration reduced to 5...15...19 OR "this skill is disabled for 60 seconds"
- Discord: "target enemy cannot be damaged by the same spell for 5 seconds"
- Distortion: Change function to "Stance. You block the next 0..3..5 attacks. Recharge 20 seconds. Energy Cost 5."
- Wastrels Collapse: "Your non-assassin skills are disabled for 7 seconds"
- Life steal mechanism changed
- General buff to tactics line ...
- Owning a town in factions: NPC provides "To the Arms": Win 4 alliance battles, Reward: 500g, 2500 Faction, 1000 Balth.
- The Deep and Urgoz Warren are no longer tied to the respective captial. New outpost created for each of them.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Phenix, SY doesn't need a nerf. In fact, most people don't even use it. Don't try to tempt Anet to nerf things that aren't problematic. It's just like Tyranitar in pokemon, where it is as sexy as ever, but not overpowered.
Neither does discord, because it is but a simple spiking spell completely outclassed by Necrosis. In fact, most damage from Discord is from the explosion of minions and enemies when they die due to hexes casted.
Your 'to the arms" idea is also kind of dumb since it is basically just like a zaishen quest except other alliances can't catch up.
Distortion would be even more overpowered in the hands of a good player,
and life steal needs a re-work of skills. Not mechanism change. Life steal itself is great. It's the fact that the current skills need to be re-worked otherwise they're only overpowered or underpowered.
Wastres Collapse is also BARELY overpowered.


No offense, but your ideas are dumb, but I'm not going to go too in-depth. Only thing I agree with is Shadow Form and tactics buff.
What the heck is the point of nerfing things just for the heck of it that nobody is complaining about or abusing?

Phenixfire

Phenixfire

Krytan Explorer

Join Date: May 2006

Malice Dedication Ambition [MAD]

Mo/

Quote:
Originally Posted by Kain Fz View Post
SY doesn't need a nerf. In fact, most people don't even use it. Don't try to tempt Anet to nerf things that aren't problematic.
Oh sry, i forgot, not being used makes a skill in itself less overpowered. And "most people dont use it QQ" is as good as "oh, i don't do, so ill just say everyone else doesn't" or "oh shit, he suggests touching SY ... i'm lost without it ... quick ... think brain, think ... ah, yea, NO ONE USES IT ANYWAY"

Quote:
Neither does discord, because it is but a simple spiking spell completely outclassed by Necrosis. In fact, most damage from Discord is from the explosion of minions and enemies when they die due to hexes casted.
Necrosis is a PvE-only and hence can not be used by heroes. Discord can. It's armor ignoring, high dmg and highly spammable with the conditions easily fullfillable and leaves room for alot of other skills (rit heals hinthintwinkwink). Moreover, discord-way hardly has more then 4 hexes in it (AP counted). All they do is add some AoE (not alot tbh since stuff dies instantly anyway).
You seem to miss the point of Discord-Way.

Quote:
Your 'to the arms" idea is also kind of dumb since it is basically just like a zaishen quest except other alliances can't catch up.
Imo it adds spice to the race for towns again. As in a siege or assault, the defending ones are always in a better position (yes, that's true, believe it or not). Alliances might have to work harder to get to own a town, but then again, the reward will put them in a better position to keep it.

Quote:
Distortion would be even more overpowered in the hands of a good player.
No, i dont see why. People would have to invest alot more points in its attribute to gain a decent number of blocks. Seeing as a warrior can make 5 attacks alone in 5 seconds (No IAS), that's a 15 seconds down time.
Again, you are not giving arguments, just plain stupid non-saying phrases.

Quote:
and life steal needs a re-work of skills. Not mechanism change.
Argument? Life steal ignores Armor and Prots, even res shrine invicibility. It's the mechanism, not the skills.

Quote:
No offense, but your ideas are dumb, but I'm not going to go too in-depth.
What the heck is the point of nerfing things just for the heck of it that nobody is complaining about or abusing?
Overpowered stuff needs to be toned down, see above.
Next time, take some time before posting... ah, nosry, just dont post at all.

Aight, ima back off into ma cave. Pz.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

change wells to sac life when theres no corpse (in pvp too) lawl