July Skill Balance predictions
Marverick
Dying Nightmares now have Signet of Disenchantment in addition to Rend Enchantments.
Orange Milk
They will nerf 1 or two skills that are common in PvP, well GvG atleast. They will continue to lower team defensive skills as they push for more offensive builds.
They will randomly buff 7 - 12 skills that 1 or 2 of wich will be insainly overpowered.
I think they will change the way Wells work like they've been talking about. They almost did it last update by way of discription change, this time the function change may happen too.
They will not touch Shadow Form. No Paragon Love. Rits are done for a atleast a year now with the last "WTF?" buff, if you can call it a buff.
Many people will read the update and say "WTF? Seriously, WTF?"
They will randomly buff 7 - 12 skills that 1 or 2 of wich will be insainly overpowered.
I think they will change the way Wells work like they've been talking about. They almost did it last update by way of discription change, this time the function change may happen too.
They will not touch Shadow Form. No Paragon Love. Rits are done for a atleast a year now with the last "WTF?" buff, if you can call it a buff.
Many people will read the update and say "WTF? Seriously, WTF?"
AngeliqueSynner
I'd like to see a slight buff to bring back Budger a bit.
[Poor guy's wife and kids are home starving now. xD]
Nothing major, something to the effect of 1 second between kegs rather than almost 3, drop the damage on them a few points from 50 to 45, possibly even 40, and take away the knockdown.
The obvious fix on SoS.
Nerf the Sweet tooth and party title gain.
If I gotta wait 60 seconds between beers, people should have to wait between their candy and pyro stuff too. :]
[Poor guy's wife and kids are home starving now. xD]
Nothing major, something to the effect of 1 second between kegs rather than almost 3, drop the damage on them a few points from 50 to 45, possibly even 40, and take away the knockdown.
The obvious fix on SoS.
Nerf the Sweet tooth and party title gain.
If I gotta wait 60 seconds between beers, people should have to wait between their candy and pyro stuff too. :]
akio pwns
I didnt miss the point, i stated its clearly stupid to put that recharge time and have not not in his opinon to be any condition but BLIND, Maybe you clearly didnt read the post. When theres a mesmer non-elite skill with almost same damadge but different functionality which is a non elite.
MagmaRed
Quote:
I'd like to see a slight buff to bring back Budger a bit.
[Poor guy's wife and kids are home starving now. xD] Nothing major, something to the effect of 1 second between kegs rather than almost 3, drop the damage on them a few points from 50 to 45, possibly even 40, and take away the knockdown. |
I think the change to wells has them scared, which is why I am only expecting a test change for them. As noted, they already introduced the description changes for some, so they have some of it in the works. Curious to see what they do with them when they do change them.... if they do.
AngeliqueSynner
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I think an easier fix would have been a financial one. Since he was only being abused by farmers, just make him charge 100g per keg, not per trip. You'd end up spending more on kegs then you'd make from the drops unless you got some nice skins or mods to sell.
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Even if it was 1 gold per keg that'd still be approaching profit nullification.
o__o
I blasted in the neighborhood of 75-100 kegs per 60 kills.
The 8,000 - 9,500 made off the full inven would be gone in 9 rezones max.
At 100 gold each that'd be a downing of near 100 plat. for 9 rezones.
Kendel
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I think the change to wells has them scared, which is why I am only expecting a test change for them. As noted, they already introduced the description changes for some, so they have some of it in the works. Curious to see what they do with them when they do change them.... if they do.
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Catchphrase
Wishing secretly anet will update Pious Assault's recharge to scale with Mysticism.
Yichi
My predictions:
They will miss everything thats crucial,
They will fix some minor things,
Completely destroy something,
Introduce a new crash bug that will immediately have to be fixed,
In all cause more problems than they solve.
So far they have a good track record
They will miss everything thats crucial,
They will fix some minor things,
Completely destroy something,
Introduce a new crash bug that will immediately have to be fixed,
In all cause more problems than they solve.
So far they have a good track record
refer
Ritualist PvP update please! People complained and got some changes in PvE, but they are still horrible in PvP.
That and Paragons too. Don't play one but they would look fun to try and they actually fit almost PERFECTLY to how I played in the game before Guild Wars - partywide buffs, high armor, long range too.
That and Paragons too. Don't play one but they would look fun to try and they actually fit almost PERFECTLY to how I played in the game before Guild Wars - partywide buffs, high armor, long range too.
Targren
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Shadow Form: reduced recharge time to 30 seconds. Functionality changed to: "For 4...9 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. Shadow Form refreshes every time you land a critical hit. This skill is disabled for 30 seconds."
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Only downside is then I'd have to angst over whether to bring SF or MS. Such a sweet dilemma!
MagmaRed
Quote:
Shadow Form: reduced recharge time to 30 seconds. Functionality changed to: "For 4...9 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. Shadow Form refreshes every time you land a critical hit. This skill is disabled for 30 seconds."
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Farming would be possible, but slow, as the 33% damage reduction would make those dagger skills do less damage. And not many options are around for AoE skills with critical hits being required. I'd expect to see A/W used for it most of the time for Whirlwind and Wild Blow.
I think this would be a more feasible fix than any other I've heard so far. Assassin's using Shadow Arts, Critical Strikes and Dagger Master/Scythe Master/Axe Master/Swordsmanship/etc.
Karate Jesus
And the excuse will be the broken XTH takes up too much of their time (lol) or GW2.
But seriously, I'm expecting them to fix spirit AI on SoS (please), some random Paragon buffs, Dervish buffs/skill changes (since they haven't touched them all year), various nerfs including a rework to MB, general nerf to necros and warriors and possibly assassins (hopefully a SF rework). The "PvP loving" update will probably be pushed back to....oh.....let's say anywhere between 6 months and Never.
Actually, I really don't "expect" anything from GW anymore. I've learned from the last few months that expecting things from Anet is lolworthy.
EDIT: Oh, and I forgot to add that it will take 4 extra updates to fix the errors that they introduce in this update.....and they still wont fix everything.
But seriously, I'm expecting them to fix spirit AI on SoS (please), some random Paragon buffs, Dervish buffs/skill changes (since they haven't touched them all year), various nerfs including a rework to MB, general nerf to necros and warriors and possibly assassins (hopefully a SF rework). The "PvP loving" update will probably be pushed back to....oh.....let's say anywhere between 6 months and Never.
Actually, I really don't "expect" anything from GW anymore. I've learned from the last few months that expecting things from Anet is lolworthy.
EDIT: Oh, and I forgot to add that it will take 4 extra updates to fix the errors that they introduce in this update.....and they still wont fix everything.
dunky_g
SF has to be changed so people can't SC.
If you don't think that its broken, then your stupid.
I don't know what other changes should be made for the PvP community, because I dont PvP.
If you don't think that its broken, then your stupid.
I don't know what other changes should be made for the PvP community, because I dont PvP.
Shrivelling Fire
TBH i cant think of much of an update for pvp anymore now that hexgay is gone, herogay is on its way out (well so they say)
Besides MB, could do with 1 or 2 more seconds on recharge, there isnt that much broken stuff now.
Ether prism needs a cast time even if it is 1/4 coz then you cant use it while casting a spell.
RoJ does not need fixing in pvp. You QQ about getting killed in ab, its ab nobody gives a crap. If its an issue in higher end pvp HA/GvG maybe ta to an extent. a) your monk should see jesus beam come down and think oh time for heal. b) You should be on vent- say on vent you need a prot/heal whatever. if your not on vent you'll lose vs anyone good anyway unless your team are incredible.
Apart from certain stupid builds,
igayers - Pets are now only usable by rangers.
to bspike - Vamp spirit - disables your other blood magic skills for 15 seconds - 15e,20r,1c
Besides MB, could do with 1 or 2 more seconds on recharge, there isnt that much broken stuff now.
Ether prism needs a cast time even if it is 1/4 coz then you cant use it while casting a spell.
RoJ does not need fixing in pvp. You QQ about getting killed in ab, its ab nobody gives a crap. If its an issue in higher end pvp HA/GvG maybe ta to an extent. a) your monk should see jesus beam come down and think oh time for heal. b) You should be on vent- say on vent you need a prot/heal whatever. if your not on vent you'll lose vs anyone good anyway unless your team are incredible.
Apart from certain stupid builds,
igayers - Pets are now only usable by rangers.
to bspike - Vamp spirit - disables your other blood magic skills for 15 seconds - 15e,20r,1c
Karate Jesus
Quote:
RoJ does not need fixing in pvp. You QQ about getting killed in ab, its ab nobody gives a crap. If its an issue in higher end pvp HA/GvG maybe ta to an extent. a) your monk should see jesus beam come down and think oh time for heal. b) You should be on vent- say on vent you need a prot/heal whatever. if your not on vent you'll lose vs anyone good anyway unless your team are incredible.
Apart from certain stupid builds, igayers - Pets are now only usable by rangers. to bspike - Vamp spirit - disables your other blood magic skills for 15 seconds - 15e,20r,1c |
And making Pets only usable by rangers is stupid. They need to completely change the Beast Mastery line or pets in general. Pets should be more useful alive rather than dead. That has never made sense to me.
Bristlebane
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The more I ponder this, the more I like it. Assassin would be the only class to use it effectively unless you used a skill like Wild Blow, and I doubt a W/A would be able to handle the energy cost for it very well. And by requiring the critical hit, you are basically requiring the Assassin to invest in Critical Strikes and use daggers.... or spec for a high critical hit on a scythe/axe/sword/hammer/spear/bow. This would mean A/E using Sliver Armor wouldn't work too easily as attributes would be shifted too much, and making those critical hits would be difficult.
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1. Change functionality and reduce one of the penalties like health loss. The health loss itself will be a major let down if you can't ensure to keep it up.
2. Wait a month and see how it plays out and adjust penalties accordingly.
reaper with no name
What should happen:
- Shadow Form loses the health loss and is disabled for 120 seconds like the dervish avatars.
- Ether Renewal changed to only affect Elementalist skills.
- Pet death not disable skills (to encourage use of them by characters other than pure beastmasters and make them better in general)
- Dervishes become the best scythe users
- SoS gets fixed
What probably will happen:
- SoS is fixed
- Dartboard buffs/nerfs
- Random ranger nerfs
- Some spirits get nerfed slightly
Honestly, I don't expect much from this update, because of the big one that occured last month. And I certainly don't expect Ritualists or Paragons to be touched again for some time (if ever). It would be nice if dervishes were finally given their rightful title of "best scythery guys", but I honestly don't mind very much (I'm satisfied with AoM, AoD, and WS/SY!). It is a glaring balance issue, though, and I agree that it should be fixed. However, I get the feeling that Anet doesn't see any problems with the dervish.
Bugfixes tend to be pretty high on the list of priorities for any programming team, especially those that are annoying (RoJ is an exception in that some considered it a feature, complicating matters), so SoS will probably get fixed.
- Shadow Form loses the health loss and is disabled for 120 seconds like the dervish avatars.
- Ether Renewal changed to only affect Elementalist skills.
- Pet death not disable skills (to encourage use of them by characters other than pure beastmasters and make them better in general)
- Dervishes become the best scythe users
- SoS gets fixed
What probably will happen:
- SoS is fixed
- Dartboard buffs/nerfs
- Random ranger nerfs
- Some spirits get nerfed slightly
Honestly, I don't expect much from this update, because of the big one that occured last month. And I certainly don't expect Ritualists or Paragons to be touched again for some time (if ever). It would be nice if dervishes were finally given their rightful title of "best scythery guys", but I honestly don't mind very much (I'm satisfied with AoM, AoD, and WS/SY!). It is a glaring balance issue, though, and I agree that it should be fixed. However, I get the feeling that Anet doesn't see any problems with the dervish.
Bugfixes tend to be pretty high on the list of priorities for any programming team, especially those that are annoying (RoJ is an exception in that some considered it a feature, complicating matters), so SoS will probably get fixed.
Bristlebane
Another change:
Dead pets will not count as dead allies.
Dead pets will not count as dead allies.
Hyper.nl
I would like to see some DPS buffs to Earth Magic and Water Magic. Everyone is using fire now for obvious reasons, at least this is true for PvE. It would be nice to have more use for water/earth builds in PvE and competitive missions.
Bristlebane
Elementalists in general could use a buff now since they're a bit sub-par in HM parties compared to other professions. Especially in underused attribute lines like Hyper suggested.
SurrealFi
Pets wont be allies anymore, spirits will get another nerf in pve since they're kinda imba now, SF wont be touched at all and.. Oh yeah, this update will come in late august.
Arkantos
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90% of GW population is happy with the current state of PvE, but as usual, the remaining 10% is full of loudmouths that never miss a chance to QQ everywhere
what about BUFFS ? does this word belong to your vocabulary anymore ? there are so many useless skills in this game, and you're still asking for nerfs ? Anet should keep on what they started last month with spirits and paragons |
As for buffs...where have you been? PvE just got about 41 buffs. As for PvP, balance overpowered builds before you buff skills (and most likely create new overpowered builds), please.
Krill
I predict that unless there is a surprise overhaul of game mechanics for GvG / HA / TA and a decent skill balance it's not going to matter at all. Even if that miraculously happened it wouldn't change anything for Americans because everything is completely dead after ~5 EST.
QQ
Short
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87% of all statistics are made up. Call the people who 'QQ everywhere' what you want, ANet is listening to them.
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Actually I agree with balancing the OP builds atm but not without buffing other skills. In the last big skill buff they buffed many skills, many to useable, only about 10 to OP (yeah I know), but if ANet saw what they had done and occasionally listened to the community they could see what was wrong in time for it to become too big a problem.
Kendel
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Actually I agree with balancing the OP builds atm but not without buffing other skills. In the last big skill buff they buffed many skills, many to useable, only about 10 to OP (yeah I know), but if ANet saw what they had done and occasionally listened to the community they could see what was wrong in time for it to become too big a problem.
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Short
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Yes but they don't do they. They buff things, create some overpowered combinations or skills, then completely ignore them for 6 months until half the game has become reliant on them, THEN they finally pull their finger out and balance it only to be hit by a wave of complaints. Seriously how long did it take them to fix RoJ? Any competant dev team should've been on top of that shortly after it was discovered, a skill that was not only stronger than all Ele DoTAoEs but completely ignored the scatter mechanic? Balancing is 1 thing but if fixing takes them that long i won't hold my breath for them getting the next balance remotely right either.
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Arkantos
Short, the problem with that is ANet have a habit of nerfing an overpowered skill, than buffing other skills to be stupidly overpowered. I'm all for nerfing overpowered builds and buffing other skills, as long as the skills buffed don't become stupidly overpowered.
zwei2stein
Technically, SF nerf does not need to kill it.
If you remove maintainability and life loss at the end and make it have much more active duration/recharge/cast, it would be pretty useful way to eat first volley of mob spells while leroying area at ultra speed.
If you remove maintainability and life loss at the end and make it have much more active duration/recharge/cast, it would be pretty useful way to eat first volley of mob spells while leroying area at ultra speed.
Kendel
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Sorry if I didn't really make myself clear but what I meant was that I wouldn't mind buffs along with balances if they did see the problems sooner.
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And yes they always go too far and make things overpowered when they do buff things. Smiting needs buffing. RoJ is not a smiter build, its an RoJ build. The only things from Smiting that show there face are Signets, the other skills are dreadful, if RoJ wasn't so overpowered the line would still be relatively useless for everything but buffing up melee attackers. But they probably see it as a reason to start patting themselves on the back for making Smite useful... they made 1 skill useful at the expense of the Ele profession.
Arkantos
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Thats what i mean. Sure it would be nice if they actually buffed other things when they were having to nerf an overpowered skill, but since they don't bother nerfing anything until way after they should've done its a little moot.
And yes they always go too far and make things overpowered when they do buff things. Smiting needs buffing. RoJ is not a smiter build, its an RoJ build. The only things from Smiting that show there face are Signets, the other skills are dreadful, if RoJ wasn't so overpowered the line would still be relatively useless for everything but buffing up melee attackers. But they probably see it as a reason to start patting themselves on the back for making Smite useful... they made 1 skill useful at the expense of the Ele profession. |
To be honest, smiting monks in PvE are pretty good. Good healing for an offensive/support line (smiter's boon), decent condition/hex removal, and SoH is awesome. Don't forget that the damage is pretty amazing against undead.
The offensive skills definitely need a buff, as do the elites (PvE only, of course).
Kendel
Thats what i was getting at. The actual offensive skills bar RoJ are terrible. If you compare Discord to Word of Censure the difference is just laughable. I'd class the Smiters Boon skills are support rather than offence, more so if your using them with high Divine.
Winterclaw
5 parts meh
2 parts nice buff, but I still won't use it
3 parts rage
1 part good change
2 parts nice buff, but I still won't use it
3 parts rage
1 part good change
Voodoo Rage
Pets deserve some love. I think they should cancel out the disabling of your skills when the pet dies and drop the need to carry 2 skills. Maybe something like:
Charm Animal: Charms animal, resurrect dead pet if no foes are within earshot
Comfort Animal: Heals animal for....
That way if you just want to run around with a pet, you don't REALLY need the comfort spell (he can just die and you can rez him at the end). Or they could just treat the pet like an NPC in Eotn; if no foes are around the pet automatically rezzes.
Charm Animal: Charms animal, resurrect dead pet if no foes are within earshot
Comfort Animal: Heals animal for....
That way if you just want to run around with a pet, you don't REALLY need the comfort spell (he can just die and you can rez him at the end). Or they could just treat the pet like an NPC in Eotn; if no foes are around the pet automatically rezzes.
upier
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Thats what i was getting at. The actual offensive skills bar RoJ are terrible. If you compare Discord to Word of Censure the difference is just laughable. I'd class the Smiters Boon skills are support rather than offence, more so if your using them with high Divine.
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Or monks get PS and necros get ...
Right?
Coast
pve needs no balance, lol
just fix pvp and that should do it, k ty bye
just fix pvp and that should do it, k ty bye
Phenixfire
changes i'd like to see:
- Save Yourselves: Recharge 9...7...5 (depending on Allegiance rank, do the math)
- Shadow Form: Duration reduced to 5...15...19 OR "this skill is disabled for 60 seconds"
- Discord: "target enemy cannot be damaged by the same spell for 5 seconds"
- Distortion: Change function to "Stance. You block the next 0..3..5 attacks. Recharge 20 seconds. Energy Cost 5."
- Wastrels Collapse: "Your non-assassin skills are disabled for 7 seconds"
- Life steal mechanism changed
- General buff to tactics line ...
- Owning a town in factions: NPC provides "To the Arms": Win 4 alliance battles, Reward: 500g, 2500 Faction, 1000 Balth.
- The Deep and Urgoz Warren are no longer tied to the respective captial. New outpost created for each of them.
- Save Yourselves: Recharge 9...7...5 (depending on Allegiance rank, do the math)
- Shadow Form: Duration reduced to 5...15...19 OR "this skill is disabled for 60 seconds"
- Discord: "target enemy cannot be damaged by the same spell for 5 seconds"
- Distortion: Change function to "Stance. You block the next 0..3..5 attacks. Recharge 20 seconds. Energy Cost 5."
- Wastrels Collapse: "Your non-assassin skills are disabled for 7 seconds"
- Life steal mechanism changed
- General buff to tactics line ...
- Owning a town in factions: NPC provides "To the Arms": Win 4 alliance battles, Reward: 500g, 2500 Faction, 1000 Balth.
- The Deep and Urgoz Warren are no longer tied to the respective captial. New outpost created for each of them.
Lishy
Phenix, SY doesn't need a nerf. In fact, most people don't even use it. Don't try to tempt Anet to nerf things that aren't problematic. It's just like Tyranitar in pokemon, where it is as sexy as ever, but not overpowered.
Neither does discord, because it is but a simple spiking spell completely outclassed by Necrosis. In fact, most damage from Discord is from the explosion of minions and enemies when they die due to hexes casted.
Your 'to the arms" idea is also kind of dumb since it is basically just like a zaishen quest except other alliances can't catch up.
Distortion would be even more overpowered in the hands of a good player,
and life steal needs a re-work of skills. Not mechanism change. Life steal itself is great. It's the fact that the current skills need to be re-worked otherwise they're only overpowered or underpowered.
Wastres Collapse is also BARELY overpowered.
No offense, but your ideas are dumb, but I'm not going to go too in-depth. Only thing I agree with is Shadow Form and tactics buff.
What the heck is the point of nerfing things just for the heck of it that nobody is complaining about or abusing?
Neither does discord, because it is but a simple spiking spell completely outclassed by Necrosis. In fact, most damage from Discord is from the explosion of minions and enemies when they die due to hexes casted.
Your 'to the arms" idea is also kind of dumb since it is basically just like a zaishen quest except other alliances can't catch up.
Distortion would be even more overpowered in the hands of a good player,
and life steal needs a re-work of skills. Not mechanism change. Life steal itself is great. It's the fact that the current skills need to be re-worked otherwise they're only overpowered or underpowered.
Wastres Collapse is also BARELY overpowered.
No offense, but your ideas are dumb, but I'm not going to go too in-depth. Only thing I agree with is Shadow Form and tactics buff.
What the heck is the point of nerfing things just for the heck of it that nobody is complaining about or abusing?
Phenixfire
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SY doesn't need a nerf. In fact, most people don't even use it. Don't try to tempt Anet to nerf things that aren't problematic.
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Neither does discord, because it is but a simple spiking spell completely outclassed by Necrosis. In fact, most damage from Discord is from the explosion of minions and enemies when they die due to hexes casted. |
You seem to miss the point of Discord-Way.
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Your 'to the arms" idea is also kind of dumb since it is basically just like a zaishen quest except other alliances can't catch up. |
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Distortion would be even more overpowered in the hands of a good player. |
Again, you are not giving arguments, just plain stupid non-saying phrases.
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and life steal needs a re-work of skills. Not mechanism change. |
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No offense, but your ideas are dumb, but I'm not going to go too in-depth. What the heck is the point of nerfing things just for the heck of it that nobody is complaining about or abusing? |
Next time, take some time before posting... ah, nosry, just dont post at all.
Aight, ima back off into ma cave. Pz.
slowerpoke
change wells to sac life when theres no corpse (in pvp too) lawl