Quote:
Originally Posted by Esprit
Are you serious? You are NEVER going to please everyone with a skill balance. What may be good for you may be bad for 10 other players. Everyone has a opinion on what is the "correct" version of a skill.
Take the last skill balance which upped Savannah Heat to 15 energy in PvP. I am sure there were a thousand Elementalists who raised a fuss about this and just the same amount of Monks breathing a sigh of relief.
Spouting a phrase like "they can never get a skill balance right" is just a passive aggressive way of complaining and serves no purpose.
|
But, you see, PvPers generally have a consensus on a few things that they would like done, which, for whatever reason, never get done. Obviously there are some things that we don't agree on, but there are many that we, as a collective group, do. Therefore, we can be seen as an individual, rather than a bunch of individuals. If our individual changes were put into place, those that would cry would likely be the ones severely handicapped by the update. For example, if bloodspam was toned down, which pretty much everyone agrees it should be, the only ones that would cry would be the champ point farmers... that is, until they found a new build to rely on.
PvE'ers all think they're right about all changes they want in every update, without ever really agreeing on anything. They follow a personal agenda. That's not to say personal agendas don't come into play when it comes to PvP balancing, but the sheer number of informed players filter them out. This is why PvE'ers can be counted as individuals, rather than the collective whole that is the PvP community (or the little bit that is left of it).
So, what is good for "me" is good for the game overall, and in general those who it is not good for, and just sit down in their place and cry, are just bad players that cannot adapt.