
Developer Update - July K-value Update
Xanthe Dashka
So some everlasting r300 guilds can get 1.200 when they start playing properly. Free champ points that is... nice update. Oh wait, champ points are useless statistics. Anyway, where's that real PvP love?

Ec]-[oMaN
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Interesting how all the add on professions are not really used for GvG... but yet the power creep from the 2 games they came from, increased the original professions "power". So does that mean new skills should be produced for the "add on" 4 professions to make them more balenced to the original profs? |
Dervish:
-Lacks decent IAS
-Reliant on constant enchantment upkeep
-Dual wielder slow attack speed, low armor
-Dmg compression and skill slots needed are comparable to a warrior less are needed, but instead of slot devoted to utility(interrupts/KDs) they are enchantments
Assassin:
-Dual wielder, low armor and Hit points because of attribute spreads/break points
-Need either teleport or constant IMS to maximize dmg opportunities and to avoid dmg
-Reliant on skill combos which when the chain has been blocked the dmg stops and you are left with a useless softy for x amount of seconds until the chain can be re-used
-Rather pathetic dps when skill chain is on cooldown
Paragon:
-Now a semi softy with a constant cracker armor
-No mobility
-Relies on chant/shouts
-In numbers they become much better sorta like Necro's

-Very little disruptions options without severely gimping the bar for disruption, so as less chants/shouts, less dmg, or less party heal
-Very decent dps, before they were imba, remember when cruel spear triggered regardless of the clause, did more dmg, spear of lightning was hitting in the 100+ range, harriers toss was instant and suffered from no cool down activation, now it does, this was all toned down because of the ridiculous dmg
BenjZee
heres me who actually needed an explanation as to what this is for...
updates can appeal to both the pve and pvp community however this one leaves me lost
updates can appeal to both the pve and pvp community however this one leaves me lost

]HM[ Sabre Wolf
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The problem with all the other added professions are poor gameplay mechanics surrounding them, I'll try and break down currently as to today meta why they aren't being used. Remember though there once was a time and many metas where the new professions took over the game.
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Esprit
Rits have Weapon Spells that cannot be removed, which are suprisingly useful. Also, Mend Body and Soul is a conditional condition removal. And there is that party wide item spell.
Buster
Perfect example of why I never pvp in Guild Wars anymore. The whines and rants of how pvp is broken just never ends. Some things sadly just never change.
Ec]-[oMaN
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And I assume the Rits are worse healers to Monks due to their lack of Condition and Hex removal and worse at damage with their DPS rates being lower then Eles... So in that since, why are they flaggers? I find them crappy to be a Flagger... if their healing is less then a monk, why use them? (Recup) < (HP) even w/o HB (in a 39 sec span to account for casting times, (Recup=234/player) < (HP = 288/player))... so why use Rits (or E/Rt for that matter) and just use Mo/E?
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Nanood
Forget the K value.
Increase the PLAY value.
Increase the PLAY value.
]HM[ Sabre Wolf
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Recup heals in the thousands across 8 party members... ...If you used a monk flagger you'd have to sit there and pump a few every time cutting into running times...
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Heal party for about the same cost can heal just as much if not more then recup can, and pumping a couple of HP's with a 40/40 isnt that bad... not to mention if you need partywide heals on demand if half the team is down to 50% HP... a spirit and a little 50HP pot every 20 seconds aint gonna save the team like a heal party can for 2-4 shots every 2-4 seconds. And HP can "move" with the team, unlike a spirit can if the team is advancing or falling back. I have played both, and the Monk seemed to do a lot better then the Rit and the Ele/Rt did for heals and running.
FoxBat
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Heal party for about the same cost can heal just as much if not more then recup can
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So a 5 sec casting of a spirit doesnt cut into a run time? |
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And the spirit can be killed |
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and a spirit that costs 25 energy? |
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I have played both |
]HM[ Sabre Wolf
how do you know? I am not going to pick a QQ fight on an open forums... but how the heck do you know i have or haven't? make you dicussions and points about the topics at hand and not about players who you dont know crap about it... that makes things very personal and insulting...
niek2004
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how do you know? I am not going to pick a QQ fight on an open forums... but how the heck do you know i have or haven't? make you dicussions and points about the topics at hand and not about players who you dont know crap about it... that makes things very personal and insulting...
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RedDog91
lol, my guild won and got +1....lost and got -15
all this is doing is rewarding guilds that just get team builds from PvX wiki
small guilds that encourage creative build making get shut out now
Idea for next update: ban any1 that uses the PvP section on PvX wiki
all this is doing is rewarding guilds that just get team builds from PvX wiki
small guilds that encourage creative build making get shut out now
Idea for next update: ban any1 that uses the PvP section on PvX wiki
Still Number One
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lol, my guild won and got +1....lost and got -15
all this is doing is rewarding guilds that just get team builds from PvX wiki small guilds that encourage creative build making get shut out now Idea for next update: ban any1 that uses the PvP section on PvX wiki |
Answer: It isn't. get over it.
Michael805
Or maybe you should BYOB with builds that are good, and which you understand.
AKB48
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lol, my guild won and got +1....lost and got -15
all this is doing is rewarding guilds that just get team builds from PvX wiki small guilds that encourage creative build making get shut out now Idea for next update: ban any1 that uses the PvP section on PvX wiki |
Ban any1 that uses the current meta builds.
It sure beats your ban on PvX lol