GW2. Was it a mistake to announce?
headlesshobbs
Ok I have a serious topic here to bring up.
When Anet decided it was time to start working on the next game, we already took that as a sign this one wasn't going to be around much longer and for obvious reasons. The main thing is the dev team will no longer focus on expanding or trying to make real improvements while the community either waits out doing something else or migrating to other games such as Aion.
I'm quite disappointed with this overall. Take a good look at Warcraft, sure they're our primary competitor, but they're still on the same game and after having only 2 expansions they're still going strong due to the fact that the support team is able to keep things updated with new content and all kinds of perks. Look at Everquest, they have 8... 12... god knows how many expansions they've gone through and they were able to focus on the original for several years before finally deciding it was time to move on. So how do we compare?
3 campaigns, 1 mashed down to an expansion, very minor updates and a team that could have continued to build on this for a few more years, yet they decided to dump early and make way for the next chapter. Truth be told If any development for GW2 were held back at least another 3-5 years, who knows just how much better this one would have been and maybe for once it would grow to be on level with Blizzard's offering.
Overall Anet has proven to be it's own kind of monster.
Your thoughts?
When Anet decided it was time to start working on the next game, we already took that as a sign this one wasn't going to be around much longer and for obvious reasons. The main thing is the dev team will no longer focus on expanding or trying to make real improvements while the community either waits out doing something else or migrating to other games such as Aion.
I'm quite disappointed with this overall. Take a good look at Warcraft, sure they're our primary competitor, but they're still on the same game and after having only 2 expansions they're still going strong due to the fact that the support team is able to keep things updated with new content and all kinds of perks. Look at Everquest, they have 8... 12... god knows how many expansions they've gone through and they were able to focus on the original for several years before finally deciding it was time to move on. So how do we compare?
3 campaigns, 1 mashed down to an expansion, very minor updates and a team that could have continued to build on this for a few more years, yet they decided to dump early and make way for the next chapter. Truth be told If any development for GW2 were held back at least another 3-5 years, who knows just how much better this one would have been and maybe for once it would grow to be on level with Blizzard's offering.
Overall Anet has proven to be it's own kind of monster.
Your thoughts?
Nomme Moon
Yes. I've completely given up on both GW and GW2 out of sheer boredom. Arenanet is out of their minds if they expect to hold on to their community for this long.
/thread
/thread
Winterclaw
They had to announce it eventually. If a year had passed without an expansion or any reason the fans would have gotten angry. However Anet failed to stay on the good side of the fans by failing to provide any major and substantial updates, nor did they finish their last campaign, Utopia in order to give us something to do. They still haven't even finished GWEN.
Arkantos
They had to explain why there would be no more campaigns/expansions. GW2 was released in 2007. It's now mid 2009. If they didn't announce it, do you know how pissed off the community would be? It's almost been 2 years since the last expansion. They couldn't have just said 'we're working on something huge, but you have to wait another few years to find out'. They were stuck between a rock and a hard place.
Brianna
The real problem is people keep expecting these magical updates on GW2 when it should have just been left at the fact that they're making it.
You can't just shit out a good MMO in 1-2 years.
You can't just shit out a good MMO in 1-2 years.
Lishy
Look how huge Guild Wars Prophecies is.
Obviously Gw2 takes years to produce if the original GW was so huge.
They want to bypass our expectations. And the GW community is too spoiled to realize it.
Obviously Gw2 takes years to produce if the original GW was so huge.
They want to bypass our expectations. And the GW community is too spoiled to realize it.
Expherious
IMO it was a good move because they saw into the future, would any of us still be playing if they had not announced it?
I think the market would have crashed for GW, all thats left to do is PvP and title grind and they saw that coming, no matter how experienced you think you are at GW they are always 1 step ahead of us, ALWAYS.
I think the market would have crashed for GW, all thats left to do is PvP and title grind and they saw that coming, no matter how experienced you think you are at GW they are always 1 step ahead of us, ALWAYS.
wilebill
There is nothing wrong about announcing GW2. Nothing wrong with keeping details secret, either. Perfectly normal procedure for any studio.
Further, ANet has done a lot with GW. Special events, the recent additions to gameplay.
True, they did not do all they might have done if they had had the huge amount of money that NCSoft threw away down the Tabula Rasa rat hole. With that money they might have finished GWEN, yes. But that's all water under the bridge.
Devoting their resources to GW2 is a strategic decision that I think will pay off in the end. Meanwhile, there is the meanwhile and no way to shorten it.
Further, ANet has done a lot with GW. Special events, the recent additions to gameplay.
True, they did not do all they might have done if they had had the huge amount of money that NCSoft threw away down the Tabula Rasa rat hole. With that money they might have finished GWEN, yes. But that's all water under the bridge.
Devoting their resources to GW2 is a strategic decision that I think will pay off in the end. Meanwhile, there is the meanwhile and no way to shorten it.
Nerel
The long period of abandonment for GW1, between the announcement of GW2 and it's (eventual) release is pretty hard, the lack of information and detail on the progress of GW2 does nothing to fill the void.
Obviously they hadn't planned on leaving us waiting this long between the final chapter of GW1 and the release of GW2 (Beta in 2008, anybody?) but still they should have either finished GW1 with far more content to tide us over (GW: Utopia), or allowed for a larger live team to keep things interesting, perhaps even brought back some big tournaments of yesteryear.
Failing actually delivering content in GW1, then throw us a few morsels on GW2... more concept art, screen shots of creatures, armor skins... anything, give us more information about the way PvP is being implemented, or the value of working on our HoMs.
Anything really, throw us a bone...
Obviously they hadn't planned on leaving us waiting this long between the final chapter of GW1 and the release of GW2 (Beta in 2008, anybody?) but still they should have either finished GW1 with far more content to tide us over (GW: Utopia), or allowed for a larger live team to keep things interesting, perhaps even brought back some big tournaments of yesteryear.
Failing actually delivering content in GW1, then throw us a few morsels on GW2... more concept art, screen shots of creatures, armor skins... anything, give us more information about the way PvP is being implemented, or the value of working on our HoMs.
Anything really, throw us a bone...
Zinger314
Guild Wars would be dead if ArenaNet did announce GW2.
Guild Wars would be dead if ArenaNet didn't announce GW2.
Guild Wars would be dead if ArenaNet didn't announce GW2.
zwei2stein
No.
Lack of additional campaigns would make people speculate about anet going belly-up and similar stuff.
Just imagine what would it be if they said "No more campaigns. PS: don't expect much of anything that would require dev work."
Lack of additional campaigns would make people speculate about anet going belly-up and similar stuff.
Just imagine what would it be if they said "No more campaigns. PS: don't expect much of anything that would require dev work."
Gigashadow
I think GW2 ended up taking a lot longer than they thought, but by the time they realized that (or changed their plans and decided to make it a bigger game), they had passed the point of no return where it didn't make sense to take resources off GW2 to go back and develop a new GW1 campaign.
shoyon456
Quote:
Guild Wars would be dead if ArenaNet did announce GW2.
Guild Wars would be dead if ArenaNet didn't announce GW2. |
They should have subcontracted GW1 out, since obviously it is too much of a hassle for anet to do anything effectively while producing GW2. And hey, who cares who they subcontract it out to, obviously they don't even give a 2 cents about it or balance, and when they do it takes half a year to nerf something that should have never allowed to live for more than a few weeks.
GW2 announcement hurt player confidence in the point of playing GW1, but what hurt it more (totally my opinion), was the grind tied with eotn, skills/farming going unchecked like ursan, late, buggy, and nonexistent updates, and the staleness that has occurred because there are no resources for new content. Im now thinking that if they subcontracted to a very capable company, combined with the BMP they probably could have gotten away without any GW2 talk for at least 6 months. But rumors would have flown like crazy b/c of the HoM, so that would have forced some kind of info.
arcanemacabre
The biggest failing wasn't the announcement of GW2 or even the ceasing of full chapters. It is entirely due to Anet's idea of focusing 95% on GW2 and only 5% (if that) on the existing game.
If there was much more focus and understanding on what the HoM will really accomplish in GW2, as well as a constant flow of new content (even paid content, such as in the form of more expansions like EotN), GW1 wouldn't die, even after GW2 is released.
The paltry content we get now tastes like the last few drops of water in an empty canteen in the middle of the Sahara.
If there was much more focus and understanding on what the HoM will really accomplish in GW2, as well as a constant flow of new content (even paid content, such as in the form of more expansions like EotN), GW1 wouldn't die, even after GW2 is released.
The paltry content we get now tastes like the last few drops of water in an empty canteen in the middle of the Sahara.
RolandXiom
First post lol
Announcing something does not kill the other thing. They are two different games. And it is hard to compare one to the other.
I think the new team is doing a great job with the updates actually. High Levels players are now getting their butts kicked in areas they once owned, the way it should have been all along. Take for example the last Dragon festival. I think the new masks make up for the stupid "RUDI" mask from Wintersday.
All I hope is they do not tinker with what makes GW a great game in the first place. Many old school MMO players will remember the Asherons Call 2 fiasco. Which caused the death of the original game. And the entire franchise as a whole. Which is sad really considering in all actuality what a great game AC was.
I have faith in the development team...
But do I really.. REALLY want to play as an asuran?... I think not lol lets hope they fix the "announced" races list and then go from there.
So should they have held back? I think we need something soon. At least a teaser but as with most companies we will get it when somethings ready.But GW moves on as it always has. lol
That's a good thing =)
Announcing something does not kill the other thing. They are two different games. And it is hard to compare one to the other.
I think the new team is doing a great job with the updates actually. High Levels players are now getting their butts kicked in areas they once owned, the way it should have been all along. Take for example the last Dragon festival. I think the new masks make up for the stupid "RUDI" mask from Wintersday.
All I hope is they do not tinker with what makes GW a great game in the first place. Many old school MMO players will remember the Asherons Call 2 fiasco. Which caused the death of the original game. And the entire franchise as a whole. Which is sad really considering in all actuality what a great game AC was.
I have faith in the development team...
But do I really.. REALLY want to play as an asuran?... I think not lol lets hope they fix the "announced" races list and then go from there.
So should they have held back? I think we need something soon. At least a teaser but as with most companies we will get it when somethings ready.But GW moves on as it always has. lol
That's a good thing =)
Gennadios
Lately I've been bouncing between thinking that the complete lack of information is a business decision related to keeping competition away from Aion, and thinking that GW2 just may be a company destroying, Tabula Rasa style time bomb that Anet is trying to keep blanketed to milk GW for all the worth it has left.
Either way, announcing GW2 was a good decision, GW just wouldn't be as active if there wasn't the carrot of GW2 leading most of us to furnishing our HoMs.
I do agree /w shoyon however that my confidence in GW2 IS somewhat shaken because EotN was billed as not just a bridge, but as a proof of concept for GW2. All that proof of concept seemed to show me was that GW2 will widen the gap between PvP and PvE players by splitting skills and dumbing down PvE with a steady stream of over powered grind skills to keep the the tards that can't put together a good build happy.
Either way, announcing GW2 was a good decision, GW just wouldn't be as active if there wasn't the carrot of GW2 leading most of us to furnishing our HoMs.
I do agree /w shoyon however that my confidence in GW2 IS somewhat shaken because EotN was billed as not just a bridge, but as a proof of concept for GW2. All that proof of concept seemed to show me was that GW2 will widen the gap between PvP and PvE players by splitting skills and dumbing down PvE with a steady stream of over powered grind skills to keep the the tards that can't put together a good build happy.
psycore
all good things take time. how about you go and do something else and come back when gw2 is out.
Nerel
Quote:
Either way, announcing GW2 was a good decision, GW just wouldn't be as active if there wasn't the carrot of GW2 leading most of us to furnishing our HoMs.
|
The carrot is a lie.
Neo Nugget
Nope, don't think so. I really don't think it would have mattered if GW2 was announced yesterday, it's still years away.
And, in my opinion, i'd rather have it come out in 2012 than 2008, that way they can make the game better, and not end up being a huge dissapointment.
And, in my opinion, i'd rather have it come out in 2012 than 2008, that way they can make the game better, and not end up being a huge dissapointment.
upier
Sarevok Thordin
No.
What IS a mistake is not releasing any more info about GW2
What IS a mistake is not releasing any more info about GW2
draxynnic
As people have already said... ANet was really caught between a rock and a hard place with the GW2 announcement. They probably would have LIKED to keep it secret until they could do a huge Blizzard-style announcement, but the natives had already noticed the C4 deadline had well and truly slipped.
It probably would have been better if they had arranged a bigger and earlier Live Team and continued publishing content, but I expect there's a reason (not necessarily a good one, and possibly related to other failed NCSoft games at the time) they didn't.
It probably would have been better if they had arranged a bigger and earlier Live Team and continued publishing content, but I expect there's a reason (not necessarily a good one, and possibly related to other failed NCSoft games at the time) they didn't.
Arduin
According to Anet, the 6-months-a-chapter, with 2 new Professions, hundreds of skills and so on just didn't cut it anymore. Balancing got too tedious. Also, they wanted to implement stuff (don't know what), but that just wasn't possible with the GW engine. Therefore GW was aborted, and GW2 was started.
So sure, WoW and Everquest keep getting updated, but those are in essence different games. With monthly fees to boot, as to enable a steady income.
It's a good thing GW2 was announced this early. Knowing GW is now Anets second choice, I can safely leave this game, only to return with a nice big update, or even GW2.
So sure, WoW and Everquest keep getting updated, but those are in essence different games. With monthly fees to boot, as to enable a steady income.
It's a good thing GW2 was announced this early. Knowing GW is now Anets second choice, I can safely leave this game, only to return with a nice big update, or even GW2.
cosyfiep
Yes, it was the only way they could pass off the 'expansion'....with its half finished story line, duplicative armor and reused dungeons (and gee they should really finish the ebon areas too)....
they should have taken extra time to finish gwen, then waited a few months THEN announced gw2 (at which time they could have also announced the HoM...finished).
but thats all water under the bridge...cant take it back (but they really could finish gwen)
they should have taken extra time to finish gwen, then waited a few months THEN announced gw2 (at which time they could have also announced the HoM...finished).
but thats all water under the bridge...cant take it back (but they really could finish gwen)
distilledwill
Its a shame, I've ordered Aion and its looking really good. GW2 is gonna have to blow my socks off to tear me away from it, i think.
daraaksii
That was the only way for them to keep some more playerbase.
Abedeus
QueenofDeath
Also keep in mind that an Everquest expansion will last a lot longer than a Guild Wars expansion as you don't go romping through any EQ content like you can Guild Wars. I played EQ for nearly five years and never saw it all. I played Guild Wars for all of its years now and have seen it all way too many times. It's boring now. The content is boring, and the loot content is boring. I've long since moved to playing many other games now whereas with EQ you couldn't pry me away from that game until the money ran out. Yeah unemployment sucks even back then.
Socrates The Mauler
Recently I've seen the layout for classes in Aion. This diagram looks Exactly like the back of every Magic: The Gathering card ever made.
Now, Aion might not have the synergy depicted on the back of a magic card, but one thing is clear: These fools have zero originality. They simply use the content of another game and re hash it for their own game. They might as well take out a license from Wizards and slap their logo on the box, might as well draw an animated pair of hands holding skill icons where the skill bar is.
If Aion continues to rip off guild wars, which is in itself a rip off of Magic, I see no reason why GW2 should be any different.
When I started this game I was expecting deep and continuing content. Heck, I was expecting user made mods a la Oblivion. I was expecting more than what I would find in a single player RPG. Over 4 years later, I still have only 6 titles maxed.
The Magic concept is totally played out. It's 16 years old now, and Anet knows nothing more than this.
I only play GW now because nothing free has come along to replace it yet. GW2 had better blow my mind, cuz I won't be playing a 20 year old concept, free or not.
Now, Aion might not have the synergy depicted on the back of a magic card, but one thing is clear: These fools have zero originality. They simply use the content of another game and re hash it for their own game. They might as well take out a license from Wizards and slap their logo on the box, might as well draw an animated pair of hands holding skill icons where the skill bar is.
If Aion continues to rip off guild wars, which is in itself a rip off of Magic, I see no reason why GW2 should be any different.
When I started this game I was expecting deep and continuing content. Heck, I was expecting user made mods a la Oblivion. I was expecting more than what I would find in a single player RPG. Over 4 years later, I still have only 6 titles maxed.
The Magic concept is totally played out. It's 16 years old now, and Anet knows nothing more than this.
I only play GW now because nothing free has come along to replace it yet. GW2 had better blow my mind, cuz I won't be playing a 20 year old concept, free or not.
Avarre
How is offensive physical / support physical / offensive caster / support caster a rip off of M:tG.
Rocky Raccoon
Ravious
There are two problems, really rolling in to one, that IMHO created the negativity we see on active forums:
(1) They not only said they were working on GW2, but they discussed some features, lore, gameplay mechanics, etc., and
(2) Mid-development they decided to go from a damn near imminent beta to silence.
Now (1) is not a huge deal if things are coming, and when they released that initial influx of interviews, magazines, etc. their plan was to have things happening (like beta) very soon. However, (2) happened, which is also not a bad thing. More polish, more time, more content = better game. It was, IMHO, the combination of (1) and (2) that is creating much of the negativity because we were teased with some information, some dates, and then changeup and silence.
(1) They not only said they were working on GW2, but they discussed some features, lore, gameplay mechanics, etc., and
(2) Mid-development they decided to go from a damn near imminent beta to silence.
Now (1) is not a huge deal if things are coming, and when they released that initial influx of interviews, magazines, etc. their plan was to have things happening (like beta) very soon. However, (2) happened, which is also not a bad thing. More polish, more time, more content = better game. It was, IMHO, the combination of (1) and (2) that is creating much of the negativity because we were teased with some information, some dates, and then changeup and silence.
damkel
Quote:
....I'm quite disappointed with this overall. Take a good look at Warcraft, sure they're our primary competitor, but they're still on the same game and after having only 2 expansions they're still going strong due to the fact that the support team is able to keep things updated with new content and all kinds of perks. Look at Everquest, they have 8... 12... god knows how many expansions they've gone through and they were able to focus on the original for several years before finally deciding it was time to move on. So how do we compare?
|
That's entirely unfair and idiotic
Both of those games have a monthly subscription.
draxynnic
You're really stretching if you're claiming those are identical.
The Aion class system looks like it has more in common with the D&D division of heavy warrior, sneaky-type, divine spellcaster and arcane spellcaster. I'd certainly love to see your theory as to how the different Magic colours align with nonmagical classes.
Now, there may be analogues among the spellcasting class with the Magic colours, but if Magic was indeed the first to use the five-colour system, it was only through the codification of existing tropes - the necromancer, the holy, the subtle (blue) and unsubtle (red) wizards and sorcerors, and the practitioners of natural magic.
The Aion class system looks like it has more in common with the D&D division of heavy warrior, sneaky-type, divine spellcaster and arcane spellcaster. I'd certainly love to see your theory as to how the different Magic colours align with nonmagical classes.
Now, there may be analogues among the spellcasting class with the Magic colours, but if Magic was indeed the first to use the five-colour system, it was only through the codification of existing tropes - the necromancer, the holy, the subtle (blue) and unsubtle (red) wizards and sorcerors, and the practitioners of natural magic.
Shanaeri Rynale
Hindsight is wonderful, and we have no idea as to the economics involved. From what Lindsey & co have said, Adding new quests, skins etc takes a lot of effort and I would imagine the devlopment costs for a new chapter runs into the millions.
Personally, I think Anet had a choice, divert money into GW2 or keep trying to delay the inevitable and make another chapter. If utopia had been made, all that would have happened is we would have gotten a content void later on.
Personally, I would have made utopia and delay GW2 but I don't think the economics would not have supported it
Personally, I think Anet had a choice, divert money into GW2 or keep trying to delay the inevitable and make another chapter. If utopia had been made, all that would have happened is we would have gotten a content void later on.
Personally, I would have made utopia and delay GW2 but I don't think the economics would not have supported it
AngeliqueSynner
I personally don't think it was a mistake announcing it.
Even if it takes 5 more years to beta, I think it'll be worth it.
Driver 3 took near 5 years concept to release, and look at how much better it is compared to 1 and 2. :]
Patience, grasshoppers. Patience. :]
Even if it takes 5 more years to beta, I think it'll be worth it.
Driver 3 took near 5 years concept to release, and look at how much better it is compared to 1 and 2. :]
Patience, grasshoppers. Patience. :]
Ghost Omel
No it wasnt.. gave me something to look forward to BUT as some others ahve said.... The mistake is keeping us in the DARK.
disarm76
Monthly screenshots, video or any news about GW2 would be enough to keep players hanging for it.
slowerpoke
"oh hey, we decided while in the middle of the 4th campaign to scrap it, turn it into an expansion and drop all work on gw1 so we could er..work on a sequel! stay tuned folks, beta comes 2008"
Regulus X
I just think it's sad to be at the death bed of a game one truly loves to no end. It's so hard to let go...
Concerning OP: Disclosure of GW2 was never the mistake, it was not "delivering" that make them appear care-free and unreliable coupled with pumping out degenerative updates (Buff OverPower'd PvE & Nerf UnderPower'd PvP). Their excuse to drop the ball was GW2, but it's not helping their fanbase at all. Many players quit GW1 and some will be forever lost because they won't be buying GW2 when it ever does come out.
I fear buying GW2 quite simply because history tends to repeat itself. I like the concept of paying a monthly fee because it provides incentive to the Developers for updating the damn game! I'd actually like to URGE Anet to adopt that pay-to-play model with a rate that completey outshines the competition because by this, they'll be making a killing while keeping many of the same styles and attributes from GW1 that all the die-hard fans love most intact.
Concerning OP: Disclosure of GW2 was never the mistake, it was not "delivering" that make them appear care-free and unreliable coupled with pumping out degenerative updates (Buff OverPower'd PvE & Nerf UnderPower'd PvP). Their excuse to drop the ball was GW2, but it's not helping their fanbase at all. Many players quit GW1 and some will be forever lost because they won't be buying GW2 when it ever does come out.
I fear buying GW2 quite simply because history tends to repeat itself. I like the concept of paying a monthly fee because it provides incentive to the Developers for updating the damn game! I'd actually like to URGE Anet to adopt that pay-to-play model with a rate that completey outshines the competition because by this, they'll be making a killing while keeping many of the same styles and attributes from GW1 that all the die-hard fans love most intact.