GW2. Was it a mistake to announce?

Fril Estelin

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Quote:
Originally Posted by shoyon456 View Post
Instead, they should have told the current GW1 players what exactly would matter to them about GW2- level cap, HoM rewards, small other tidbits significant to continuing GW1 players. Instead there are quotes floating around such as "The GW2 level cap may be increased, or there may be no cap at all" -What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO? Indecisive much?
I actually think that they said too much. They should have played on the "mystery" aspect of HoM and be more suggestive, while clearly saying that there'll be a connection to GW2.

On the contrary, for the lore, I think the PCgamer article plus the few other resources were just sprinkling tiny bits of the GW2 universe, just enough for us to get interested but not madly passionate.

Anet has to manage a diverse population with people crying over "more information", while others deal patiently with the silence policy.

OT: it doesn't matter if it was a mistake, it's done, now we and they deal with it.

immortius

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Worth pointing out originally they were planning to have an open beta by this stage, if not a release. The decision not to was made later, probably because NCSoft handed them a sack of money and told them to spend a bit longer at it. Otherwise they probably won't have mentioned much about it in the first place.

Arduin

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Quote:
Originally Posted by immortius View Post
Worth pointing out originally they were planning to have an open beta by this stage, if not a release. The decision not to was made later, probably because NCSoft handed them a sack of money and told them to spend a bit longer at it. Otherwise they probably won't have mentioned much about it in the first place.
I suppose this is one of the reasons Anet is tightlipped about any info. Peeps were upset when the announced Beta wasn't done after all. I'd say it's better to leave people in the dark compared to disappointing them over and over.

Aljasha

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their only mistake was the announcement of the beta scheduled in late 2008. now that we are left alone with an approximate timeframe of the virtual announcement of the game, people don't long for gw2 but "wait" for the very announcement and information on the actual features of the game.

Rocky Raccoon

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Quote:
Originally Posted by arcanemacabre View Post
Yeah, I agree with Ark - announcing when they did was probably the best idea. However, they could have maybe toned down how much they announced. They could have taken all the info they had to release and stretch it out over the course of the next year or two instead of releasing it all at once and then leaving us with nothing for two years.
I agree, I think the mistake was giving too much info early on which gave the impression that the game was much deeper in development than it actually was.

Lonesamurai

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Quote:
Originally Posted by Gun Pierson View Post
Another example would be EVE and that's even subscription based. GW stopped after 2 campaigns and one expansion.
NOT a good example there Gun as there is still a monthly fee for the game (whether you pay in game or with real money) and its that fee that allows them to do the two updates a year model

ApocalypseAzza

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new expansions dont necessarily need new skills

Gun Pierson

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Quote:
Originally Posted by Lonesamurai View Post
...its that fee that allows them to do the two updates a year model
Well that's exactly why I question Anet's business model at this point, but we'll see when GW2 arrives. Lets hope we as the playerbase don't get screwed again after 2-3 years when they start working on a new game.

Rocky Raccoon

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Quote:
Originally Posted by Gun Pierson View Post
Well that's exactly why I question Anet's business model at this point, but we'll see when GW2 arrives. Lets hope we as the playerbase don't get screwed again after 2-3 years when they start working on a new game.
I don't feel I have been screwed at all. I have had 4 years of entertainment for a very reasonable price. While not perfect (no games are) GW has kept my interest for that time. I'll admit I finally needed a break and spend my time between GW & PW, but I srill have fun with GW and I keep in contact with guild, alliance and friends.

a-kyle

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i think GW should have stuck with one game and just built exapnsions off that much like wow

Gun Pierson

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Quote:
Originally Posted by Risky Ranger View Post
I don't feel I have been screwed at all. I have had 4 years of entertainment for a very reasonable price.
I meant screwed in a way like no more new content for PvE and no new PvP stuff, which is a bummer in a game about skills where you progress a character for years. Unless the sequel is behind the corner, but here it's not. Like I said before, I got a good deal out of my money too. So my point is that it's not about the money, but about spending your time having a rich gaming experience. A lot of crap games come out and I always came back to GW so far.

So if they would release a campaign or expansion tomorrow, I would buy it. I would even pay the double as the normal price, because it's not about the money, but about doing new stuff in a very good game. A night out in the town cost more than an expansion if you know what I mean.

Those months/years between good games are annoying. GW2 or Diablo3, who's gonna be first, that's my main question these days. And I'l prolly play both. Both games can still be over 2 years in development so we have to be patient, but I don't like it how things turned out. That doesn't mean I don't have respect for Anet and the devs. I can't make such a game that's for sure.

From the moment they announced gw2, I was certain some years of less quality gaming were ahead (repeat old stuff in GW or play less good games). So the announcement was too soon, but they had no choice. If they had more recources they could have done something in the meantime.

I have no idea if anybody actually understands what I try to explain

Avarre

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Quote:
Originally Posted by ApocalypseAzza View Post
new expansions dont necessarily need new skills
Yes. PvE area content updates, continual PvP support (prize seasons, tournaments, etc). Leave the skills and classes alone, and take the ideas to a new game.

GW certainly went on for awhile, but I got 10 years of entertainment out of SC for less money, and the important part is I can go back and have the same experiences. GW, on the other hand, has mutated into something entirely different.

Lonesamurai

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Quote:
Originally Posted by Avarre View Post
Yes. PvE area content updates, continual PvP support (prize seasons, tournaments, etc). Leave the skills and classes alone, and take the ideas to a new game.

GW certainly went on for awhile, but I got 10 years of entertainment out of SC for less money, and the important part is I can go back and have the same experiences. GW, on the other hand, has mutated into something entirely different.
but I can log into Guild Wars now and still get the same buzz I did...

personally my buzz is lost not because of the game, but because my crowd has diversified into other areas and into real lives (damn them!!!)

Quote:
Originally Posted by Gun Pierson View Post
Well that's exactly why I question Anet's business model at this point, but we'll see when GW2 arrives. Lets hope we as the playerbase don't get screwed again after 2-3 years when they start working on a new game.
but again, a lot of the reasoning behind switching was NOT the failing, but the failing of the current game engine too andthe limitations on things ANet wanted to do with it, like an Auction House, a Z axis, etc... so I think we're being a lot more closed about how we're looking at this than we really should be

Skyy High

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Quote:
Originally Posted by Avarre View Post
GW certainly went on for awhile, but I got 10 years of entertainment out of SC for less money, and the important part is I can go back and have the same experiences. GW, on the other hand, has mutated into something entirely different.
Yeah, but how many games have you and everyone else purchased that have served their 5-20 hours of entertainment before being left to collect dust on the shelf, and no one seems to be bothered about that? Even "deep" offline RPGs top out at a couple of hundred hours, maybe. By any reasonable metric, everyone here has gotten their money's worth and more out of GW, so these endless hysterics about the community getting "screwed" by ANet dropping support for GW1 - support that would have done little to achieve the fundamental flaws that were slowly crippling the game, namely skill bloating, power creep, the majority of the content being un-repeatable due to lack of rewards and/or difficulty, etc - are just that, mindless hysterics.

Avarre

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Quote:
Originally Posted by Skyy High View Post
Even "deep" offline RPGs top out at a couple of hundred hours, maybe.
GW isn't offline. That's kind of the point.

Quote:
By any reasonable metric, everyone here has gotten their money's worth and more out of GW, so these endless hysterics about the community getting "screwed" by ANet dropping support for GW1 - support that would have done little to achieve the fundamental flaws that were slowly crippling the game, namely skill bloating, power creep, the majority of the content being un-repeatable due to lack of rewards and/or difficulty, etc - are just that, mindless hysterics.
It's hardly mindless to suggest dropping support for a game, and more specifically a game that has very little third-party functionality, is akin to letting it die. Of course, I'm mainly referring to PvP because PvE, by nature, has an end point. That's why all the 'deep offline RPGs' you mentioned aren't really relevant - they're all PvM.

The community is screwed over because the game dying causes the community to die. It's the loss of potential, though I doubt there are any 'hysterics', as you put it, about this by now. It's been years in coming.

Gun Pierson

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Quote:
Originally Posted by Lonesamurai View Post
but again, a lot of the reasoning behind switching was NOT the failing, but the failing of the current game engine too andthe limitations on things ANet wanted to do with it, like an Auction House, a Z axis, etc... so I think we're being a lot more closed about how we're looking at this than we really should be
Yes I believe that and it's all wonderfull and all, but in the meantime here we are. We got the live team (bless those 5 people for having the most ungratifying job at Anet atm.), which is a band aid solution.

I have to agree with Avarre's point about the consequences for the community.

Skyy High

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Quote:
Originally Posted by Avarre View Post
GW isn't offline. That's kind of the point.
And? You spent money on the game, you got a certain amount of entertainment out of it, way more than you would have for pretty much any other venue that you could have plunked that $50 - $200 into. I fail to see why the fact that GW is online makes it wholly unacceptable that you've only gotten a few hundred (or thousand) hours of entertainment from it.

Quote:
It's hardly mindless to suggest dropping support for a game, and more specifically a game that has very little third-party functionality, is akin to letting it die.
Well good thing I didn't say that, then? Of course dropping support for a PvP game as complex as GW is akin to letting it die; what I'm calling "mindless" are the cries of the community getting "screwed" because we only got to play for a few hundred (or thousand) hours before ANet decided to pack up shop and make a new game, hopefully one that actually fixes all the issues that GW has always had.
Quote:
Of course, I'm mainly referring to PvP because PvE, by nature, has an end point. That's why all the 'deep offline RPGs' you mentioned aren't really relevant - they're all PvM.
Sticking to their guns to the very end would not have prevented the decline of PvP, I'm sorry to say. And entertainment is, again, entertainment. If you're having fun, it really doesn't matter whether you're killing AI or people, because I'm just talking about how much entertainment you've received per dollar spent on GW.

Quote:
The community is screwed over because the game dying causes the community to die. It's the loss of potential, though I doubt there are any 'hysterics', as you put it, about this by now. It's been years in coming.
This whole thread is full of hysterics, though not specifically about PvP. The PvP community has had their shakes for the past ~2.5 years (or more, depending on who you ask). Hmm, isn't that before ANet actually pulled the plug on continuous GW1 support? Why yes, yes it is. PvP's problems have always been about power creep and the impossibility to balance hundreds of skills across 10 professions adequately; the lack of general support for PvP merely accelerated the trend.

Lykan

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The only reason there are still as many people playing as there is is because people are working on their HoM's for GW2. If it hadnt been annouced GW would be a lot quieter right now.

runite ringleader

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GW is really good game with lots of stuff to do. Arenanet want to put unimaginable content in so wants to put out GW2. Even with no information they want to surprise us. But even a game has a life-span and if you're bored playing guild wars you have to accept that and move onto a different game or MMORPG like Eve Online and then come back for Guild Wars 2, nothing can save you from that a game eventually gets old and becomes boring like this game, appreciate that you bought a cheap game for hundreds of hours of free gameplay and that they're developing countless hours of gameplay for Guild Wars fans. The game being free comes at a price and you guys should have seen that by now. Even with the freeness they are they doing updates like Zaishen quests even though it's free. Nobody should be complaining about release od GW2

Phelann

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Quote:
Originally Posted by jr View Post
you are assuming that most people would rather have a couple more chapters, rather than a sequel. I'd bet at this point a lot of people want to move on from guild wars. I know i certainly do.

I definately feel like i've got value for money from arenanet, despite having two accounts stolen over the course of my guild wars career. I'm more than happy for them to work on an improved sequel, hoping they have learned all they can from the development of guild wars.
but why cant we get any information weepface:*(!(!

Buster

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It is very frsutrating having to wait for information and Guild Wars 1 is really not cutting it anymore because most of us have done this already a million times over. All there is left is grind for HOM . Obviously we as players have no choice in the matter but wait but so shocked at Arenanet to think players should wait atleast 4 years with no new content and no new information on Guild Wars 2.

On the brighter side of things I certainly am looking forward to Guild Wars 2 and I am sure that once we get past this waiting stage, the majority of fans will be excited about Guild Wars once again.

Renewing Harmony

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Agreed that WoW keeps their updates, but you also have to think, guild wars is an RPG, yes, but it also has a story line in it, and with story lines, you have to keep it going. I think what Anet is doing is trying to settle the game with GW2, making the graphics amazing, and then finishing the story, then we will have weekly updates like WoW.

Just my thoughts.

Calvar Draveir

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Quote:
Originally Posted by Buster View Post
It is very frsutrating having to wait for information and Guild Wars 1 is really not cutting it anymore because most of us have done this already a million times over. All there is left is grind for HOM . Obviously we as players have no choice in the matter but wait but so shocked at Arenanet to think players should wait atleast 4 years with no new content and no new information on Guild Wars 2.

On the brighter side of things I certainly am looking forward to Guild Wars 2 and I am sure that once we get past this waiting stage, the majority of fans will be excited about Guild Wars once again.
Well, seeing as the last content update was the April one... but anyway, If you don't want to play GW1, then take a break, play other games. And GW2 will be here before you know it.

@ the topic starter: No, it was not a mistake. The only other option would have been attempting to decieve the playerbase with vague allusions like "We're working on something" and "Yes this is the last campaign. No, we will not tell you why." I would think that by now, Guild Wars would be empty. Not really a better situation.

Azadaleou

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Quote:
Originally Posted by Arduinna View Post
According to Anet, the 6-months-a-chapter, with 2 new Professions, hundreds of skills and so on just didn't cut it anymore. Balancing got too tedious. Also, they wanted to implement stuff (don't know what), but that just wasn't possible with the GW engine. Therefore GW was aborted, and GW2 was started.

So sure, WoW and Everquest keep getting updated, but those are in essence different games. With monthly fees to boot, as to enable a steady income.

It's a good thing GW2 was announced this early. Knowing GW is now Anets second choice, I can safely leave this game, only to return with a nice big update, or even GW2.
Thats just the thing. Instead of focusing or trying to implement things that GW wasn't made to support to begin with. They should of focused on the games strengths to enchant them and build upon them. GW isn't like the typical mmorpg so its unrealistic to expect it to have content like one.

I for one feel Eotn wasn't to good, because it tried to go in a direction that GW wasn't intended to go. I would gladly pay for another campaign similar to the first three than a "expansion".

With the separation of pvp and pve, it couldn't of hurt to try to increase the level cap beyond 20 to see how it works out. Anyhow, I agree the announcement of GW2 was a terrible idea. Especially since there is no news or screenshots about it. The GW community is just lingering around waiting for GW2 or a possible GW1 big update. Thats no good for anyone.

shoyon456

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Quote:
Originally Posted by Azadaleou View Post
Anyhow, I agree the announcement of GW2 was a terrible idea. Especially since there is no news or screenshots about it. The GW community is just lingering around waiting for GW2 or a possible GW1 big update. Thats no good for anyone.
This is essentially the point. We all can move on, but then will we even GET the news? I mean c'mon, the community found out about 2 of the GW books so far, the authors, and an estimated Simon&Shuster release for "The Fall of Ascalon" and Anet hasn't issued an official announcement about them AT ALL.

Bottom line, Anet's PR department falls flat. Hell, do they even HAVE A PR DEPARTMENT?

pumpkin pie

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The answer is no.

Look at all the new games popping up. if GW2 wasn't announced, lots of player would have no choice but to move on to other games when they get bored of GW. For instant, many would have gone on to play Aion.

Since we know GW2 is in development, there's an option, weather to ditch GW / GW2, move on, play other games or play other games until GW2 comes out.

If I had move on to play other games without knowing there's a GW2, when I am too much into other games, I may never pick up GW2 at a later stage and abandon this other game that I've choose to play and have well developed characters in them.

Aljasha

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anet should definately create a bigger fuss around gw2, once the game's release date is in sight. when prophecies was announced, i thought "hey, a nice looking pvp-oriented game. it may be worth a try." and close to the official launch a friend told me the release date of a pay-once orpg is imminent. during that time frame i'd never heard much about the game and was surprised the game didn't die in the meantime.

anet, get aloud.

Lonesamurai

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Of course it wasn't a mistake

it was part of the marketing campaign for Eye of the North

Enon

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Quote:
Originally Posted by Renewing Harmony View Post
Agreed that WoW keeps their updates
Which is something you expect from a game with a subscription fee..?

Gun Pierson

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Quote:
Originally Posted by Enon View Post
Which is something you expect from a game with a subscription fee..?
Well... it was one of Anet's main selling points that GW would not have monthly fees. So it's normal that people make the link with mmo-rpg's, because those games are subscription based.

So Anet said GW is not an mmo-rpg, but a cop-rpg, just to be safe. At the same time they exploited the no monthly fee argument to draw people and sell copies. Then they wonder why PvP as endgame didn't work out and why players want content. Then they realise they can't deliver in GW1 and need to start over with GW2.

Konig Des Todes

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Quote:
Originally Posted by Arkantos View Post
That would have been horrible.

ANet was releasing a campaign every year. After releasing EotN, people would have started to ask about a new campaign/expansion. What would ANet have said? "We're working on something, we'll tell you soon". 6 months after release, ANet would have announced that there would be no more campaigns/expansions, and that they were working on GW2. People would have went apeshit. Almost 2 years later, the amount of whining and ANet bashing would have been worse than it is now.

Honestly, they had to announce it then.
I suppose that is true.

Quote:
Originally Posted by ApocalypseAzza View Post
new expansions dont necessarily need new skills
The problem with new expansions is not new skills or professions. The problem is the new areas. Linsey has said herself it takes about 20 people to work on new areas - from concept to bug testing areas. With GW2, the Live Team doesn't have that. And without GW2...

Quote:
Originally Posted by a-kyle View Post
i think GW should have stuck with one game and just built exapnsions off that much like wow
*continues on previous part* then we'd have a too far spread out population with all the new areas continuously being added on. Which just makes the matter worse than little info on a new game.

Quote:
Originally Posted by Renewing Harmony View Post
Agreed that WoW keeps their updates, but you also have to think, guild wars is an RPG, yes, but it also has a story line in it, and with story lines, you have to keep it going. I think what Anet is doing is trying to settle the game with GW2, making the graphics amazing, and then finishing the story, then we will have weekly updates like WoW.

Just my thoughts.
Actually, the story was mostly finished with Nightfall. EN brought a new storyline about. I think Utopia was meant to clean up Menzies and/or Dhuum (or open the tying of those loose ends).

Quote:
Originally Posted by Gun Pierson View Post
Well... it was one of Anet's main selling points that GW would not have monthly fees. So it's normal that people make the link with mmo-rpg's, because those games are subscription based.
I would think that is a reason for people NOT to link GW with others mmorpg's.

Gun Pierson

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Quote:
Originally Posted by Konig Des Todes View Post
I would think that is a reason for people NOT to link GW with others mmorpg's.
I think Anet can use a 'spin doctor' like you and I mean that as a compliment.

JR

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Quote:
Originally Posted by Gun Pierson View Post
At the same time they exploited the no monthly fee argument to draw people and sell copies.
'Exploit the no monthly fee argument'?

How is it an argument? They are not setting up debate sessions with potential customers to talk them into buying the game.

Exploit? Do you mean like the same way Coke exploits being tasty to sell cans? Or the same way BMW exploits quality to sell cars?

Gun Pierson

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Quote:
Originally Posted by JR View Post
'Exploit the no monthly fee argument'?
Maybe I didn't explain myself well enough.

It was one of the good arguments for me (and I'm sure for many other players) to buy the game. Thinking that Anet didn't play that out is somewhat ignorant.

JR

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Quote:
Originally Posted by Gun Pierson View Post
Maybe I didn't explain myself well enough.

It was one of the good arguments for me (and I'm sure for many other players) to buy the game. Thinking that Anet didn't play that out is somewhat ignorant.
For about the third time (across a couple of threads) I'll ask you this question: at what point do you think it would have been OK for ArenaNet to stop bringing out chapters for Guild Wars?

Gun Pierson

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Quote:
Originally Posted by JR View Post
For about the third time (across a couple of threads) I'll ask you this question: at what point do you think it would have been OK for ArenaNet to stop bringing out chapters for Guild Wars?
Imho, just long enough to bridge the gap so we would never have had the status quo we see today. That would also mean they would not have been forced to announce GW2 so early. The HoM could have been postponed.

shoyon456

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Quote:
Originally Posted by JR View Post
For about the third time (across a couple of threads) I'll ask you this question: at what point do you think it would have been OK for ArenaNet to stop bringing out chapters for Guild Wars?
Not necessarily chapters, but new sustained and REGULAR non-buggy content for GW should have been maintained until GW2 was far enough along to start releasing preliminary info about it. At most, a 6 month waiting period between the official "death" of GW and GW2 info.

And when I say info, I dont mean half-assed lore.

Rocky Raccoon

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Quote:
Originally Posted by Gun Pierson View Post
W
At the same time they exploited the no monthly fee argument to draw people and sell copies.
Your so called exploit is what business people call a selling point and is a legitimate business practice used everyday.

Gun Pierson

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Quote:
Originally Posted by Risky Ranger View Post
Your so called exploit is what business people call a selling point and is a legitimate business practice used everyday.
Sure thing, but I'm also free to say that my expectations on that part of the game weren't fullfilled (up till EOTN they were). And it's a shame they couldn't do something more than what we have now to bridge the gap until GW2.

Lonesamurai

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Quote:
Originally Posted by Gun Pierson View Post
Sure thing, but I'm also free to say that my expectations on that part of the game weren't fullfilled (up till EOTN they were). And it's a shame they couldn't do something more than what we have now to bridge the gap until GW2.
so all the big April b'day update was nothing for you?