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Originally Posted by Avarre
GW isn't offline. That's kind of the point.
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And? You spent money on the game, you got a certain amount of entertainment out of it, way more than you would have for pretty much any other venue that you could have plunked that $50 - $200 into. I fail to see why the fact that GW is online makes it wholly unacceptable that you've
only gotten a few hundred (or thousand) hours of entertainment from it.
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It's hardly mindless to suggest dropping support for a game, and more specifically a game that has very little third-party functionality, is akin to letting it die.
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Well good thing I didn't say that, then? Of course dropping support for a PvP game as complex as GW is akin to letting it die; what I'm calling "mindless" are the cries of the community getting "screwed" because we only got to play for a few hundred (or thousand) hours before ANet decided to pack up shop and make a new game, hopefully one that actually fixes all the issues that GW has always had.
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Of course, I'm mainly referring to PvP because PvE, by nature, has an end point. That's why all the 'deep offline RPGs' you mentioned aren't really relevant - they're all PvM.
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Sticking to their guns to the very end would not have prevented the decline of PvP, I'm sorry to say. And entertainment is, again, entertainment. If you're having fun, it really doesn't matter whether you're killing AI or people, because I'm just talking about how much entertainment you've received per dollar spent on GW.
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The community is screwed over because the game dying causes the community to die. It's the loss of potential, though I doubt there are any 'hysterics', as you put it, about this by now. It's been years in coming.
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This whole thread is full of hysterics, though not specifically about PvP. The PvP community has had their shakes for the past ~2.5 years (or more, depending on who you ask). Hmm, isn't that before ANet actually pulled the plug on continuous GW1 support? Why yes, yes it is. PvP's problems have always been about power creep and the impossibility to balance hundreds of skills across 10 professions adequately; the lack of general support for PvP merely accelerated the trend.