Wealth == How many accounts you own. Should this continue?

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by esthetic View Post
My post proposed the following argument. If ANet sold you additional storage, extra character slot, a skill unlock pack or a face lift for real money, $9.99, but they fail to deliver would this be considered breach and ANet liable? Extra, slots, storage or change in appearance or skill available is just "Virtual Goods"
Okies, here it is... spelled out using small words so it will be easy to follow.

When you PURCHASE an additional feature for your game, such as the additional character slot, skill unlock pack or face lift... you are entering into an AGREEMENT with ArenaNet, ArenaNet will give you the SERVICE requested in exchange for your money.

ArenaNet DIDN'T sell the XTH, I NEVER saw them selling XTH accounts, and you NEVER purchased access to the XTH, it was NEVER a separate feature that you PURCHASED. You purchased full featured GAME ACCOUNTS that gave you access to the GAME, a game that WILL change, that HAS changed before and who's contents is completely under ArenaNet's control.

Quote:
Originally Posted by esthetic View Post
Many on this site, as I, have equated ANet marketing XTH Rewards to existing account holders as incentive to buy additional accounts a vehicle to sell ingame gold "Virtual Goods" for real money.

The fact they used this indirect method does not change the fact that the person who bought the addtional account was induced to buy the account, for XTH rewards = ZKeys = "in game gold" = "Virtual Goods".
Which doesn't change the fact that you PURCHASED a GAME account, and you still have a GAME account. You NEVER paid for XTH access, ArenaNet NEVER entered into an agreement with you that would guarantee continued access.

Your argument is about as intelligent as me DEMANDING a refund on my GW purchase because ArenaNet nerfed a skill that I liked. Ursan, for example, it was a long standing feature of the EotN expansion, many people equated those over powered skills as the only reason to buy EotN and after I purchased EotN they killed my Grrr Bear... No bear? No fair.... they ripped me off QQ.

No they RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing didn't, They sold me the GAME, not the skill, not access to XTH not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing anything but access to the GAME, a game that they can CHANGE.

When they SELL access to XTH, then you can DEMAND access to it.

They don't. Yet.

Quote:
Originally Posted by esthetic View Post
The argument that the marketing of by ANet and purchase by an existing account holder of addtional accounts is a RMT for "virtual goods" is further supported by the fact that the additional account has no other value to the person who bought the account but the "Virtual Good" of "in game gold" that was offered by ANet. And that ANet changed the EULA to allow a person to own more than one account.
Umm, did people purchase multiple accounts before the XTH? Of course they did. Do people use the multiple accounts for such purposes as additional storage? Of course they do. Your argument just failed, clearly additional accounts HAVE value to people beyond just the XTH, considering we've been buying them since BEFORE the XTH. I note you didn't mention WHEN the EULA was changed... was it at the same time as the XTH was introduced? Years before the XTH was introduced? Yeah... you need to provide a connection there if you want to pretend it helps your non-argument.

Quote:
Originally Posted by esthetic View Post
I think this though is a moot point. ANet will not take down XTH for one HUGE economic reason. By conservative estimate taken from the guru poll, over half of the accounts sold were additional accounts. ANet will not want to discourage this behaviour of purchasing additional accounts, HALF OF THE ACCOUNTS SOLD were additional accounts. To take out XTH would decrease the incentive to purchase addtional accounts, and if GW2 will be of similar structure, people will not have an incentive to buy multiple copies of GW2.
I hate to break it to you... that Poll represents what percentage of the player base? One percent? Two percent?

Did that poll include ONLY ACCOUNTS purchased explicitly by players for the purpose of profitting from the XTH? Or just people with multiple accounts? People who already had multiple accounts before the XTH? People who acquired accounts from friends leaving the game?

Uh huh... yep.

I doubt they will remove the XTH. I do hope they fix and modify it.

But it is their RIGHT to do whatever the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO they want with it, and all the forum whining in the world won't take away their legal right to do so.

ArenaNet NEVER sold you the XTH, NEVER charged you for access to it, NEVER entered into any agreement that would guarantee your continued access to it. The sold you a GAME account. Period.

esthetic

esthetic

Wilds Pathfinder

Join Date: Apr 2008

Fantasy Island

[Qtie]

R/Mo

Nerel, long post for a silly non issue.

Did ANet encourage purchase of additional accounts by offering incentives for these additional accounts? Did People buy additional accounts to realize said incentives? Did ANet benefit from their actions? Did ANet take away these incentives? YES, YES, YES(temporarily) That is it in a nutshell. The rest is just insubstantial filler.

Im not going to be a little smart @ss at someone with a differing opinion. You have the right to your opinion as well as I. I am merely expressing my take on things and trying to communicate it to you and others reading this. I would like to you to understand my point of view not ridicule you for having a differing opinion.

Ok one last thing, you make comparisons about ursan, and i will try to analyse it from my point of view. Say ANet makes Ursan Farming viable again if you buy an additional account, and they knowingly market this, you buy the account and give ANet real money. Then they take feature away. Is that fair? You still have the account tho. and you didnt buy ursan skills, its only part of the game.

And what good is the fourth or sixth account if not for the XTH reward system? Ya, you still have the account but its not transferable so it is worthlessm why else would you buy the additional account?

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by esthetic View Post
Nerel, long post for a silly non issue.

Did ANet encourage purchase of additional accounts by offering incentives for these additional accounts? Did People buy additional accounts to realize said incentives? Did ANet benefit from their actions? Did ANet take away these incentives? YES, YES, YES(temporarily) That is it in a nutshell. The rest is just insubstantial filler.

Im not going to be a little smart @ss at someone with a differing opinion. You have the right to your opinion as well as I. I am merely expressing my take on things and trying to communicate it to you and others reading this. I would like to you to understand my point of view not ridicule you for having a differing opinion.

Ok one last thing, you make comparisons about ursan, and i will try to analyse it from my point of view. Say ANet makes Ursan Farming viable again if you buy an additional account, and they knowingly market this, you buy the account and give ANet real money. Then they take feature away. Is that fair? You still have the account tho. and you didnt buy ursan skills, its only part of the game.

And what good is the fourth or sixth account if not for the XTH reward system? Ya, you still have the account but its not transferable so it is worthlessm why else would you buy the additional account?
Look, just because you've found a way to make more money by utilizing additional accounts doesn't prove it was an incentive offered by ArenaNet for the purpose of selling more accounts, seriously you would need to actually provide some evidence beyond the merely circumstantial scuttlebutt of forum users. ArenaNet didn't MARKET the XTH at all, as far as I am aware, it was a feature of the game that got the same amount of fanfare from them as any other similar feature, the fact that it could be used to amass a fortune was a creation of the forum dwellers, the hype to buy cheap accounts and reap the profits was, again, created by forum users looking to get rich...

As for the Ursan issue, if ArenaNet suddenly buffed the Ursan to uberpower status, and then later nerfed it again, no big deal... really, I mean in terms of game balance it would be a stupid move to buff that monstrosity, but it is their game. And they have never marketed the game on a single skill or feature, so it's a moot point.

ArenaNet adds features to the game somewhat regularly, such as the Zaishen Menagerie, it never sells games based on a single feature, it doesn't market these features... the fact that you or others choose to buy a GAME ACCOUNT based solely on a single feature is really your own fault. Take responsibility for your own decisions, don't blame ArenaNet for tempting you...

As for the value of having 4+ accounts before the XTH was introduced? Really, I have no idea, perhaps you could ask all those people who DID have multiple accounts before the XTH was introduced. That doesn't change the fact that people who got greedy and purchased bucket loads of accounts just to take advantage of the XTH made a decision knowing full well that this is an online game, who's features and mechanics CAN and DO change regularly. The risk was always there, the feature that THEY wanted to abuse was not in anyway MARKETED, SOLD or GUARANTEED. It was just another minor feature of a game they hoped to exploit. Oops.

Do you have the right to be annoyed if the XTH goes away (and it won't)? sure, if you want to be annoyed.

Should you get angry for wasting all that money on accounts that have little value to you now? Yeah, I guess so, if you want to be angry at YOURSELF.

Do you have any grounds to take legal action against ArenaNet if they remove or alter the functionality of the XTH? No, none whatsoever.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Companies are always focused on making profits. That is called capitalism.

If they wanted to make great games that people would wait years for and be blown away, they'd probably be called Valve.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Stop looking at what others have and be happy with what you have.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

If you bought accounts JUST for XTH, then it's your own fault if they remove it. ANet didn't offer it up as a selling point. You bought the accounts to try to profit. There's no part of the agreement or even the documentation that says that XTH is guaranteed, and that it's a reason to buy.

It was a bonus feature for players. If it gets removed, then that's up to ANet, but there's NO reason why they can't.

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by fenix View Post
If you bought accounts JUST for XTH, then it's your own fault if they remove it. ANet didn't offer it up as a selling point. You bought the accounts to try to profit. There's no part of the agreement or even the documentation that says that XTH is guaranteed, and that it's a reason to buy.

It was a bonus feature for players. If it gets removed, then that's up to ANet, but there's NO reason why they can't.
Succinct and to the point, but some people just don't get it.

esthetic

esthetic

Wilds Pathfinder

Join Date: Apr 2008

Fantasy Island

[Qtie]

R/Mo

Quote:
Originally Posted by fenix View Post
If you bought accounts JUST for XTH, then it's your own fault if they remove it. ANet didn't offer it up as a selling point. You bought the accounts to try to profit. There's no part of the agreement or even the documentation that says that XTH is guaranteed, and that it's a reason to buy.

It was a bonus feature for players. If it gets removed, then that's up to ANet, but there's NO reason why they can't.
So, its the fault of the people who bought the accounts they removed the XTH? And how do you support your argument that ANet didn't use XTH as a selling point? I mean everything they do is geared towards selling the game, is it not? People bought the additional accounts for in game goods. YES!! And yes, they do not guaranty it will be forever, and I dont think anyone is asking them to fulfill a guaranty. XTH was a selling point advertised in game and their website, and they want it fulfilled. Every feature in the game is a reason to buy the game, bonus or not, I mean what is the definition a "Bonus" and "Not Bonus" feature and what is the difference?

Regardless of this, the XTH predictions and purchase of additional accounts by existing account holders is a good thing for all! More money to ANet is a good thing, we all as players in the game benefit from. People buying accounts from ANet for in game gold may be not to your taste, but it is better then them buying in game gold from third party gold farmers. It is a lesser of two evils. And finally, why are people concerned with how other people decide to spend their money or play the game?

Assasin Foxx

Assasin Foxx

Krytan Explorer

Join Date: Mar 2008

Farming Boxes At Morning [cDx]

W/

Quote:
Originally Posted by esthetic View Post
So, its the fault of the people who bought the accounts they removed the XTH? And how do you support your argument that ANet didn't use XTH as a selling point? I mean everything they do is geared towards selling the game, is it not? People bought the additional accounts for in game goods. YES!! And yes, they do not guaranty it will be forever, and I dont think anyone is asking them to fulfill a guaranty. XTH was a selling point advertised in game and their website, and they want fulfilled. Every feature in the game is a reason to buy the game, bonus or not, I mean what is the definition a "Bonus" and "Not Bonus" feature and what is the difference?

Regardless of this, the XTH predictions and purchase of additional accounts by existing account holders is a good thing for all! More money to ANet is a good thing, we all as players in the game benefit from. People buying accounts from ANet for in game gold may be not to your taste, but it is better then them buying in game gold from third party gold farmers. And finally, why are people concerned with how other people decide to spend their money or play the game?
Yep
Anet might have used the XTH to sell more accounts.
Some people are in love with this game and will do anything to get more gold, ecto, etc.
So free money every month = more money for anet.

Most people with multi accounts only have say 1 campaign.
PS: By the time you finished posting all this you could have farmed 100e.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

I thought XTH was to introduce more pve people to pvp, or was it to increase interest in pvp? Instead, it turned out being "abused" by a few. Maybe the system couldn't handle the "abuse", resulting in it being removed until it can be fixed. Like "abused" skills, builds, whatever, it could be under the nerf hammer right now. They (Anet) may or may not return it to the game. Either way, won't matter to me.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would say as many as you can max out on your credit card.

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

i have one account and i KNOW i'm richer than most of gw, you just have to not suck at life

esthetic

esthetic

Wilds Pathfinder

Join Date: Apr 2008

Fantasy Island

[Qtie]

R/Mo

Quote:
Originally Posted by Perkunas View Post
I thought XTH was to introduce more pve people to pvp, or was it to increase interest in pvp? Instead, it turned out being "abused" by a few. Maybe the system couldn't handle the "abuse", resulting in it being removed until it can be fixed. Like "abused" skills, builds, whatever, it could be under the nerf hammer right now. They (Anet) may or may not return it to the game. Either way, won't matter to me.
Hmm, so you think ANet, Inc., introduced XTH reward pts because they wanted more people to be interested in PvP because, PvP is cool? or PvP sells copies of the game to new and existing players? I don't I think they did it to sell more accounts and more ingame stuff like unlock packs and what not.

Xanthe Dashka

Frost Gate Guardian

Join Date: Apr 2009

Yes, the more accounts you have the richer you could be...

But if Anet decides to keep the XTH closed... LOL, then they farmed you with an overpowered tactic!

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xanthe Dashka View Post
But if Anet decides to keep the XTH closed... LOL, then they farmed you with an overpowered tactic!
XTH was closed due to a technical glitch which we all witnessed. ANet has never announced that they have decided to get rid of XTH forever. But they have been putting the XTH off for higher priority tasks. What higher priority tasks are there besides fixing the XTH? Is GW2 in a critical stage about to be released? Your guess is as good as mine.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by Tramp View Post
We need some Obama style justice around here and only make it so people have 1 account... 2 accounts max if they can prove a need. Just my opinon.
Why? In the end its you buying accounts from anet and the money getting back to arenanet from the sales. They don't care if a million people buy one account each or one person buy a million accounts. They make money which is all they should really worry about to strive.

Island Guardian

Island Guardian

Krytan Explorer

Join Date: Feb 2009

Kam AD1 farming ^^

Do it for [FAME]

W/E

when a farm is good, Anet Nerfs it. When drops get good Anet nerfs it
All this is, is nerfing a method of getting money to keep people in the game longer, till gw2, so they make more $$.

Xanthe Dashka

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by Daesu View Post
XTH was closed due to a technical glitch which we all witnessed. ANet has never announced that they have decided to get rid of XTH forever. But they have been putting the XTH off for higher priority tasks. What higher priority tasks are there besides fixing the XTH? Is GW2 in a critical stage about to be released? Your guess is as good as mine.
I'm sorry?

ANYTHING should have higher priority compared to the XTH.

Like, new maps for PvE and PvP. Balance updates that are tested. Maybe some new weapon skins. Or maybe the cancelled chapter.

And you mention GW2. I haven't seen a screen or video yet. It's vaporware that is most likely being released during the second half of 2010 or early 2011.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xanthe Dashka View Post
Like, new maps for PvE and PvP. Balance updates that are tested. Maybe some new weapon skins. Or maybe the cancelled chapter.
Oh yeah like that's going to happen. When was the last time new maps were introduced outside of a campaign?

Since ANet has lead many players to go out and buy new accounts through their advertising for XTH, they are obliged to deliver. Otherwise, they would have misled their customers for profits. Even now, some people are buying new accounts to prepare for XTH to be back up.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by pumpkin pie View Post
Stop looking at what others have and be happy with what you have.
Very nice advice. However, is it ok to analyze how the behavior of others effect the game environment in which we all co-exist? I don't think its as much a emotional issue as an discussion about the social and economical impact that certain behavior has on the game.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Daesu View Post
What higher priority tasks are there besides fixing the XTH?
Making the game better instead of giving out free gold?

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by tehlemming View Post
Making the game better instead of giving out free gold?
They are making the game better by making a better game, called GW2. One which they can charge us more money for.

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by Daesu View Post
Oh yeah like that's going to happen. When was the last time new maps were introduced outside of a campaign?

Since ANet has lead many players to go out and buy new accounts through their advertising for XTH, they are obliged to deliver. Otherwise, they would have misled their customers for profits. Even now, some people are buying new accounts to prepare for XTH to be back up.
The April update that included, amongst other things, the Zaishen Menagerie, that was a new map, just not a playable area in the regular PvE sense, being an outpost and a specialized explorable area. But it was a new map, two of them, actually.

To be honest, I never saw ArenaNet advertise the XTH, sure it was mentioned on their website, like almost every update they make to the game, and pretty much all new content they add, but advertise? Where did they advertise it?

And where is this obligation they made? Or are you just saying you like the feature and feel entitled to it?

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

lets see..guildwars got 5-6 mil. players ..(Anet)
(I see it more like 300.000 to ½ mil.players and a lot of storage/acc)

now...how many players will Anet say Guildwars 2 get...
(and I will say 300.000..grow to a slow 500.000..and die)

sure I get GW2..but I dont forgive or forget..
-------------------©----------------------

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Nerel View Post
The April update that included, amongst other things, the Zaishen Menagerie, that was a new map, just not a playable area in the regular PvE sense, being an outpost and a specialized explorable area. But it was a new map, two of them, actually.
The non-playable pokemon center is your example of a new PvE map? Actually the pokemon center is neither PvE nor PvP exclusive since it is accessible to both forms of characters. Too bad a non-playable map doesn't count.

Quote:
To be honest, I never saw ArenaNet advertise the XTH, sure it was mentioned on their website, like almost every update they make to the game, and pretty much all new content they add, but advertise? Where did they advertise it?
They advertised it alright:

https://www.guildwars.com/competitiv...use/prizes.php

Under the rules, it is stated as "One entry per Guild Wars account."

Xanthe Dashka

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by Daesu View Post
Oh yeah like that's going to happen. When was the last time new maps were introduced outside of a campaign?

Since ANet has lead many players to go out and buy new accounts through their advertising for XTH, they are obliged to deliver. Otherwise, they would have misled their customers for profits. Even now, some people are buying new accounts to prepare for XTH to be back up.
Doesn't matter if it's gonna happen or not. My point was that I'd prefer ANY of that over some weird XTH. People who buy accounts for ingame wealth are stupid. I hope the XTH stays closed.

And to answer your question: They did add a new map + hero when they added the MOX-quests. They also added the Zaishen Menagerie a few months ago, a good looking new map as well. So they CAN do it. But they don't want to.

Xanthe Dashka

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by CE Devilman View Post
lets see..guildwars got 5-6 mil. players ..(Anet)
(I see it more like 300.000 to ½ mil.players and a lot of storage/acc)

now...how many players will Anet say Guildwars 2 get...
(and I will say 300.000..grow to a slow 500.000..and die)

sure I get GW2..but I dont forgive or forget..
-------------------©----------------------
I agree, too many people have multiple accounts and we shouldn't forget that Anet counts each copy of Nightfall or Factions as 1. That means that someone who has Prophecies, Factions and Nightfall... allready owns 3 out of 6.000.000 sold accounts. GW really hasn't THAT much players, only because it has no monthly fee people keep logging on to chat. If you had to pay every month to chat then GW would have been seriously dead for 2 years.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xanthe Dashka View Post
Doesn't matter if it's gonna happen or not. My point was that I'd prefer ANY of that over some weird XTH. People who buy accounts for ingame wealth are stupid. I hope the XTH stays closed.

And to answer your question: They did add a new map + hero when they added the MOX-quests. They also added the Zaishen Menagerie a few months ago, a good looking new map as well. So they CAN do it. But they don't want to.
The pokemon center is not playable and Mox quest is only for people with all campaigns. They dont want to because most of their resources are tied to GW2 development.

And I hope they re-open XTH, otherwise they would be misleading customers through false advertising from their website.

Awex Mafyews

Awex Mafyews

Krytan Explorer

Join Date: Mar 2008

Cornwall

W/Mo

What people spend their money on at the end of the day is there own business, in my opinion if you want to spend £100+ on extra accounts just to make more in game gold then your rather entitled to it. The benefits don't outweigh the cost in my view, but at the end of the day other people having more money in a game doesn't really effect me to much and hence I don't really care. I would say I'm wealthy in game, I've been able to buy all the elite armour and good looking weapons I want all without the aid of XTH and multiple accounts, and having to work fairly hard for my gold makes the rewards all the more sweeter. Therefore I think each to his/her own and to be honest there would be no guaranteed way of enforcing rules about multiple accounts so why we are discussing it seems rather inconsequential doesn't it?

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Awex Mafyews View Post
Therefore I think each to his/her own and to be honest there would be no guaranteed way of enforcing rules about multiple accounts so why we are discussing it seems rather inconsequential doesn't it?
The discussion could very well be inconsequential indeed. However, the potential of what could be uncovered in this type of discourse is worth the finger energy. Its obvious that more accounts will bring in much more income than a player with only one account can amass. But the true question is does this or does this not negatively impact a person with one account?

You figure the object of the game is to finish the quests and missions to complete the campaigns. Wealth has nothing to with completing this basic game objective. Titles are being brought with this loot from the XTH which is sad yet it still has no real impact on the player with one account. If the inflationary consequences suffered by the economy due to the continuous dumping of massive currency into the market on a monthly basis gets completely out of hand then it could price the single account holder out of the mid-level to high end player to player market. But it still won't stop the single account holder from completing the campaign.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

XTH rewards come in the form of TRP, which usually gets exchanged for zkeys, not gold. The zkeys are then usually sold to players for gold.

If there are more people buying accounts to XTH, then zkeys should be more common, which would lead to them becoming cheaper (which they already have dropped from their 5k initial value when they were first introduced).

Would this cause inflationary pressure and make the prices of, say, elemental swords go up? I doubt it. It would just make the price of zkeys go down as the market gets flooded with zkeys that almost everyone has lots of.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Oh dear lord. We're venturing into the realm of economic theory again.

1) ZKeys DID fall dramatically from their peak price when XTH was introduced, from 7k to nearly half that today. The theoretically expected result obtained.

2) The primary reason that ZKeys are not cheaper is that they are directly exchangeable for a desirable commodity: points to a coveted title track. As a result, a sizeable share of the additional zkeys get destroyed, reducing the rate at which the price falls over time. Let's face it, the demand for zkeys for what you can actually DO with them in-game is much higher than the demand for gold or ecto.

Note that zkeys went through a slow downward price spiral from 5k to about 3.8k prior to XTH's removal, and that the price is now at least 4k. Coincidence? I think not. Data pattern fits the theory beautifully.

3) Another critical point that most of you ignore is that gold and ecto are also being added to the system all the time. It's reasonable to infer that ecto is being created far faster than it is being destroyed, ditto for gold. (Ecto by the UWSC crowd, gold by bots.) If you dump tons of every major currency into the system, what should you observe? Relatively stable exchange rates from currency to currency, but hyperinflation in items that exist in fixed supply. We've observed that, too.

4) Recognize that prices are much more a function of individuals' expectations about the future than economists previously admitted. Attempting to apply introductory level supply-and-demand theory to commodities market pricing without bothering to learn about behavioral economics is just going to lead you into error. It is like taking gross anatomy, calling yourself a doctor and practicing surgery without further training. You know just enough to be dangerous to yourself and others.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

If you think this is a problem, what do you propose is done about it?

BrianDj

Academy Page

Join Date: Oct 2006

Netherlands

Unded Mini Kuunavang For [SALE]

Mo/N

Quote:
Originally Posted by Daesu View Post

Under the rules, it is stated as "One entry per Guild Wars account."
Exactly, so if people have 10 Accounts, they can enter 10 times, once for each account.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by BrianDj View Post
Exactly, so if people have 10 Accounts, they can enter 10 times, once for each account.
Yes and that was what prompted others to go out and buy more accounts given the information and advertisements provided by ANet's website.

Despite what the so-called "Inflationary" pressure the anti-XTH people have been preaching, most commodities in the game have gone down in prices since XTH started, including zkeys. In fact, it is only after the temporary closing down of XTH that zkey prices went up alittle. If they announce that XTH would be closed permanently, that would raise the prices of zkeys even higher as panic buying would take over.

The right thing to do would be to reopen XTH and allow the zkey prices to drop from current values (which are inflated due to the extended closure of XTH), and allow more people to max their zaishen title so we can all get ready for GW2 unlocks.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Martin Alvito View Post

1) ZKeys DID fall dramatically from their peak price when XTH was introduced, from 7k to nearly half that today. The theoretically expected result obtained.
This price spike was due to the initial rush of the population to obtain 200 zkeys. These zkeys were used to obtain r3 of the zaishen title, which was the minimum threshold for the HoM trophy related to that title. Once this condition was reached for the casual player, his interest waned in the title since maxing the title is such a monumental task.

Quote:
Originally Posted by Martin Alvito View Post
2) The primary reason that ZKeys are not cheaper is that they are directly exchangeable for a desirable commodity: points to a coveted title track.
I disagree with this one. The reason zkeys are higher than they should be is that they made a transition from commodity to currency. Once they became a universally accepted median of exchange players have financial and emotional investment in the value of zkeys.

When a player sells a high end mini, EL tonic, or a rare skin for zkeys they have an emotional stake in keeping the price of zkeys stable and not seeing the currency devalued. This is where your statement about behavioral economics and expectations come into play.

Quote:
Originally Posted by Martin Alvito View Post
Note that zkeys went through a slow downward price spiral from 5k to about 3.8k prior to XTH's removal, and that the price is now at least 4k. Coincidence? I think not. Data pattern fits the theory beautifully.
This is definitely not a coincidence. It refers back to the transitory state of zkeys being effected by rules of both commodity and currency. When zkeys were strictly a commodity(before the title) the basic laws of supply and demand dictated that the true worth of a zkey was 2.4k -2.5k roughly double the price of a regular lock pick, since the loot of the zchest far out shines that of a conventional chest. These same laws of supply and demand will always put downward pressure on zkeys, however these forces will be slowed or even nullified by the fact that as a currency players have expectations that a zkey is supposed to be valued at roughly an ecto.


Quote:
Originally Posted by Ensign View Post
If you think this is a problem, what do you propose is done about it?
The only way this is could be truly classified as a problem is that if it was proven that multiple account holders had a negative impact on single account holders to the point it negatively affected their gaming experience.
If that was proven to be the case, the simple solution would be to close down the XTH permanently.

Xanthe Dashka

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by Daesu View Post
The pokemon center is not playable and Mox quest is only for people with all campaigns. They dont want to because most of their resources are tied to GW2 development.

And I hope they re-open XTH, otherwise they would be misleading customers through false advertising from their website.
I qoute your question:
"When was the last time new maps were introduced outside of a campaign?"

My answer:
"They did add a new map + hero when they added the MOX-quests. They also added the Zaishen Menagerie a few months ago, a good looking new map as well."

L2R.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Shadowspawn X View Post
The reason zkeys are higher than they should be is that they made a transition from commodity to currency.
zkeys should never have been made into currency because of the number of accounts that were participating in XTH. Over time, more and more accounts would participate in the XTH. I have never allowed people to pay me in zkeys because their price is too unstable. I have always tell me people that zkeys would drop from their 5k value ever since XTH began.

Xanthe, thanks for quoting me out of context, if you think that I was asking for non-playable maps rather than playable maps, then go ahead with your fantasy.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

@ Ensign: The largest problem is that ANet plays a reactive game when balancing. They don't know a problem when they see it (eg: 5 energy Blinding Surge and paintball, PM me if you haven't heard the story), and when they DO see a problem they wait, wait, wait.

The biggest thing that needs to happen is that ANet needs to define the nature of a "problem" in PvP balance/in-game economics and then ACT when the signs are present. Unfortunately, the developer has perverse incentives because they want to sell games, and so they let such incentives undermine their duty as a caretaker of balance.

In my judgment, it is no coincidence that UWSC has persisted because it requires players to buy EVERY campaign. (Prophecies for access to groups in ToA, Factions for SF, Nightfall for Deadly Paradox, EotN for Glyph of Swiftness). Similarly, it is no coincidence that Ursan compelled players to purchase EotN, OP elite skills compelled purchases of Nightfall, and so forth. ANet learned from the disappointing sales of Factions and, just as Wizards did with M:tG after the disappointment of Fallen Empires, let greed get in the way of producing the sort of solid gaming experience that sustains a company over the long haul.

The mistake, of course, was the introduction of new skills and classes, rather than just content. Since there would be no way of actually balancing the new skills prior to release, their introduction was bound to be harmful. Again, greed got in the way because ANet wanted to ensure that PvP-ers and PvE-ers alike bought expansions, and that even casual players had to purchase the additional content in order to play with groups.

Quote:
Originally Posted by Shadowspawn X View Post
This price spike was due to the initial rush of the population to obtain 200 zkeys. These zkeys were used to obtain r3 of the zaishen title, which was the minimum threshold for the HoM trophy related to that title. Once this condition was reached for the casual player, his interest waned in the title since maxing the title is such a monumental task.
All we can say with certainty is that adding a title track increased the underlying value of zkeys. Prior to that time, they were valuable because they could be exchanged for chest drops that had value. After that, people placed some value on acquiring the title track. That value diminished over time, presumably because desire was slaked as zkeys were pumped into the system. Whose desire was slaked and why is much less certain.

Your conjecture is attractive and quite possibly correct, but is non-falsifiable unless ANet provides the data, which isn't happening.

Quote:
Originally Posted by Shadowspawn X View Post
I disagree with this one. The reason zkeys are higher than they should be is that they made a transition from commodity to currency. Once they became a universally accepted median of exchange players have financial and emotional investment in the value of zkeys.

When a player sells a high end mini, EL tonic, or a rare skin for zkeys they have an emotional stake in keeping the price of zkeys stable and not seeing the currency devalued. This is where your statement about behavioral economics and expectations come into play.
The problem with your argument is that there is nothing that the individual can do about it. The individual selling/receiving the zkeys has no control over their price. Unless you are buying/selling a gargantuan quantity, you are a price taker.

So the decision calculus is:
buy if your value for zkeys is greater than the market price plus anticipated transaction cost
sell if the value is less than market price less anticipated transaction cost
hold if neither of those conditions satisfies
convert if your value for the title track points plus drops is greater than the buy term

What happens in the summation sequence? The price moves when large sums of people anticipate that the value of the item will increase/decrease in the future (and their beliefs run in the same direction), or when the market fails to clear for a sufficiently lengthy period of time. The former mechanism creates booms and panics, because large shifts in expectations create market failures that perpetuate the expectations. The latter creates smoother, gentler shifts, because there is usually someone willing to take the other side of the bet on a commodity at a slightly lower than "market" price when expectations are stable.

Emotion doesn't come into the picture. It's not about what you "think" the "fair" value of the items is; it's about how you think OTHERS will react in the future!

Quote:
Originally Posted by Shadowspawn X View Post
This is definitely not a coincidence. It refers back to the transitory state of zkeys being effected by rules of both commodity and currency. When zkeys were strictly a commodity(before the title) the basic laws of supply and demand dictated that the true worth of a zkey was 2.4k -2.5k roughly double the price of a regular lock pick, since the loot of the zchest far out shines that of a conventional chest. These same laws of supply and demand will always put downward pressure on zkeys, however these forces will be slowed or even nullified by the fact that as a currency players have expectations that a zkey is supposed to be valued at roughly an ecto.
I seem to remember zkeys running around 3k before the title track; I also seem to remember thinking that this was ridiculously high for risk neutrality given the apparent drop rates.

You're ignoring that this "belief" that 1 zkey is worth +/- 1 ecto comes from somewhere, and that said belief is not necessarily stable. Real world currency prices are based upon supply and demand for what you can purchase with those currencies (usually investments denominated in that currency). That demand in turn is fueled by expectations regarding government policy, inflation and the like.

The ecto is a major anomaly that defies this explanation. The anomaly is created by the existence of the trader. The trader artificially creates very stable expectations regarding pricing, which in turn props up the value of the ecto. If ANet took that trader out tomorrow, you'd feel it within a few weeks.

The zkey does behave according to "natural" laws, however. Since it is convertible to something broadly valued as useful, its value is derived from the underlying distribution of different players' value for that title track. Flood the market and you should expect the observed slow decay in value as the players with the highest values for the title track are removed from the system via conversion and satisfaction. The slow rate of decay obtains because most players don't have huge capacity constraints, so only the wealthiest players "reach their goal" and stop buying over time.

The inverse is also true, but the precise pricing trend is uncertain due to problems of expectations. Since players anticipate the return of the XTH, people are deferring their purchase decisions and the price moves upward only slowly. Declare the death of the XTH, and the price will spike. If the XTH stays dead long enough, there will eventually be a spike regardless. However, it is impossible to predict the interval that will be "long enough".

In short: the demand curve moves downward over time, but this process is slow. Otherwise, the demand curve is static and elastic, resulting in relatively stable pricing unless there is a massive shift in anticipated supply. This explains the phenomenon without requiring us to believe that people expect that a zkey is worth an ecto. They don't. It's an artifact of present pricing that could change tomorrow without warning.

Quote:
Originally Posted by Shadowspawn X View Post
The only way this is could be truly classified as a problem is that if it was proven that multiple account holders had a negative impact on single account holders to the point it negatively affected their gaming experience.
If that was proven to be the case, the simple solution would be to close down the XTH permanently.
That's easy to prove. I can conjecture a single account holder (me) who believes that flooding the markets with currency deters new players from entering the game or sticking around, because the quest to acquire the nicest shinies is forever barred to them. Logically, this satisfies your statement.

A better question to ask is: what is the overall impact of rewarding multiple account holders on ANet's future? It's obvious that this benefits them in the short run. However, what is the probable impact on GW2 sales? My sense is that XTH keys don't make people that much happier than they would be in its absence, but that hatred of the XTH runs deep because it represents a betrayal of principles.

Quote:
Originally Posted by Daesu View Post
Despite what the so-called "Inflationary" pressure the anti-XTH people have been preaching, most commodities in the game have gone down in prices since XTH started, including zkeys. In fact, it is only after the temporary closing down of XTH that zkey prices went up alittle. If they announce that XTH would be closed permanently, that would raise the prices of zkeys even higher as panic buying would take over.
*sigh*

Inflation = decrease in the purchasing power of currency.

Pay attention to what happened in "commodities" during that same time frame. The number of ectos increased dramatically as a result of Chaos Plains farming, then the UWSC crowd. Basically, what happened is an ungodly number of both ectos and zkeys were dumped into the system. As a result, the prices of the stuff that cannot be farmed (req 7s, limited minis, etc.) went through the roof.

That's a decrease in the purchasing power of currency. The ability of an ecto, a zkey or a unit of gold to be converted into other stuff people want declined markedly. The only other time that prices shifted in this sort of manner was after the massive dupe.

Need I say more?

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Martin Alvito View Post
The zkey does behave according to "natural" laws, however. Since it is convertible to something broadly valued as useful, its value is derived from the underlying distribution of different players' value for that title track. Flood the market and you should expect the observed slow decay in value as the players with the highest values for the title track are removed from the system via conversion and satisfaction. The slow rate of decay obtains because most players don't have huge capacity constraints, so only the wealthiest players "reach their goal" and stop buying over time.

The inverse is also true, but the precise pricing trend is uncertain due to problems of expectations. Since players anticipate the return of the XTH, people are deferring their purchase decisions and the price moves upward only slowly. Declare the death of the XTH, and the price will spike. If the XTH stays dead long enough, there will eventually be a spike regardless. However, it is impossible to predict the interval that will be "long enough".
Precisely why I am against annoucing the end of the XTH. A zkey price spike would only serve those rich minority who have hoard huge quantities of zkeys to sell. It would make it more difficult for the other players to obtain the title or to acquire rare skin weapons.

Quote:
That's a decrease in the purchasing power of currency. The ability of an ecto, a zkey or a unit of gold to be converted into other stuff people want declined markedly. The only other time that prices shifted in this sort of manner was after the massive dupe.
That is why I said zkeys should not be a currency and I have told people this many times. Once people understands why, stop accepting them, then they wont be losing out. If you accepted them as currency and you made a loss, then it is your problem for not listening.