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Considering the business structure of Guild Wars of no monthly fees..They need a source of income to keep the game going.
Offer incentive to buy additional accounts = People buy additional accounts = ANet gets additional revenue = ANet Rent gets paid and ANet employees get paid = Keeps Guild Wars going for all of us. |
They *intentionally failed* in the second part. And I doubt any business model based on people buying more than one copies of GW is viable.
This is not a valid argument. And to be honest, no part is currently happy the way I see it: players are stuck to this abandoned ship and ANet is not making any substantial money...
So even if they want to admit it or not, they failed their own business model and this sets a precedent that if they launch GW2 with the same model they will probably fail again. But again, they intentionally chose to fail. They could have a parallel team keeping development up and if not releasing every six months then once every year (as I remember factions was developed in parallel by a second team).
They obviously did not want to do that, though they most likely could afford it.


