Wealth == How many accounts you own. Should this continue?
Lishy
I don't understand this argument. What's the big deal? Is it not so called "fair"?
Coney
I don't see why not. As long as people purchase new accounts, that means revenue for GW, and prolongs the game longevity.
The last 2 months however, there's been no new wealth based on zkeys - but hopefully they fix it.
The last 2 months however, there's been no new wealth based on zkeys - but hopefully they fix it.
Martin Alvito
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Precisely why I am against annoucing the end of the XTH. A zkey price spike would only serve those rich minority who have hoard huge quantities of zkeys to sell. It would make it more difficult for the other players to obtain the title or to acquire rare skin weapons.
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If we have a high jumping competition, but we set the maximum bar height very low, the competition is pointless. Lots of people jump over the maximum bar height, and everyone that could do better is made worse off.
If we remove the cap on bar height, everyone can take pride in the height that they are able to jump, and people that are not the best are given motivation to work and improve.
If I had a Stygian Reaver drop in Halls 18 months ago, I was excited. Today, I would wipe my ass with it, but it would hurt.
The more you diversify the possible accomplishments in the game, and the more challenging you make them, the better off everyone is.
Now, killing XTH would definitely have the undesirable side effect of rewarding everyone with the foresight to have already invested in zkeys (either by getting the title or hoarding them). But the point is that this never should have been permitted in the first place, and this side effect doesn't present a compelling argument for why the madness should be permitted to continue.
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That is why I said zkeys should not be a currency and I have told people this many times. Once people understands why, stop accepting them, then they wont be losing out. If you accepted them as currency and you made a loss, then it is your problem for not listening.
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People aren't going to stop accepting them because they have intrinsic value. In many ways, they're safer than the ecto. Eventually, enough people are going to wake up, recognize how many ectos are out there, and drive another panic. You won't observe a panic with zkeys.
Daesu
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Now, killing XTH would definitely have the undesirable side effect of rewarding everyone with the foresight to have already invested in zkeys (either by getting the title or hoarding them). But the point is that this never should have been permitted in the first place, and this side effect doesn't present a compelling argument for why the madness should be permitted to continue.
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People aren't going to stop accepting them because they have intrinsic value. In many ways, they're safer than the ecto. Eventually, enough people are going to wake up, recognize how many ectos are out there, and drive another panic. You won't observe a panic with zkeys. |
Martin Alvito
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You said it yourself, killing XTH would cause a price spike in zkeys and reward the minority who hoard them. This would HURT the majority of the gamers as they would have a harder time maxing the title and getting rare skins and benefit the people who are already rich in zkeys and other commodities. Making the poor poorer and the rich richer, how is that good for the game?
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1) Utilitarian - if the tiny minority has a sufficiently high value for the price spike and the majority doesn't care that much, then societal utility is maximized via the price spike.
2) XTH is destroying value by devaluing the acquisition of zranks, and the damage from this outweighs the harm caused by the price spike.
3) XTH is contributing to the hyperinflation of rare items, and the distributional consequences from that issue far outweigh the distributional consequences you are concerned about.
I'm sure that #3 is true, I believe that #2 is true but the conjecture is purely theoretical and not testable, and I doubt that #1 is true. If you're worried about the rich getting richer, well, that's happening because the rich own ultra-rare miniatures and items whose value is constantly increasing, NOT because of increases in value of their zkey stashes.
Who do you think is actually using most of the zkeys, anyway? The people that are all excited about XTH resell them for cash to buy other stuff they want. Guess where those zkeys end up.
In short, the XTH is like trickle down economics. A rising tide may lift all boats, but if you dump a bunch of cash into the system ultimately the rich get richer. Reaganomics and the Bush tax cuts should convince you of this.
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Then they made a mistake. I certainly stopped accepting them for my transactions when they were valued at 5k each. Furthermore, if XTH is stopped, the amount of available zkeys in the hands of the common players would be reduced since more people would be using them up for titles. Therefore they would stop being a currency either way.
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One of the more interesting implications is that if you have more than one currency and the exchange market is liquid, you can ALWAYS make money via arbitraging between players with different preferences. I did this once for a couple of weeks until I got bored, but made a tidy sum of ectos and zkeys (at a per hour rate that compared with event item farming).
This works the same way in real life; it's one of the reasons that a seat on an exchange floor has value. (The others are reaction speed in a boom or panic and informational advantage.)
People were using zkeys for currency early in XTH's run, and there's still a fair quantity of them floating around at the moment. They would not be destroyed as a currency if the XTH were removed because there is ALWAYS a market for their resale, but their actual use would become much less predominant if the number of keys in the system diminished over time. They'd be like Sacagawea dollar coins - perfectly legal tender, but you don't see them all that often.
Improvavel
Do you know how much wealth do I have?
Does it matter?
If I told you I have 1000 accounts and have over 1 million zaishen keys, would you have an heart attack and die or be there all night long cursing the gods because of this grievous injustice?
If I told you I bought 10 mini polar bears, 2 mini pandas and 3 mini kaanaxai with all the zkeys generated by the my 1000 accounts, will that affect your life?
And what would be the difference from that to:
"I'm a fat guy, I play GW 18 hours per day, I've abused every single conceivable farm and some that were destroyed before the public know, I'm in a guild that farms DoA and UW all day long, so I get 5 armbraces and 100 ectos per day. With all that money I farmed I bought 10 mini polar bears, 2 mini pandas and 3 mini kaanaxai".
Either you don't need money and you can play GW all day long, farming/power trading, to get those luxury items or you can't play all day long but you can dish the money you make and buy accounts.
Sincerely, next we will have a thread asking to limit the number of hours a given account can play per day because people can't compete with that!
Time is money explains this quite easily!
Does it matter?
If I told you I have 1000 accounts and have over 1 million zaishen keys, would you have an heart attack and die or be there all night long cursing the gods because of this grievous injustice?
If I told you I bought 10 mini polar bears, 2 mini pandas and 3 mini kaanaxai with all the zkeys generated by the my 1000 accounts, will that affect your life?
And what would be the difference from that to:
"I'm a fat guy, I play GW 18 hours per day, I've abused every single conceivable farm and some that were destroyed before the public know, I'm in a guild that farms DoA and UW all day long, so I get 5 armbraces and 100 ectos per day. With all that money I farmed I bought 10 mini polar bears, 2 mini pandas and 3 mini kaanaxai".
Either you don't need money and you can play GW all day long, farming/power trading, to get those luxury items or you can't play all day long but you can dish the money you make and buy accounts.
Sincerely, next we will have a thread asking to limit the number of hours a given account can play per day because people can't compete with that!
Time is money explains this quite easily!
Shadowspawn X
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I don't understand this argument. What's the big deal? Is it not so called "fair"?
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zkeys should never have been made into currency because of the number of accounts that were participating in XTH.
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By not nerfing 55ing in August of 2005, letting ursan remain unchecked for a year, and not knocking SF back into the stone age they have destroyed the economy of GW. The influx of currency from XHT is quit possibly the last straw. Not to mention the replacement of the effective anti-farming code for the much more lenient loot scaling which led to the proliferation of botting. The botting issue has only been brought under control by efforts of a few dedicated employees who care about the game. Our esteemed ex-CR Gaille Gray being a driving force to her credit.
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The problem with your argument is that there is nothing that the individual can do about it. The individual selling/receiving the zkeys has no control over their price. Unless you are buying/selling a gargantuan quantity, you are a price taker. |
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A better question to ask is: what is the overall impact of rewarding multiple account holders on ANet's future? It's obvious that this benefits them in the short run. However, what is the probable impact on GW2 sales? My sense is that XTH keys don't make people that much happier than they would be in its absence, but that hatred of the XTH runs deep because it represents a betrayal of principles. |
Martin Alvito
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You are absolutely right. However, the effect of many individuals with the same mind set will have an effect on the economy keeping the zkeys from their true equilibrium price.
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The players' preferences and psychology are always exogenous to any economic model. All you can do is specify them properly, because you get worthless results if you don't. It doesn't matter where those preferences come from; you judge the validity of the preference specification by the quality of the model's results as compared to real data.
You can explain the empirical phenomenon without your assumption, and the logic of the explanation is internally consistent (if more complicated), so we're better off if we don't make it. Under certain conditions, that assumption is likely to blow up, so making that assumption is likely to lead us into error. What if we have another great ecto panic, as we did after HM's introduction and during the Chaos Plains farm?
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Do you know how much wealth do I have?
Does it matter? If I told you I have 1000 accounts and have over 1 million zaishen keys, would you have an heart attack and die or be there all night long cursing the gods because of this grievous injustice? If I told you I bought 10 mini polar bears, 2 mini pandas and 3 mini kaanaxai with all the zkeys generated by the my 1000 accounts, will that affect your life? |
If something like XTH sends prices through the roof, that increases the amount of time investment needed to garner the same return. That impacts my life. I'm not willing to be said fat guy that plays the game incessantly to achieve my goals.
Limiting (reasonably) the amount of time players could spend in-game is a better idea than you think it is. You'd improve the health of the true addicts and improve the quality of the servers. How are these effects bad?
The barkeep is still responsible for cutting someone off in this country, right? A free country does not mean unlimited freedom. Nor should it.
Improvavel
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I could care less about you. What concerns me is that OTHER players are denied the opportunity to earn those items via gameplay.
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Since they can't it doesn't matter.
All the other items can be gained via gameplay regardless XTH.
Daesu
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1) Utilitarian - if the tiny minority has a sufficiently high value for the price spike and the majority doesn't care that much, then societal utility is maximized via the price spike.
2) XTH is destroying value by devaluing the acquisition of zranks, and the damage from this outweighs the harm caused by the price spike. 3) XTH is contributing to the hyperinflation of rare items, and the distributional consequences from that issue far outweigh the distributional consequences you are concerned about. I'm sure that #3 is true, I believe that #2 is true but the conjecture is purely theoretical and not testable, and I doubt that #1 is true. If you're worried about the rich getting richer, well, that's happening because the rich own ultra-rare miniatures and items whose value is constantly increasing, NOT because of increases in value of their zkey stashes. |
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Who do you think is actually using most of the zkeys, anyway? The people that are all excited about XTH resell them for cash to buy other stuff they want. Guess where those zkeys end up. |
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You're just wrong. Both markets are liquid, meaning that you can convert back and forth at some price at any time. If the market exchange rate is X ecto:Y zkeys, and the opportunity cost of the time needed to convert the items is Z, then X ecto = Y+Z zkeys if you prefer ecto and X+Z ecto = Y zkeys if you prefer zkeys. Either way, if the amount of the less preferred currency is sufficiently great, you should accept the trade. It's not like you're married to the zkeys if you accept them. You can always go trade them for ecto or sell them for cash and then buy ecto with the cash. |
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They'd be like Sacagawea dollar coins - perfectly legal tender, but you don't see them all that often. |
Besides, I rather see the majority of the players happy when XTH is reopened, than to see a handful of greedy zkey hoarders rubbing their hands together to exploit the market.
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Its definitely fair in the sense that it has equal opportunity for any GW player to buy as many accounts as she/he wants. The question is is it ethically acceptable. Many players define a game as a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules or something like that.
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If it is from TIME instead of skill, then the question of the player's lifestyle would come in. Does the player have a full time job? Does he have other responsibilities like bathing/dressing up his kids and getting them ready? The player with more real life responsibilities would have lesser time to play this game, even if he/she has a higher skill level than the irresponsible brat that can afford to play GW 8 hours a day. So in GW, the RICHER player isn't necessarily the MORE SKILLFUL player.
But at least the guy, with a fulltime job, spent his/her time working ("farming") to get real money, which the kid with absolutely no real life responsibilities whatsoever loses out on. This is when buying extra accounts can help equalize.
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since they cannot hold enough gold on their toon to keep up with inflation. |
esthetic
A section of posts from the official Guild Wars Wiki under Regina's talk section.
"Considering, the Guild Wars skeleton krewe is already working at capacity, things get prioritized and XTH does not seem to be on the front burner. I do not hear any news or updates at all from ANet or its employees. I hear rumblings from people who want to get rid of XTH for silly notions of jealousy, vanity, and ego. It has been my opinion that the loudest chick in the nest gets the worm and I hope these anti XTH have not been chirping the loudest. XTH has been a big part of the game for me. I look forward to every month of predictions and observing the matches. Looking over the guilds to see what they are running who is playing for who. I really missed that part of the game last month and this month. Of course I can still observe and follow it but without any sense of reward the thrill is just not there. If XTH predictions goes, it will disappoint a lot of fans.--Esth 02:43, 21 July 2009 (UTC)
Unless you're actually part of the crew, or near them (fly on the wall?), you don't know what's on the front burner any more than us. So the whole bird thing is just cuckoo talk. If they removed it for fixing, I'm pretty sure it's top priority. -- Alaris_sig Alaris 13:29, 21 July 2009 (UTC)
My comments are from after reading Regina's July 7 journal entry, as well as the lack of comments thereafter on the XTH.
"One of the things the Live Team has been working on is much planning for future updates. This includes talking about features that we think should be included. We have had discussions about the Test Krewe, and what the game update schedule will be like with the Test Krewe involved. We have been working with other functional teams in the office to help create an infrastructure that will support our organizational needs for the Test Krewe. The team we're working with is not full time on GW1 so, their time is at a premium. Other discussion has pertained to Henchman in GvG, and technical and administrative logistics and planning behind that. Another project is Xunlai Tournament House. We're digging into the code for XTH. Know that we're continuing to plug away at it. Incidentally, the folks working on Xunlai, have been drafted in to help with this, meaning that they are not full time on GW1 either, so their time must be scheduled carefully as well." Regina's July 7, 2009 Journal Entry
From this I get that XTH is not "Top" priority but at the bottom of the listed current matters. --Esth 17:52, 21 July 2009 (UTC)
The main bit of information from that quote is that we do not have one person who's sole job is to work on XTH. Like many in the company, people work on different projects at the same time. I did not give an indication of how it is being prioritized in comparison to other projects. As to the OP's question, regarding compensation for downtime, I've passed along your question for consideration and they'll evaluate it. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 18:45, 21 July 2009 (UTC)"
"Considering, the Guild Wars skeleton krewe is already working at capacity, things get prioritized and XTH does not seem to be on the front burner. I do not hear any news or updates at all from ANet or its employees. I hear rumblings from people who want to get rid of XTH for silly notions of jealousy, vanity, and ego. It has been my opinion that the loudest chick in the nest gets the worm and I hope these anti XTH have not been chirping the loudest. XTH has been a big part of the game for me. I look forward to every month of predictions and observing the matches. Looking over the guilds to see what they are running who is playing for who. I really missed that part of the game last month and this month. Of course I can still observe and follow it but without any sense of reward the thrill is just not there. If XTH predictions goes, it will disappoint a lot of fans.--Esth 02:43, 21 July 2009 (UTC)
Unless you're actually part of the crew, or near them (fly on the wall?), you don't know what's on the front burner any more than us. So the whole bird thing is just cuckoo talk. If they removed it for fixing, I'm pretty sure it's top priority. -- Alaris_sig Alaris 13:29, 21 July 2009 (UTC)
My comments are from after reading Regina's July 7 journal entry, as well as the lack of comments thereafter on the XTH.
"One of the things the Live Team has been working on is much planning for future updates. This includes talking about features that we think should be included. We have had discussions about the Test Krewe, and what the game update schedule will be like with the Test Krewe involved. We have been working with other functional teams in the office to help create an infrastructure that will support our organizational needs for the Test Krewe. The team we're working with is not full time on GW1 so, their time is at a premium. Other discussion has pertained to Henchman in GvG, and technical and administrative logistics and planning behind that. Another project is Xunlai Tournament House. We're digging into the code for XTH. Know that we're continuing to plug away at it. Incidentally, the folks working on Xunlai, have been drafted in to help with this, meaning that they are not full time on GW1 either, so their time must be scheduled carefully as well." Regina's July 7, 2009 Journal Entry
From this I get that XTH is not "Top" priority but at the bottom of the listed current matters. --Esth 17:52, 21 July 2009 (UTC)
The main bit of information from that quote is that we do not have one person who's sole job is to work on XTH. Like many in the company, people work on different projects at the same time. I did not give an indication of how it is being prioritized in comparison to other projects. As to the OP's question, regarding compensation for downtime, I've passed along your question for consideration and they'll evaluate it. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 18:45, 21 July 2009 (UTC)"
Martin Alvito
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If they could earn those items via gameplay you would have a point.
Since they can't it doesn't matter. All the other items can be gained via gameplay regardless XTH. |
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#3 is not true too because the prices of many of these rare items did come down ever since XTH was first introduced. Furthermore, if more people have access to zkeys then there should be more of these rare items in the market. Since the supply of these rare items shot up, then their demand would come down.
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Not necessarily. Like you have said for #2 above, if they prefer to use the zkeys to invest in their title, then they wont be reselling them for cash.
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Suppose that a few million zkeys are minted from XTH every month. Some of these keys hang around, some of them get used by the owners of XTH accounts, and some of them get resold on the open market.
We can infer from the fact that the price didn't crater (and all the r9+ zrank players running around) that a significant share of the keys were used. We can also infer from the fact that the price declined every month that letting the keys rot in the box was probably a minority strategy (it isn't rational, given sensible beliefs about the future).
Let's assume a skewed distribution of wealth, just like in real life: most players don't have a lot of money and a few have a very great deal of it.
So, the punchline: Where did the zkeys from XTH that players resold go?
The answer is obvious: they were used to open the Zaishen Chest by a minority of players with the resources to purchase large quantities of zkeys.
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You made the assumption that I would be interested to continue trading my zkeys off for other goods.
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You are correct that the time price Z varies from person to person, but the calculation is simple - what was the average expected value of the time foregone? If you could have been farming up 40k/hour, and it would have taken you half an hour to dump the zkeys, you'd need 20k in zkeys to make the transaction worth your time.
If you refused business by compelling players to sell their zkeys themselves, you clearly cost yourself money. I'm not saying that you should have accepted zkeys at "face" value. I'm simply saying that accepting them at a discount was the proper play.
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And that would be a sad day indeed for many players, especially those who have bought extra accounts because they were led to believe, from ANet's website, that having more accounts gives the potential of greater rewards from XTH.
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Besides, I rather see the majority of the players happy when XTH is reopened, than to see a handful of greedy zkey hoarders rubbing their hands together to exploit the market.
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Your proposition is too high-risk for me. My guess is that the XTH will reopen eventually, and I cannot predict when that news will break. When that news does break, anyone long on zkeys will get burned badly. Why assume that risk when there are much better, safer ways?
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It is ethical because the gold reward from this game doesn't come from skill but from time spent playing it. If you spend 100 hours farming, you would be expected to earn more than someone who, with the same skill level, only spent 50 hours farming the exact same way.
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The kid with no responsibilities is hopelessly outgunned, because he has no pressure to innovate. Time just isn't precious, and as a result the kid will not ruthlessly hunt down the last scraps of efficiency that produce a large competitive edge.
Except when ecto prices are not. The shifts in zkey pricing have been more or less predictable. The shifts in ecto pricing have been catastrophic. What the trader does is artificially hold the situation in equilibrium until it is simply unsustainable. Once the dam breaks, all hell breaks loose.
Improvavel
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Wrong. You play the game, you get stuff. You get enough stuff, you trade it for the rare shinies you want. People want ecto/zkeys/armbraces for their ultra-rare shinies.
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Buying a magazine or winning some prize in a contest that was only restricted to a country or whatever don't seem that different from buying accounts.
Anyway, the ultra rare shinies are restricted to some minipets and some one event only weapon skins.
Declaring the GW economy ill because some amount of items that can be measure in thousands, when there are millions upon millions, probably billions of items, got a boost in price, is ridiculous.
It is obvious that since there are only thousands of those limited items and millions of players, only a small portion of the population can acquire them.
Martin Alvito
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The ultra rare shinies are things you can't get with regular gameplay.
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Buying a magazine or winning some prize in a contest that was only restricted to a country or whatever don't seem that different from buying accounts.
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Those that purchased magazines or the Factions/NF collector edition derived a very limited benefit, because so many of the darned things were given away. When five bucks spent on a magazine turns into a miniature worth 50k - so what? When ten bucks spent on an account turns into a million gold, we have a problem. It's a matter of degree, and the XTH is a sizable gift that keeps on giving.
Let's put the magnitude of the problem into perspective. A player that bought thirty accounts and played XTH semi-competently with them could have acquired enough wealth to buy an undedicated Island Guardian or rank 11 Zaishen rank by now. That's just three hundred bucks (using the lowest promo pricing for Prophecies which started in December '07) - low enough to tempt people to do it.
Yes, I have met people with dozens of accounts. The pattern I have heard is that such players initially bought a few accounts (like many of us), inherited others from players that left, and later bought a bunch of accounts at a retail promo price to exploit XTH.
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Anyway, the ultra rare shinies are restricted to some minipets and some one event only weapon skins.
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Declaring the GW economy ill because some amount of items that can be measure in thousands, when there are millions upon millions, probably billions of items, got a boost in price, is ridiculous.
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It is obvious that since there are only thousands of those limited items and millions of players, only a small portion of the population can acquire them.
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It doesn't have to be feasible for all of them to succeed, but it does have to be feasible for those players to try.
Cacheelma
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"Considering, the Guild Wars skeleton krewe is already working at capacity, things get prioritized and XTH does not seem to be on the front burner. I do not hear any news or updates at all from ANet or its employees. I hear rumblings from people who want to get rid of XTH for silly notions of jealousy, vanity, and ego. It has been my opinion that the loudest chick in the nest gets the worm and I hope these anti XTH have not been chirping the loudest. XTH has been a big part of the game for me. I look forward to every month of predictions and observing the matches. Looking over the guilds to see what they are running who is playing for who. I really missed that part of the game last month and this month. Of course I can still observe and follow it but without any sense of reward the thrill is just not there. If XTH predictions goes, it will disappoint a lot of fans.--Esth 02:43, 21 July 2009 (UTC)
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Sure, XTH rewards people who make the right prediction choices. But to say that "the thrill is just not there" in regards to the game (even if it's just the prediction)? Isn't that pretty much a summary of how the entire GW franshire makes you feel after playing for a while?
I smell hypocrisy. Off-topic and all that.
careyt
I am sure this has been mentioned before in this thread, but I'm not going to read all the posts and find it and stuff.
I would have a problem with this if in game gold actually gave one an advantage over others when it comes to playing the game.
I don't see how it actually effects the game in the least bit.
I've got a bit of gold saved up and have a few pretty fun farming builds that can keep me in gold pretty easy, but I know many friends of mine who have GWAMM r6 on multiple characters and have never once farmed and just saved up money from actually playing through the games and are just fine.
I would have a problem with this if in game gold actually gave one an advantage over others when it comes to playing the game.
I don't see how it actually effects the game in the least bit.
I've got a bit of gold saved up and have a few pretty fun farming builds that can keep me in gold pretty easy, but I know many friends of mine who have GWAMM r6 on multiple characters and have never once farmed and just saved up money from actually playing through the games and are just fine.
Martin Alvito
We're not all you, careyt. We don't all share your preferences. The problem of in-game gold conferring an advantage during gameplay was resolved at the release of Factions, but that isn't the only thing that people care about.
People play games for different reasons. Some people play GW just to experience the story. Personally, I think that the story in GW is sophomoric, pathetic and not believable. If I want a game that capably tells a story, I'll fire up a game from Bioware.
Other players, like your friends, like to make title track bars go up. That's a slightly expensive proposition, but if they ground max Kurzick the old fashioned way, they'd have the money to deal with it. XTH can help here, but it's not the only solution.
Another pack of players likes sticking stuff in the Hall of Monuments. Depending on how crazy you get with the miniatures, this can get REALLY expensive.
Still other players just like to acquire the rare goodies. They want to make their characters look a certain way, or collect stuff that's hard to find, or just have stuff that very few people have.
It's the last two groups that care. In the view of those players, people that do not care neither need nor deserve a seat at the discussion, because any solution would be equally satisfactory to a player that doesn't care.
From an outcomes standpoint, dumping tons of in-game currency into the system disproportionately favors players like me that already have the super-rare shinies that people trade the in-game currency for. People that are out farming ecto usually aren't farming it to acquire FoW armor or chaos gloves. They're farming it because they want something else. Unfortunately, the rate of ecto and zkey creation is way out of whack, making the prices of the nicest stuff you can buy go up into the stratosphere. The price increases are reminiscent of the price shifts after the massive ecto and armbrace dupe in 2007.
From a morality standpoint, the problem with XTH is that ANet appears to have taken a hypocritical stance. They're against RMT, except when the proceeds end up in their own pockets. This displeases players who would prefer to play a game where in-game cash is not effectively sold through an online store. ANet's aggressive stance against RMT attracted and retained a large segment of the player base that finds RMT repulsive.
Killing XTH would bring the rate of zkey creation down to more manageable levels, relaxing the rate at which prices inflate. This is far from the only step that would need to be taken to address the current problem; either something also needs to be done about what's going on in UW or the trader that props up ecto prices needs to be removed or recoded. However, killing XTH would be a step in the right direction.
This is all academic, since ANet is now permanently wedded to the XTH system by business necessity. This does not, however, stop us from arguing about it.
People play games for different reasons. Some people play GW just to experience the story. Personally, I think that the story in GW is sophomoric, pathetic and not believable. If I want a game that capably tells a story, I'll fire up a game from Bioware.
Other players, like your friends, like to make title track bars go up. That's a slightly expensive proposition, but if they ground max Kurzick the old fashioned way, they'd have the money to deal with it. XTH can help here, but it's not the only solution.
Another pack of players likes sticking stuff in the Hall of Monuments. Depending on how crazy you get with the miniatures, this can get REALLY expensive.
Still other players just like to acquire the rare goodies. They want to make their characters look a certain way, or collect stuff that's hard to find, or just have stuff that very few people have.
It's the last two groups that care. In the view of those players, people that do not care neither need nor deserve a seat at the discussion, because any solution would be equally satisfactory to a player that doesn't care.
From an outcomes standpoint, dumping tons of in-game currency into the system disproportionately favors players like me that already have the super-rare shinies that people trade the in-game currency for. People that are out farming ecto usually aren't farming it to acquire FoW armor or chaos gloves. They're farming it because they want something else. Unfortunately, the rate of ecto and zkey creation is way out of whack, making the prices of the nicest stuff you can buy go up into the stratosphere. The price increases are reminiscent of the price shifts after the massive ecto and armbrace dupe in 2007.
From a morality standpoint, the problem with XTH is that ANet appears to have taken a hypocritical stance. They're against RMT, except when the proceeds end up in their own pockets. This displeases players who would prefer to play a game where in-game cash is not effectively sold through an online store. ANet's aggressive stance against RMT attracted and retained a large segment of the player base that finds RMT repulsive.
Killing XTH would bring the rate of zkey creation down to more manageable levels, relaxing the rate at which prices inflate. This is far from the only step that would need to be taken to address the current problem; either something also needs to be done about what's going on in UW or the trader that props up ecto prices needs to be removed or recoded. However, killing XTH would be a step in the right direction.
This is all academic, since ANet is now permanently wedded to the XTH system by business necessity. This does not, however, stop us from arguing about it.
Fril Estelin
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Another pack of players likes sticking stuff in the Hall of Monuments. Depending on how crazy you get with the miniatures, this can get REALLY expensive.
Still other players just like to acquire the rare goodies. They want to make their characters look a certain way, or collect stuff that's hard to find, or just have stuff that very few people have. It's the last two groups that care. In the view of those players, people that do not care neither need nor deserve a seat at the discussion, because any solution would be equally satisfactory to a player that doesn't care. |
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From a morality standpoint, the problem with XTH is that ANet appears to have taken a hypocritical stance. They're against RMT, except when the proceeds end up in their own pockets. |
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Killing XTH would bring the rate of zkey creation down to more manageable levels, relaxing the rate at which prices inflate. ... This is all academic, since ANet is now permanently wedded to the XTH system by business necessity. This does not, however, stop us from arguing about it. |
I know it'd be a bold (if not mad) move and there'd be complaints on forum (but if we look at Jeff Strain's statement from 2007, see other thread, that forums do not represent the population, it could be allright), but it's like when SF will be definitely nerfed.
Martin Alvito
I didn't forget the title hunters; those are the people that like to make title track bars go up.
Observer mode is the worst thing that EVER happened to Guild Wars. Let's not go there.
The simplest "not kill it altogether" solution is to make it impossible to resell the zkeys from XTH. This at least dramatically attenuates the monetary factor. Even with ridiculously aggressive drop rate and pricing estimates, I can't come up with an expected value above 1.5k for a zkey. So you've effectively cut the problem of cash influx by more than half and deferred that influx to drops that don't make a hash of the economy to boot.
I prefer anything that forces people to invest substantial time in order to collect their XTH reward. The most elegant solution is to ramp up the XTH rewards as you complete Zaishen quests on that account during the course of the month. The real issue with the XTH isn't that it gives away keys; it's that it gives away keys with virtually no time investment.
If you make XTH no more time efficient than other farms, it's fine. That mission is accomplished as long as XTH makes you do something time-consuming you wouldn't otherwise do in order to receive sizable rewards. Making someone go play Fort Aspenwood for two hours in addition to their regular GvG and HA time would be enough. So would making someone kill a half-dozen bosses at twenty minutes a pop.
The problem you have there is that you're violating the implicit contract you marketed the additional accounts with. The purchasers of those accounts expected to get shinies "for free" every month after buying the account. If you add a time cost after the fact, a lot of those players would not have chosen to buy the account (or as many accounts) and feel cheated. This is bad for customer loyalty.
As a result, I only see prohibiting the resale of zkeys from XTH as a viable resolution. This accomplishes what is needed while only nerfing the RATE at which benefits from XTH can be collected. You've still got an RMT system, which sucks, but the second it was put into place ANet was wedded to that system forever. All you can realistically do is limit the damage once the genie is out of the bottle.
Observer mode is the worst thing that EVER happened to Guild Wars. Let's not go there.
The simplest "not kill it altogether" solution is to make it impossible to resell the zkeys from XTH. This at least dramatically attenuates the monetary factor. Even with ridiculously aggressive drop rate and pricing estimates, I can't come up with an expected value above 1.5k for a zkey. So you've effectively cut the problem of cash influx by more than half and deferred that influx to drops that don't make a hash of the economy to boot.
I prefer anything that forces people to invest substantial time in order to collect their XTH reward. The most elegant solution is to ramp up the XTH rewards as you complete Zaishen quests on that account during the course of the month. The real issue with the XTH isn't that it gives away keys; it's that it gives away keys with virtually no time investment.
If you make XTH no more time efficient than other farms, it's fine. That mission is accomplished as long as XTH makes you do something time-consuming you wouldn't otherwise do in order to receive sizable rewards. Making someone go play Fort Aspenwood for two hours in addition to their regular GvG and HA time would be enough. So would making someone kill a half-dozen bosses at twenty minutes a pop.
The problem you have there is that you're violating the implicit contract you marketed the additional accounts with. The purchasers of those accounts expected to get shinies "for free" every month after buying the account. If you add a time cost after the fact, a lot of those players would not have chosen to buy the account (or as many accounts) and feel cheated. This is bad for customer loyalty.
As a result, I only see prohibiting the resale of zkeys from XTH as a viable resolution. This accomplishes what is needed while only nerfing the RATE at which benefits from XTH can be collected. You've still got an RMT system, which sucks, but the second it was put into place ANet was wedded to that system forever. All you can realistically do is limit the damage once the genie is out of the bottle.
Shasgaliel
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OK, let me put a theory on the table.
If we have a high jumping competition, but we set the maximum bar height very low, the competition is pointless. Lots of people jump over the maximum bar height, and everyone that could do better is made worse off. If we remove the cap on bar height, everyone can take pride in the height that they are able to jump, and people that are not the best are given motivation to work and improve. If I had a Stygian Reaver drop in Halls 18 months ago, I was excited. Today, I would wipe my ass with it, but it would hurt. The more you diversify the possible accomplishments in the game, and the more challenging you make them, the better off everyone is. Now, killing XTH would definitely have the undesirable side effect of rewarding everyone with the foresight to have already invested in zkeys (either by getting the title or hoarding them). But the point is that this never should have been permitted in the first place, and this side effect doesn't present a compelling argument for why the madness should be permitted to continue. |
Your argument with high jump is flawed since in gw drops do not depend on skill. I can be the worst player ever with an empty skill bar and still get the best drops. I can pay for fame farming service and get undead ghostly in halls first time being there and having an empty skill bar. In my opinion your are all trying to fix something which is not broken and forget about less fair things which are just the design based. XTH is a problem for you but someone doing UW 100 times and getting 1 ecto and some doing it once and getting 5 is fine?
Martin Alvito
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Your argument with high jump is flawed since in gw drops do not depend on skill. I can be the worst player ever with an empty skill bar and still get the best drops. I can pay for fame farming service and get undead ghostly in halls first time being there and having an empty skill bar. In my opinion your are all trying to fix something which is not broken and forget about less fair things which are just the design based. XTH is a problem for you but someone doing UW 100 times and getting 1 ecto and some doing it once and getting 5 is fine?
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Yup, it's fine. In the long run, these problems take care of themselves. Of course, in the long run we are also dead.
GW drops over time do depend on skill. If I can engage in an activity with a higher expected value than your activity, than given the same time investment I will eventually acquire more shinies. If I can make the achievement gap wide enough, I can outrace you while investing less time.
Let's look at your hypothetical player that is made of fail. Since he sucks, he dies a lot. Since he dies a lot, he doesn't get a lot of opportunities to get a drop. By contrast, the farmer that doesn't suck gets a lot of opportunities to get a drop. Over time, the farmer that doesn't suck will almost certainly earn more stuff. Repeated selections from random distributions result in predictible patterns; given enough iterations the farmer's results start to look much like the underlying distribution, and he receives the desired item(s) in more or less the correct frequency given the number of runs invested.
Even better, if I sell services rather than farm, I can eliminate the problem of random drops altogether.
Sure, there are short-run fluctuations in drops with distributional consequences, but there's nothing inherently unjust about that. Everybody comes to the same feeding trough. Some days you hit the jackpot, and most days you don't. If you let the vagaries of chance get to you in life, you're going to spend a lot of time upset.
esthetic
Its seems so silly to think that getting rid of XTH predictions will be better for the game and that it would get rid of people buying ingame gold for real money.
If XTH is gone for good, Third party RMT will come back. You will get the spamming, the account hijacking, bots all over again. In addition, ANet will lose revenue to offshore, Chinese Farmers. And you still get the people walking around with titles bought for real money.
For me the most important thing we would lose is that people would lose the interest in the AMT. This was a big part of the game for me. I loved observing the matches, the builds run and analyzing this for my predictions. Ya, what ever I am a geek.
If XTH is gone for good, Third party RMT will come back. You will get the spamming, the account hijacking, bots all over again. In addition, ANet will lose revenue to offshore, Chinese Farmers. And you still get the people walking around with titles bought for real money.
For me the most important thing we would lose is that people would lose the interest in the AMT. This was a big part of the game for me. I loved observing the matches, the builds run and analyzing this for my predictions. Ya, what ever I am a geek.
YunSooJin
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Its seems so silly to think that getting rid of XTH predictions will be better for the game and that it would get rid of people buying ingame gold for real money.
If XTH is gone for good, Third party RMT will come back. You will get the spamming, the account hijacking, bots all over again. In addition, ANet will lose revenue to offshore, Chinese Farmers. And you still get the people walking around with titles bought for real money. For me the most important thing we would lose is that people would lose the interest in the AMT. This was a big part of the game for me. I loved observing the matches, the builds run and analyzing this for my predictions. Ya, what ever I am a geek. |
Xanthe Dashka
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You said it yourself, killing XTH would cause a price spike in zkeys and reward the minority who hoard them.
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With a permanent close to the XTH the only way to get zkeys is through zaishen quests or PVP, like it should be. More gold for me because GW-pve is bad anyway.
Dronte
I have only one account (always had) and I consider myself fairly rich, so I don't care about those who spend rl money for more ig money.
esthetic
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You have no clue what you're talking about. I guess the thread is so long you haven't bothered reading any of it, but there's been an uptick in RMT precisely because they can buy many accounts cheaply and 'farm' with little to no effort and make a profit.
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I say to that, where is any supporting evidence for this? I have not seen any increase of third party RMT activity for the last few months. If there is any increase in the last couple of months it may be a direct result of the fact XTH predictions has been down for the last couple of months, causing a temp demand in in game gold.
ECON 101, if there is no demand, there is no market. People buy accounts from ANet farm Keys so they don't buy from third party gold farmers.
Daesu
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We can infer from the fact that the price didn't crater (and all the r9+ zrank players running around) that a significant share of the keys were used. We can also infer from the fact that the price declined every month that letting the keys rot in the box was probably a minority strategy (it isn't rational, given sensible beliefs about the future).
Let's assume a skewed distribution of wealth, just like in real life: most players don't have a lot of money and a few have a very great deal of it. So, the punchline: Where did the zkeys from XTH that players resold go? The answer is obvious: they were used to open the Zaishen Chest by a minority of players with the resources to purchase large quantities of zkeys. |
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Incorrect. I am merely stating the patently obvious: the time price is finite and you can place a finite value upon it. This is most easily seen by example: if someone offered you 1750 zkeys for your q9 Eternal Blade six months ago, you would have taken that deal. In other words, a quantity of zkeys greater than you have sense existed. |
If I say, my time spent reselling that zkey is worth 4k per zkey, then he should have an exchange rate of 1k per zkey, which he understandably refused because he could easily get more. Therefore, I let him sell his zkeys before trading with me.
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If you refused business by compelling players to sell their zkeys themselves, you clearly cost yourself money. I'm not saying that you should have accepted zkeys at "face" value. I'm simply saying that accepting them at a discount was the proper play. |
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Personally, I think the whole situation stinks to high heaven. My suspicion is that those of you who purchased accounts for XTH have nothing to worry about. ANet has a choice - offend those who will *probably* be upset by continuing the XTH or those who will *certainly* be upset because they spent their hard-earned cash to exploit the XTH. This is sort of like a recent Senate election where I was asked to choose between a candidate that was probably corrupt and one that was certainly corrupt. Easy choice, right? XTH will ultimately reopen. For the devs, XTH is a Faustian bargain - great short term gains resulting in long term loss, but you can't walk away from the deal once you make it to avoid that nasty long term loss. |
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Dead wrong. Some methods of making money are more efficient than others, and the best ones often do not make the public domain or are simply too difficult to become mass standards. Skill (doing that which others cannot figure out how to do) can substitute for time. I've got a life, a wife, a kid and a dissertation project - but I still want to see the game's economy remain the game's economy and keep IRL cash out of it altogether. The kid with no responsibilities is hopelessly outgunned, because he has no pressure to innovate. Time just isn't precious, and as a result the kid will not ruthlessly hunt down the last scraps of efficiency that produce a large competitive edge. |
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Except when ecto prices are not. The shifts in zkey pricing have been more or less predictable. The shifts in ecto pricing have been catastrophic. What the trader does is artificially hold the situation in equilibrium until it is simply unsustainable. Once the dam breaks, all hell breaks loose. |
The reason why zkeys were used as currency in the first place, is because there were lots of it due to multiple accounts and XTH. And of course, these people with lots of zkeys would artifically try to prop up its value when trading until they can't do so anymore due to the influx of more and more zkeys from XTH every month. Since nobody is guaranteeing their value, or controlling the number of accounts for XTH, it cant be used as a stable currency.
Improvavel
You can get one by playing, so inflaction doesn't matter - you play you can get one if you are skilled.
BMP - some great looking skins and no one cares (or mostly no one) about them.
The limited stuff will keep going in price regardless of zaishen quests or not.
Have you sold your mini grawl even though they offered you a ridiculous amount of zkeys? No? Why not?
Aren't you saying zkeys can buy rare stuff?
But is that stuff for sale at all?
Would people that actually have those items ever sell them if it wasn't for those insane amount of zkeys created?
We will never now, but something that isn't for sale might as be seen as priceless. Priceless beats hordes of zkeys
Would that Island Guardian be for grabs if for for those zkeys? Would the person owning it sell it if wasn't for that huge temptation? Would he sell it for much less?
Again, some of those are limited, and others can be attained by playing and not buying.
You don't need to farm to have money to buy a mallyx. You can go and get gemstones and get coffers.
What we will never now, is that if those limited miniatures would ever be in the market if not for zaishen keys.
You can complain that people with tons of accounts can buy limited mini pets due to ton of zkeys.
But I can counter that if it wasn't for the tons of zkeys that have an emote linked to it (emotes are carrots too) those minipets would never be for sale, so still making it impossible for the average joe to buy it.
We will never know.
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There's all the difference in the world! In one case, you were lucky. In the other, you paid money. If Eternal Blades were sold in the in-game store, rather than were distributed via luck, this forum would be up in arms. |
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Those that purchased magazines or the Factions/NF collector edition derived a very limited benefit, because so many of the darned things were given away. When five bucks spent on a magazine turns into a miniature worth 50k - so what? When ten bucks spent on an account turns into a million gold, we have a problem. It's a matter of degree, and the XTH is a sizable gift that keeps on giving. |
Have you sold your mini grawl even though they offered you a ridiculous amount of zkeys? No? Why not?
Aren't you saying zkeys can buy rare stuff?
But is that stuff for sale at all?
Would people that actually have those items ever sell them if it wasn't for those insane amount of zkeys created?
We will never now, but something that isn't for sale might as be seen as priceless. Priceless beats hordes of zkeys
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Let's put the magnitude of the problem into perspective. A player that bought thirty accounts and played XTH semi-competently with them could have acquired enough wealth to buy an undedicated Island Guardian or rank 11 Zaishen rank by now. That's just three hundred bucks (using the lowest promo pricing for Prophecies which started in December '07) - low enough to tempt people to do it. |
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Nope. Unconditional and req 7 weapons really did drop for the fortunate. The Miniature Ghostly Hero and Miniature Greased Lightning are given away in-game. Same for items such as the Miniature Mallyx, Gwen Doll, Yakkington, and Celestial Pig that are rarer and more coveted than most of the miniatures given away by magazine codes. |
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These items are the carrots that keep the draft horse plodding. Since there isn't any other reason to continue playing PvE after completing the main storyline unless you like title grind... |
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It doesn't have to be feasible for all of them to succeed, but it does have to be feasible for those players to try. |
You can complain that people with tons of accounts can buy limited mini pets due to ton of zkeys.
But I can counter that if it wasn't for the tons of zkeys that have an emote linked to it (emotes are carrots too) those minipets would never be for sale, so still making it impossible for the average joe to buy it.
We will never know.
Martin Alvito
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You can get one by playing, so inflaction doesn't matter - you play you can get one if you are skilled.
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The limited stuff will keep going in price regardless of zaishen quests or not.
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What happens is that only a small community that already possesses the items can EVER afford them, and that's not good for the game. You never want to lock the status quo in place in a game economy.
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Have you sold your mini grawl even though they offered you a ridiculous amount of zkeys? No? Why not?
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Would people that actually have those items ever sell them if it wasn't for those insane amount of zkeys created?
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We will never now, but something that isn't for sale might as be seen as priceless. Priceless beats hordes of zkeys
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Again, some of those are limited, and others can be attained by playing and not buying.
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The problem with XTH is that it keeps printing money month after month after month for a very low buy in. It's the combination of repetition and the low price that are problematic.
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You don't need to farm to have money to buy a mallyx. You can go and get gemstones and get coffers.
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Alternately, explain how acquiring the money to buy said gemstones on the open market is not farming.
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But I can counter that if it wasn't for the tons of zkeys that have an emote linked to it (emotes are carrots too) those minipets would never be for sale, so still making it impossible for the average joe to buy it.
We will never know. |
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The price decline can be due to a number of factors. It could be due to the fact that people are still buying new accounts to play XTH. If there are many players that have more than one account and are still buying accounts, then the supply of zkeys from XTH has been increasing over time. Then the price of zkeys would have to come down even if most players are using them on the chest.
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However, we have a certainty here: at some point any player buying zkeys is going to stop, because the title track and their capacity constraint are both finite. Either they max the title, reach satiation or run out of funds with which to buy zkeys, at which point they drop out of the market.
Since this effect is certain, it's more reasonable to infer that shifts in the demand side drove the observation. The market was nearly clearing each month, and as the price declined slightly new players with lower reserve prices came out of the woodwork and started making purchases.
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Then that is barter, and not using the zkeys as currency. It is the same as someone not having enough gold for the trade, decides to throw in a mini pet or an unid rare into the window to try and make up for the difference.
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So the point remains: given enough zkeys, you click accept, resell the zkeys and book your profit, even AFTER accounting for time price.
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Not necessarily. If zkeys are indeed currency then they should have a guaranteed value at that time, but they dont.
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Your power trader pounces on deals as close to C as possible (and occasionally lands a deal below C) and resells the item for as close to D as is feasible.
That range from C to D varies over time for every item, but it always exists. The ecto is an attractive way to store wealth because the range is highly compressed. You can get rid of them quickly, but you're not likely to buy a bunch of ecto, wake up the next morning, and find out that they've doubled in price. Of course, you're not likely to wake up the next morning and find out that the price is half of what it was, either.
As you correctly note, this stability results because of the trader. However, the security that the trader provides is illusory. The trader irons out temporary fluctuations, but if market pressures become sufficiently great, the trader also sends a clear and unambiguous signal to everyone that the price is declining for real this time. When that happens, it is rational for everyone that has ecto to sell it NOW, because that signal makes it certain that everyone else will be trying to do the same within in a few hours. So the price declines further, leading more people to recognize that they need to sell, etc.
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ANet has an obligation to fulfill to those who bought accounts for XTH. It would be unethical for them to take those earnings and do nothing.
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It doesn't matter whether you use a public domain farming method or not, the guy with more time to farm would average out to be richer than the guy who has only half the time to farm.
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Since nobody is guaranteeing their value, or controlling the number of accounts for XTH, it cant be used as a stable currency.
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The currency with backing is more stable in the short term, but if the backing gets out of whack you experience huge shifts in price in a hurry.
Sure, I wouldn't want to hold thousands of zkeys for months at a time, but there's nothing wrong with using them as a marker for value in a trade. The price fluctuations are more or less predictable, and as a result you can manage and deal with them. If I wanted 80 ecto for an item, and you offered 90 zkeys, I'd cheerfully take that at present exchange rates. I can play that 90 zkeys into more than 80 ecto fast enough to make it worth my while.
Coraline Jones
I don't even understand why this thread is still open. It was started under pure speculation that multiple accounts was somehow "damaging" the economy, mostly through the abuse of XTH and the z-key spam it was causing.
Now that XTH has been closed for well over a month, there is no evidence that z-keys have shot up suddenly in value. This suggests that the hypothesis that a flood of z-keys has damaged the economy is untrue, and it is likely that the decline of cost of z-keys is due to other factors.
I would say that a more likely reason is that, in the beginning, any kind of "new" feature in the game is a sudden source of excitement regardless of how inane it is. As soon as M.O.X. was released, despite that there was little to no evidence that a Dervish Hero would be useful to most players, dervish rune prices skyrocketed as fans rushed to "load up" their hero. Months later, the prices cratered again indicating that dervishes have once again returned to the niche build spectrum, and I've yet to see any serious party pull out M.O.X. for over six months now.
When the Zaishen chest first appeared, people rushed to get keys for the chest. It gave you a title, an emote, and a possible ultra rare. In time, like with anything in the game, these things quickly lose their luster. Nobody cares about your title, and z-ranking your opponents is only good for a laugh at best. More than likely, people just didn't want to pay the high prices for keys anymore because there are better uses of their time, or the rewards are not paying off for them. Or perhaps serious Zaishen key fanatics have found easier methods to obtain keys via various modes of PvP combat instead of just buying keys from other players.
Even if the original poster is correct, and multiple accounts is really "ruining" the game, then what is the solution? Tell ArenaNet to stop selling accounts?
If anything, if ArenaNet really wanted to just "equalize" the whole game, then it would be very easy. They could just open up the flood gates. Make Voltaic Spears so common that it drops from every third monster in the game, and that would effectively kill all farming in Slaver's. Have Bone Dragon Staves and Obsidian Edges craftable at the weapon crafter in Kamadan.
It's truly unbelievable that the game has become a bunch of Haves and Have-Nots complaining. The Haves claim that the game is "too easy" and they are becoming a dying breed as their precious loot devalues so fast. The Have-Nots complain that stuff is too rare and we should have a more egalitarian society. And the best part is that all loot, no matter how you look at it, indicates nothing. If you see a person with Obsidian Armor and Chaos Gloves, it no longer means somebody is good at a game, understands teamwork, or doesn't spam on the mic in Teamspeak. All it means is that some guy had a lot of money from farming or a gold seller, and he blew it all on armor.
Now that XTH has been closed for well over a month, there is no evidence that z-keys have shot up suddenly in value. This suggests that the hypothesis that a flood of z-keys has damaged the economy is untrue, and it is likely that the decline of cost of z-keys is due to other factors.
I would say that a more likely reason is that, in the beginning, any kind of "new" feature in the game is a sudden source of excitement regardless of how inane it is. As soon as M.O.X. was released, despite that there was little to no evidence that a Dervish Hero would be useful to most players, dervish rune prices skyrocketed as fans rushed to "load up" their hero. Months later, the prices cratered again indicating that dervishes have once again returned to the niche build spectrum, and I've yet to see any serious party pull out M.O.X. for over six months now.
When the Zaishen chest first appeared, people rushed to get keys for the chest. It gave you a title, an emote, and a possible ultra rare. In time, like with anything in the game, these things quickly lose their luster. Nobody cares about your title, and z-ranking your opponents is only good for a laugh at best. More than likely, people just didn't want to pay the high prices for keys anymore because there are better uses of their time, or the rewards are not paying off for them. Or perhaps serious Zaishen key fanatics have found easier methods to obtain keys via various modes of PvP combat instead of just buying keys from other players.
Even if the original poster is correct, and multiple accounts is really "ruining" the game, then what is the solution? Tell ArenaNet to stop selling accounts?
If anything, if ArenaNet really wanted to just "equalize" the whole game, then it would be very easy. They could just open up the flood gates. Make Voltaic Spears so common that it drops from every third monster in the game, and that would effectively kill all farming in Slaver's. Have Bone Dragon Staves and Obsidian Edges craftable at the weapon crafter in Kamadan.
It's truly unbelievable that the game has become a bunch of Haves and Have-Nots complaining. The Haves claim that the game is "too easy" and they are becoming a dying breed as their precious loot devalues so fast. The Have-Nots complain that stuff is too rare and we should have a more egalitarian society. And the best part is that all loot, no matter how you look at it, indicates nothing. If you see a person with Obsidian Armor and Chaos Gloves, it no longer means somebody is good at a game, understands teamwork, or doesn't spam on the mic in Teamspeak. All it means is that some guy had a lot of money from farming or a gold seller, and he blew it all on armor.
Martin Alvito
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Now that XTH has been closed for well over a month, there is no evidence that z-keys have shot up suddenly in value. This suggests that the hypothesis that a flood of z-keys has damaged the economy is untrue, and it is likely that the decline of cost of z-keys is due to other factors.
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1) Zkeys have increased in value somewhat since the announcement. Previously they sold for well under 4k, and now it's hard to find them for 4k. This suggests that the supply has diminished markedly.
2) You're ignoring the fact that people expect XTH to reopen. This is artificially depressing demand for the keys, because people know that the flood gates will reopen and that the keys will be cheaper at a later time. People therefore rationally defer the purchase decision until later, when the supply is expected to be greater and the keys chaper.
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Even if the original poster is correct, and multiple accounts is really "ruining" the game, then what is the solution? Tell ArenaNet to stop selling accounts?
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It's truly unbelievable that the game has become a bunch of Haves and Have-Nots complaining. The Haves claim that the game is "too easy" and they are becoming a dying breed as their precious loot devalues so fast. The Have-Nots complain that stuff is too rare and we should have a more egalitarian society. And the best part is that all loot, no matter how you look at it, indicates nothing. If you see a person with Obsidian Armor and Chaos Gloves, it no longer means somebody is good at a game, understands teamwork, or doesn't spam on the mic in Teamspeak. All it means is that some guy had a lot of money from farming or a gold seller, and he blew it all on armor.
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This isn't a debate between the Haves and the Have-Nots. It's a debate between players that think that in-game loot should be allocated by time and effort, and those that think that in-game loot should be allocated by who is willing to spend the most dollars. The two are mutually exclusive states of affairs.
Look, the Haves are winning under the XTH regime. If you already own the ultra-rare shinies, inflation is fantastic! Your items become worth more and more markers of value without you having to spend a minute of time in-game. I AM a Have, but I think the whole situation sucks. There's little incentive for me to fire up the game at this point, because what I can do with my time in-game is a drop in the ocean compared to what I will already receive by doing nothing. Further, players that aren't willing to buy tons of accounts to get zkeys get a raw deal in the end.
I look at a kid running on today's hamster wheel chasing ultra-rare shinies at current prices and I say: that sucks. You'd have to put a LOT of effort in these days to climb the mountain.
Daesu
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You lack imagination here. Here you have a reserve of X, and the player is trying to pay you some amount of money less Z time price. However, whether or not the player has "made up the difference" depends entirely upon which miniature or rare he throws up in trade! If that miniature were a Kanaxai, you say, "That'll do nicely," and click accept.
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So the point remains: given enough zkeys, you click accept, resell the zkeys and book your profit, even AFTER accounting for time price. |
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As you correctly note, this stability results because of the trader. However, the security that the trader provides is illusory. The trader irons out temporary fluctuations, but if market pressures become sufficiently great, |
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That perception is why I argue that XTH is here to stay. This isn't a high minded fulfillment of obligations for ANet, though. It's capitulation before naked greed. |
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This assumes that all means of converting time to in-game money produce equivalent returns, which is not true. In fact, it's so wrong that the logic of your argument breaks down. |
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This is what people said when the U.S. ended the gold standard established at the Bretton Woods conference. They were wrong. Stability is a relative measure for any currency without backing, but it is perfectly possible for a currency without anyone "guaranteeing its value" to be more or less stable. |
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The currency with backing is more stable in the short term, but if the backing gets out of whack you experience huge shifts in price in a hurry. |
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Sure, I wouldn't want to hold thousands of zkeys for months at a time, but there's nothing wrong with using them as a marker for value in a trade. The price fluctuations are more or less predictable, and as a result you can manage and deal with them. If I wanted 80 ecto for an item, and you offered 90 zkeys, I'd cheerfully take that at present exchange rates. I can play that 90 zkeys into more than 80 ecto fast enough to make it worth my while. |
Daesu
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It's nice that you have your opinion about these things, but other people don't share your prejudices.
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This isn't a debate between the Haves and the Have-Nots. It's a debate between players that think that in-game loot should be allocated by time and effort, and those that think that in-game loot should be allocated by who is willing to spend the most dollars. |
Ryuujinx
I have 6 accounts and (back when I cared) I got like 135 points per. Which translated into about 750k/month (810 if I actually took the time to sell the keys at proper prices).
byteme!
Martin Alvito
Daesu, I'm done arguing with you. It's fairly evident that either:
a) you believe that it is possible to induct general principles from single instances - in other words, you are ignorant of basic principles of logic OR
b) you are such a concrete thinker that you just aren't comfortable moving beyond instances to address the abstract machinery that links all those instances together.
Worse, you are clearly ignorant of basic economic principles such as what it means for a currency to be backed, so there's no point in discussing currency with you further. If I talk about apples and you think I'm talking about oranges, we're going to talk past one another.
I agree with your sentiment regarding allocating drops via skill. I think it's the "fairest" system, but the problem is that the fat kids buy a lot of games, and so as the game designer you have to give them some hope of getting what they want in order to sell them the game.
In what I see as the ideal gaming world, you'd unlock a skin by completing X task in under Y period of time, and unlock another skin by completing X task with only Z people, and unlock yet another skin by doing it in Y time with only Z people. The stuff that the in-house design team thinks is the nicest would be associated with the most challenging objectives.
But that's just me. An awful lot of people would HATE that system.
2000 ectos over the course of a year. Figure that's a clean Ghostly for doing jack-all. Not bad, eh?
a) you believe that it is possible to induct general principles from single instances - in other words, you are ignorant of basic principles of logic OR
b) you are such a concrete thinker that you just aren't comfortable moving beyond instances to address the abstract machinery that links all those instances together.
Worse, you are clearly ignorant of basic economic principles such as what it means for a currency to be backed, so there's no point in discussing currency with you further. If I talk about apples and you think I'm talking about oranges, we're going to talk past one another.
I agree with your sentiment regarding allocating drops via skill. I think it's the "fairest" system, but the problem is that the fat kids buy a lot of games, and so as the game designer you have to give them some hope of getting what they want in order to sell them the game.
In what I see as the ideal gaming world, you'd unlock a skin by completing X task in under Y period of time, and unlock another skin by completing X task with only Z people, and unlock yet another skin by doing it in Y time with only Z people. The stuff that the in-house design team thinks is the nicest would be associated with the most challenging objectives.
But that's just me. An awful lot of people would HATE that system.
2000 ectos over the course of a year. Figure that's a clean Ghostly for doing jack-all. Not bad, eh?
Ryuujinx
I never agreed with XTH, but I'd be damned if I wasn't going to abuse it. -shrug-
Daesu
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Worse, you are clearly ignorant of basic economic principles such as what it means for a currency to be backed, so there's no point in discussing currency with you further. If I talk about apples and you think I'm talking about oranges, we're going to talk past one another.
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I agree with your sentiment regarding allocating drops via skill. I think it's the "fairest" system, but the problem is that the fat kids buy a lot of games, and so as the game designer you have to give them some hope of getting what they want in order to sell them the game. |
Do you know what MMOs they play? Games like wow and everquest. Do you know why they dont want to try to play GW? According to them, it is because it would take them too much time to grind to a level where they can really enjoy the game. They dont have as much time to play since they have full time jobs, but they have the money and gaming skill/experience. By designing GW to be biased against people holding full time jobs would just be detrimental for the game because these are the people that would WELCOME micro transactions and are able and willing to support a game for many years. Yes, these are the people that have been supporting WoW and made it as successful as it is today.
Really I think GW attracts a different type of gamers than WoW. GW gamers tend to be more cheapskate (reminds me of Vork in the Guild episodes). Many GW gamers would rise up in arms against each transaction in the online store and suck every single update without wanting to pay even a single cent. Even a simple thing like XTH, they have to kick up a fuss about it even though it obviously funds ANet efforts, they dont want to support them. Go ahead if you think that this game should remain a game more catered for little fat kids, instead of working adults. Either that or you are just zkeys hoarders and plan to exploit this situation for your own selfish purposes.
Benderama
i have 4 accounts but dont hate me !D: i had 1 that ran out of space so i got the other 3 so i would have all campaigns and more character spaces, it's just cheaper than paying £3.99 for 1 character slot when each campaign is £10, i don't bother with the xunlai house and nicholas things, but i've still got lots of things to do around GW
Martin Alvito
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And you are twisting economic principles just to suit your own agenda. When I said modern currencies are backed by central banks, you would say but the central authority can fail and everything will fall apart. Of course in real life anything can fail, even the US central bank, but the US has been using USD for quite awhile now. But you rather go back to the ancient days of barter. What you are suggesting for zkeys is not currency, but a mere commodity whose price fluctuate like a sack of flour.
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A backed currency is directly convertible to something of value. This is usually gold or silver, but sometimes services rendered by the backing agency are used. You bring X amount of currency to the backer, and the backer gives you 1 unit of the backing instrument for X amount of currency.
This is fantastic at keeping the currency's value steady, until too many people lose faith in the currency and prefer to exchange it. Governments print more money than they can actually afford to exchange, because not everyone (under normal conditions) will prefer to exchange it. This is similar to banking reserve requirements; the bank doesn't keep enough cash around to make good on all of its deposits at any given time. Banks fail all the time; when the demands of their depositors outweigh their available assets, they are compelled to close. Backed currencies also eventually collapse.
Since the Bretton Woods agreement blew up during Nixon's presidency, modern currency is not backed. It's what we call fiat currency, meaning that it is issued by a central bank without being linked to anything of value. The central bank does NOT guarantee that money in any way, shape or form. They merely control the amount of it in circulation at any given time in order try to keep the price reasonably stable as demand for the currency fluctuates.
Note that the price of these fiat currencies DOES fluctuate like that of a sack of flour. However, it would be more true to state that the price of the currency has fluctuated, unless there has been some underlying change in the way we make flour or the demand for flour - which is rare with commodities but does happen (eg: corn and ethanol).
You should be aware that a dollar is different from a Treasury bill or Treasury note. The government stands behind its instruments of debt (until it doesn't, but that's another lecture), makes its interest payments and pays off the face amount of those notes that mature. The value of a dollar on the open market derives from its function as an open-ended options contract on U.S. government securities, as well as private stocks and bonds that trade on U.S. exchanges. However, that dollar in and of itself is worth nothing and the U.S. government certainly isn't going to compensate you if it becomes worthless tomorrow.
So why do I say that zkeys make a more attractive currency in some respects? Well, hardly anyone actually buys FoW or Chaos Gloves any more, but there's plenty of demand to exchange zkeys for points to the title track. With ecto you have what has become more or less a fiat currency that is constantly being printed. Inflation is more or less assured, which is bad for the ecto sitting in your storage.
This is not true of zkeys...except for the fact that so many of them are being dumped into the system via XTH that you're observing satiation of demand for convertibility, moving zkeys towards being essentially another fiat currency.
As for the remainder of your post, it just further reveals your prejudices. The idea that adults substitute to WoW and Everquest because they require less grind than GW is absolutely laughable.
It's the rational play. You cannot control what everybody else does, but you can control what you do.