Quote:
Originally Posted by Gun Pierson
That's a question that should never arrise, unfortunately we are forced in that situation today and have to make a choice if we want to answer it.
The ideal situation would have been to work on both games at once, like the big boys do. But NCSoft doesn't want that. Not enough recources, willingly or unwillingly.
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You keep on bringing this up like it is some kind of major flaw in their game plan, and it's a truly ridiculous argument.
You are comparing apples and oranges. Blizzard runs the most successful MMO in the world, by player count and income. They can afford to do pretty much whatever they want. Why on earth would they
stop developing World of Warcraft, as long as it is the company cash cow?
You are saying Guild Wars should have gone the same route, so as to be able to afford to continue developing Guild Wars whilst working on Guild Wars 2. Has it ever occurred to you how massive a change you are suggesting?
Would Guild Wars even have been able to compete for a market share against World of Warcraft had it
also gone for a subscription model? How different would the game be even if it had managed to survive? Would you even be here talking about this if you weren't looking forward to a subscription free sequel?
Please, quit it with the nonsense comparisons and naive worship of Blizzard.
Quote:
Originally Posted by Ravious
This is most pertinent. I wasn't just buying a product. I was buying a service, which "guaranteed" content updates (which I might have to pay for, but that's fine). See also L4D bamboozlement.
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Left4Dead suffered for content massively because Valve almost immediately started work on the sequel. We have had four years of development, including premium and free content updates.
Just how long did you expect ArenaNet to keep pumping out chapters for Guild Wars before being allowed to move on?