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Originally Posted by Inde
Regardless of that though, things do change. Timelines vary. The fans are rabid for information and there's only so much ArenaNet can do. I'm sure many of us wonder what happened. Why the extreme shift in the timeline. If it was slated for a 2008 beta and possible release in 2009 something major had to have happened. Whether that meant just a different direction, possibly the NCSoft consolidation, or what we may never know.
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My personal conspiracy theory involves ArenaNet dedicating resources to help NCKorea get Aion ready for release, particularly the art team. If you think about it, it does make some sense:
- Most obvious: The art in Aion has all the trademarks and style of the Guild Wars art team. I don't really see why this should be the case for two separate teams in such different locations.
- If Guild Wars 2 development was largely put on hold at the time the delay was announced and doesn't get rolling again until around the time Aion releases the time-line about adds up to what they originally projected.
- ArenaNet staff took most of the high level leadership roles at NCWest during the consolidation. This could reflect the significant responsibility they took on in bailing out NCKorea, while other parts of NCSoft (Tabula Rasa) had fallen over.
Look at the Directors of NC West:
1. Jeff Strain – Co-founder of Arena.Net, Director of Arena.net
2. Chris Chung – Director of Arena.Net
3. Pat Wyatt – Co-founder of Arena.Net, Director of Arena.net
4. David Reid – only started working at NCsoft 2 months ago
- Lack of art development would go a long way to explaining why we have still yet to see any significant media for Guild Wars 2. Seriously.
A likely situation? Maybe not, but as you said: Something drastic must have happened for a delay that sudden and that large.
Quote:
Originally Posted by slowerpoke
Look at how Bioware are handling The Old Republic, another MMO due 2010 or later. As I mentioned in another thread, they have been releasing regular screenshots and information since it was announced less than a year ago. While different subscription models they will still compete in the same MMO/RPG realm for customers.
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You need a successful example to prove the approach can be successful. Whilst I have a lot of faith in and respect for Bioware as a developer, let's not count their chickens before they have hatched. Many good studios (Mythic, for one) have seen huge budgets and fantastic ideas not get anything near what they had hoped in terms of player numbers.