Quote:
Originally Posted by Daesu
So what? In other missions, you can use owerpowered PvE skills. And Spectral Agony is nothing compared to Ursan. What makes you think your typical mission is harder? No matter how you think about it, a typical mission is a whole freaking lot easier, especially with other people helping out rather than having to rely on AI that you can't control and can't set their skill bars. At least with henchmen, you can still flag them. Auto rez would not help you if you die in BMP. You fail the mission the end, while in normal missions, if you make a mistake and die, others can still res you up.
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So they have difficulty. But they are not "hard" - and there are most certainly many missions in NM (without the use of many overpowered skill or use of cons) that are harder.
Every build is balanced so that, if you have half a mind, you can keep yourself alive. AI also is made for this. In Togo's mission, for example, the enemies
always go after Tengu first, and only if
all Tengu are dead, then they attack you. Most of the time, unless you just plain suck which is next to impossible, all the enemies will be dead before they start attacking you.
As for the "you can use owerpowered PvE skills" - The point? Only a select few are overpowered, and you are still limited to just three. They are also dependent of something (title rep). Same with cons - the game wasn't designs to be easy through and through. People QQ and Anet listened - a bad choice. However, that is not my point. My point is that the same as above: The builds are made and balanced for the mission, there is
no reason why the build shouldn't work.
Quote:
Originally Posted by Daesu
As for cons, the fact that overpowered cons make most missions easy is already proof that BMP missions need more skills than even many HM missions. Cons just dumb everything down to retard level.
Even without cons, the HM missions are easy enough with overpowered discordway, don't even talk about NM missions. In BMP missions, it is more skill based than simply copy-pasting somebody's build. Unless you are saying Ctrl-C/Ctrl-V takes skill.
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How is this proof? I fail to see your argument. The game
is not meant to be easy. So you get areas where you cannot use cons, so what? And the second to last sentence in the second paragraph is how
the whole freaking game should be and was originally intended to be. That is: more skill based than simply copy-pasting somebody's build. Just because people put builds on PvX doesn't mean the game was intended to use them. How long was the game out until finally Anet made the template system? Sure, it made it easier for those who upload builds from online,
however, how do we know it was meant for that and not saving
your own builds which you make for different areas (and I don't mean farming builds).
Quote:
Originally Posted by Daesu
Oh really? So the grinding has stopped? We must be playing different games then.
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Did you not read the end of that sentence? The part in parentheses? It is
impossible to keep grind out. But Anet has tried to keep it to a minimal (in the past they have deviated from "no grind" with the extra games, but with the title update, and if you focus on the non-grind titles while getting the reputation points, it's not
that much of a grind). And for farming, which is pure grind, until they realized people
like grind (which I will
never understand), they stopped obliterating farms (example of an obliterated farm: Desert Griffins).
Quote:
Originally Posted by Daesu
Yes they are. I can clear UW in less than 15 mins. Saul's mission alone takes much longer than that.
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I was taking out the idea of UWSC, which you don't. Why did I take it out?
Because the area was not made for it to be cleared so easily. The only reason why UWSC has been kept is because Anet (as Linsey has said) is unsure of how to prevent the UWSC via SF while still keeping SF viable for non-farming things.
Quote:
Originally Posted by Daesu
Doesn't matter, with power creep, wiki, pvx, cons, discordway, pve skills, etc. Any retard can tell that it takes less skill to complete most normal missions than BMP missions.
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You argue like this was intended by Anet. Guess what, wrong. Both of the early wikis (that is, wikia and PvX) were not made by Anet. Cons, god knows why they introduced those, probably because of QQ'ers at DoA and HM *rolls eyes*. Same goes with PvE skills. Discordway and those other PvX builds are player made. Just because players cannot make an "easy mode" from player made things (read: "cookie-cutter" builds), does not mean
everything should be naturally easy mode.
If I were Anet, I'd nerf all those "easy mode" builds, nerf the consets down immensely (or put a similar restriction as summoning stones), and nerf PvE skills. I'd also work for removing the unofficial wiki and PvX wiki (unofficial mainly because the official does everything the unofficial does with a better playerbase, and is worked on by Anet as well - but also due to personal biasedness which is caused by me hating the format of the wikias *not just GWwikia* and the obscured theories put as facts in the articles and how god-awfully wrong the lore articles are) /endwikiarant.