Quote:
Originally Posted by dunky_g
I got something for free, and I dont want to use it, so that makes me a spoiled brat?
Stop trying to argue with everyone about something no one cares about.
your starting to look very, very stupid.
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First, not everyone got the BMP for free - most people I know who have it didn't, and I wouldn't consider paying for something then getting the BMP as a bonus "free" anyways. Second, not trying to argue with
everyone, just those I view are incorrect. But as that is more of an opinion than anything, I suppose it would be pointless in arguing with certain people who don't enjoy a good debate. And there is not a single person who does not look stupid in at least one other person's eyes.
Quote:
Originally Posted by Daesu
Of course the BMP missions are easy, but MOST of the NM missions are even easier. Another way of saying that is, the BMP missions are harder relative to MOST of the NM missions. How's that for English 101?
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Must be part of being a mod that almost everyone in Riverside dislikes you... Anyways, ignoring the english comment/implied insult, You should note that NM missions are designed for low level characters, especially in Prophecies, for a fair number of times. While in the BMP, level does not matter, and as such, the BMP missions will be 100% balanced. If you level faster than originally intended (which seem to be the level of the henchmen) in Prophecies, the missions will become easier. I don't find the level 20 missions easier (at least, on a large scale, there are some exceptions) than the BMP. So do put into consideration the level in which missions were designed for. You should also take out the consideration of things which were designed after the missions were. For example, consets in Prophecies, Factions, and Nightfall; or summoning stones in all games; or PvE-skills (technically in all games since the EN ones got nice big buffs).
Quote:
Originally Posted by Daesu
And this has a point to what?
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The constant nerfing or buffing of various things which make the game easier. Due to this, things which are not hard, such as the BMP, are viewed as "hard" in the game. Likewise, when things are made easier, those which are used to, or enjoyed, the harder things can go back to the now easier version of something which was decent to hard and laugh at it. Prime example: THK.
Quote:
Originally Posted by Daesu
No, I did not say they are too hard. I said they are harder than most of the NM missions. By the way I completed all of them plus discoveries on all my characters, without cons or overpowered builds copied from pvx.
You dont have to twist my words. I also said they are too hard compared to the reward given which is 500g and a customized weapon plus no monster loot. I can get better rewards in easier NM missions so why play BMP?
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While you did not say the BMP is too hard, you implied one of two things: The NM missions are too easy, or the BMP missions are too hard. I don't think I need to explain how you implied this. However, with you arguing against the BMP, it would then be clear that you are arguing the later, instead of the former, for if you were arguing the former, then you'd be arguing for missions of the difficulty of the BMP.
Quote:
Originally Posted by dunky_g
Quote:
Originally Posted by Mordakai
I don't know, because it's fun?
I never understood this philosophy: I only play Guild Wars for the loot.
What's the point? If you don't like the game, who cares what loot you have?
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Part of the fun of the game is finding new loot. Thats what some people find fun anyway and I am one of them.
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It's the materialistic view, play only for gain. Which is ridiculous, playing for gain when the gain means absolutely nothing. Though, it would just be like someone's hobby I suppose - since usually a hobby has no gain aside from self-satisfaction or enjoyment.
Quote:
Originally Posted by Daesu
Oh yeah it was fun the FIRST time through. Second time through it was ok. Third time was getting boring. Fourth time...zzzz...
After all the discoveries are made, it is not worth playing them anymore.
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This is really the point in any kind of playable content. Any NM mission, or HM mission, once you do everything in the mission (i.e., complete it, get the bonus or the masters, and with that the title points), it ends up being boring. The only reason why, in the long run, they have been replayable is due to two factors: There has been time placed between the replays (the bigger factor, in my opinion) and one can go through the game in a different profession. True the second has no hold over the BMP, but the first does. Of course, as the BMP is a side thing, once one finds it "boring" they will not return. Much like how most people skip the Maguuma in Prophecies, sometimes skip all up to Sanctum Cay, then skip Ice Caves and Iron Mines missions.
Quote:
Originally Posted by Martin Firestorm
But it doesn't get much more grindy than vanquishing.
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Depends on your definition of grind. If you
really look at things, rolling a new character after beating the game is grind, as your doing the same thing again, even if it is a different profession. However, you can also think of it as doing the same thing in the same location. In the first instance, even guardian is grind, in the second, only farming is grind. Thus we get the first difference in opinion on grind. The second being whether it is enjoyable or not. And if it is, I don't want their job if they enjoy that as well.
Quote:
Originally Posted by Daesu
If it is not designed to be farmed then you have to think of how to extend its lifetime.
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Not really, since GW as a whole is not pay to play, nothing ever has to really get added, and Anet won't gain or lose a penny.
Quote:
Originally Posted by Daesu
Sure you can have nice content, but in today's MMO, players burn through those content very quickly. If your game has no replay value, then there is no reason for them to stick around. No matter how much I hate grind and farming, I still understand the reason for their existence.
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A better kind of extension of "game life" would be to add new content constantly, in my opinion, as constant grind, while it does serve its purpose, eventually makes people leave. GW, with the grind being optional, deals with grind rather well. No one forces you to get titles, so even that grind is optional. However, without going for titles, one cannot play the game often or they will finish the game quickly. It's a predicament in every game, and this field is where no-subscription games thrive, as the company for those games are not dependent on people continuing to play the game.
Quote:
Originally Posted by Daesu
If you only get to use it for 2 days, then it is not as worth it, especially as a pricing item. If you take WoW's month-to-month at $15 a month, that is about 50 cents a day assuming 30 days/month. If BMP is priced at $10 and you only get to enjoy it for 2 days, then you are paying $5 a day for it, which is more expensive than even WoW's month-to-month subscription.
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I don't think the term "day" is appropriate here, as some people may play for an hour a day, while others may play for 8 hours. All missions in the game take roughly 30 minutes, with 3 discoveries per mission, and 4 missions, assuming the first go has no discoveries made, we get 8 hours worth of game play without "pointless" repeating. Assuming, of course, there are no mission failures as well. Though it may seem even less like that, you also then must consider how much the average player gets done in WoW and how much the player plays, for the comparison. Which, suffice it to say, would be a very big difference, but then again, why are you even comparing a small "pack" to a full game?
I feel like I lost my train of thought on the last bit... I need sleep, it's 6 am ~_~