The next Hide and Seek Haiku session is scheduled for: <never, it has stopped>
Game 1 - Bringer of Carling
Game 2 - Angelof The Scythe
Game 3 - Countess Reapera
Game 4 - Crusader Astinos
Game 5 - Countess Reapera
Game 6 - Erica Bloodaxe
Game 7 - Phrodo P
Exploration-related games, usually called Hide-and-Seek, have been popular for a long time within Guild Wars communities around the globe. When Nicholas the Traveller was announced, I was expecting a similar minigame. I don't want to sound sour, but it turned out that Nicholas is more about farming than anything else, so I set out to find a new way to look at the existing places in the game world.
Enter Haiku Hide-and-Seek. Every other Saturday at 2 pm PST / 5 pm EST / 10 pm GMT, a haiku - short poem - will be posted in this topic. The poems are riddles which give clues about my "traveller" character, Vilag Jaro's whereabouts. The solution is a Guild Wars PvE outpost, and Vilag Jaro will appear in that outpost a few seconds after the haiku is posted, in the International district. I will stay there for 15 minutes or until someone finds me, whichever comes first. Your task is to solve the riddle as fast as possible, and come to that outpost and trade me. The first character to trade me will get a month's worth of Traveller's Gifts (20 pieces), a heartfelt congratulations, and a mention in this topic. The solution will then be posted, and everyone who didn't win is welcome to QQ about it.
About 15 minutes before starting the game, Vilag Jaro's online status becomes a status indicator for the game.
Do not disturb - The game has not started yet.
Online - The game is on!
Away - We have a winner, the game is finished.
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* I will bump this topic a few hours before the event with a reminder. So, when the time comes, ready your wits and race for the prize!
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NORTH AMERICA
Hawaii (HADT) - 12 am
Alaska (AKDT) - 1 pm
Pacific (PDT) - 2 pm
Mountain (MDT) - 3 pm
Central (CDT) - 4 pm
Eastern (PDT) - 5 pm
Atlantic (ADT) - 6 pm
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GMT/UTC - 9 pm
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EUROPE
Western (IST/BST/WEST) - 10 pm
Central (CEST) - 11 pm
Eastern (EEST, USZ1) - 12 midnight
Moscow (MSD, USZ2) - 1 am next day
ASIA
Samara, Izhevsk (USZ3) - 2 am next day
Ekaterinburg, Perm (USZ4) - 3 am next day
New Delhi, Calcutta (IST) - 2:30 am next day
Novosibirsk, Omsk, Tomsk (USZ5) - 4 am next day
Jakarta, Hanoi, Ho Chi Minh (Saigon), Phnom Penh, Bangkok (UTC+7) - 4 am next day
Krasnoyarsk, Kemerovo (USZ6) - 5 am next day
Beijing, Shanghai, Hong Kong, Manila, Singapore, Taipei (UTC+8) - 5 am next day
Irkutsk, Ulan-Ude (USZ7) - 6 am next day
Tokyo, Seoul (UTC+9) - 6 am next day
Chita, Yakutsk (USZ8) - 7 am next day
AUSTRALIA
Perth (WST) - 5 am next day
Adelaide (CST) - 6:30 am next day
Sydney (EST) - 7 am next day
Tiny fangs, huge fangs
Vines creep on the dancing cubes
The stone comes alive
The first line refers to the tiny fangs of the asura and the huge fangs of the big dinos in asura lands. It also rules out Umbral Grotto, which doesn't have dinos around it. The second line depicts architecture and flora typical to that area. This rules out Gadd's Encampment and Tarnished Haven, as those don't have those "magic cubes" (Vlox Falls does have one, but it's behind a wall, not immediately apparent). The third line refers to the G.O.L.E.M. project, which takes place in Riven Earth, near Rata Sum. That's the place.
Example haiku - pic

Note that, like in this example, the haiku may refer to sceneries, events, mobs, NPCs, etc, near the outpost, not just in the outpost itself. Also note that this one was pretty easy, and future haikus may contain references to places only true explorers have seen.
Haikus are a short, usually rhymeless form of Japanese poetry, having a 5-7-5 format. Unlike Western poetry, they try to suppress the writer himself, and just depict places, natural phenomenons, people, etc. "as they are now" ("sono-mama" in Japanese). Haikus usually contain strong impressions without evaluations, and very little, if any, action. They are the perfect container for riddles about places. If you want to know more about haikus, I suggest Wikipedia's entry as your starting point.
This game is dedicated to the legacy and memory of Matsuo Basho, who is one of the originators of the haiku format. During his lifetime, he travelled all over Japan. He wrote several travelling diaries, containing beautiful poems in-between daily entries, to reflect upon his experiences. One of these diaries, Narrow Roads to the Interior , was translated into many languages (several times into English), and is one of the classic pieces of Japanese literature. Recommended reading for people who are either travellers-at-heart in real life, or just enjoy fine poetry. The fact that Vilag Jaro is Canthan-born and is a ritualist also pays tribute to him.