paw·ned²: All-In-One Team Build & Template Editor
Endrosz
Hello guys, I want to report a bug for this otherwise excellent program.
Whenever I open a build for editing which has Painful Bond in it, Painful Bond is removed from the bar. I have the latest version of both program and data, and tested this on different builds. Currently, this is the only skill which produces this bug for me. I'm going through of all my saved builds to clean up the mess , and have seen hundreds of different skills load properly.
Does this bug exist on other computers? Or is it just mine? Please look into it.
Whenever I open a build for editing which has Painful Bond in it, Painful Bond is removed from the bar. I have the latest version of both program and data, and tested this on different builds. Currently, this is the only skill which produces this bug for me. I'm going through of all my saved builds to clean up the mess , and have seen hundreds of different skills load properly.
Does this bug exist on other computers? Or is it just mine? Please look into it.
numma_cway
I was not able to reproduce this bug so far.
However, please post the template code(s) you are experiencing the problem with.
Don't forget to try the PvE and PvP version of the database (last button on the toolbar).
However, please post the template code(s) you are experiencing the problem with.
Don't forget to try the PvE and PvP version of the database (last button on the toolbar).
Endrosz
Here's one skill bar: OACjQOgsIPO7vZ58st5i2AAmJ
PvP datafile loads this properly. The bug only exists with the PvE datafile, but it's consistent there.
Skill bars that have been saved over after editing do not have this bug any more.
PvP datafile loads this properly. The bug only exists with the PvE datafile, but it's consistent there.
Skill bars that have been saved over after editing do not have this bug any more.
numma_cway
Guild Wars does not show Painful Bond in this build either.
refer
This is EXACTLY what Anet should have came out with. Perfect! Now I don't have to start Guild Wars to see templates! And the ad you have is really good as well.
... after looking around the program I found some things that can be improved. Can I PM you with some ideaas?
... after looking around the program I found some things that can be improved. Can I PM you with some ideaas?
numma_cway
You can also post them here, but a PM will also do it.
It might take some weeks until I will add new features. Development has paused for the application, because I finally found a good PvP guild and after two and a half year of working in order to improve the game experience for others, I'm currently enjoying it myself.
Of course, skill updates will still be made available as fast as possible. But first, the Live Team will have to fight swine flu and I don't think, a single week will do it.
It might take some weeks until I will add new features. Development has paused for the application, because I finally found a good PvP guild and after two and a half year of working in order to improve the game experience for others, I'm currently enjoying it myself.
Of course, skill updates will still be made available as fast as possible. But first, the Live Team will have to fight swine flu and I don't think, a single week will do it.
Spiritz
numma - gwshack.us .. if your using the same skill files as gwbbcode then liu has the updates usually within an hr as he`s coded a script that checks daily for updates.
numma_cway
I just updated the installer. It does now include the September skill updates as well as the new application update released today which includes minor bug fixes.
@Spiritz: Yes, I'm using GWShack's scripts, but they rely on the GWW, where the users need some time, especially if there are many new PvP versions.
Anyway, this time, I had to wait some more hours because I had to change the update servers for the skill updates. Unlike the application itself, changing the update servers for skill databases will only have effects on the update after the update which changed the update server. The old update server will be available for at least 2 months. As we can expect the next big balance update for November, I though it would be wise to push the update server update live with the current skill update.
@Spiritz: Yes, I'm using GWShack's scripts, but they rely on the GWW, where the users need some time, especially if there are many new PvP versions.
Anyway, this time, I had to wait some more hours because I had to change the update servers for the skill updates. Unlike the application itself, changing the update servers for skill databases will only have effects on the update after the update which changed the update server. The old update server will be available for at least 2 months. As we can expect the next big balance update for November, I though it would be wise to push the update server update live with the current skill update.
Flinte
This is the greatest thing since sliced bread! I have been using team builder and constantly griping about what everybody else does; java, no attributes, limited to 8 players, out of date descriptions etc. Its really like you read my mind! Previously, I had Arnapou GW Build Manager and Team Builder installed. But this is like you combined and improved those two programs.
Also, I am a HUGE fan since it works on linux... i can even use this on my notebook now. Very handy indeed! Im a very happy camper! I want to help spread the word about this!
Also, I am a HUGE fan since it works on linux... i can even use this on my notebook now. Very handy indeed! Im a very happy camper! I want to help spread the word about this!
Ariena Najea
My Alliance loves GW Teambuilder, but they adore pawned2.
Is there any chance a Server version of this will be released, and if so, when?
Is there any chance a Server version of this will be released, and if so, when?
numma_cway
Ariena Najea
A lot of the people I play with in my Alliance love using the program, but dislike connecting to servers they aren't familiar with. They don't mind using Team Builder since it's my personal server that the tracker connects to, but I would like to be able to use all of the pawned features with them. We do a lot of Urgoz runs, and need spaces for 12 people!
Also, it would be nice if there was a little more customization on personal servers, such as static channels (similar to Ventrilo) which would hold builds for longer and such. Having a server repository of builds/equipment templates would be great as well for easy access.
I figured these sorts of things (which would be awesome) would increase server load, and may not be too viable for your server solution, where if a number of users hosted their own servers the load on your servers may not need to increase.
Also, it would be nice if there was a little more customization on personal servers, such as static channels (similar to Ventrilo) which would hold builds for longer and such. Having a server repository of builds/equipment templates would be great as well for easy access.
I figured these sorts of things (which would be awesome) would increase server load, and may not be too viable for your server solution, where if a number of users hosted their own servers the load on your servers may not need to increase.
numma_cway
We don't give away our server executables. Additionally, the application does not allow more than two servers (normal and development one).
People were using Team Builder for years now, without the feature to create own servers. The feature seems to have been added because the developer stopped maintaining the project and doesn't want to spend money for it. Hosting a simple website is much easier than running a server.
At that time, noone could check what the application was sending to the servers because the connection was encrypted. Anyway, we hacked the Team Builder protocol and even got to save channels forever by accidentally using a server exploit which created a lot of ghost users on the DVD-Gilde server. That's why Team Builder has so many "users".
In paw·ned, we also have a master server. It is used for updates, announcements, blocking old versions and returns the server IP. Due to the paw·ned² infrastructure, running an own server is not possible.
If you don't think you can trust an official honoured-rank fansite and a program downloaded by tenth of thousands, I'm sorry for you, but you can use WireShark and check the transfer. You will only find Template codes, anyway.
If you want to make builds easily accessible for a long time, you can use your webspace and the PWND protocol for browsers (the link can also be copied to the clipboard an pasted).
pwnd://file/jn-games.de/files/Exilbuild.pwnd
This will automatically download the file at jn-games.de/files/Exilbuild.pwnd and open it. It can then be transfered to a channel.
People were using Team Builder for years now, without the feature to create own servers. The feature seems to have been added because the developer stopped maintaining the project and doesn't want to spend money for it. Hosting a simple website is much easier than running a server.
At that time, noone could check what the application was sending to the servers because the connection was encrypted. Anyway, we hacked the Team Builder protocol and even got to save channels forever by accidentally using a server exploit which created a lot of ghost users on the DVD-Gilde server. That's why Team Builder has so many "users".
In paw·ned, we also have a master server. It is used for updates, announcements, blocking old versions and returns the server IP. Due to the paw·ned² infrastructure, running an own server is not possible.
If you don't think you can trust an official honoured-rank fansite and a program downloaded by tenth of thousands, I'm sorry for you, but you can use WireShark and check the transfer. You will only find Template codes, anyway.
If you want to make builds easily accessible for a long time, you can use your webspace and the PWND protocol for browsers (the link can also be copied to the clipboard an pasted).
pwnd://file/jn-games.de/files/Exilbuild.pwnd
This will automatically download the file at jn-games.de/files/Exilbuild.pwnd and open it. It can then be transfered to a channel.
Ariena Najea
Thanks for the reply.
I don't really understand the paranoia felt by some of my fellow Guildies, I just try and accommodate them when possible =)
Are there any more planned features for channel operation planned in the near future?
I don't really understand the paranoia felt by some of my fellow Guildies, I just try and accommodate them when possible =)
Are there any more planned features for channel operation planned in the near future?
Secksy
I am in love with this program.
I love you.
I love you.
Lariv
Thank you so very much for posting this. I would give you many internets for this, but sadly, I am out.
Rodamus Kantheeze
This thing is great, thank you very much for sharing it.
numma_cway
I just released the Codex Arena mod which will limit the skills to those in the codex if activated via the last button in the toolbar.
Update the application (if you haven't yet), download the mod and read the text in the installer window carefully.
I hope you like it.
Update the application (if you haven't yet), download the mod and read the text in the installer window carefully.
I hope you like it.
Eluvatar
this is awsome and I love it I can make builds as I play gw doing easy stuff .
1 bug ,mantra of resolve still not updated
and I think it would be cool if there was a skill browser, like now you can search for skills but it only dose skills under the current profession, could there be a tab for like just all skills and you could sort them however you want? thats all I'd realy like to see added.
1 bug ,mantra of resolve still not updated
and I think it would be cool if there was a skill browser, like now you can search for skills but it only dose skills under the current profession, could there be a tab for like just all skills and you could sort them however you want? thats all I'd realy like to see added.
numma_cway
Outdated Mantra:
Mantra of Resolve is not updated on GWShack's server (I should really contact Liu Pi). I once changed this myself on my server, but someone (maybe a bot, but those were disabled in robots.txt) accessed the generator script and overwrote my change.
Normally, noone knows the url to the generator scripts, but some contributor of the project must have added them to Alexa which seems to not always obey my robots.txt.
But you're right, I should fix it again anyway and move the generator scripts to some other location.
Search for skills:
There is a dropdown box whichs says "(character profession)" by default. Select "(all)" from the dropdown list and you can search for skills from any profession.
Mantra of Resolve is not updated on GWShack's server (I should really contact Liu Pi). I once changed this myself on my server, but someone (maybe a bot, but those were disabled in robots.txt) accessed the generator script and overwrote my change.
Normally, noone knows the url to the generator scripts, but some contributor of the project must have added them to Alexa which seems to not always obey my robots.txt.
But you're right, I should fix it again anyway and move the generator scripts to some other location.
Search for skills:
There is a dropdown box whichs says "(character profession)" by default. Select "(all)" from the dropdown list and you can search for skills from any profession.
Eluvatar
alright thanks, I'll take a look at that.
Braxton619
Very good program! I found some bugs with the program. I will keep updating this post if I find more.
Bug #1: Intensity is missing from pve-only list.
Bug #1: Intensity is missing from pve-only list.
Eluvatar
bug found:
when searching for skills (like I was as I'm working on skill hunter) "aura of displacement" dose not show up, its an elite sin no attribute skill I was working on elite factions skill hunter and was going crazy trying to find my last skill cause I had all the skills that pawned said there were and looked on the wiki and found this last skill, it shows up when your not using search but it didnt show up at all otherwise, thou when you type in the name it shows up otherwise it is not there. thanks
when searching for skills (like I was as I'm working on skill hunter) "aura of displacement" dose not show up, its an elite sin no attribute skill I was working on elite factions skill hunter and was going crazy trying to find my last skill cause I had all the skills that pawned said there were and looked on the wiki and found this last skill, it shows up when your not using search but it didnt show up at all otherwise, thou when you type in the name it shows up otherwise it is not there. thanks
KiDCuDi
Very good job D
DoBeL
Hello,
I am currently trying to understand how
Template code in Guild Wars and so I try to convert
binary data to a base64, but I can never get good results:
dining Knowing that you include the model code in your software,
could you help me when the method to use?
Thank you
Dobel
(sorry for bad my English, French and so ... ^^)
I am currently trying to understand how
Template code in Guild Wars and so I try to convert
binary data to a base64, but I can never get good results:
dining Knowing that you include the model code in your software,
could you help me when the method to use?
Thank you
Dobel
(sorry for bad my English, French and so ... ^^)
numma_cway
I think you made a mistake in endianess. Guild Wars is not using the usual endian mode. This is why you will not be able to use standard methods to create base64 strings from binary data.
This is how I do it:
First, create an array of Bytes with a length of at least 282 (named Array in the code below). This is the maximum length of a Guild Wars template, which is 47 characters representing 6 bits each. Set all array entries to 0.
After that, create the following procedure (written in Pascal pseudo code) in your program:
(Position and Size are representing the number of bits, not bytes!)
With this function, you can simply put one value after each other.
Always sum up number of bits (Size) you wrote to your array. You will need them in the second procedure (this is the Size parameter) and you have to know where to write the next value in your array.
The second procedure is this:
MOD is the modulo function, DIV is the the division rounded down.
I will not answer any additional questions concerning this topic in this thread. If anyone wants to get a question answered, PM me. You will also have to provide a reason why you need this.
This is how I do it:
First, create an array of Bytes with a length of at least 282 (named Array in the code below). This is the maximum length of a Guild Wars template, which is 47 characters representing 6 bits each. Set all array entries to 0.
After that, create the following procedure (written in Pascal pseudo code) in your program:
(Position and Size are representing the number of bits, not bytes!)
Code:
PROCEDURE SaveValueToArray(Position, Size, Value: Integer); VAR Exponent: Int64; i: Integer; BEGIN Exponent := 1; FOR i := Position TO Position + Size - 1 DO BEGIN Array[i] := Value MOD (Exponent * 2) DIV Exponent; Exponent := Exponent * 2; END; END;
Always sum up number of bits (Size) you wrote to your array. You will need them in the second procedure (this is the Size parameter) and you have to know where to write the next value in your array.
The second procedure is this:
Code:
FUNCTION ArrayToBase64String(Size: Integer): String; CONST Key = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; VAR i: Integer; RealSize: Integer; BEGIN IF Size MOD 6 > 0 THEN RealSize := Size + 6 - Size MOD 6 ELSE RealSize := Size; Result := ''; FOR i := 0 TO (RealSize div 6) - 1 DO BEGIN // NOTE: When extracting characters from strings in Pascal, the first character is number 1, it's NOT 0, so in most languages you have to remove the leading "1 +" // ALSO NOTE: You don't return a function value in Pascal, you simply edit a variable named named Result which is automatically returned at the end of the procedure Result := Result + Key[1 + Array[6 * i] + Array[6 * i + 1] * 2 + Array[6 * i + 2] * 4 + Array[6 * i + 3] * 8 + Array[6 * i + 4] * 16 + Array[6 * i + 5] * 32]; END; END;
I will not answer any additional questions concerning this topic in this thread. If anyone wants to get a question answered, PM me. You will also have to provide a reason why you need this.
lilondra
Since this is used daily by my guild I can safely say its awesome.Beats teambuilder by far and is very usefull.Another cool thing is the buils don't get thrown off the servers and the instant upload to imageshack is rly usefull.
EternalTempest
I have to say, very impressive program.
Not even using the "team" aspect of it, template creating and editing is the best I've seen yet.
Not even using the "team" aspect of it, template creating and editing is the best I've seen yet.
prey monkie
just saying THANK YOU. this helped me out so much for post nerf teambuilds
SmokingHotImolation
+1 for sticky
morbidium
Looks nice, downloading now ... I have an idea for a feature though, maybe the option to export the builds/equipment to code ready to be posted on wiki ... for those pvx junkies lol
riktw
still very very awesome.
are you still making a Wmobile version or did you throw that idea away?
are you still making a Wmobile version or did you throw that idea away?
numma_cway
I released the Mobile version in German some months ago. I wanted to know if someone really uses it. If you play to do so, I will translate it to English. It's rather easy to do that.
travis ranger
It would be awesome if you could just click a button from your made up builds and your heroes would all load the builds.... Kinda far fetched I'm sure, but we can always hope for gw2 .
Darknes Lives Again
Sticky this, very nice program, finally team builder with attributes <3
bilinast
Thx for this cool app!
Braxton619
Great app! However is it possible to code it for the iPhone/iTouch? This would be really cool if I had it on my iPod.
numma_cway
Quote:
Great app! However is it possible to code it for the iPhone/iTouch? This would be really cool if I had it on my iPod.
|
Next time, before you buy a product, make sure you can install free software on it.
As I also said before, if there is a request for an English version for Windows Mobile, I will translate it.
Zuranthium
Great program, just one flaw that I can see:
The chat box is way too small. You can only see one line of dialogue.
The chat box is way too small. You can only see one line of dialogue.
numma_cway
This program is designed for screens of at least 900 pixels in height. It does also work with 768 pixels height, but the chat box is quite small then to still have eight builds displayed on the screen. I think it's better so see at least eight players at a glance than some more chat lines and needing to scroll the builds.