paw·ned²: All-In-One Team Build & Template Editor

Endrosz

Endrosz

Academy Page

Join Date: Jul 2007

Budapest, Hungary

Unga Bunga Clan [UNG]

Rt/

Hello guys, I want to report a bug for this otherwise excellent program.

Whenever I open a build for editing which has Painful Bond in it, Painful Bond is removed from the bar. I have the latest version of both program and data, and tested this on different builds. Currently, this is the only skill which produces this bug for me. I'm going through of all my saved builds to clean up the mess , and have seen hundreds of different skills load properly.

Does this bug exist on other computers? Or is it just mine? Please look into it.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

I was not able to reproduce this bug so far.

However, please post the template code(s) you are experiencing the problem with.
Don't forget to try the PvE and PvP version of the database (last button on the toolbar).

Endrosz

Endrosz

Academy Page

Join Date: Jul 2007

Budapest, Hungary

Unga Bunga Clan [UNG]

Rt/

Here's one skill bar: OACjQOgsIPO7vZ58st5i2AAmJ

PvP datafile loads this properly. The bug only exists with the PvE datafile, but it's consistent there.

Skill bars that have been saved over after editing do not have this bug any more.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

Guild Wars does not show Painful Bond in this build either.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

This is EXACTLY what Anet should have came out with. Perfect! Now I don't have to start Guild Wars to see templates! And the ad you have is really good as well.

... after looking around the program I found some things that can be improved. Can I PM you with some ideaas?

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

You can also post them here, but a PM will also do it.

It might take some weeks until I will add new features. Development has paused for the application, because I finally found a good PvP guild and after two and a half year of working in order to improve the game experience for others, I'm currently enjoying it myself.
Of course, skill updates will still be made available as fast as possible. But first, the Live Team will have to fight swine flu and I don't think, a single week will do it.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

numma - gwshack.us .. if your using the same skill files as gwbbcode then liu has the updates usually within an hr as he`s coded a script that checks daily for updates.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

I just updated the installer. It does now include the September skill updates as well as the new application update released today which includes minor bug fixes.

@Spiritz: Yes, I'm using GWShack's scripts, but they rely on the GWW, where the users need some time, especially if there are many new PvP versions.
Anyway, this time, I had to wait some more hours because I had to change the update servers for the skill updates. Unlike the application itself, changing the update servers for skill databases will only have effects on the update after the update which changed the update server. The old update server will be available for at least 2 months. As we can expect the next big balance update for November, I though it would be wise to push the update server update live with the current skill update.

Flinte

Flinte

Lion's Arch Merchant

Join Date: Jan 2007

Detroit Metro

The Good Old Days [Old]

W/

This is the greatest thing since sliced bread! I have been using team builder and constantly griping about what everybody else does; java, no attributes, limited to 8 players, out of date descriptions etc. Its really like you read my mind! Previously, I had Arnapou GW Build Manager and Team Builder installed. But this is like you combined and improved those two programs.

Also, I am a HUGE fan since it works on linux... i can even use this on my notebook now. Very handy indeed! Im a very happy camper! I want to help spread the word about this!

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

My Alliance loves GW Teambuilder, but they adore pawned2.

Is there any chance a Server version of this will be released, and if so, when?

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

Quote:
Originally Posted by Ariena Najea View Post
Is there any chance a Server version of this will be released, and if so, when?
Is there a reason why you want to run your own server?

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

A lot of the people I play with in my Alliance love using the program, but dislike connecting to servers they aren't familiar with. They don't mind using Team Builder since it's my personal server that the tracker connects to, but I would like to be able to use all of the pawned features with them. We do a lot of Urgoz runs, and need spaces for 12 people!

Also, it would be nice if there was a little more customization on personal servers, such as static channels (similar to Ventrilo) which would hold builds for longer and such. Having a server repository of builds/equipment templates would be great as well for easy access.

I figured these sorts of things (which would be awesome) would increase server load, and may not be too viable for your server solution, where if a number of users hosted their own servers the load on your servers may not need to increase.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

We don't give away our server executables. Additionally, the application does not allow more than two servers (normal and development one).

People were using Team Builder for years now, without the feature to create own servers. The feature seems to have been added because the developer stopped maintaining the project and doesn't want to spend money for it. Hosting a simple website is much easier than running a server.
At that time, noone could check what the application was sending to the servers because the connection was encrypted. Anyway, we hacked the Team Builder protocol and even got to save channels forever by accidentally using a server exploit which created a lot of ghost users on the DVD-Gilde server. That's why Team Builder has so many "users".

In paw·ned, we also have a master server. It is used for updates, announcements, blocking old versions and returns the server IP. Due to the paw·ned² infrastructure, running an own server is not possible.

If you don't think you can trust an official honoured-rank fansite and a program downloaded by tenth of thousands, I'm sorry for you, but you can use WireShark and check the transfer. You will only find Template codes, anyway.

If you want to make builds easily accessible for a long time, you can use your webspace and the PWND protocol for browsers (the link can also be copied to the clipboard an pasted).
pwnd://file/jn-games.de/files/Exilbuild.pwnd
This will automatically download the file at jn-games.de/files/Exilbuild.pwnd and open it. It can then be transfered to a channel.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Thanks for the reply.

I don't really understand the paranoia felt by some of my fellow Guildies, I just try and accommodate them when possible =)

Are there any more planned features for channel operation planned in the near future?

Secksy

Academy Page

Join Date: Oct 2008

Texas

I am in love with this program.

I love you.

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

Thank you so very much for posting this. I would give you many internets for this, but sadly, I am out.

Rodamus Kantheeze

Rodamus Kantheeze

Ascalonian Squire

Join Date: Sep 2009

W/

This thing is great, thank you very much for sharing it.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

I just released the Codex Arena mod which will limit the skills to those in the codex if activated via the last button in the toolbar.

Update the application (if you haven't yet), download the mod and read the text in the installer window carefully.

I hope you like it.

Eluvatar

Eluvatar

Lion's Arch Merchant

Join Date: Jun 2009

MQSC

E/

this is awsome and I love it I can make builds as I play gw doing easy stuff .

1 bug ,mantra of resolve still not updated

and I think it would be cool if there was a skill browser, like now you can search for skills but it only dose skills under the current profession, could there be a tab for like just all skills and you could sort them however you want? thats all I'd realy like to see added.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

Outdated Mantra:
Mantra of Resolve is not updated on GWShack's server (I should really contact Liu Pi). I once changed this myself on my server, but someone (maybe a bot, but those were disabled in robots.txt) accessed the generator script and overwrote my change.
Normally, noone knows the url to the generator scripts, but some contributor of the project must have added them to Alexa which seems to not always obey my robots.txt.
But you're right, I should fix it again anyway and move the generator scripts to some other location.

Search for skills:
There is a dropdown box whichs says "(character profession)" by default. Select "(all)" from the dropdown list and you can search for skills from any profession.

Eluvatar

Eluvatar

Lion's Arch Merchant

Join Date: Jun 2009

MQSC

E/

alright thanks, I'll take a look at that.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

Very good program! I found some bugs with the program. I will keep updating this post if I find more.

Bug #1: Intensity is missing from pve-only list.

Eluvatar

Eluvatar

Lion's Arch Merchant

Join Date: Jun 2009

MQSC

E/

bug found:
when searching for skills (like I was as I'm working on skill hunter) "aura of displacement" dose not show up, its an elite sin no attribute skill I was working on elite factions skill hunter and was going crazy trying to find my last skill cause I had all the skills that pawned said there were and looked on the wiki and found this last skill, it shows up when your not using search but it didnt show up at all otherwise, thou when you type in the name it shows up otherwise it is not there. thanks

KiDCuDi

Banned

Join Date: Nov 2009

Ohio

We Stock up on [Ectos]

Mo/

Very good job D

DoBeL

Pre-Searing Cadet

Join Date: Jan 2010

France

Les Amazomes d'Ascalon [AA]

Rt/

Hello,
I am currently trying to understand how
Template code in Guild Wars and so I try to convert
binary data to a base64, but I can never get good results:
dining Knowing that you include the model code in your software,
could you help me when the method to use?
Thank you

Dobel
(sorry for bad my English, French and so ... ^^)

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

I think you made a mistake in endianess. Guild Wars is not using the usual endian mode. This is why you will not be able to use standard methods to create base64 strings from binary data.

This is how I do it:
First, create an array of Bytes with a length of at least 282 (named Array in the code below). This is the maximum length of a Guild Wars template, which is 47 characters representing 6 bits each. Set all array entries to 0.

After that, create the following procedure (written in Pascal pseudo code) in your program:
(Position and Size are representing the number of bits, not bytes!)
Code:
PROCEDURE SaveValueToArray(Position, Size, Value: Integer);
VAR
  Exponent: Int64;
  i: Integer;
BEGIN
  Exponent := 1;
  FOR i := Position TO Position + Size - 1 DO
  BEGIN
    Array[i] := Value MOD (Exponent * 2) DIV Exponent;
    Exponent := Exponent * 2;
  END;
END;
With this function, you can simply put one value after each other.

Always sum up number of bits (Size) you wrote to your array. You will need them in the second procedure (this is the Size parameter) and you have to know where to write the next value in your array.

The second procedure is this:
Code:
FUNCTION ArrayToBase64String(Size: Integer): String;
CONST
  Key = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
VAR
  i: Integer;
  RealSize: Integer;
BEGIN
  IF Size MOD 6 > 0 THEN
  RealSize := Size + 6 - Size MOD 6
  ELSE
  RealSize := Size;

  Result := '';
  FOR i := 0 TO (RealSize div 6) - 1 DO
  BEGIN
    // NOTE: When extracting characters from strings in Pascal, the first character is number 1, it's NOT 0, so in most languages you have to remove the leading "1 +"
    // ALSO NOTE: You don't return a function value in Pascal, you simply edit a variable named named Result which is automatically returned at the end of the procedure
    Result := Result + Key[1 + Array[6 * i] + Array[6 * i + 1] * 2 + Array[6 * i + 2] * 4 + Array[6 * i + 3] * 8 + Array[6 * i + 4] * 16 + Array[6 * i + 5] * 32];
  END;
END;
MOD is the modulo function, DIV is the the division rounded down.

I will not answer any additional questions concerning this topic in this thread. If anyone wants to get a question answered, PM me. You will also have to provide a reason why you need this.

lilondra

lilondra

Frost Gate Guardian

Join Date: Aug 2008

I'm euro.

Last of Pride [GWFC]

W/

Since this is used daily by my guild I can safely say its awesome.Beats teambuilder by far and is very usefull.Another cool thing is the buils don't get thrown off the servers and the instant upload to imageshack is rly usefull.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I have to say, very impressive program.

Not even using the "team" aspect of it, template creating and editing is the best I've seen yet.

prey monkie

Krytan Explorer

Join Date: Mar 2009

[OhNo] Mallyx and Friends

Mo/

just saying THANK YOU. this helped me out so much for post nerf teambuilds

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

+1 for sticky

morbidium

Ascalonian Squire

Join Date: Oct 2008

DoA

All Hail The Pink [BeVr]

R/Rt

Looks nice, downloading now ... I have an idea for a feature though, maybe the option to export the builds/equipment to code ready to be posted on wiki ... for those pvx junkies lol

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

still very very awesome.
are you still making a Wmobile version or did you throw that idea away?

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

I released the Mobile version in German some months ago. I wanted to know if someone really uses it. If you play to do so, I will translate it to English. It's rather easy to do that.

travis ranger

Krytan Explorer

Join Date: Jul 2006

Get Money

W/A

It would be awesome if you could just click a button from your made up builds and your heroes would all load the builds.... Kinda far fetched I'm sure, but we can always hope for gw2 .

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Sticky this, very nice program, finally team builder with attributes <3

bilinast

bilinast

Academy Page

Join Date: Oct 2007

R/

Thx for this cool app!

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

Great app! However is it possible to code it for the iPhone/iTouch? This would be really cool if I had it on my iPod.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

Quote:
Originally Posted by Braxton619 View Post
Great app! However is it possible to code it for the iPhone/iTouch? This would be really cool if I had it on my iPod.
I will not support closed systems, as I already said some hundred times before in this thread. I'm not going to develope for any closed platform, so I'll stick with Windows Mobile. Ask Apple why developers have to pay so much money to make their products better (which is quite necessary, because Apple only creates crap). Additionally, I'm not going to learn Objective C, but another developer would do he said.

Next time, before you buy a product, make sure you can install free software on it.

As I also said before, if there is a request for an English version for Windows Mobile, I will translate it.

Zuranthium

Zuranthium

Jungle Guide

Join Date: May 2006

Los Angeles

Black Rose Gaming [BR]

Great program, just one flaw that I can see:

The chat box is way too small. You can only see one line of dialogue.

numma_cway

numma_cway

Academy Page

Join Date: Jan 2008

Kirchlinteln, NDS, Germany

Me/Rt

This program is designed for screens of at least 900 pixels in height. It does also work with 768 pixels height, but the chat box is quite small then to still have eight builds displayed on the screen. I think it's better so see at least eight players at a glance than some more chat lines and needing to scroll the builds.