paw·ned²: All-In-One Team Build & Template Editor
hollywoodAnimal
Gotta say, I decided to finally make a guru account just to leave a comment.
As a fellow programmer, I have to say that this is simply awesome. Very clean, very clear. Just plain awesome. Good work
As a fellow programmer, I have to say that this is simply awesome. Very clean, very clear. Just plain awesome. Good work
SongOf
This is an absolutely amazing piece of software. Thank you so much.
drok3n
update for skill patch wont work
numma_cway
As I said some times before, updating the application is required before updating the skill database.
numma_cway
It's exactly two years since the release of paw·ned² in 2009 and because of this, I updated the English version to get the same features as the German, although it is missing features related to German-only web services.
csv.dll
csv.dll
- Updated the description of condition-related upgrades to display the actual functionality.
- Changed logo from GW-Tactics to GWCom.
- Removed vertical scrollbar from the skill updater.
- Added several features to support limited skill pools. This was once used for the paw·ned² codex arena mod, but is not in use anymore.
- Fixed a bug that caused attribute bonusses to sometimes be deleted upon assigning oneself to a character.
- Changed a lot of URLs, mostly because GW-Tactics isn't anymore. Additionally, I changed my homepage.
- Changed my name.
- Added the ability to allow access to the server to more than one internal version identifier. This feature is not currently in use.
- Added you·pawned, a feature somewhat similar to a YouTube (and some other service, which the name is a pun of) for builds. Since the web service connected to this feature is in German only, this feature is not available in the English version. German players who want to use it must use the German version.
- Added support for both, the old and the new version of Team Builder (Single) Player Builds (GPB). You can only import these and cannot save them. Therefore, you will be asked a file name when saving an imported GPB build.
- Removed FCD from the supported formats list.
- Fixed a bug that caused paw·ned² to not import files drag'n'dropped on the tab bar.
- Fixed a bug that caused team build skills to swap when clicking on a skill while a context menu is visible.
- Fixed a bug that caused the skill context menu to fail to update when opened while another context menu is visible.
- Fixed a bug that caused the application to display the wrong title track ranks at the end of skill description (the progression variables were not affected, only that italic text at the end).
- Fixed a bug that caused the application to fail updating the character slots created by loading a team build with more characters using the buttons below the skill list in team build mode.
- People who added German skill databases to their application and did not update them for a very long time will now again be able to update them.
- Added a dark team build screenshot design. You can enable it in the settings. The default setting will still be the white one.
- Changed the text in the upload window formerly saying it was downloading although it was uploading the screenshot.
- Tryed to fix some stuff related to the delete feature. Anyway, I did not fully achieve what I wanted, but it should still be easier now if you want to delete some more files.
- The application does now restore the last path even if it is more than two sub folder levels away from the root template path.
- Those Folders are now automatically expanded in the tree view.
- Changed some left-over GW-Tactics references to GWCom.
- Removed the skill icon caching feature from the menu since it was confusing people. There was no reason why one would have had to use it.
- Updated the fast casting mechanics.
- Updated the updater to work properly on a multi-user system.
- Fixed the formula for Spirit health.
- Fixed a bug that caused attribute bonusses to vanish when pasting an invalid template form the clipboard.
- Attribute bonussed are now retained when pasting a template of the same primary profession.
- Fixed a bug related to the checking feature for skill templates.
- Fixed a bug that caused the health and energy calculation to ignore off-hand items.
- Fixed a bug that caused the application to use the proxy username as the proxy IP adress.
- Added support for transparent HTTP proxies as well as SOCKS 4, 4a and 5.
- These four also support paw·ned² and Team Builder connections.
- Added proxy support to the screenshot upload feature.
- Attribute bonusses are transferred when opening a team build's skill template in a new tab. The attribute bonusses in the team build are updated when you click the save button of the skill template tab.
- Fixed a bug that caused attribute bonusses to not display when there were no normal ranks in that attribute.
- Attribute bonusses are now changed by scrolling out of bounds. This can be disable in the settings but is enabled by default.
- Greatly improved chat performance.
- The line limit and the corresponding settings were removed.
- Improved performance when loading a skill database. This also reduces the start-up time of paw·ned².
- Improved the start-up time once more.
- Fixed a bug that cause the application to still use proxys after the proxy settings were turned off.
- Removed 8 hidden non-functional features. This reduced the application's size by 70 KiB.
- Added the paw·ned² upload service as a much faster alternative to ImageShack.
- From now on, the size and position of the window is only saved when you close the application in restored state.
- Window state (restored or maximised) is now saved.
- Window size and position settings were reset.
- Removed some Easteregg introduced to critisize the niveau of the feedback right after the release.
- We never gonna give up finding videos available to Germans who are terrorized by the GEMA. (GEMA is a German organisation whose main job is to block as many YouTube videos for German IPs as possible. Yes, that's Germany.)
- Fixed a bug that caused the directory listing to fail for folders containing files whose filenames contain unusual characters.
- Updated the functionality of Mysticism.
- Fixed a bug that caused errors when copying team via all feature for that except “Copy build from other tab”.
Icy The Mage
I love you, I can finally use it again
SephiRok
Excellent job, thanks. The community has always been an amazing part of Guild Wars.
Ariena Najea
There has been an error in the skills database regarding the following Paragon skills:
Once again, thank you for writing and updating such fantastic software.
- Find Their Weakness
- There's Nothing to Fear
Once again, thank you for writing and updating such fantastic software.
Mike Jack
(pawned)^2=p^2+a^2+w^2+n^2+e^2+d^2+2pa+2pw+2pn+2pe +2pd+2aw+2an+2ae+2ad+2wn+2we+2wd+2ne+2nd+2ed.
Oh and its amazing .
Oh and its amazing .
numma_cway
Quote:
There has been an error in the skills database regarding the following Paragon skills:
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Ariena Najea
numma_cway
The application itself does not make a difference between PvE and PvP databases since database files are independent Excel files. You have to know that the recharge reduction applies only for PvE.
This was done like it is because I don't want to add anything related to a certain database in the code, which would make the application less extensible.
This was done like it is because I don't want to add anything related to a certain database in the code, which would make the application less extensible.
Ariena Najea
Test of Faith is listed in paw-ned as having 1/4 second casting time. This skill has 3/4 second casting time in PvE and PvP.
Thank you for updating this wonderful program.
Thank you for updating this wonderful program.
numma_cway
Fixed. Thank you.
Ariena Najea
Otherwise, yay paw-ned2!
numma_cway
If it's only that...
Fixed.
Fixed.
Rod Adams
Feature Request --
Be able to save all the skill templates in a Team Build to a new directory. At present, when I want to go try my hero team out, I have to individually save the skill template of each one, type the name again, etc. Ideally, I could just point to a directory, and say "save all", and it would take the character name from the team build and use that for file name.
Be able to save all the skill templates in a Team Build to a new directory. At present, when I want to go try my hero team out, I have to individually save the skill template of each one, type the name again, etc. Ideally, I could just point to a directory, and say "save all", and it would take the character name from the team build and use that for file name.
drok3n
+1 program rocks
Ximvotn
Thank you, very useful indeed.
Icy The Mage
Quote:
Feature Request --
Be able to save all the skill templates in a Team Build to a new directory. At present, when I want to go try my hero team out, I have to individually save the skill template of each one, type the name again, etc. Ideally, I could just point to a directory, and say "save all", and it would take the character name from the team build and use that for file name. |
12characters
Zuranthium
Is there any way to get only the PvP versions of the skills to display?
numma_cway
LOL, E-Mail notification did not work anymore for me, so I'm sorry to answer that late.
What do you mean? You can select the PvP database if you click on the last button on the toolbar. You can choose to not install it, but normally it is installed. To see the PvP-only versions, type (PvP) in the search box.
Someone already asked for this. I think it's a good thing. I think it will come somewhen in the future. However, I'm quite busy.
/Edit: Someone leaked the nerf of mysticism, so I already updated the primary attribute's description.
Quote:
Is there any way to get only the PvP versions of the skills to display?
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Quote:
Be able to save all the skill templates in a Team Build to a new directory. At present, when I want to go try my hero team out, I have to individually save the skill template of each one, type the name again, etc. Ideally, I could just point to a directory, and say "save all", and it would take the character name from the team build and use that for file name.
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/Edit: Someone leaked the nerf of mysticism, so I already updated the primary attribute's description.
Jette Antral
This seems useful and relatively well-designed. Kudos.
I have two inquiries. One: have you considered allowing invalid builds to be constructed? The kind that can (or formerly could be, I don't know if it works now) be made in-game by messing around with the base64 skill string, including multiple elites, multiple professions, and monster/internal skills. This could be useful for people like me who just like to mess with shit.
Two: You claimed there were large original skill icons that were not from the sealed play pack. I've looked through the program and I see you've made quite a collection, but I found the majority of them on my own several years ago (the ones on guildwars.jp and the gamespot preview icons, for instance, as well as a number of badly discolored Factions icons from guildwars.it). Is there an address to access the entire database of large icons you've collected? I was working on a texmod project that has been in stasis for about two years, and I could revive it with some new material.
I have two inquiries. One: have you considered allowing invalid builds to be constructed? The kind that can (or formerly could be, I don't know if it works now) be made in-game by messing around with the base64 skill string, including multiple elites, multiple professions, and monster/internal skills. This could be useful for people like me who just like to mess with shit.
Two: You claimed there were large original skill icons that were not from the sealed play pack. I've looked through the program and I see you've made quite a collection, but I found the majority of them on my own several years ago (the ones on guildwars.jp and the gamespot preview icons, for instance, as well as a number of badly discolored Factions icons from guildwars.it). Is there an address to access the entire database of large icons you've collected? I was working on a texmod project that has been in stasis for about two years, and I could revive it with some new material.
Zuranthium
Any chance of making the chat box bigger? It's really terrible for trying to converse about builds within the actual program.
numma_cway
Depends on the window size. After every build is shown, the chat box gets bigger if you further resize the window. There is a limit, though, but it should be enough.
Some news:
In Germany, I released a JavaScript port of the Windows Mobile version, designed to run on Android and iPhone/iPad/iPod. Anyway, it uses GWCom.de as a cloud service, which is required, because you cannot load local build files with JavaScript (although you can run the application offline and save and load builds that have gone through the cloud or you created from scratch locally on your device). As GWCom is only available in German, the required feature called you·pawned, which is used to upload builds from your computer to the cloud service, is missing in the English version of paw·ned². If there is any interest in this, I would start a very very basic cloud service myself. You can see the German version on my website. For trying the cloud import thing, you can type 12 (DoA balanced) or 1337 (mad build, but it has a nice ID) in there.
Some news:
In Germany, I released a JavaScript port of the Windows Mobile version, designed to run on Android and iPhone/iPad/iPod. Anyway, it uses GWCom.de as a cloud service, which is required, because you cannot load local build files with JavaScript (although you can run the application offline and save and load builds that have gone through the cloud or you created from scratch locally on your device). As GWCom is only available in German, the required feature called you·pawned, which is used to upload builds from your computer to the cloud service, is missing in the English version of paw·ned². If there is any interest in this, I would start a very very basic cloud service myself. You can see the German version on my website. For trying the cloud import thing, you can type 12 (DoA balanced) or 1337 (mad build, but it has a nice ID) in there.
impulsion
Its a bug in pawned now that it loads a random build when you create a new channel?
We just had our record builds get loaded onto a random channel we joined :/
We just had our record builds get loaded onto a random channel we joined :/
numma_cway
Yeah, that's a known bug. I'll ask the server programmer for an update on that bug.
Ariena Najea
For those interested, the application and skills have been updated to reflect the Ele Update.
And my day was made when I saw the Zaishen forecast built-in! Only thing that could improve it is the number of coins earned.
And my day was made when I saw the Zaishen forecast built-in! Only thing that could improve it is the number of coins earned.
numma_cway
I'm happy you like it! I'll see what I can do about the coins. I also thought about making the number of quests changeable, but I don't know if it's useful.
Here's the full changelog:
Here's the full changelog:
Quote:
csv.dll - 201112300129
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Void Indigo
I am curious to know how the skills are updated for the elementalist update. I have tried to download the new skills using Help->Online Update->Update Skill Data. It seems to download but doesn't load or save. The skill descriptions are still the old elementalist skills. What step am I missing?
numma_cway
Whenever the game mechanics were changed by ArenaNet (e.g. adding new cast times, skill types, etc.), you have to update the application before you update skill databases.
Void Indigo
Perfect! Thanks very much.
ben ken sven
Would it be possible to make the attributes to go higher than 19? cuz you can have atleast 20 in every attribute
numma_cway
Please see these posts.
numma_cway
ben ken sven
Should be 24 energy n 5 adrenaline
Zuranthium
Can I please get a direct download link to the program? It seems to have moved but there was no link provided in the first post after it was edited.
_Aphotic_
Cookie of Funk
Solution for Socket Error #10060?
Get this error when I try to connect to channels, not sure why.
Get this error when I try to connect to channels, not sure why.
Zuranthium
Any chance of an update to the skill database? There are a couple missing from 2012.