What needs to be done to fix dervishes?
reaper with no name
Not so much a suggestion as a way to get the community's opinion as a whole on this issue, because I've seen people say several different things about how to make the dervish compete with the sin and warrior (both in wielding scythes and in general). I figure future suggestions on the matter might garner more support if they appeal to people's ideas on what should be done.
Gift3d
Give them a consistent way to manage energy and make the effects of mysticism useful. There's great skills in mysticism, just the effect of the actual attribute is absolutely terrible and very inconsistent.
So what i'll say, is find a way to have mysticism contribute to managing energy well.
So what i'll say, is find a way to have mysticism contribute to managing energy well.
zhongzh
They should make the energy gain from mysticism occur when an enchantment is cast, not when it ends.
Lishy
I posted this earlier in another thread.
Note that the attributes arranged in investment like 0..12..16
Note that the attributes arranged in investment like 0..12..16
Quote:
I got some ideas for skills. Avatar of Balthazar Cost 15 Activation 2 Recharge 60 Concise: (10...74 seconds.) You gain +33% increased attack speed, have a base 10% armor penetration with attacks, have +%25...40...55 chance to critical, and you gain 4 energy whenever you successfully land a critical hit. This skill is disabled for 120 seconds. They have the critical bonus and energy management of the assassin, as well as armor penetration that a warrior gains access to and a reliable IAS. Might sound a little overpowered, but besides the IAS, all it is is a little bit from the primary from both the assassin and the warrior. It also fits AoB quite well since it is debated the worst Avatar and Balthazar is more about blowing shit up. And since literally other physical profession in the game is very efficient in wielding different weapons (Even the paragon!) with the exception of the Dervish, they need some skill functionality changes. Heart of Holy Flame Cost 10 Activation 1/4 Recharge 60 Concise: (10..20..30 seconds.) Whenever you deal physical damage to an enemy, all adjacent foes to you suffer 0..10..15 holy damage. End effect: inflicts Burning condition (1..4..6 seconds) and deals 0..55..65 holy damage to adjacent foes. The trick here is to purposely make it synergize with Hundred Blades sword builds, Scythes in general, and AoE axes. Because it is tied to Mysticism, this prevents other professions from abusing it. And because of how Dervishes (are supposed) to work, it keeps the concept of enchantment juggling. You can either use it for the damage bonus or use it in an enchantment juggle if they revert Pious Assault. And because it has such a high recharge though, you're forced to bring Eternal Aura, emphasizing the need to juggle enchantments. Aura of Holy Might Cost 10 Activation 3/4 Recharge 25 Concise: (20 seconds.) You deal +20...30% damage with your scythe. Initial effect: nearby foes take 40...48 holy damage. End effect: nearby foes take 40...48 holy damage. For every 5 ranks in mysticism, you gain 1 energy whenever your attacks deal elemental damage. This isn't self explanatory, so allow me to explain. Although not mentioned, it converts your attacks to holy damage and has priority. This means it prevented combining Mantra of Frost with Avatar of Grenth in PvE, which was another reason not to use a dervish. Basically, the change is that it wouldn't convert your attacks to holy damage, which means slightly nerfing UWSC without killing it, but it would reward dervishes using non-physical damage due to the vast amount of skills converting your skills to elemental. Would have great synergy with Ebon Dust Aura and the like while still not giving you the energy bonus if you decide to use a Heart of Holy Flame based build with the buff I mentioned. Lyssa's Assault Cost 10 Cast 3/4 Recharge 6 Concise: Deals +5..17 damage. Deal +10..23 more damage and interrupts if hit foe was casting a spell. Dervishes need an interrupt skill. And the old skill was kind of redundant since it couldn't be used for energy unless by a Ranger. Arcane Zeal Cost 10 Activation 1 Recharge 4 Concise: (10 seconds.) You gain 1..3 Energy and 5...17 health for each enchantment on you whenever you cast a spell. Just a simple buff to compete with Ether Renewal, giving possibilities of Dervish Healers and buffing Orders Dervishes, giving Derv primaries another option. This may look like a clone skill, but the difference lies in the duration and recharge. It may also bring Dervish heroes more into play, perhaps as the next "N/rt healer" due to the massive energy gain. These are my proposed skill buffs that may help buff the Dervish. Of course, what's most important is that they REVERT PIOUS ASSAULT. And my skill suggestions don't have to be down to the number. They're just concepts. |
Bob Slydell
Uhhhh.. I Didn't know Dervishes were broken. I've been playing mine since NF came out, nothing wrong with him.
reaper with no name
The problem is that dervishes suck. Outside of a very small number of very niche builds, anything a D/X can do a W/D or A/D can do better, because they can use the dervish's skills better than the dervish can. Read a few threads in the dervish section of the campfire and you'll see what I mean. It's really quite sad.
Chthon
Interesting topic. So you want to make dervishes not suck?...
First and foremost, remove the silly damage type conversion from AoHM and the avatar skills so that dervishes can participate in the MoP/Barbs/Orders(/GDW/SoH/etc.) paradigm that makes physicals king of damage in GW. That alone would probably make them worth using.
Second, a decent IAS skill.
Third, something to bring up adrenaline speed for SY! spamming.
Fourth, some knockdown would be nice.
First and foremost, remove the silly damage type conversion from AoHM and the avatar skills so that dervishes can participate in the MoP/Barbs/Orders(/GDW/SoH/etc.) paradigm that makes physicals king of damage in GW. That alone would probably make them worth using.
Second, a decent IAS skill.
Third, something to bring up adrenaline speed for SY! spamming.
Fourth, some knockdown would be nice.
Roupe
Increase their armor to that of warriors. and reduce the armor buffs of their skills to compensate for balance issues.
Owik Gall
Anet needs to decide which concept the derv should stick to. Either keeping enchantments up, or stripping them. The way they are now they have mixed concept skills that contradict each other. For example you have a good set of enchantment skills that are worth keeping up, yet the attack skills that benefits from enchantments are crap. There are great attack skills, but they need to disenchant in order for the skills to work properly and the enchantment skills the dervs can afford to lose are crap. Either the ending effects does little, or the enchant takes long to charge, but the attack skills that should syncro with those enchantments charge quicker. Basically they made the dervishes deal with builds that can only have one or a few good derv skills mixed with really awful skills. If that was supposed to balance the dervs so they won't be op, well, guess what; it just made the dervs a real crappy class over all.
I get the impression that the dervs were a mistake class anet made because the general concept can only yield two ways. Either they can suck, or be over powered because if they fix every prob there is on the dervs, even though it's only for PvE, the class would overall be over powered and dominate PvE in any which way. I know the same goes for every other class in the game, but this is such a delicate class that if one perfect skill is changed there goes the dervs usefulness. Period.
This is not to say they are weak in everything, really. They do good in some ways and still be crucial for a team, provided that there's a team build that works with a derv. This class is less favored because it has the least uses than all the other classes. It even gets out ranked by tanks, which is what this class was supposed to replace. How sad.
Change the concept of the Dervs. That's the only reasonable change Anet can do for it. Make it so ALL skills work well together, not force the derv to have one good skill with many crappy ones because it would be the only choice for the derv to make a "decent" build.
I get the impression that the dervs were a mistake class anet made because the general concept can only yield two ways. Either they can suck, or be over powered because if they fix every prob there is on the dervs, even though it's only for PvE, the class would overall be over powered and dominate PvE in any which way. I know the same goes for every other class in the game, but this is such a delicate class that if one perfect skill is changed there goes the dervs usefulness. Period.
This is not to say they are weak in everything, really. They do good in some ways and still be crucial for a team, provided that there's a team build that works with a derv. This class is less favored because it has the least uses than all the other classes. It even gets out ranked by tanks, which is what this class was supposed to replace. How sad.
Change the concept of the Dervs. That's the only reasonable change Anet can do for it. Make it so ALL skills work well together, not force the derv to have one good skill with many crappy ones because it would be the only choice for the derv to make a "decent" build.
Slasher of Darkness
draxynnic
Well, Mesmers have a similar issue - some of their skills are ones where they want to let the enemy do their thing and get punished for it, others stop the enemy from doing so. It does essentially split the Dervish into to subprofessions, though - one that wants to keep the enchantments up and fights in a fairly conventional manner, one that throws enchantments off and tends to play like a PBAOE bomb with a suitable melee weapon.
My answer is "give it a niche". This will probably involve buffing - it HAS a niche (dedicated PBAOE specialist) but that's been nerfed both directly and by comparison with other builds that have been buffed. However, if it's just buffed without something that makes it special, then we may just have the Dervish remain underpowered until the balance point is crossed and suddenly it's the Dervish that's overpowered and the others that are weak in comparison.
My answer is "give it a niche". This will probably involve buffing - it HAS a niche (dedicated PBAOE specialist) but that's been nerfed both directly and by comparison with other builds that have been buffed. However, if it's just buffed without something that makes it special, then we may just have the Dervish remain underpowered until the balance point is crossed and suddenly it's the Dervish that's overpowered and the others that are weak in comparison.
paddymew
Mysticism doesn't grant half as much energy on a dervish as Critical Strikes grant on an Assassin or Expertise reduces by for Rangers. The small heal is almost insignificant. The only thing Mysticism is good for right now is Arcane Orders or Patient Spirit spamming.
Demonlord Matt
i absolutely adore my dervish and he is fun to play, but the problem is that he isnt rly profitable besides droks running. They need to make dervs be able to farm something. Im not talking being able to destroy everything in DoA, but something which would make them worth all the time i put into mine. They definitely do need to buff them above other scythe wielders, b/c they rly cant compare to a/d or w/d. I dont rly care whether they change a/d or w/d provided they give dervs a good buff like they did rits
riktw
well, make mysticism usefull, its really really useless.
i have a derv, and mysticism makes my cry every time i see it.
skills in it are nice, effect is lame.
for every rank in mysticism you get 10 health when you cast an enchantment and for every 2 ranks 1 energy when an enchantment ends.
healing when you cast, energy when it ends, and an decent amouth, not freaking 15 health.
maybe 10 is a bit much and 5 is better.
i have a derv, and mysticism makes my cry every time i see it.
skills in it are nice, effect is lame.
for every rank in mysticism you get 10 health when you cast an enchantment and for every 2 ranks 1 energy when an enchantment ends.
healing when you cast, energy when it ends, and an decent amouth, not freaking 15 health.
maybe 10 is a bit much and 5 is better.
draxynnic
Hrrmn. Maybe an inbuilt Symbiosis-like effect? Give the Dervish a bonus to max health equal to the amount they heal when the enchantment ends?
(And, in case it isn't clear, keeping the heal at the end, so they don't die from enchantment-stripping when at low health.)
(And, in case it isn't clear, keeping the heal at the end, so they don't die from enchantment-stripping when at low health.)
Konker2020
I personally don't see a problem with Dervishes, I think they function perfectly well. But, there are builds that cause certain build to outweigh the Dervish. So I suggest minor buffs, specifically to Mysticism. But it would need to be a buff that isn't overpowered and something that balances out the Dervish to an average level (in relation to other professions). I think they are pretty decently balanced as is, but they could use a small buff I guess.
Catchphrase
Nothing wrong with mysticism but the skills which interact with mysticism are doing so very poorly. Dervish should be self ripping their own enchantments, not trying to cover it. Anet should provide incentives to encourage this playstyle by reworking the end effects of short recharge enchantments, give bonus for removing long recharge enchantments prematurely and empower the effects of self enchantment removal skills upon an enchantment is sacrificed.
Evasion Twenty
Zealous Vow+Vamp Scythe+Mystic Vigor+AoHM=wtfpwnage
Short
Mystic Vigor? wat. Use a monk. Also sins do it better whilst being able to take DW that doesn't strip an enchantment and not taking up an elite skill because their primary attrib is actually good.
Wounding Strike+Vamp Scythe+Way of the Master+AoHM=wtfpawnage
Wounding Strike+Vamp Scythe+Way of the Master+AoHM=wtfpawnage
zwei2stein
Quote:
Hrrmn. Maybe an inbuilt Symbiosis-like effect? Give the Dervish a bonus to max health equal to the amount they heal when the enchantment ends?
(And, in case it isn't clear, keeping the heal at the end, so they don't die from enchantment-stripping when at low health.) |
----
Anyhow, If we are talking PvE imba i would like this: "While you are enchanted, each time your attack skill hits more that one foe, you gain 1 energy and 5 health for each foe per 8 points of mysticism".
will not upset pvp (unless oppositon is really dumb)
is more in line with how dervishes are played, gives enough energy to wtfspam attacks just like endurance warrior. as bonus, will be able to wtfabuse axe aoes.
Pistachio
So they can move in on the Warrior's territory? I don't think so. They need to find their own niche in the game, and buffing their armor so they can step up to a tank rank is not the answer - even if they did get nerfed on their skills.
Short
Warriors get shields. Although I think a buff to 75 AL would be enough.
moriz
the main problem with dervs is that they don't have a niche. warriors and assassins occupy the same niche as dervs. indeed, dervs seems to be nothing more than a mending wammo on steroids.
with 9 professions excluding dervishes, i don't really see another niche that dervs can occupy. i think anet agrees with that too, which is why the derv has been left to rot.
with 9 professions excluding dervishes, i don't really see another niche that dervs can occupy. i think anet agrees with that too, which is why the derv has been left to rot.
Reverend Dr
Stop assuming that dervishes are 'broken'
Yes they are ill used, this is due to efficiency and effectiveness. They are plenty effective against the PvE environment, but they aren't as effective and as efficient as other classes. Buff dervishes and they'd push something else out. But the issue really isn't with dervishes being overpowered, its that dervishes aren't as overpowered as the other builds.
Yes they are ill used, this is due to efficiency and effectiveness. They are plenty effective against the PvE environment, but they aren't as effective and as efficient as other classes. Buff dervishes and they'd push something else out. But the issue really isn't with dervishes being overpowered, its that dervishes aren't as overpowered as the other builds.
Axel Zinfandel
Quote:
Stop assuming that dervishes are 'broken'
Yes they are ill used, this is due to efficiency and effectiveness. They are plenty effective against the PvE environment, but they aren't as effective and as efficient as other classes. Buff dervishes and they'd push something else out. But the issue really isn't with dervishes being overpowered, its that dervishes aren't as overpowered as the other builds. |
Anyway, here are some things that could possibly be done for Dervishes that'd make them worth using IMO (With PvE in mind):
- Bring back Enchantment juggling. Revert Pious Assault and possibly shred a few of seconds from skills like Heart of Holy Flame, Grenth's fingers, Dust Cloak, Ect
-Buff Avatar of Balthazar
-Buff Myticism's inherent effect (not a must, but it'd be nice.)
-Make HoF maintainable
-Remove disabling of forms
-Give dervs a reason to use Wind Prayers other then Attacker's Insight
-Make Vow of Strength usable again, buff Grenth's Grasp and Onslaught. Onslaught especially.
Catchphrase
Quote:
the main problem with dervs is that they don't have a niche. warriors and assassins occupy the same niche as dervs. indeed, dervs seems to be nothing more than a mending wammo on steroids.
with 9 professions excluding dervishes, i don't really see another niche that dervs can occupy. i think anet agrees with that too, which is why the derv has been left to rot. |
FoxBat
Scythes are pretty freaking strong in PvE. Just knock AoHM out of war/sin's reach (mysticism duration, no damage conversion) and there will be enough reason right there.
Fixing them in PvP is an entirely other pursuit, nothing short of a complete overhaul will do.
Fixing them in PvP is an entirely other pursuit, nothing short of a complete overhaul will do.
Reverend Dr
And it is a vicious circle. Lets always buff the least used classes. Too bad there is always going to be a least used class.
By and large the reason classes aren't being used isn't because they are underpowered compared to the game's difficulty, but underpowered compared to the other overpowered classes. Unfortunately by and large the PvE community can't stand nerfs as it appears to them as Anet taking something away from them.
By and large the reason classes aren't being used isn't because they are underpowered compared to the game's difficulty, but underpowered compared to the other overpowered classes. Unfortunately by and large the PvE community can't stand nerfs as it appears to them as Anet taking something away from them.
reaper with no name
Currently, every profession has a reason to be used, except the dervish. That's the problem that needs to be remedied. Dervishes should be the best melee AoE class, but they aren't. If they were the best scythe users, that would fix it. The easiest way would be to nerf AoHM for everyone else, but as it turns out, the fun of the few scythe warriors and scythe sins is more important than the fun of all the primary dervishes (well, that's what a good portion of the people taking the poll seem to think, at least).
I think it's worth bringing up, though, that simply reverting Pious Assault would change nothing. Warriors and Assassins would just start using it, and they'd still beat the dervish at his own game. Unless all the enchantments to be used with it were changed to give dervishes a huge advantage with them over dervish secondaries, then there's little point in changing Pious Assault.
I agree that armor is not the way to go, because it doesn't feel right for the profession, but you have to remember, as it stands now, Warriors and Assassins are doing exactly that to the dervish. How would you feel if your necromancer was suddenly pointless because an Elementalist could use all of your skills better than you could because someone found out Energy Storage synergizes with necro skills better than SR? Or if you were a Ranger and a Monk could suddenly outshoot you with a bow? Or if you were an Assassin and a Paragon could use daggers better than you could? Or if you were a Warrior and someone discovered that Ritualists could tank better than you could while using all of your weapons better than you?
You wouldn't like that very much, would you? No, of course you wouldn't. You'd want those guys moving in on your territory to get slapped silly with the nerfbat, or you'd want to get buffed so that you could reclaim your niche from those thieves. Or, if all else failed, you'd want to be given a new niche that those other guys couldn't take away from you.
So, then, why do you want to deny us dervishes that? How come we don't get the same rights and privileges that you guys enjoy? How come we have to suck while you get to be secure in the knowledge that you are more useful to your party than any other profession that tries to do your job?
It's class discrimination, that's what it is!
You're all meanies!
*runs away sobbing*
I think it's worth bringing up, though, that simply reverting Pious Assault would change nothing. Warriors and Assassins would just start using it, and they'd still beat the dervish at his own game. Unless all the enchantments to be used with it were changed to give dervishes a huge advantage with them over dervish secondaries, then there's little point in changing Pious Assault.
Quote:
So they can move in on the Warrior's territory? I don't think so. They need to find their own niche in the game, and buffing their armor so they can step up to a tank rank is not the answer - even if they did get nerfed on their skills.
|
You wouldn't like that very much, would you? No, of course you wouldn't. You'd want those guys moving in on your territory to get slapped silly with the nerfbat, or you'd want to get buffed so that you could reclaim your niche from those thieves. Or, if all else failed, you'd want to be given a new niche that those other guys couldn't take away from you.
So, then, why do you want to deny us dervishes that? How come we don't get the same rights and privileges that you guys enjoy? How come we have to suck while you get to be secure in the knowledge that you are more useful to your party than any other profession that tries to do your job?
It's class discrimination, that's what it is!
You're all meanies!
*runs away sobbing*
Lishy
A warrior TECHNICALLY is better than a sin with daggers due to AP ^^
reaper with no name
Critical Strikes says hi.
Arkantos
Lishy
Assassins are better Earth Shakers because of Critical Strikes
Axel Zinfandel
Quote:
And it is a vicious circle. Lets always buff the least used classes. Too bad there is always going to be a least used class.
By and large the reason classes aren't being used isn't because they are underpowered compared to the game's difficulty, but underpowered compared to the other overpowered classes. Unfortunately by and large the PvE community can't stand nerfs as it appears to them as Anet taking something away from them. |
This is about buffing dervishes because the ONLY thing they excel at doing that is unique to their class is Orders and Forms. Forms of which are reduiced to use in certain areas (melandru for condition heavy, ect). Wounding Strike does not count because, in fact, Assassins can do it too. and better.
And this also isn't so much about buffing dervishes because other classes are better, so much as buffing dervishes because they aren't even the best AT THEIR OWN WEAPON.
Now on that arguement, it could be argued that Assassins and warriors run Spears better, but you don't see paragons complaining because they aren't focused on chucking spears. they are party support.
Right now, the dervish IS NOT underpowered persay, there's just no logical reason to use them, save die hard fans and such.
Dusk_
Quote:
Currently, every profession has a reason to be used, except the dervish. That's the problem that needs to be remedied. Dervishes should be the best melee AoE class, but they aren't. If they were the best scythe users, that would fix it. The easiest way would be to nerf AoHM for everyone else, but as it turns out, the fun of the few scythe warriors and scythe sins is more important than the fun of all the primary dervishes (well, that's what a good portion of the people taking the poll seem to think, at least).
I think it's worth bringing up, though, that simply reverting Pious Assault would change nothing. Warriors and Assassins would just start using it, and they'd still beat the dervish at his own game. Unless all the enchantments to be used with it were changed to give dervishes a huge advantage with them over dervish secondaries, then there's little point in changing Pious Assault. I agree that armor is not the way to go, because it doesn't feel right for the profession, but you have to remember, as it stands now, Warriors and Assassins are doing exactly that to the dervish. How would you feel if your necromancer was suddenly pointless because an Elementalist could use all of your skills better than you could because someone found out Energy Storage synergizes with necro skills better than SR? Or if you were a Ranger and a Monk could suddenly outshoot you with a bow? Or if you were an Assassin and a Paragon could use daggers better than you could? Or if you were a Warrior and someone discovered that Ritualists could tank better than you could while using all of your weapons better than you? You wouldn't like that very much, would you? No, of course you wouldn't. You'd want those guys moving in on your territory to get slapped silly with the nerfbat, or you'd want to get buffed so that you could reclaim your niche from those thieves. Or, if all else failed, you'd want to be given a new niche that those other guys couldn't take away from you. So, then, why do you want to deny us dervishes that? How come we don't get the same rights and privileges that you guys enjoy? How come we have to suck while you get to be secure in the knowledge that you are more useful to your party than any other profession that tries to do your job? It's class discrimination, that's what it is! You're all meanies! *runs away sobbing* |
Like focusing on what Dervishes are designed to be in combat, which is close range enchantment spamming. AKA, something that all the other classes aren't capable of.
Tenebrae
Quote:
Like focusing on what Dervishes are designed to be in combat, which is close range enchantment spamming. AKA, something that all the other classes aren't capable of.
|
.....
oh wait.
A main att that doesnt give +dmg , or helps pumping up dps ( greatly ) is not good for a melee , if they fix mysticism , things will change a lot for D's and thats a fact.
draxynnic
Quote:
Dervishes already have inbuild "symbiosis effect" - their armor has inherent +25 hp efect.
|
Quote:
Originally Posted by Tenebrae
A main att that doesnt give +dmg , or helps pumping up dps ( greatly ) is not good for a melee , if they fix mysticism , things will change a lot for D's and thats a fact.
|
Still, the point is that the Dervish may not be supposed to be a physical class, but a PBAOE spellcaster that uses a melee weapon because it's convenient. Dervishes don't need to be the king of scythes to be viable - they just need to be the best at what they do (and what they do needs to be a viable strategy).
Mysticism may not help with hitting people with scythes, but it does help with firing off PBAOE damage and conditions in quick succession. Maybe Mysticism could stand to be better, maybe the offensive enchantments could stand to be better, but I don't think Mysticism has to be made to directly influence damage like Strength and Critical Strikes does. After all, if all you're doing with your dervish is swinging the scythe, then really you ARE playing a Warrior or Assassin with a scythe and not a dervish... and it's probably not so much of a surprise that the W/D or A/D is more effective at, well, playing like a W/D or A/D.
Tenebrae
Quote:
Still, the point is that the Dervish may not be supposed to be a physical class, but a PBAOE spellcaster that uses a melee weapon because it's convenient. Dervishes don't need to be the king of scythes to be viable - they just need to be the best at what they do (and what they do needs to be a viable strategy).
|
Quote:
Mysticism may not help with hitting people with scythes, but it does help with firing off PBAOE damage and conditions in quick succession. Maybe Mysticism could stand to be better, maybe the offensive enchantments could stand to be better, but I don't think Mysticism has to be made to directly influence damage like Strength and Critical Strikes does.
|
Quote:
After all, if all you're doing with your dervish is swinging the scythe, then really you ARE playing a Warrior or Assassin with a scythe and not a dervish... and it's probably not so much of a surprise that the W/D or A/D is more effective at, well, playing like a W/D or A/D.
|
No one is saying they cant but at least they SHOULD have a main att that directly affects them when they are using the weapon they are meant to use. Imho Mysticism can be compared to a secondary att like deadly arts +benefits of a main att but is VERY poor as a main att .
draxynnic
Quote:
Thats a big guess , based only on the way D is now , i GUESS we will never know what Anet had in mind . Btw i dont see how a scythe is chosen to be a D weapon if its main goal is to spam PBaoE , poor choice imho.
|
Quote:
Originally Posted by Tenebrae
The problem is , taking D as a melee scythe killer or as a melee enchant pbaoe spammer , mysticism doesnt realy BOOST either. Str affects DIRECTLY damage done on skills and CStrikes affects DIRECTLY on damage done and e-management but Mysticism only HELPS to D's e-management that HELPS to spam pbaoe ench that HELPS to do damage while you are in melee range. See my point ?
|
In fact, even among physical damage dealers, Rangers don't get a damage increase from their primary either, even if they're focused on damage rather than disruption. Instead, just like Energy Storage, Soul Reaping and Mysticism, the Ranger primary helps in energy management. Now, you could argue that Mysticism isn't as good at energy management as other e-management primaries, but maybe that means it just needs to be made better at what it does rather than reworked entirely.
Catchphrase
Quote:
Thats a big guess , based only on the way D is now , i GUESS we will never know what Anet had in mind . Btw i dont see how a scythe is chosen to be a D weapon if its main goal is to spam PBaoE , poor choice imho.
|
Looking at the old Pious Assault and the end effects of short recharge enchantments like Aura of Thorns has shed plenty of insight how Anet wishes dervish to be played; which is to cast an offensive enchantment from time to time instead of casting multiple enchantments in succession and remove it via attack skills when adjacent to a target to weaken it. However this purpose is defeated with gimmick skills like Mystic Sandstorm and threadbare incentives to remove enchantments prematurely.
Quote:
The problem is , taking D as a melee scythe killer or as a melee enchant pbaoe spammer , mysticism doesnt realy BOOST either. Str affects DIRECTLY damage done on skills and CStrikes affects DIRECTLY on damage done and e-management but Mysticism only HELPS to D's e-management that HELPS to spam pbaoe ench that HELPS to do damage while you are in melee range. See my point ?
|
The whole misconception dervish is a martial profession is stem from the mistakes Anet made in 'marketing' this profession through gimmick skills like their avatars instead of the profession's mechanics. And the dervish enchantments aren't a saving grace either when they throw in some easily applicable conditions as ending effects of the short recharge enchantments. Then the players are forced to try to prolong and cover their enchantments when there are very little incentives provided to remove it prematurely in order to fully utilise mysticism. Hence, we have come to this stage where we think mysticism is rubbish when the real culprits are dervish skills.
I just don't think dervish should be balance along the lines of warrior and assassin but against the ranger.