August Update?

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Well, its been 4 months since last big update. At that time ANet said they wanted to work on more substantial updates, so instead of giving us something every month we would be seeing a larger update every 3-4 months.

And the case against, well they haven't actually said there would be a large update in August (or infact any other time). The previous big one was pre-announced, at least partially.

We know there's 2 'issues' they are looking at, namely removing Heroes from PvP and adding a test server. No ETA on either of those or whether they will be (part of) the August update.

If anything does arrive, it will probably appear in the last week of August, as the last big update did, separate from the monthly maintenance build.

Bob Slydell

Forge Runner

Join Date: Jan 2007

I think they are having problems with the 'test server' because they simply don't know how on earth they are going to implement it. GW uses one single server to serve it's players and sub servers (i guess) to run instances and stuff...So implementing a test server would most likely involve... Another GW game client that connects to it's own server, within that game client are the updates that are on test and you copy your characters over from the live server to the test with a command. Thats how SOE does it with eq2 so thats all i can see being done, unless anet has a better idea.

Make sure you guys have 3-4 GB of free space open on your HDD's

RbX

RbX

Academy Page

Join Date: Mar 2006

Devils Dark Destiny

W/E

Quote:
Originally Posted by Chrisworld View Post
I think they are having problems with the 'test server' because they simply don't know how on earth they are going to implement it. GW uses one single server to serve it's players and sub servers (i guess) to run instances and stuff...So implementing a test server would most likely involve... Another GW game client that connects to it's own server, within that game client are the updates that are on test and you copy your characters over from the live server to the test with a command. Thats how SOE does it with eq2 so thats all i can see being done, unless anet has a better idea.

Make sure you guys have 3-4 GB of free space open on your HDD's
There is a dev server for testing purposes...why not use it?

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by RbX View Post
There is a dev server for testing purposes...why not use it?
I'm guessing that server is not hooked up to the internet and their game client isn't going to be the same as ours, I look forward to see what anet does about this, maybe they will implement it into the current client somehow. Might actually even be able to talk to some random NPC and take you to some random outpost with explorable areas or something.

Can only wait now at this point.

Ginger Hunter

Academy Page

Join Date: Jun 2008

England

HEH

A/D

Wasnt there something mentioned about sealed deck pvp in HB aswell?

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Quote:
Originally Posted by Ginger Hunter View Post
Wasnt there something mentioned about sealed deck pvp in HB aswell?
Please forgive a newbie's ignorance, but what is sealed deck pvp?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I think whatever "major update" they might be planning is being pushed back for a holiday release. Probably something we can buy as well so it's good timing. We will see some testing notices around september.

Still expecting some minor PvP skill updates this week aimed at mind blasters, which will send people scurrying for 1-2 months finding the next degenerate lord damage template.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Distortion nerf.
I've been saying for 2 months it'll be nerfed in Augest. If you don't believe me, watch the update ;o

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by vandevere View Post
Please forgive a newbie's ignorance, but what is sealed deck pvp?
It's a random set of skills that you use on your opponent.

Anyway, I hope there is a bigger update this month. I don't except an April update though.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Please can has Henchman MM plzzzzzzzzz

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

Quote:
Originally Posted by Chrisworld View Post
I'm guessing that server is not hooked up to the internet and their game client isn't going to be the same as ours, I look forward to see what anet does about this, maybe they will implement it into the current client somehow. Might actually even be able to talk to some random NPC and take you to some random outpost with explorable areas or something.

Can only wait now at this point.
the dev server IS hooked up to the internet. I was on the hero battles beta testing team, and there was a seperate client each member could get, their own pw emailed to them, then everyone was connected.

As for the second quarterly update, Anet is clearly in chaos and can't commit to even the most basic of maintenance and skill balances. It's really a shame because they went out of their way to convince us of this change in direction and new commitment to keeping GW alive, and they have completely fallen on their faces.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Black Metal, this is anet.
Let's just give em more time and they will pull through from this chaos

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

They are a month late on the july skill updates so I wouldn't expect the august update to happen until the end of the month at the earliest. Remember they've left Lindsey pretty much alone to do the updates without much support.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

We desperately need more GW merch to finance the gw1 devs.
Honestly, I wouldn't mind buying a guild wars shirt about ingame jokes and such.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

from all indications, the dev server actually does not completely reflect the live servers. this is probably why some updates don't quite work right, and how game breaking bugs somehow gets past the testing stages.

the other alternative is that anet is COMPLETELY incompetent. i guess either is possible.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Kain Fz View Post
We desperately need more GW merch to finance the gw1 devs.
Honestly, I wouldn't mind buying a guild wars shirt about ingame jokes and such.
Mad King Thorn shirt/mug/whatever with a few paragon/dwarf jokes would be a pretty epic piece of merchandise.

As for the update goes, I hope it comes and completely blows everyone's minds away. That being said, better late and properly working than early and broken, imo.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Quote:
Originally Posted by slowerpoke View Post
Well, its been 4 months since last big update.
As the last one was at the end of April and it's now the start of August, it's actually been just a bit over three months since the last big update.

/nitpicky



Anyway, I'm going to agree with "better it takes longer and everything works well than rushed and broken".

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Kain Fz View Post
We desperately need more GW merch to finance the gw1 devs.
Honestly, I wouldn't mind buying a guild wars shirt about ingame jokes and such.
That would be nice, however it is a little late to be thinking about that now since the interest in the games is now lower than it once used to be. Plus it takes money to make money so they'd have to come up with the funds to make those items somewhere.

Pistachio

Pistachio

Lion's Arch Merchant

Join Date: Jan 2006

W/R

Quote:
Originally Posted by Chrisworld View Post
I think they are having problems with the 'test server' because they simply don't know how on earth they are going to implement it. GW uses one single server to serve it's players and sub servers (i guess) to run instances and stuff...So implementing a test server would most likely involve... Another GW game client that connects to it's own server, within that game client are the updates that are on test and you copy your characters over from the live server to the test with a command. Thats how SOE does it with eq2 so thats all i can see being done, unless anet has a better idea.

Make sure you guys have 3-4 GB of free space open on your HDD's
I would imagine you would make new characters on the test server, instead of porting your existing characters. Just think, it would be like guild wars when it was first released. No one has anything crazy good, and everyone's trying to get through the campaigns, not boozing and gobbling down sweets for titles.

pinguinius

Academy Page

Join Date: Oct 2008

Quote:
Originally Posted by Pistachio View Post
I would imagine you would make new characters on the test server, instead of porting your existing characters. Just think, it would be like guild wars when it was first released. No one has anything crazy good, and everyone's trying to get through the campaigns, not boozing and gobbling down sweets for titles.
And forcing people to play through the entire game would aid in testing certain features how, exactly? And "crazy good?" What game are you playing; my collector shield is as good as your tormented one.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

obviously, characters on the test servers have everything unlocked. including all the achievements/skills/equipment/outposts.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

Quote:
Originally Posted by moriz View Post
obviously, characters on the test servers have everything unlocked. including all the achievements/skills/equipment/outposts.
I'll also remind people that on the test server, Anet staff were showing off max titles on tracks that hadn't even been put live yet (I posted screenies at the time, half the people said they were PSed)

edit: they also had mini pandas, kanaxais

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

You can also use Bamph! - Staff [email protected]

Anyways, this maintenance looks like a good sign of progress. Keep up the good work, Anet!

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Kain Fz View Post
Anyways, this maintenance looks like a good sign of progress. Keep up the good work, Anet!
I dunno. It could just be something simple like OS patches being applied...

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

Well I think that Anet was not comfortable with the format of GW as it is nurfed and nurfed and messed up cause of the updates.

so they want to start fresh. so GW2 is born..a whole new game.

Just watch...and see. it will be good and I will by another 6 accounts

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Quote:
Originally Posted by Chrisworld View Post
I'm guessing that server is not hooked up to the internet and their game client isn't going to be the same as ours, I look forward to see what anet does about this, maybe they will implement it into the current client somehow. Might actually even be able to talk to some random NPC and take you to some random outpost with explorable areas or something.

Can only wait now at this point.
I say they just try stuff on the new servers. Kick everybody out, but if their test environment isn't working, don't use it.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by imnotyourmother View Post
so they want to start fresh. so GW2 is born..WoW Mk II, with a smaller player-base
Fixed that for you.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

I think it is a positive thing that the July update didn't really do much.

In the past, they have rushed updates, which have caused problems, killed skills, and simply made more work for themselves. I would much rather have a quality update every couple of months than a rushed update every month.

I'm predicting a full skills update this month, and possibly one or two minor changes. I'm doubtful the XTH will return yet, and I bet they aren't ready to start teasing us about the quarterly update yet.

Remember that the GW Live team is tiny, doesn't have enough people to function well, and that the developers spend a lot of their own time working on the game on the side. Anyone who pays attention to Martin and Regina should remember their comments that Linsey worked (I think 80?) hours a week for an extended period of time. Clearly, the problem isn't that they don't care, but rather they currently lack the resources to put forth quality updates on a monthly timetable. They're working to remedy this with the Live Krewe, so hopefully once they have that ironed out there will be less grunt work for them to concern themselves with. Less time spent testing means more time doing.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Quote:
Originally Posted by Ariena Najea View Post
I think it is a positive thing that the July update didn't really do much.

In the past, they have rushed updates, which have caused problems, killed skills, and simply made more work for themselves. I would much rather have a quality update every couple of months than a rushed update every month.

I'm predicting a full skills update this month, and possibly one or two minor changes. I'm doubtful the XTH will return yet, and I bet they aren't ready to start teasing us about the quarterly update yet.

Remember that the GW Live team is tiny, doesn't have enough people to function well, and that the developers spend a lot of their own time working on the game on the side. Anyone who pays attention to Martin and Regina should remember their comments that Linsey worked (I think 80?) hours a week for an extended period of time. Clearly, the problem isn't that they don't care, but rather they currently lack the resources to put forth quality updates on a monthly timetable. They're working to remedy this with the Live Krewe, so hopefully once they have that ironed out there will be less grunt work for them to concern themselves with. Less time spent testing means more time doing.
I still think they should let some players work on the game. Not everybody, but there are those who really have good ideas and know what needs to be changed, more than the current team.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by ariena najea
In the past, they have rushed updates, which have caused problems, killed skills, and simply made more work for themselves. I would much rather have a quality update every couple of months than a rushed update every month.
i don't know bout you, but to me these 3-4 month updates and supposed "delayed updates due to quality assurance and testing" seem to have been of pretty bad quality.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by Chrisworld View Post
I think they are having problems with the 'test server' because they simply don't know how on earth they are going to implement it. GW uses one single server to serve it's players and sub servers (i guess) to run instances and stuff...So implementing a test server would most likely involve... Another GW game client that connects to it's own server, within that game client are the updates that are on test and you copy your characters over from the live server to the test with a command. Thats how SOE does it with eq2 so thats all i can see being done, unless anet has a better idea.

Make sure you guys have 3-4 GB of free space open on your HDD's
In the past there were play alpha testers, but some people made suggestions that made their prefered style of play stronger, and it did not help game balance much, so it was stopped. If Anet actually does restart adding players to the alpha servers, they need to choose better people than last time, and replace people who quit or are not helpful.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Guild Wars is a great game and I've played it for over 4 years but I also know that Anet and making deadlines are entities of two very different universes.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

that's true for lots of softwware companies...

<sarcasm>
August Update was planned for the 4th.
</sarcasm>

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Don't want to be a party pooper, but there's no ETA yet and August already started. No communication about it either.

The April update had a long aftermatch for the Live team. In what condition is the Live team after that adventure? Regina said something in the lines of Linsey not being able to keep up this schedule, which is only human.

There's always a small chance they'll surprise us ofcourse, but I wouldn't count on it.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by refer View Post
I still think they should let some players work on the game. Not everybody, but there are those who really have good ideas and know what needs to be changed, more than the current team.
This is the point of the Live Krewe they are working on. By having a large team of players helping out the Live Team (probably with testing foremost, possibly something related to the balance forums), the Live Team can focus more on the things they have degrees to do, and leave the easy-but-time-consuming work to the volunteers.

Quote:
Originally Posted by snaek View Post
i don't know bout you, but to me these 3-4 month updates and supposed "delayed updates due to quality assurance and testing" seem to have been of pretty bad quality.
Most of the updates in the last year have been good, it's just that when something seems to be "missing" from the update, everyone cries bloody murder and says the update as a whole is terrible. See also: Shadow Form for the past year, and MB Builds the past few months. The right changes aren't always made, and there are usually some bad changes, but the updates are still typically good as a whole. The non-monthly ones seem to be better is all I'm saying.

Also, the quarterly updates have a lot of potential. The April update was terrific, and I'm hoping that the quarterly (although these will probably turn into 2-3 times a year rather than actually being quarterly, which is fine) updates will have at least one major change. There are a lot of larger problems that need fixing, from Minion and Pet controls (pets in general...), PvP formats (Hero Battles to the PvE Arenas), etc, that require more time than a standard skills and bugs update. If any of these types of issues are fixed, even if only one at a time and twice a year, that is fine by me. I'm happy to have continued support for a game I haven't payed money for in years.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Well, to be fair, let's not forget the Rit and Para buffs. Those were very good. It's possible Anet is getting it's act together.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

There is still plenty of the month left guys. The update isn't late until it's September 1st.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Ariena Najea View Post
I think it is a positive thing that the July update didn't really do much.
So things like the utterly wretched state of every PvP meta (except maybe HA), SF making PvE just as degenerate as a PvP meta, overpowered PvE-only skills, Rit spirits and Imbagons don't bother you?

Quote:
Originally Posted by Ariena Najea View Post
Remember that the GW Live team is tiny, doesn't have enough people to function well, and that the developers spend a lot of their own time working on the game on the side. Anyone who pays attention to Martin and Regina should remember their comments that Linsey worked (I think 80?) hours a week for an extended period of time.
THIS IS THE DEVELOPER'S FAULT. No one is saying that Linsey or the community reps should be held responsible. But any story that "they don't have enough resources" misses the point. The developer chooses the level of resources with which they maintain the game. NCSoft has very little debt and plenty of revenue. They turn a tidy profit every quarter. They could afford to pay for a sizable, competent team to maintain Guild Wars without breaking the bank.

Guild Wars is the only property that ArenaNet has. You would think that keeping the existing player base coming back occasionally would be a priority, because it's not as though they have a ton of cross-promotion opportunities. If they want to sell the sequel to existing players, demonstrating that they will quit taking care of the sequel once the revenue stream starts to dry up is not the way to do it.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Hey Ariena, where did you get information on the Live Krewe? I seem to have recalled hearing that somewhere. Do you have a source I can take a look at?

Also, I don't think there will be a quarterly update this month. Perhaps a skill update on the level of June, but most likely no quarterly update. Which is fine as long as SOMETHING happens this month...

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by giga gaia
Also, I don't think there will be a quarterly update this month. Perhaps a skill update on the level of June, but most likely no quarterly update. Which is fine as long as SOMETHING happens this month...
skill balances are all i really care about anyways. since the new format change, we have missed 2 skill balance changes. this is not good. the quarterly updates should be additional on top of the standard skill monthly balances imo, not take priority over it.