UPDATE - August 6th, 2009

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English Warrior
English Warrior
LEET HAXXOR!
#121
Quote:
Originally Posted by Kain Fz View Post
I wouldn't think people would take that post so seriously and literal.
Doesn't everyone have their own favorite class they think is insanely overpowered?

Oh, right. GWG101. GW iz srsbsnss.
Warriors arent Insanely overpowered, used in very little builds usually only 1 bar aswell.
Dark-NighT
Dark-NighT
Krytan Explorer
#122
Dont really care what others say but.

Quote:
Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell."
This is friggin awesome for me hero minion masters, it works really well.
s
sykoone
Jungle Guide
#123
Quote:
Originally Posted by dilan155 View Post
this is a very bad update very bad one indeed, wtf did aegis do to them, its not like PvE is hard anyway they just raped it. ugh w/e
Pvp only. PvE version is unchanged.
B
Back then
Frost Gate Guardian
#124
Quote:
Originally Posted by jiggles View Post
Explain how you possibly think that is now a good skill.
Because 11 level 21 minions all doing more damage and each with more health and armor then the necro who summoned them is insanely good. MMs were already amazing and they just got even better.
Painbringer
Painbringer
Furnace Stoker
#125
* Golden Phoenix Strike: functionality changed to: "If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage and all adjacent foes take 10..30 damage."

nice BUT too bad the description reads 0 dmg to all adjacent foes (currently)
Chocobo1
Chocobo1
Desert Nomad
#126
I am very pleased with Divine Boon. Great change tbh.
PowerRAV
PowerRAV
Krytan Explorer
#127
Bring back tonic sounds please...... or at least add a option/command line to enable them.......

=\ *crying*
Master Ketsu
Master Ketsu
Desert Nomad
#128
Good:

Divine boon ( something that needed to be brought back in the current retard meta )
Some attempts to make bad sin skills less bad.


Bad:

Degenerate changes to dervish line.

Most of these buffs are unnecessary, and done without taking effectiveness VS player skill investment into acount.

Aegis change makes aegis bad in situations EXCEPT for the one situation it was OP: gothspike. GG anet way to fail.

Melandrus shot was not overpowered, it was overrated.

Nerfs to E/me distortionist where?

Nerfs to degenerate hexway teams where?

Nerf to WS where?
feast
feast
Frost Gate Guardian
#129
lolol wtb moar shadow form nerfs and this petway crap along with other stuff....half of these updates are useless. WHO THE HELL WILL PLAY AN EARTH ELE like for real....sure its okay now but fire is still the best along side water. And this whole elemental flame and earthern shackles is a little silly, why split into fire just for a spell or two, or why split into earth for 1 snare? This really doesnt make much sense....

Ill give them credit though for changing mels shot, it was just starting to be a bit of a pain, but for real here comes crip shot?
But i agree with what is stated above mels was overrated. I just didnt like it hahah

And the derv skills are pretty nice.
cosyfiep
cosyfiep
are we there yet?
#130
2 things...tonics yeah!!
(no more annoying yetis again....now LEAVE IT THAT WAY )

and

* Fixed a missing texture on the Asuran Paragon Raiment.

now if they can fix that...can they PLEASE get around to fixing all the other armor problems????
smilingscar
smilingscar
Lion's Arch Merchant
#131
Thank you Anet, for giving us skill update on the first Thursday of the month when you are still busy tackling other bugs/issues (Xunlai Tournament, content update, etc).

Surprisingly, I no longer see a good reason not to play any particular class in pve. I've dusted off my para and rit with the last update, now I'll be revisiting my derv.
Ugh
Ugh
Krytan Explorer
#132
Quote:
Originally Posted by Symeon View Post
Melshot nerf - hopefully rangers will start using a number of different elites again.
If they want variety in ranger bars, they should buff other (bad) elite bow attacks such as Punishing Shot, Crip Shot, Quick Shot, and Poison Arrow. Nerfing Mshot will just force rangers to be bad and deal with it. The only thing that might see play instead of it is Cripshot.
Quote:
Melandrus shot was not overpowered, it was overrated.
It wasn't OP or overrated, everything else just sucks! (except BA and Magebane)
Chocobo1
Chocobo1
Desert Nomad
#133
Not that anyone will care, but Jagged Strike isn't 1/2 activation.
Ravious
Ravious
Lion's Arch Merchant
#134
I wonder if this update is kind of a layup to next month's? Maybe the aren't ready for a huge shakeup just yet.
fenix
fenix
Major-General Awesome
#135
Tonic sounds removed....
Pets buffed....
Redbar buffs....

I just worked out this update, PvE.
refer
refer
Jungle Guide
#136
At first look I was impressed... but then I realized... Ritualists and Paragons get neglected yet ANOTHER time in PvP. Why don't they just rename spirits to "Total failure", such as "Total Failure of Union" and the casting time to a laughing smiley face when you cast.

Confusing images also looks pretty stupid too. It lasts barely longer than before, but now costs more energy, casting time, and recharge!?!?!?!? how is that a buff!?

Like the Illusion of Pain and WD improvements though. Thank God WD is now 1/4.

No SF work or improvements against RoJ still dominating JQ as usual.

Quote:
Originally Posted by fenix View Post
Pets buffed....
PvE only yet again. what do they have against pvp people?
Wynthyst
Wynthyst
Site Contributor
#137
Quote:
Originally Posted by Raminus View Post
My mistake :X also yeah, it's true that this update focuses almost only on pve. My sympathies to the pvp community
Considering that the major content update is going to be focused primarily on pvp, I don't think they need any sympathy.
Dzjudz
Dzjudz
Furnace Stoker
#138
Next bugfix please: Spirit Siphon. If you target an enemy and cast it it's all f'd up. If the enemy is outside aggro range you walk towards it, and if the enemy is inside aggro range it still doesn't always work. Pretty annoying, because the e-management is great.

Thx for the SoS bugfix though!
Shayne Hawke
Shayne Hawke
Departed from Tyria
#139
Only thing to directly affect me is the Melandru's Shot nerf. Everything else is pretty much unimportant skillwise. I didn't see any other nerfs or buffs to skills that I've heard discussion on recently, but there sure were a lot of unnecessary power boosts to unused or unappreciated skills.

Looks like I'll come back next month.
byteme!
byteme!
Forge Runner
#140
Quote:
Originally Posted by Back then View Post
Because 11 level 21 minions all doing more damage and each with more health and armor then the necro who summoned them is insanely good. MMs were already amazing and they just got even better.
But if the AI is programmed to go after the weakest targets in your party, wouldn't having lvl 21 minions be some what counter-productive? The enemies would rush your party as opposed to the minions now wouldn't it? I'm just theory crafting at the moment. Haven't got the time to check the update out yet.