UPDATE - August 6th, 2009
EPO Bot
Selfless spirit is now totally cheapass in most pve. I might soft ban it's use on myself. XD
Lyphen
Well, I'm done. Murdering Orders Dervish just removed so much interesting synergy in the party my girlfriend and I use. I don't understand why they did it, considering the new Vow of Piety isn't all that interesting for Dervishes, but I'm out until next month's update.
/whine
/whine
Rocky Raccoon
Has anyone ever thought that skill changes aren't so much to buff or nerf but to just make people find the next best build? Make people use a little thought and then change it again to repeat the process. How do you keep people interested, you play with their builds. Any talk where your name is mentioned means people still care whether they are complaining or praising. Just a rambling thought.
Zahr Dalsk
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Has anyone ever thought that skill changes aren't so much to buff or nerf but to just make people find the next best build? Make people use a little thought and then change it again to repeat the process. How do you keep people interested, you play with their builds. Any talk where your name is mentioned means people still care whether they are complaining or praising. Just a rambling thought.
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Lhim
A lot of people keep saying dartboard and random changes. It seems to me however that they put a lot of thought to the changes they made. Just look at the developer notes. You may not agree with those changes or that line of thought of course and rather have had other changes. But that's always the case with people, isn't it?
By the way, I think it was a great update.
By the way, I think it was a great update.
Gun Pierson
QueenofDeath
Still Number One
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This. I've long held the opinion that changing skills constantly, all the time, even if they don't need changing, is the best way to keep the game interesting. When one build is viable forever, it's not very fun. When you have to constantly make new builds - it adds a lot of interest to the game.
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Freshening up the game is all well and dandy, but not when the game is broken. Fix the damn game, then worry about freshening it up.
Regulus X
My suggestion for next month's updates:
Nerf OP'd shit (i.e.: MB Ele's, EDA Blindbot Dervs, B.Surge)
and
Buff shit that can actually be used viably and synergetically with other skills rather than just random BS buffs to skills that are crap regardless of their "buff".
Nerf OP'd shit (i.e.: MB Ele's, EDA Blindbot Dervs, B.Surge)
and
Buff shit that can actually be used viably and synergetically with other skills rather than just random BS buffs to skills that are crap regardless of their "buff".
Daesu
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Well, I'm done. Murdering Orders Dervish just removed so much interesting synergy in the party my girlfriend and I use. I don't understand why they did it, considering the new Vow of Piety isn't all that interesting for Dervishes, but I'm out until next month's update.
/whine |
At the rate that the orders derv is sacrificing hp, she probably needs the extra heals and armor.
LeoX
Good job Tonic sounds, that was so annoying.
Xenomortis
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Shows a lot you don't know about necros and energy. It certainly would be and is a real problem now with the build that I use or used to use.
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Necromancers have always had insane energy returns, the change to Masochism has not changed that.
Whilst I know that certain necro bars (blood based ones usually) required a lot of spamming of skills with sacrifice that could easily drain through energy even with Soul Reaping and that Masochism alleviated that pain a bit, generally those bars were crap anyway. OoP and DF may be hurt, but you can always run Cultist's Fervor - though I would recommend OotV over that (and that doesn't need Masochism).
garethporlest18
Yeah Queen. Those skills you were spamming, well did you ever think the reason you lose energy from spamming them is because they do poor damage and are not useful in the first place? So instead of complaining about Masochism, which might have brought a few new builds out, while maybe trashing a few builds that weren't that effective in the first place, how about you ask Anet to buff your skills that you were using, so you're not wasting your energy spamming them. Most of the blood skills are useless in PvE for damage anyways.
The Death Magic damage skills out do them in every way. Anet should go back and increase the damage those skills do in PvE or change them up or something, otherwise there is no real reason to use them in PvE when you can just Toxic Chill etc etc. I mean it gets boring doing Toxic, but it's also boring, at 16 death magic, not being able to kill a monster with 4-5 of the blood magic skills because their damage is so pathetic.
The Death Magic damage skills out do them in every way. Anet should go back and increase the damage those skills do in PvE or change them up or something, otherwise there is no real reason to use them in PvE when you can just Toxic Chill etc etc. I mean it gets boring doing Toxic, but it's also boring, at 16 death magic, not being able to kill a monster with 4-5 of the blood magic skills because their damage is so pathetic.
Bug John
MB eles may deserve a nerf, although the problem is not in MB itself, but in the builds associated
I think they should buff things to counter them a bit more easily
imo, the gvg meta is quite ok atm, better than a few months ago
the rest made me laugh, thank you
I think they should buff things to counter them a bit more easily
imo, the gvg meta is quite ok atm, better than a few months ago
the rest made me laugh, thank you
Arkantos
own age myname
Nemesis of God
Still no nerf to UWSC/Dungeon runs/SF/600?
Good.
Good.
Grammar
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Selfless spirit is now totally cheapass in most pve. I might soft ban it's use on myself. XD
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Kind of reminds me of the ER buff a little while back. It just has shenanigans written all over it from the moment you see it.
But his is PvE after all, home to some pretty crazy shit already, so I guess a little more crazy shit couldn't hurt that much.
Axwind
Maybe you should try setting your pet from "Attack" to "Guard". Makes a world of difference. Pet then only attacks what you attack, or what attacks it.
Still Number One
This may only be for me I guess but, there is no attack option with a pet. There is the avoid combat (which I believe is heel?), Guard, and lock on to target foe. I always have my pet's menu open and lock him onto a target and when it dies immediatly lock him on to the next. It becomes second nature after a while.
TottWriter
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This may only be for me I guess but, there is no attack option with a pet. There is the avoid combat (which I believe is heel?), Guard, and lock on to target foe. I always have my pet's menu open and lock him onto a target and when it dies immediatly lock him on to the next. It becomes second nature after a while.
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Lishy
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Lol @ Masochism
Lol @ Good Derv Buffs, Nevermind Lol @ Pets still can't target Lol @ Mel Shot Lol @ PvE Monk Buffs, SoL Needed that shorter recharge, and Selfless needed to be upkeepable Only thing that gave me a smile was FIXING SoS |
It really doesn't matter how broken something is. All that matters in PvE "balance" is making sure nothing overly dominates the metagame for general PvE like Ursan and RoJ, and giving each profession their own set of broken skills to make big numbers and blow up charr.
Why else would we play PvE without broken builds? What? Oh. You want the prophecies days of Inferno Warriors back in order to add "challenge" to the game? Sure thing. But I think MB Eles and pvp should have priority over "nerfing" pve, which no game developer with a brain would do unless it is truly game breaking.
-Makai-
Just something I'd like to throw out, in case it hasn't been mentioned:
The new Selfless Spirit gives a Resto Rit excellent energy management without having to invest in Spawning/Channeling.
The new Selfless Spirit gives a Resto Rit excellent energy management without having to invest in Spawning/Channeling.
Still Number One
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If your pet's in 'Guard mode' it attacks when you attack and when you are attacked, as was said. The AI isn't actually that stupid, and it makes running with a pet easily viable. If you're constantly maintaining your pet's actions like that, no wonder you find it difficult. Talk about split focus. I leave my pets on Guard, and heel them if I want to pull. I never touch the attack button, although admittedly Ranger isn't one of my top classes.
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Sha Noran
Ranger
* Pets in PvE take 33% less damage and deal 33% more damage in combat.
* Call of Haste: increased movement and attack speed to 33%.
* Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."
* Enraged Lunge: functionality changed to: "Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage."
* Melandru's Assault: functionality changed to: "Your animal companion attempts a Melandru's Assault that deals +5..20 damage to all nearby foes."
* Predatory Bond: functionality changed to: "For 5..20 seconds, your animal companion attacks 25% faster and heals you for 1..31 Health with each attack."
Amazing.
* Pets in PvE take 33% less damage and deal 33% more damage in combat.
* Call of Haste: increased movement and attack speed to 33%.
* Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."
* Enraged Lunge: functionality changed to: "Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage."
* Melandru's Assault: functionality changed to: "Your animal companion attempts a Melandru's Assault that deals +5..20 damage to all nearby foes."
* Predatory Bond: functionality changed to: "For 5..20 seconds, your animal companion attacks 25% faster and heals you for 1..31 Health with each attack."
Amazing.
bhavv
Divine Boon !!!!
Illusion of Pain + Glimmering Mark!
YAY ... FUNZORZ
Illusion of Pain + Glimmering Mark!
YAY ... FUNZORZ
draxynnic
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* No more gorram yeti roars and rabbit squeaks! Linsey, have my children!
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Originally Posted by Coney
I agree, it shouldn't be an elite - or it should affect more than 3 targets max.
I actually used to use [lava arrows] quite a bit, even with it's 1/2 range. Now, it seems essentially as powerful as [invoke lightning], with the added bonus of taking half as long to cast, and potentially doing 2-2.5 times more damage over 10/12 second interval... 15 attribute point comparison using 10 mana: [invoke lightning] 100 damage+25% pene over 12 seconds, 3 targets max (near), 2 sec cast, possible exhaustion [lava arrows] 130 damage over 6 seconds, 3 targets max (near), 1 sec cast It seems [invoke lightning] should either have 1 sec cast time, no exhaustion, 5 sec recharge, or full AOE (near). Same sort of argument could be made for [chain lightning] (15 extra damage/45 max for the elite [invoke lightning] version seems piddly as well)... |
QueenofDeath
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Oh dear. You've constructed such a build that required Soul Reaping and Masochism to run as it was such a drain on energy. That is a fault of the build and the player, nothing more. Incorporate another form of energy management in your bar or learn not to spam through your energy in seconds if it bothers you that much.
Necromancers have always had insane energy returns, the change to Masochism has not changed that. Whilst I know that certain necro bars (blood based ones usually) required a lot of spamming of skills with sacrifice that could easily drain through energy even with Soul Reaping and that Masochism alleviated that pain a bit, generally those bars were crap anyway. OoP and DF may be hurt, but you can always run Cultist's Fervor - though I would recommend OotV over that (and that doesn't need Masochism). |
Xenomortis
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More idiocy on your part I see. As I said before you know nothing about Necros and energy gains. You're just a stereotype poster that think necros have this unlimited energy. Go play one and then you'll find out noob.
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I am more than aware of the limitations a necromancer feels. I am also aware that these limitations are far less limiting than other caster's limitations.
Attempts to insult me do nothing for you arguments and given your comments, I'd wager I know more about playing a Necromancer than you do.
Soul Reaping does not provide limitless energy. It provides the greatest energy gains for any caster and from my experience only Ether Renewal beats it in a PvE setting.
leetLoLa
Pets are leeet now
Endrance
I'm one of those noobs who just QQed about no update on XTH.