UPDATE - August 6th, 2009

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Selfless spirit is now totally cheapass in most pve. I might soft ban it's use on myself. XD

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

Well, I'm done. Murdering Orders Dervish just removed so much interesting synergy in the party my girlfriend and I use. I don't understand why they did it, considering the new Vow of Piety isn't all that interesting for Dervishes, but I'm out until next month's update.

/whine

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Has anyone ever thought that skill changes aren't so much to buff or nerf but to just make people find the next best build? Make people use a little thought and then change it again to repeat the process. How do you keep people interested, you play with their builds. Any talk where your name is mentioned means people still care whether they are complaining or praising. Just a rambling thought.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Risky Ranger View Post
Has anyone ever thought that skill changes aren't so much to buff or nerf but to just make people find the next best build? Make people use a little thought and then change it again to repeat the process. How do you keep people interested, you play with their builds. Any talk where your name is mentioned means people still care whether they are complaining or praising. Just a rambling thought.
This. I've long held the opinion that changing skills constantly, all the time, even if they don't need changing, is the best way to keep the game interesting. When one build is viable forever, it's not very fun. When you have to constantly make new builds - it adds a lot of interest to the game.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

A lot of people keep saying dartboard and random changes. It seems to me however that they put a lot of thought to the changes they made. Just look at the developer notes. You may not agree with those changes or that line of thought of course and rather have had other changes. But that's always the case with people, isn't it?

By the way, I think it was a great update.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by QueenofDeath View Post
With soul reaping and this skill I could stay full of energy most all the time. Another stupid idiotic unwelldone job by anet staff.
That made me lol. Energy is a real problem for necros right?

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by Gun Pierson View Post
That made me lol. Energy is a real problem for necros right?
Shows a lot you don't know about necros and energy. It certainly would be and is a real problem now with the build that I use or used to use.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Zahr Dalsk View Post
This. I've long held the opinion that changing skills constantly, all the time, even if they don't need changing, is the best way to keep the game interesting. When one build is viable forever, it's not very fun. When you have to constantly make new builds - it adds a lot of interest to the game.
Not if the new builds get more OP after every single update. All these updates do is take one extremely OP build away, and then give you another extremely OP build. It isn't advocating build diversity. It is just simply saying this month you get to abuse hexes, and next month you can abuse mind blast, and then next month a new rawr spike, yay!

Freshening up the game is all well and dandy, but not when the game is broken. Fix the damn game, then worry about freshening it up.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

My suggestion for next month's updates:

Nerf OP'd shit (i.e.: MB Ele's, EDA Blindbot Dervs, B.Surge)

and

Buff shit that can actually be used viably and synergetically with other skills rather than just random BS buffs to skills that are crap regardless of their "buff".

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Lyphen View Post
Well, I'm done. Murdering Orders Dervish just removed so much interesting synergy in the party my girlfriend and I use. I don't understand why they did it, considering the new Vow of Piety isn't all that interesting for Dervishes, but I'm out until next month's update.

/whine
I dont see how is that murdering orders derv. The build is still up on pvx.

At the rate that the orders derv is sacrificing hp, she probably needs the extra heals and armor.

LeoX

LeoX

Krytan Explorer

Join Date: Dec 2005

United Kingdom

Guildless Since 2005???

W/

Good job Tonic sounds, that was so annoying.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by QueenofDeath View Post
Shows a lot you don't know about necros and energy. It certainly would be and is a real problem now with the build that I use or used to use.
Oh dear. You've constructed such a build that required Soul Reaping and Masochism to run as it was such a drain on energy. That is a fault of the build and the player, nothing more. Incorporate another form of energy management in your bar or learn not to spam through your energy in seconds if it bothers you that much.

Necromancers have always had insane energy returns, the change to Masochism has not changed that.



Whilst I know that certain necro bars (blood based ones usually) required a lot of spamming of skills with sacrifice that could easily drain through energy even with Soul Reaping and that Masochism alleviated that pain a bit, generally those bars were crap anyway. OoP and DF may be hurt, but you can always run Cultist's Fervor - though I would recommend OotV over that (and that doesn't need Masochism).

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Yeah Queen. Those skills you were spamming, well did you ever think the reason you lose energy from spamming them is because they do poor damage and are not useful in the first place? So instead of complaining about Masochism, which might have brought a few new builds out, while maybe trashing a few builds that weren't that effective in the first place, how about you ask Anet to buff your skills that you were using, so you're not wasting your energy spamming them. Most of the blood skills are useless in PvE for damage anyways.

The Death Magic damage skills out do them in every way. Anet should go back and increase the damage those skills do in PvE or change them up or something, otherwise there is no real reason to use them in PvE when you can just Toxic Chill etc etc. I mean it gets boring doing Toxic, but it's also boring, at 16 death magic, not being able to kill a monster with 4-5 of the blood magic skills because their damage is so pathetic.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Regulus X View Post
Nerf OP'd shit (i.e.: MB Ele's, EDA Blindbot Dervs, B.Surge)
MB eles may deserve a nerf, although the problem is not in MB itself, but in the builds associated

I think they should buff things to counter them a bit more easily

imo, the gvg meta is quite ok atm, better than a few months ago


the rest made me laugh, thank you

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Bug John View Post
I think they should buff things to counter them a bit more easily
Power creep is bad. See: Nightfall.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Bug John View Post

I think they should buff things to counter them a bit more easily
No thanks. That brings problems.

Nemesis of God

Nemesis of God

Lion's Arch Merchant

Join Date: Jan 2008

Finland

Azura Empire [AE]

Mo/E

Still no nerf to UWSC/Dungeon runs/SF/600?

Good.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by EPO Bot View Post
Selfless spirit is now totally cheapass in most pve. I might soft ban it's use on myself. XD
This is the skill that will probably result in the most PvE shenanigans of all the skills in the update.

Kind of reminds me of the ER buff a little while back. It just has shenanigans written all over it from the moment you see it.

But his is PvE after all, home to some pretty crazy shit already, so I guess a little more crazy shit couldn't hurt that much.

Axwind

Axwind

Academy Page

Join Date: Feb 2009

USA

Heaven Seal

R/Mo

Quote:
Originally Posted by Arkantos View Post
The problem is, pet AI is still terrible, and as long as it is, pets aren't going to be amazing.



Funny thing. ANet decide to nerf orders necros and dervs, but not anything else. Looks like an orders hero is more broken than a shadow form assassin!
Maybe you should try setting your pet from "Attack" to "Guard". Makes a world of difference. Pet then only attacks what you attack, or what attacks it.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Axwind View Post
Maybe you should try setting your pet from "Attack" to "Guard". Makes a world of difference. Pet then only attacks what you attack, or what attacks it.
This may only be for me I guess but, there is no attack option with a pet. There is the avoid combat (which I believe is heel?), Guard, and lock on to target foe. I always have my pet's menu open and lock him onto a target and when it dies immediatly lock him on to the next. It becomes second nature after a while.

TottWriter

TottWriter

Academy Page

Join Date: Jul 2009

South East England

Gorgutz War Band

Mo/Me

Quote:
Originally Posted by Still Number One View Post
This may only be for me I guess but, there is no attack option with a pet. There is the avoid combat (which I believe is heel?), Guard, and lock on to target foe. I always have my pet's menu open and lock him onto a target and when it dies immediatly lock him on to the next. It becomes second nature after a while.
If your pet's in 'Guard mode' it attacks when you attack and when you are attacked, as was said. The AI isn't actually that stupid, and it makes running with a pet easily viable. If you're constantly maintaining your pet's actions like that, no wonder you find it difficult. Talk about split focus. I leave my pets on Guard, and heel them if I want to pull. I never touch the attack button, although admittedly Ranger isn't one of my top classes.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by IronSheik View Post
Lol @ Masochism

Lol @ Good Derv Buffs, Nevermind

Lol @ Pets still can't target

Lol @ Mel Shot

Lol @ PvE Monk Buffs, SoL Needed that shorter recharge, and Selfless needed to be upkeepable

Only thing that gave me a smile was FIXING SoS
Because big numbers are fun in PvE and that's what we play PvE for?
It really doesn't matter how broken something is. All that matters in PvE "balance" is making sure nothing overly dominates the metagame for general PvE like Ursan and RoJ, and giving each profession their own set of broken skills to make big numbers and blow up charr.
Why else would we play PvE without broken builds? What? Oh. You want the prophecies days of Inferno Warriors back in order to add "challenge" to the game? Sure thing. But I think MB Eles and pvp should have priority over "nerfing" pve, which no game developer with a brain would do unless it is truly game breaking.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Just something I'd like to throw out, in case it hasn't been mentioned:

The new Selfless Spirit gives a Resto Rit excellent energy management without having to invest in Spawning/Channeling.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by TottWriter View Post
If your pet's in 'Guard mode' it attacks when you attack and when you are attacked, as was said. The AI isn't actually that stupid, and it makes running with a pet easily viable. If you're constantly maintaining your pet's actions like that, no wonder you find it difficult. Talk about split focus. I leave my pets on Guard, and heel them if I want to pull. I never touch the attack button, although admittedly Ranger isn't one of my top classes.
I wasn't saying anything about the pet AI being bad. I don't play a beast master enough to make an accurate decision on that matter. I was just responding to the guy talking about taking your pet off attack and put it on guard. There is no "attack" option. there is just, avoid, guard, and lock on. Personally I find lock on to work perfectly fine. The pet will continue to attack the target you have it locked on to no matter what you are doing. It comes in handy to be able to attack something and have your pet attack a different target. But again, I haven't played beast master enough to make an accurate decision on whether the AI is good or bad. Just in the limited experience I've had with it, there doesn't seem to be that big of problems when I manage it correctly.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Ranger

* Pets in PvE take 33% less damage and deal 33% more damage in combat.
* Call of Haste: increased movement and attack speed to 33%.
* Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."
* Enraged Lunge: functionality changed to: "Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage."
* Melandru's Assault: functionality changed to: "Your animal companion attempts a Melandru's Assault that deals +5..20 damage to all nearby foes."
* Predatory Bond: functionality changed to: "For 5..20 seconds, your animal companion attacks 25% faster and heals you for 1..31 Health with each attack."



Amazing.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Divine Boon !!!!

Illusion of Pain + Glimmering Mark!

YAY ... FUNZORZ

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Targren View Post
* No more gorram yeti roars and rabbit squeaks! Linsey, have my children!
I know it's sexist, but calls from a man for a woman to bear his children come across a lot creepier than a woman offering to bear a man's children, even in joking hyperbole. A simple "Marry me!" is probably the acceptable male substitute.

Quote:
Originally Posted by Coney
I agree, it shouldn't be an elite - or it should affect more than 3 targets max.

I actually used to use [lava arrows] quite a bit, even with it's 1/2 range. Now, it seems essentially as powerful as [invoke lightning], with the added bonus of taking half as long to cast, and potentially doing 2-2.5 times more damage over 10/12 second interval...

15 attribute point comparison using 10 mana:
[invoke lightning] 100 damage+25% pene over 12 seconds, 3 targets max (near), 2 sec cast, possible exhaustion
[lava arrows] 130 damage over 6 seconds, 3 targets max (near), 1 sec cast

It seems [invoke lightning] should either have 1 sec cast time, no exhaustion, 5 sec recharge, or full AOE (near).

Same sort of argument could be made for [chain lightning] (15 extra damage/45 max for the elite [invoke lightning] version seems piddly as well)...
This could be a function of area damage still being Fire's domain - Air has more options along those lines now, but fire still Does It Better.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by Xenomortis View Post
Oh dear. You've constructed such a build that required Soul Reaping and Masochism to run as it was such a drain on energy. That is a fault of the build and the player, nothing more. Incorporate another form of energy management in your bar or learn not to spam through your energy in seconds if it bothers you that much.

Necromancers have always had insane energy returns, the change to Masochism has not changed that.



Whilst I know that certain necro bars (blood based ones usually) required a lot of spamming of skills with sacrifice that could easily drain through energy even with Soul Reaping and that Masochism alleviated that pain a bit, generally those bars were crap anyway. OoP and DF may be hurt, but you can always run Cultist's Fervor - though I would recommend OotV over that (and that doesn't need Masochism).
More idiocy on your part I see. As I said before you know nothing about Necros and energy gains. You're just a stereotype poster that think necros have this unlimited energy. Go play one and then you'll find out noob.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by QueenofDeath View Post
More idiocy on your part I see. As I said before you know nothing about Necros and energy gains. You're just a stereotype poster that think necros have this unlimited energy. Go play one and then you'll find out noob.
Amusingly, you seem to mistake me for the author of this post here. You also seem to have disregarded the entirety of my previous post and just issued a rather poor statement with no justification.


I am more than aware of the limitations a necromancer feels. I am also aware that these limitations are far less limiting than other caster's limitations.
Attempts to insult me do nothing for you arguments and given your comments, I'd wager I know more about playing a Necromancer than you do.

Soul Reaping does not provide limitless energy. It provides the greatest energy gains for any caster and from my experience only Ether Renewal beats it in a PvE setting.

leetLoLa

leetLoLa

Krytan Explorer

Join Date: Mar 2009

Pawn!

Who Are You [wAu]

W/Mo

Pets are leeet now

Endrance

Endrance

Academy Page

Join Date: Feb 2009

[CK]

Rt/

I'm one of those noobs who just QQed about no update on XTH.