UPDATE - August 6th, 2009
7 pages • Page 7
Dont really care what others say but.
This is friggin awesome for me hero minion masters, it works really well.
Quote:
| Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell." |
s
B
* Golden Phoenix Strike: functionality changed to: "If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage and all adjacent foes take 10..30 damage."
nice BUT too bad the description reads 0 dmg to all adjacent foes (currently)
nice BUT too bad the description reads 0 dmg to all adjacent foes (currently)
Good:
Divine boon ( something that needed to be brought back in the current retard meta )
Some attempts to make bad sin skills less bad.
Bad:
Degenerate changes to dervish line.
Most of these buffs are unnecessary, and done without taking effectiveness VS player skill investment into acount.
Aegis change makes aegis bad in situations EXCEPT for the one situation it was OP: gothspike. GG anet way to fail.
Melandrus shot was not overpowered, it was overrated.
Nerfs to E/me distortionist where?
Nerfs to degenerate hexway teams where?
Nerf to WS where?
Divine boon ( something that needed to be brought back in the current retard meta )
Some attempts to make bad sin skills less bad.
Bad:
Degenerate changes to dervish line.
Most of these buffs are unnecessary, and done without taking effectiveness VS player skill investment into acount.
Aegis change makes aegis bad in situations EXCEPT for the one situation it was OP: gothspike. GG anet way to fail.
Melandrus shot was not overpowered, it was overrated.
Nerfs to E/me distortionist where?
Nerfs to degenerate hexway teams where?
Nerf to WS where?
lolol wtb moar shadow form nerfs and this petway crap along with other stuff....half of these updates are useless. WHO THE HELL WILL PLAY AN EARTH ELE like for real....sure its okay now but fire is still the best along side water. And this whole elemental flame and earthern shackles is a little silly, why split into fire just for a spell or two, or why split into earth for 1 snare? This really doesnt make much sense....
Ill give them credit though for changing mels shot, it was just starting to be a bit of a pain, but for real here comes crip shot?
But i agree with what is stated above mels was overrated. I just didnt like it hahah
And the derv skills are pretty nice.
Ill give them credit though for changing mels shot, it was just starting to be a bit of a pain, but for real here comes crip shot?
But i agree with what is stated above mels was overrated. I just didnt like it hahah

And the derv skills are pretty nice.
Thank you Anet, for giving us skill update on the first Thursday of the month when you are still busy tackling other bugs/issues (Xunlai Tournament, content update, etc).
Surprisingly, I no longer see a good reason not to play any particular class in pve. I've dusted off my para and rit with the last update, now I'll be revisiting my derv.
Surprisingly, I no longer see a good reason not to play any particular class in pve. I've dusted off my para and rit with the last update, now I'll be revisiting my derv.
Quote:
|
Melshot nerf - hopefully rangers will start using a number of different elites again.
|
Quote:
| Melandrus shot was not overpowered, it was overrated. |
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
At first look I was impressed... but then I realized... Ritualists and Paragons get neglected yet ANOTHER time in PvP. Why don't they just rename spirits to "Total failure", such as "Total Failure of Union" and the casting time to a laughing smiley face when you cast.
Confusing images also looks pretty stupid too. It lasts barely longer than before, but now costs more energy, casting time, and recharge!?!?!?!? how is that a buff!?
Like the Illusion of Pain and WD improvements though. Thank God WD is now 1/4.
No SF work or improvements against RoJ still dominating JQ as usual.
PvE only yet again. what do they have against pvp people?
Confusing images also looks pretty stupid too. It lasts barely longer than before, but now costs more energy, casting time, and recharge!?!?!?!? how is that a buff!?
Like the Illusion of Pain and WD improvements though. Thank God WD is now 1/4.
No SF work or improvements against RoJ still dominating JQ as usual.
PvE only yet again. what do they have against pvp people?
Next bugfix please: Spirit Siphon. If you target an enemy and cast it it's all f'd up. If the enemy is outside aggro range you walk towards it, and if the enemy is inside aggro range it still doesn't always work. Pretty annoying, because the e-management is great.
Thx for the SoS bugfix though!
Thx for the SoS bugfix though!
Only thing to directly affect me is the Melandru's Shot nerf. Everything else is pretty much unimportant skillwise. I didn't see any other nerfs or buffs to skills that I've heard discussion on recently, but there sure were a lot of unnecessary power boosts to unused or unappreciated skills.
Looks like I'll come back next month.
Looks like I'll come back next month.
But if the AI is programmed to go after the weakest targets in your party, wouldn't having lvl 21 minions be some what counter-productive? The enemies would rush your party as opposed to the minions now wouldn't it? I'm just theory crafting at the moment. Haven't got the time to check the update out yet.



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