apparently, noone read the magazine when it released some of the scenarios of gw2.
1) the great destroyer and other dragons from around the world will once again roam the earth. bam, we have destroyers
2) livia takes the scepter of orr to the city of orr. bam, we have the undead.
3) stone summit will continue to worship the great destroyer. bam we have stone summit.
as far as the charr is concerned, they will be friendlies, which is why the races you listed are playable races.
Good Vs Evil.. GW2
5 pages • Page 2
We had two major enemies in Proph. The Mursaat, aided by the White Mantle. And the Titans, aided by the Charr. And an incidental enemy in the legions of the dead!
Our allies were a small group of humans, a centaur, a dragon, the White Mantle (briefly) and the legions of the dead (briefly).
As far as I can tell, that leaves the player characters as pretty morally flexible.
Factions and Nightfall also saw the player scrambling for allies and fighting former friends, and EotN was consumed by it -- with the rehabilitation of the Charr as the most noteworthy element.
Which leads me to believe that we'll not be forced to pick a permanent alignment, although there will most probably be optional ones. It definitely appears to rule out the stupid race war concept.
Our allies were a small group of humans, a centaur, a dragon, the White Mantle (briefly) and the legions of the dead (briefly).
As far as I can tell, that leaves the player characters as pretty morally flexible.
Factions and Nightfall also saw the player scrambling for allies and fighting former friends, and EotN was consumed by it -- with the rehabilitation of the Charr as the most noteworthy element.
Which leads me to believe that we'll not be forced to pick a permanent alignment, although there will most probably be optional ones. It definitely appears to rule out the stupid race war concept.
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Originally Posted by Ventari
This place is home and haven. As bloodshed cast its shadow , we shelter beneath this place of solace, to live life as it was meant to be, in harmony and unity, regardless of race or caste. All are welcome.
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I just figured they would need atleast two factions (good vs evil) for the big epic pvp battles I've come to expect from what we have heard so far
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Or I'm just talking out of my rear.
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| They will fight for pure survival, together with other races, against some great evil that is to come. |
I still hope they decide not to give us playable races.

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apparently, noone read the magazine when it released some of the scenarios of gw2.
1) the great destroyer and other dragons from around the world will once again roam the earth. bam, we have destroyers 2) livia takes the scepter of orr to the city of orr. bam, we have the undead. 3) stone summit will continue to worship the great destroyer. bam we have stone summit. as far as the charr is concerned, they will be friendlies, which is why the races you listed are playable races. |
one word: wtf?
3)The last stand of the Stone Summit was in 'The Last Hierophant' quest in GWEN, hence the name 'Last'. And Dagnar, their so called leader, was killed in the Thunderhead Keep Mission.
2)Livia hesitates before grabing the Scepter, and in the cinematic we don't really see her grabbing it. In which magazine you read that?
1)The great destroyer got pwned by us in GWEN. The destroyers got pwned by the Dwarves. Bam, we don't have the destroyers.
On-Topic: As stated in The Movement of the World, each race will have it's own problems, in remaining neutral, helping Humans over Charr, the Dragons., etc.
The Norn don't have the respect they once had with the Humans in GWEN, in part thanks to the Krytan Queen.
The Asura are neutral.
Sylvari, we don't know much about them.
Charr/Humans -> Each have their own problems, and each have their own good & evil guys.
T
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one word: wtf?
3)The last stand of the Stone Summit was in 'The Last Hierophant' quest in GWEN, hence the name 'Last'. And Dagnar, their so called leader, was killed in the Thunderhead Keep Mission. 2)Livia hesitates before grabing the Scepter, and in the cinematic we don't really see her grabbing it. In which magazine you read that? 1)The great destroyer got pwned by us in GWEN. The destroyers got pwned by the Dwarves. Bam, we don't have the destroyers. /cut |
Well, if we killed Great Destroyer, this one will be ULTIMATE DESTROYER.
I'd rather not copy WoW/WAR/TOR/SWG/CoX and any other MMO with a good vs evil side.
And humans are evil. To quote Paul Barnett from Warhammer Online
"Humans are basically humans. Wonderful dreams. Terrible Nightmares. Don't really think things through. Will chop down an entire forest without thinking of the consequences."
And humans are evil. To quote Paul Barnett from Warhammer Online
"Humans are basically humans. Wonderful dreams. Terrible Nightmares. Don't really think things through. Will chop down an entire forest without thinking of the consequences."
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Did you see that big dragon opening his eye in last cinematic.
Well, if we killed Great Destroyer, this one will be ULTIMATE DESTROYER. |
here:
http://wiki.guildwars.com/wiki/Ancient_dragons
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Originally Posted by Wiki
Primordus is one of the ancient dragons. Until recently, he lay dormant far beneath the Central Transfer Chamber, but at the end of the Eye of the North campaign, he begins to awaken.
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http://wiki.guildwars2.com/wiki/The_...t_of_the_World
gah, thought that two years since that info was published, everyone would have read that <<.
Z
There is no good or evil. Only conflict.
That said, who says charr will be evil in GW2? They live for war, true, but living for war means allying with your greatest enemies to take down bigger threats.
Besides. "There are no gods for the Charr!"
I'm sure their motives will shift greatly in GW2.
That said, who says charr will be evil in GW2? They live for war, true, but living for war means allying with your greatest enemies to take down bigger threats.
Besides. "There are no gods for the Charr!"
I'm sure their motives will shift greatly in GW2.
Server vs server (or world vs world or whatever you want to call it) is a much better idea than good vs evil on the same server. You can avoid population imbalances by picking appropriately sized worlds to fight each other each week. You now have "server" pride, which is more personal than "good/evil side" pride, as there are many servers, but only 2 good/evil sides.
I always thought it was weird that in some MMOs that half the population on your server you could never, ever group up with, and that they were basically just taking up space that could have been allocated for people on your side. If it was a game on a PvE type of server, the interaction between sides could be so small that the other side might as well have have not been there at all.
I always thought it was weird that in some MMOs that half the population on your server you could never, ever group up with, and that they were basically just taking up space that could have been allocated for people on your side. If it was a game on a PvE type of server, the interaction between sides could be so small that the other side might as well have have not been there at all.

