Good Vs Evil.. GW2

Triadninja

Pre-Searing Cadet

Join Date: Aug 2009

What is this, City of Heroes and City of Villans?

J/k, but if we were to have another "Evil" Race, I would LOVE to see the Mursaat be playable. They look awesome, they float, and have big scary black things coming out of their backs. Another cool race would be the Tengu, or the Centaurs. There are acctually alot of different races that could be "Playable" in guild wars 2, but I think Anet is going to stick with the 5 that were listed. Unless you get to unlock more races to play, which would be awesome.

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

Good and evil are opinionated and perception oriented. Technically speaking there is no good and evil, it's all based each persons opinion and perspective.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

I would totally make a centaur character... maybe for an expansion?

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

Quote:
Originally Posted by Konker2020 View Post
Good and evil are opinionated and perception oriented. Technically speaking there is no good and evil, it's all based each persons opinion and perspective.


I am gonna disagree with this,because there are relativly good people and relativly bad people.
But that is rare and i think you can only define a single person good or bad sometimes,but not a organization or something...

Eliz Genevieve

Eliz Genevieve

Frost Gate Guardian

Join Date: Jul 2009

Portugal

The Archivists' Sanctum [Lore]

D/

I doubt we are going to 'unlock' races in GW2.
Now that they're going to be introduced in expansions, with that I agree.
The unlockable races would be like the Death Knight in WoW, which isn't that of a great idea.

William the Only

Ascalonian Squire

Join Date: Aug 2009

W/

Quote:
Originally Posted by Tahlia Tane View Post
I think Guild Wars 2 is going to look really interesting.. GW1 is just playable humans. Having so many playable races would make the game look so different from GW1.
I just hope it doesnt turn into WoW!

TottWriter

TottWriter

Academy Page

Join Date: Jul 2009

South East England

Gorgutz War Band

Mo/Me

Quote:
Originally Posted by William the Only View Post
I just hope it doesnt turn into WoW!
That would be quite hard. Having played it, it seems to employ almost every fantasy stereotype in the book, whereas ANet, despite their often-touted flaws, have actually invented numerous different races for GW, including innovations such as the above mentioned Mursaat, Tengu and Charr. Okay, so dwarves and centaurs snuck in from more classical mythology, but they have tryed to be innovative with their chraracter types, particularly those which are going to be playable.

I just hope they don't use that individuality in terms of character as a cover to sacrifcice all the other things that made the game so unique. And I hope they improve on what they got right so far.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by hallomik View Post
Given that there are 5 known playable races, and knowing what decisions the designers have previously made in GW1, here are my thoughts on one possible game approach.

Each starting race will have two allied races and two opposed races. If you imagine 5 points on a star, the two points nearest to you will be your ally races, and the two opposite side points will be your foe races. Here is how it could work:

-- Human --
Allies: Asura & Silvari
Foes: Norn and Charr

Made up reasons why: Humans partnership with Asura and opposition to Charr well established in GW1. Silvari befriends humans upon their creation due to humans role in preventing their creation from being stamped out. Norn break away from humans over time and consider them too "weak" a race.

-- Asura --
Allies: Human and Charr
Foes: Norn and Silvari

Asura and Human partnership already established. Asura and Charr form grudging alliance based on their mutual respect for technology.

Asura consider Norn anti-intellectual bullies. Asura and Silvari have no common ground due to Asuran's emphasis on technology and Silvari's emphasis on nature. Although they could be friends, early misunderstanding during Silvari's emergence poisons their relationship.

-- Charr --
Allies: Asura and Norn
Foes: Silvari and Humans

Charr and Norn develop mutual respect of their common warlike nature. The Charr share technology development with Asura.

Charr see humans and Silvari as weak prey.

-- Norn --
Allies: Silvari and Charr
Foes: Human and Asura

The Norn share love of nature with Silvari and love of battle with Charr. Territorial misunderstandings with humans have erased historical alliances. Norns see Asurans as elitist jerks who don't do their own fighting directly and don't properly revere the natural world.

-- Silvari --
Allies: Norn and Humans
Foes: Charr and Asura

Humans helped the emergence of Silvari and they are strong allies. Silvari and Norn share a reverence for the natural world. Silvari see Charr as despoilers of the earth and the Asuran technological obsession is not understood or appreciated by the Silvari.

The early part of the game will lead you to common quests with your allies and forays into "enemy" territory. For instance, humans will have their own quest chains, but will also be able to share in the designated Asuran and Silvari quests.

However, during the latter stages of the game, the quarreling races must unite to oppose a recognized common threat. Each race will have quest chains that will enable them to get over their disagreements with their "natural" foes, and end game dungeons can combine players of all races. Of course, this also applies to realm vs. realm PVP.

One nice thing about doing it this way is that any person can group with 60% of the players (versus only 1/2 for the standard two-sided arrangement), but there are still plenty of opportunities for in-the-world PVP encounters.
Just wanted to point out that the game Fallen Earth is basically going to be doing exactly this. http://en.wikipedia.org/wiki/Fallen_Earth Look at the factions section at the end.
Reading up on the games website, it seems like a smart idea. You can gradually change your allegiance by working your way around the wheel. But if you betray people too often, you end up being distrusted by everybody.

Too bad Fallen Earth looks like it will be a complete failure. It would be nice to be able to observe just how well this mechanic would work.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Quote:
Originally Posted by Lonesamurai View Post
I would totally make a centaur character... maybe for an expansion?
Compensating for something, Lone?

Sylvari/Dryads, hmm - can bring a whole new meaning to tree hugging hippy...

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Charr innovative? A shamanic and brutish race, bent on crushing mankind, who revel in power and raw damage. A race that later discovers they have been deceived by their false gods, the titans. With splintergroups trying to show the rest of their tribe that they need to stop living in the shadows of their former masters. Only to see the lot still clinging to the 'Titans Are God' doctrine.

If you know anything about the Warcraft universe, this is screaming Orc al over.

Not that I am afraid they will turn GW2 into WoW, it's Anet we are talking about.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Arduinna View Post
Charr innovative? A shamanic and brutish race, bent on crushing mankind, who revel in power and raw damage. A race that later discovers they have been deceived by their false gods, the titans. With splintergroups trying to show the rest of their tribe that they need to stop living in the shadows of their former masters. Only to see the lot still clinging to the 'Titans Are God' doctrine.

If you know anything about the Warcraft universe, this is screaming Orc al over.

Not that I am afraid they will turn GW2 into WoW, it's Anet we are talking about.
The Charr are actually not shamanic, despite the name of their previous government, the Shaman Caste. Centaurs, however, are very shamanic.

And though I haven't played Warcraft, I do know a handful of its lore, and the Charr do not remind me of the Orc at all. Except the ferociousness and hatred of humans. However, that's seen in many Tengu, many Centaurs, and just about every race that humanity has oppressed.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Konig Des Todes View Post
The Charr are actually not shamanic, despite the name of their previous government, the Shaman Caste. Centaurs, however, are very shamanic.

And though I haven't played Warcraft, I do know a handful of its lore, and the Charr do not remind me of the Orc at all. Except the ferociousness and hatred of humans. However, that's seen in many Tengu, many Centaurs, and just about every race that humanity has oppressed.
Not even the Orcs being ordered by the Burning Legion to kill humans? I know humans of Tyria kicked the Charr out of the Ascalon area, and after that skirmishes between Charr and Humans began, but I was under the impression the Titans were the one to urge the Charr on a full scale attack on the Humans.

On Orcs.


Quote:
The green-skinned orcs are one of the most prolific races of Azeroth. Born on the world of Draenor, the orcs were brought to Azeroth through the dimensional gateway known as the Dark Portal and waged war on the humans while under the influence of the Burning Legion.

The orcs once cultivated a noble, shamanistic society on Draenor. Tragically, the proud orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief Thrall, the orcs have reclaimed their strength and honor. The orcs moved from the Eastern Kingdoms to Kalimdor, and there they founded the nation of Durotar.

Now, the orcs stand ready to fight not for the sake of conquest, but for their very right of survival in their adopted world.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Snograt View Post
Compensating for something, Lone?

Sylvari/Dryads, hmm - can bring a whole new meaning to tree hugging hippy...
Always fella, always...

but then most of us buy cars for that compensation, you drive trains, whats that say about you? :P

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Lonesamurai View Post
Always fella, always...

but then most of us buy cars for that compensation, you drive trains, whats that say about you? :P
He likes the tunnels?
I think the dragons would be fun as a playable race, start out as a young baby and grow into a fierce warrior.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Arduinna View Post
Not even the Orcs being ordered by the Burning Legion to kill humans? I know humans of Tyria kicked the Charr out of the Ascalon area, and after that skirmishes between Charr and Humans began, but I was under the impression the Titans were the one to urge the Charr on a full scale attack on the Humans.
The Titans, and thus the Shaman Caste, only allowed the Charr to unite. Because before they were in a four-way cut-throat civil war, the Charr couldn't attack the humans. The Titans supplied the ability of uniting (though that was possibly unintentional) under "gods" and then supplied the power (Cauldron of Cataclysm) to cause the Searing. The motive and ordered was from the Charr themselves.

By reading that little Orc quote, I only see three similarities: They waged war on humans (though the origin of the war is different), they were (at one point) influenced by something (Charr were not controlled by the Titans, but by the Shaman Caste), and there was a rebellion against those who controlled them (Pyre's rebellion against the Shaman Caste).

That does not scream Orc all over.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Nodakim View Post
I am gonna disagree with this,because there are relativly good people and relativly bad people.
But that is rare and i think you can only define a single person good or bad sometimes,but not a organization or something...
The only thing that makes a person truly evil is if that person intends to do evil. In fantasy worlds you can actually make something evil because you intend that character to be, well, evil :P

However in reality it's a bit more complex. I think most people in the world would agree that Hitler was evil, hell I would say that too lol.
However a lot of people would also say that he was doing what's best for germany/humanity, some even say he did what's best for the jews o.0 Hitler didn't intend to destroy the world, he intended to destroy what could destroy the world. Of course this is an illusion he made for himself and who the hell was he to say that people are different because of race, nationality, economic situation and stuff like that? He was truly mistaken, even if he tried to do it for the best of the world, he tried in a wrong way.

Then there's also the whole definition of what MAKES a person evil. Is it when you kill someone? If that's the case then Hitler isn't evil because he never did himself. Is it when you order someone to be killed? If that's the case then every military commander, not depending on side, is evil.

Evil is relative

Eliz Genevieve

Eliz Genevieve

Frost Gate Guardian

Join Date: Jul 2009

Portugal

The Archivists' Sanctum [Lore]

D/

Quote:
Originally Posted by Risky Ranger View Post
I think the dragons would be fun as a playable race, start out as a young baby and grow into a fierce warrior.
That would be... imbalanced and would go against GW lore.
And ofc, because the Dragons fly, Aion fanboys would scream 'Clone!' all over it, but that's the least.
We only know, in Tyria as a world, of 2 Elder - I know that they aren't Elder, it's just to differentiate - Dragons: Glint and Kuunavang *excluding all the lesser Saltspray Dragons, Albax included*, and 5 Ancient Dragons - for all we know, the GW2 bad guys.
Dragons as a playable race wouldn't fit in.

shillo

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by Konig Des Todes View Post
That does not scream Orc all over.
Frankly, every time I see Charr, I think Kzinti.

Speaker-to-Animals: "Louis Wu, I found your challenge verbose. When challenging a Kzin, a simple scream of rage will suffice. You scream and you leap."

Thalador Doomspeaker

Thalador Doomspeaker

Frost Gate Guardian

Join Date: Dec 2008

The Ruins of Rin

Incarnation of the Reaper [GRIM]

W/

Good and evil are symbiotic. Neither can exist without the other. Without evil, we would never know what means/takes to be good and vice versa.
Every evil starts with a purpose/intention he or she wants to achieve. They believe that they are doing the "right" thing. It's my opinion, but the 'thing' that makes someone evil is the way they go through to achieve their purpose. Although, I know it's not the whole truth.

On the topic, I'd like to see that each race can be good or evil. It would all depend on the characters' deeds. So you can be an evil Sylvari or a good Charr.

I'm sorry, if I made any mistakes in the way I expressed my thoughts about good and evil. I'm not English.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by tmr819 View Post
Hmmm, I think it would be fun to see centaurs as an additional playable race in GW2.

As far as "good versus evil", what I'd like to see -- if GW2 does introduce an Alliance/Horde kind of dynamic -- is for the two sides to be both "good" but be fiercely opposed to another. Present players with a faction choice that is not so cut and dried. I love the way conflicts are set up in G. R. R. Martin's Fire and Ice series, wherein good guys are often very bad and bad guys are, as well, not always as bad as they seem.
This is actually what WoW was trying to do. The real common thread of the Horde races isn't evil, but that each race has gone through some form of tragedy. Regarding the Alliance, they may be shinier and more 'civilised', but under the surface there's a strong streak of bigotry. Players of Frozen Throne, for instance, will know that it was the Alliance (specifically Admiral Proudmoore) that was responsible for the breakup of the entente that formed in Kalimdor. (It was also a human bigot that forced Kael'Thas down the path he took.)

Whether they succeeded... I'll let someone who's actually played decide.

Regarding playable races... ANet has only confirmed the five we know, but they haven't said they're the only ones.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by shillo View Post
Frankly, every time I see Charr, I think Kzinti.

Speaker-to-Animals: "Louis Wu, I found your challenge verbose. When challenging a Kzin, a simple scream of rage will suffice. You scream and you leap."
I'm going to stick with what I said earlier: the Charr are pretty unique.

The Kzinti look pretty much like anamorphic tigers or lions.

The Charr have a much more bestial form: hunched over, not human looking at all.

I love "Ecology of the Charr", it really is a neat description of what a sentient carnivore race could be like. I also like the fact they have no gods, I could be wrong, but I think that's also pretty unique for a fantasy race.

Also, I don't see the Charr having a Bushido or even a Klingon sense of Honor; Pyre Fierceshot shoots another Charr after he gives Charr the information he needs.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Mordakai View Post

Also, I don't see the Charr having a Bushido or even a Klingon sense of Honor; Pyre Fierceshot shoots another Charr after he gives Charr the information he needs.
Welcome to the skewed idea of Bushido and the way of the warrior, ESPECIALLY the Klingon idea of it...

A Klingon would shoot the other for giving up the information and being weak... Actually so would a Samurai

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Lonesamurai View Post
Welcome to the skewed idea of Bushido and the way of the warrior, ESPECIALLY the Klingon idea of it...

A Klingon would shoot the other for giving up the information and being weak... Actually so would a Samurai
Huh, well goes to show what I know.

Still, I believe the Charr are pretty unique.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Cool Down View Post
I just figured they would need atleast two factions (good vs evil) for the big epic pvp battles I've come to expect from what we have heard so far
Why would the two factions fighting in PvP need to be "good vs evil"? In GW1, is it the Kurzicks or the Luxons who are evil? Or are they just simply, two factions? (I know that the Kurzicks are the "goths" and Luxons are the "hippies", but I'll bet neither one of them thinks they are evil )

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Mordakai View Post
Huh, well goes to show what I know.

Still, I believe the Charr are pretty unique.
agreed on that,thats why at least one of my characters great grandchildren will be a charr...

Calvar Draveir

Calvar Draveir

Ascalonian Squire

Join Date: May 2009

Canada, eh?

Disciples of Nocturnal Chaos [DoNC]

E/

You DO know how creepy that is, don't you, lone.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Calvar Draveir View Post
You DO know how creepy that is, don't you, lone.
More creepy than the Asuran Great Grandchild?!?

TottWriter

TottWriter

Academy Page

Join Date: Jul 2009

South East England

Gorgutz War Band

Mo/Me

I'm not even going to think about how a Sylvari would get in there.

shillo

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by TottWriter View Post
I'm not even going to think about how a Sylvari would get in there.
That one's obvious. You fall asleep next to a pod.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by TottWriter View Post
I'm not even going to think about how a Sylvari would get in there.
You ever seen the "Giving Tree" bit from Robot Chicken?

Raping Tree anyone?

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by TottWriter View Post
I'm not even going to think about how a Sylvari would get in there.
Hippies and tree "huggers"

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by Martacus Grognoggin View Post
Raping Tree anyone?




It begins...

TottWriter

TottWriter

Academy Page

Join Date: Jul 2009

South East England

Gorgutz War Band

Mo/Me

Quote:
Originally Posted by Martacus Grognoggin View Post
You ever seen the "Giving Tree" bit from Robot Chicken?

Raping Tree anyone?
tmi, man. TMI!

Seriously though, for that one I can see them having slightly hashed lore to get around people bringing names and whatever from their HoM. Either that or they carefully avoid all mention of it and let players make of it what they will. (And as we have seen, they will...)

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Ownership doesn't mean biological descendant. Could be adoption or teacher/student passing on. Also it's the children of legends - Zhed, Pyre, Vekk, Jora, Ogden are all legends.

So descendant of legends doesn't mean descendant from your individual character. Though Humans and Norn are known to be able to have children (biologically speaking, other races cannot have children, Humans and Norn are, however, genetically close enough to each other to have children it seems). And aside from Humans and Norn, the only possible races to be able to mate with each other might be Forgotten, Naga, and Krait. Though their differences may be the same as humans and monkeys - i.e., close genetically, but not close enough to have proper offspring.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by Konig Des Todes View Post
Ownership doesn't mean biological descendant. Could be adoption or teacher/student passing on. Also it's the children of legends - Zhed, Pyre, Vekk, Jora, Ogden are all legends.

So descendant of legends doesn't mean descendant from your individual character. Though Humans and Norn are known to be able to have children (biologically speaking, other races cannot have children, Humans and Norn are, however, genetically close enough to each other to have children it seems). And aside from Humans and Norn, the only possible races to be able to mate with each other might be Forgotten, Naga, and Krait. Though their differences may be the same as humans and monkeys - i.e., close genetically, but not close enough to have proper offspring.
Or possibly, the HoM falls into disrepair in the 250 years since GW1, and the heroes of the future (GW2 characters) simply stumble upon the monuments of the past (GW1 characters) and there is no implied biological descent.

Just a thought....possibly more lore friendly.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Martacus Grognoggin View Post
Or possibly, the HoM falls into disrepair in the 250 years since GW1, and the heroes of the future (GW2 characters) simply stumble upon the monuments of the past (GW1 characters) and there is no implied biological descent.

Just a thought....possibly more lore friendly.
Except for the "Children of the Legends" part... Which shows there is some connection between the GW1 characters and the GW2 characters. Which means no "simply stumble upon" the area.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by Konig Des Todes View Post
Except for the "Children of the Legends" part... Which shows there is some connection between the GW1 characters and the GW2 characters. Which means no "simply stumble upon" the area.
Um, I'm not sure, but If I remember correctly, no one came out and explicitly said, "Hey, your GW2 chars will the fruit of your GW1 char's loins, guys. Now go speculate on how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed of a family tree that makes, see you in 4 years."

So, maybe the word "Children" is used in a figurative sense...

Unless you want to play a game where the devs see a giant cat raping a human lady and making a half cat-man baby as being all fine and dandy lore-wise.

Edit: do they really censor RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with GOREDENGINE?

Double Edit: I guess RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing so...

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

One of the best things World of Warcraft has is the PvP of Alliance versus Horde (in PvP realms) so half of the players are your friends and the other half your enemies, that's actually plenty cool.

There are another way to make a "good vs evil" war in game, that is, choosing a faction when you create a character; so you can be human of the good faction, or human of the evil faction (I think Warhammer Online use this method; If I am right, the new Star Wars in development will make you select if you are of the Republic or from the Siths; Light and Dark side)

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Alignment would be good. Choose your playable race > Choose your character's alignment, evil, semi evil, neutral, semi kind, kind.

so characters of the same alignment can join the same guild etc. bleh

Eliz Genevieve

Eliz Genevieve

Frost Gate Guardian

Join Date: Jul 2009

Portugal

The Archivists' Sanctum [Lore]

D/

No, just no.
evil, semi evil, neutral, semi kind, kind?
Why would one need that many alignments?