Do you miss Ursan's Blessing?

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by tadevil View Post
I'm glad they nerfed Ursan and I don't miss it the slightest I never even used it outside of that one quest, now only if they would nerf SF some balance would come to elite missions then I and people who would actually enjoy playing this game with a climax and some effort would be rather happy.

I still see Ursan run by pugs in missions and I bash them for it, I can't stand the skill, it's for people who really do suck at the game. Don't have money for armor? Use Ursan. Don't have good weapons? Use Ursan. No skills unlocked? Use Ursan, because you suck and don't like a challenge even if it might cause you to fail.
It is ridiculous to claim that people used Ursan in elite missions because they dont have maxed armor or maxed weapons. Comon, how difficult is it to get maxed armor and maxed weapons in this game?

With so many overpowered skills in this game now, it really doesn't matter if they bring Ursan back or not.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

I liked it, since it finally enabled my warrior to do some DoA.

It was overpowered, sure, but at least it was open to a lot of professions that otherwise get completely ignored in these "elite areas".

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Haters wishing death on good skills are haters. Dead skills are dead. Dead game is dead. Happy haters are happy.

Now, those happy haters can hero/hench everything without seeing others forming smarter, better, faster and stronger groups.

Leather Square

Banned

Join Date: Aug 2009

Quote:
Originally Posted by Regulus X View Post
Haters wishing death on good skills are haters. Dead skills are dead. Dead game is dead. Happy haters are happy.

Now, those happy haters can hero/hench everything without seeing others forming smarter, better, faster and stronger groups.
You hero/hench DoA HM in a decent time then give me a screenshot and maybe then i will consider your opinion.

Quote:
Originally Posted by Bryant Again View Post
This is pretty much what I was referring to.

Ursan was the completely wrong way, the "easyasballs" way, to "fix" their PvE game.

"It helped the inexperienced": To an extent. Many were barred entry because of many of the pugs asking for "R10 ONLY PLZ".

But a better way to help the inexperienced? Making the areas less hardcore friendly in Normal mode. Those who are still a bit lacking in performance can see and experience the areas in NM while those still hoping to maintain challenge can stay in HM.

It also aimed to help balance class diversity by completely destroying it. If that's what ANet really wanted to do then they should've made only two classes: the Healzor and the Bear. Funnily enough they even failed in trying to make everyone the same.

In short, UB fails for three reasons:
-Coming up with the idea of making everyone the same in the first place
-Not being able to make every profession the same
-Barely helping the more casual populous, if at all
I hear the make every profession the same, but like in the situation I explained above me, the elite areas especially on hard mode are next to impossible unless using a straight-out-of wiki meta-game build. Notice how we have a group of assassins clearing the UW in 15 minutes?

Shemsu Anpw

Shemsu Anpw

Frost Gate Guardian

Join Date: Sep 2008

Sephirot - Keter

While I agree the Old Form of Ursan was overpowered, it did allow people to get Elite areas they couldn't get before, so that is something. I think the reworked Ursan is better then the previous one, it has strengths and weaknesses. When it ends you still have energy to help the group. I don't use it anymore except when I was doing my Skill Hunter title made it a little quicker to get to the different boses I needed, then shelved it again.

Point is its not as bad as it previously was...it served its uses at the time. Which generally isn't used anymore. If I though I could use Ursan to help me get my Deep Statue for my main characters HoM I would.

More people still complain about SF, 55, 600/smite, but they're still around, was Ursan really any more overpowered then a 600/smite team that can VQ all areas and run almost all GWEN Dungeons? For insane money. Even the Ursan PUG's required other team mates to heal them you couldn't VQ an Area with one Ursan or even Team build Duo an area(Least nothing I ever saw).

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

It's not much different to SF really, but it meant that people that didnt have a sin could do something in a pug aswell.

oh well. I never used it.

Grunntar

Grunntar

Lion's Arch Merchant

Join Date: Apr 2005

I don't miss the skill itself, since it was fairly boring to play.

Despite the occasional childish player, I do miss playing in PUGs. And the ability to "just for the heck of it" play in areas not manageable with H/H (as I don't want to join a guild just to do DoA once in a blue moon).

It allowed for a change of pace from normal play, open to all of my characters. And that's what I miss.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Leather Square View Post
I hear the make every profession the same, but like in the situation I explained above me, the elite areas especially on hard mode are next to impossible unless using a straight-out-of wiki meta-game build. Notice how we have a group of assassins clearing the UW in 15 minutes?
Just because Ursan was nerfed doesn't mean PvE was fixed.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

Zomg no. stop it troll. Games change or die. Move on. I heard aion is nice.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by crazybanshee View Post
Move on. I heard aion is nice.
I heard it was grindy enough to make WoW look like Halo...

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I miss some of the active pugging action but not the skill itself. It was ridiculously broken and degenerate, rolling over all HM PvE by pressing 1-2-3 was not fun at all. Absurdly overpowered and imbalanced skills have no right to exist in this game, and there are still many that NEED to get the same treatment.

capashen

Academy Page

Join Date: Jun 2009

The Kaos Order [TKO]

E/

since UB was nerfed SF should be nerfed to

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Yawgmoth View Post
Absurdly overpowered and imbalanced skills have no right to exist in this game, and there are still many that NEED to get the same treatment.
Ignoring for a moment the rhetorical tone of that statement, I disagree entirely. I believe absurdly overpowered[0] skills NEED to exist in the game, and any like it. Otherwise, it fails in the primary draw of video games: fantasy fulfillment. An MMO where you can choose from such classes as Accountant, Lawyer, Food Service Technician, and Tier 1 tech support with elite skills like Amortize Annuity(Save 1..3..6% on insurance for 2..4..4 years), Fresh Oil(For 6 hours, your fries cook 10..20..33% faster), and Escalate(Target Foe targeting you breaks aggro. Fails if there is no Teir 2 Tech Support within earshot) would be boring as all hell.

Don't let City of Heroes fool you. They're ALL superhero games.




[0]one can hardly make a case for "imbalanced" considering the balance in a non-pvp game has to be considered against the environment, and the environment in this game ranges from the insane (8-10 level gap, monster skills, inherent IAS/IMS/bonus regen, etc...) to the ridiculous(No enchantments, no hexes, no conditions, no physical damage, no movement...goddamn monkey).

Tom425

Ascalonian Squire

Join Date: May 2005

I missed it, I can't muster the energy to do any missions or farm on GW anymore, its just too boring. Ursan, was fun and easy to just log on and do several runs. I don't have the time to familiarize myself with all these nerf or buffing of skills anymore, hence its easy for ppl gone from this game to come back and just have fun.


www.SixtyNineSecrets.com

Sife

Ascalonian Squire

Join Date: Jun 2009

I've only used it once, during the quest.
When I got it, I was like "omfgyesicanhasbear?"
Then I used it. No bear.
Lost all interest.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Never used it but I refuse to farm titles.

There is one funny thing I would like to point out, those noob farmers that used Ursan are the same noob farmers that 2 hours later started using permasin for UWSC. To be such noobs they sure change skills fast - of course they had been doing it for 3 years that pvp and pve was stuck together.

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

only reason i liked ursan is because it allowed every class to join the party

Leather Square

Banned

Join Date: Aug 2009

Quote:
Originally Posted by Bryant Again View Post
Just because Ursan was nerfed doesn't mean PvE was fixed.
I have no clue why you quoted me. When did I say PvE was fixed to begin with? It obviously still has a major problem.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

miss it, only one character had it before it got nerfed.....was nice to be let into a group without being a monk or nuker....now the elitest crowds are back and some professions just cant get into a pug even if they paid!

Cloud_Deven

Cloud_Deven

Frost Gate Guardian

Join Date: Sep 2006

In A Theater Near You

Mistriven Guardians

N/Mo

Quote:
Originally Posted by [DE] View Post
#1- A bad economy gone worse is much different than a bad economy staying bad.

#2- wat

#3- if you EVER have had trouble clearing a zone or mission in PvE based on your profession I'm going to have to disregard everything you've ever said.
A bad economy is still a bad economy tho. Ursan wasn't the straw that broke the camels back, see SF for that.

In kamadan all there is are bots and people spamming wts, wtb, etc. Thats it

The fact that I have had trouble finding a group based on my prof would be a reason to support ursan where prof does not really matter.


Quote:
Originally Posted by I pwnd U View Post
*Yawn* I remember when their used to be original builds that people used to beat areas.
When was that pre-pvx?

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I don't really miss the previous Ursan Blessing. Especially since back then I had a build that was much, much better. It made tanking and killing go together, like any wammos dream. Sadly, though, Steelfang Slash got nerfed and so the concept was murdered. Thanks, Anet!... Could've only nerfed PvP version since that was what your true aim was, ANET! xP

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

I miss the principle behind the skill (Easy to use for pugs, eliminates class discrimination, make end game areas more accessible, reduce grind from dungeons)...all of the problems which came flooding back the moment Ursan was nerfed. Don't really "miss" the skill itself though, I prefer that Anet get going and do an across the board skill buff / area tweak to make the game more pug friendly. The rit/paragon buff is a start, now for everything else.

Leather Square

Banned

Join Date: Aug 2009

Quote:
Originally Posted by UnChosen View Post
I miss the principle behind the skill (Easy to use for pugs, eliminates class discrimination, make end game areas more accessible, reduce grind from dungeons)...all of the problems which came flooding back the moment Ursan was nerfed. Don't really "miss" the skill itself though, I prefer that Anet get going and do an across the board skill buff / area tweak to make the game more pug friendly. The rit/paragon buff is a start, now for everything else.
That makes a lot of sense. You see Guild Wars is completely instanced when it comes to combat and therefor whatever you use to get through area really doesn't affect any other player directly that is, but indirectly, yes. And the only way it does directly is lowering ectoplasm and obsidian shard prices for the most part. The only people that QQ about that are the ones that aren't using their ectoplasm and obsidian shards to buy armor (hording, already have armor).

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Ya know I kinda regret never using it, sounded like fun just not having to put forth any effort and finish shit in record time. But alas I saw it for what it was an only used it in the mission that required it.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

I still see it being used in pugs. In DD I got 2 Ursans in a group. I guess people do not miss it but still use it.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Cloud_Deven View Post
When was that pre-pvx?
I think he means "pre-Observer Mode".

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

I don't miss it at all. Same reason as in many of the other posts (never used it, better pug finding, more variety, etc.)

taN_

taN_

Academy Page

Join Date: Sep 2007

Some Shit Hole

[SOUL]

R/A

no i don't miss it, frankly b/c i never used it ... i was never a fan of it, being that i felt it took all the skill out of the game. Creation of builds that are better than others, was jst dominated by the amount of time ppl have put into a game that has no real baring on their life. REAL BUILDS ALL THE WAY

HellScreamS

Krytan Explorer

Join Date: Aug 2009

wouldn't you like to know?

^yea KFC just subscribed to me for 1 year^

P/

I wasn't even into gw at the time ursan was overpowered and everybody was using it, but I keep getting asked how did I get my tormented shields and other valuable items, because those people who asked me saw tons of players, who, after playing like 3-4 months, got their obby armors and full tormented sets and stuff. So, from what I get, Ursan was way too overpowered, as everybody could farm ectos and stuff, and it required almost no skill. So maybe it's better like this.

rb.widow

Lion's Arch Merchant

Join Date: Jul 2009

Personally, Anet left it to long to fix the UB, and by the time they did there ingame economy was well and truly shot, with no major addons to the game coming, and everyone waiting for GW2, id personally have no issue with them restoring it to its former, fact is, people want to grind the elite areas, UB made it easier for them, if it takes you 2 hours to grind an area that took 30 mins before, you get bored, and leave the game.

Also, with the ones that got to use it, some got super rich, anyone playing the game now got screwed because of it.

Will Anet restore it, not likely.

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

I miss it because it was a good form of income when using it in DoA =(

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

Hell yea I miss it!
I'm way too lazy to work for my titles. thats why I just run discord now. <_<

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

I just miss reading all the Q_Q threads about it.

Cloud_Deven

Cloud_Deven

Frost Gate Guardian

Join Date: Sep 2006

In A Theater Near You

Mistriven Guardians

N/Mo

Quote:
Originally Posted by Abedeus View Post
I think he means "pre-Observer Mode".
I meant wiki pvx, the place where all the "staple" builds are from. imo no such thing are original since that came out. One person posts a build and then 1/2 of the GW community uses it.

cowninja94

cowninja94

Ascalonian Squire

Join Date: Jul 2009

Knights of Echovald

A/Mo

No, not even remotely. Ha, I only got it because i thought it would make me look like a bear, and it didn't, which was a bummer. lol, then i went and did somethin' else, but i forget what

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

Yes. Because if you had max rank you would get accepted into HM pugs instantly for vanquish/Dungeons/elite missions. now you have to be a perma or 600/smiter to pretty much pug anything.

Ursan was abused but A you got partys. B it was slower than perma's running around uw so it would have done the economy better to keep it.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Yes, I miss it. I've rarely had a decent pug since it was nerfed. It allowed people to get togeather to have fun regardless of their class. Its all back to people going off to solo stuff now. I'd much rather have an overpowered group experience than hundreds of perma's running around alone.

I find it somewhat ironic that many of the people that cried for the nerf because they couldn't get into groups are now having a solo experience.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Clone View Post
I find it somewhat ironic that many of the people that cried for the nerf because they couldn't get into groups are now having a solo experience.
Agreed. Apparently having a full team of "Solo'ers" is much better then a full team of Ursans.

I remember the best argument people could come up with was...

Even though "any" class can use Ursan you were not really playing your class the way it was meant to be played. Well with the current Perma meta in PvE you still can't play your Mesmer, Paragon, Derv etc... Some of you people are way to smart for this game.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

I think pugs miss ursan. Guildgroups always had better options (and more effective pve skills as well), and H/H didn't really have much use for just 1 bear.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

I'm glad it's gone... and I pug a lot.