Agreed. Apparently having a full team of "Solo'ers" is much better then a full team of Ursans.
I remember the best argument people could come up with was... Even though "any" class can use Ursan you were not really playing your class the way it was meant to be played. Well with the current Perma meta in PvE you still can't play your Mesmer, Paragon, Derv etc... Some of you people are way to smart for this game. |
Yes, Ursan was a problem. But it was more hopeless sign from the devs than anything else. They knew not all professions were desired, that PUGs had a hard time going - but instead of fixing those problems, instead of balancing the classes more towards PvE and making things easier for the inexperienced, they pretty much just threw their arms up and went "well *%@! it".
Thus Ursan was born. They didn't want to balance the professions, they didn't want to provide alternate settings for inexperienced players to see the content. They just attempted to make all the classes balanced by making them all the same, and if that's what you plan to do then why have multiple professions at all? With it also being overpowered, this showed that they had no intention of reworking the areas.
But still: the game is better off with Ursan. What's depressing is ANet didn't follow up on it. It's depressing that they nerfed Ursan and just kind of left it at that. There's still a lot - a LOT - of fixing that needs to be done to PvE, and sadly I don't think we're going to see it coming.