Best way to nerf UWSC?
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SF wont get nerfed, rather the areas will be reworked. To nerf UWSC you only need to change 1/2 areas. Some examples, Sig of disenchantment in plains, RoD on the smites, Well of the Prophane in pits, Give behemoths Choking gas/ignite arrows, or tranquility.
The problem with doing these is that it COULD make UW a lot harder for other teams. Especially for tanking, as a lot of tanks rely on enchanments, besides Defy Pain warriors. So there's very much a catch 22 situation that a-net have on their hands, nerf UW, at the cost of making UW more unattaintabe then it was before SF and ursan. Or nerf SF (which they ahve already said they won't be doing). |
I'm sure there must be people out there who enjoy the feeling of seeing a fight go bad in a hurry, who enjoy having to play smartly, withdraw, regroup, rezz, and overcome a challenge. Time to being that back.
While Ursan had its (serious) flaws, at least it generally required a team, or most of a team, to complete much of the UW.
K
They've already stated they don't like using skills that are non-proph/core, but even within those boundaries, it's still easy to stop UWSC.
Banished Dream Riders->Signet of Humility and Signet of Weariness
Smites->Balthazar's Aura and/or Symbol of Wrath
Dead Collectors->Well of Suffering
Dead Thrasher->Well of Weariness
Grasping Darknesses->To the Limit!
Terrorwebs->Flame Burst/Modify AI to use PBAoE skills when there's more then one adjacent foe.
Tortured Spirit->Clumsiness
Dying Nightmare->Dark Pact
Charged Blackness->Lightning Touch
Banished Dream Riders->Signet of Humility and Signet of Weariness
Smites->Balthazar's Aura and/or Symbol of Wrath
Dead Collectors->Well of Suffering
Dead Thrasher->Well of Weariness
Grasping Darknesses->To the Limit!
Terrorwebs->Flame Burst/Modify AI to use PBAoE skills when there's more then one adjacent foe.
Tortured Spirit->Clumsiness
Dying Nightmare->Dark Pact
Charged Blackness->Lightning Touch
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This is why one of the reasons why I don't think they will nerf UWSC completely. If UWSC gets completely killed off then almost everyone would forget all about UW clears, and just do smite runs...
Grab an assa and do speed clears then, no one is barring you from making an assa, only you yourself.
Remember the elementalist section of Dragon's Lair where there's AoE effect areas you're forced to walk through? One is Eruption, one is Maelstrom, etc.?
Just pop these things all over the Underworld with the effect of Well of the Profane. Or hell, just a couple of specific areas if you really want. It would end UWSC and balanced teams would be just fine and dandy.
Just pop these things all over the Underworld with the effect of Well of the Profane. Or hell, just a couple of specific areas if you really want. It would end UWSC and balanced teams would be just fine and dandy.
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I DO NOT WANT TO DO A 1-2 HOUR UW BALANCED AND GET DUAL SCROLLS FROM CHEST.
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The whole idea behind the UW and FoW chests was to provide some chance to receive a large tangible reward by accomplishing something players rarely did. Of course, if you want to actually get the stuff that comes out of that chest, you'd need to complete it a lot (and therefore quickly) to make it worth your time to do it yourself rather than just buy the item.
So we come along and break UW. Now players can crank it out in twenty minutes or less with ease, and farm the chest to death. Tons of items that come out of it drop, prices collapse, etc.
Sure, you're correct in the implied theory behind your statement (no one will do full UW after a thorough nerf because it wouldn't be worth doing) but whose fault is that? The developers needed to hammer SF a year ago. It still needs to be done.
There's only one reasonable way to fix UW. It's the same basic problem as virtually every other area in the game: nerf SF. Effectively permanent invincibility with the ability to kill critters is bad. You fix the problem by removing one of those two mechanics from the skill. Either way is fine.
R
My preferred approach would be to add a few extra monsters on each area in UW. Its fine enough with recycled "skins" for them, just give them a name and class that fits into the UW theme, and give them some skills that makes it harder for any solo player to do them, combined with the already existing monsters. It could refresh the game, of course they shouldnt be so hard that it becomes impossible. But in my opinion a place like UW shouldnt be soloable in any part.
I dont want to get back to the old times when completing UW was unheard or took 5 hours, but sc in 15 minutes is ridiculous.
I would rather want it to take maybe 2 hours for a full team, and then increased ecto drop rate.
I dont want to get back to the old times when completing UW was unheard or took 5 hours, but sc in 15 minutes is ridiculous.
I would rather want it to take maybe 2 hours for a full team, and then increased ecto drop rate.
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I've been doing UWSC for ages, since eles were common. I've got pretty good (hate to sound big headed...) and enjoy it, but SF is making a lot of games "elite areas" not so elite, when a team can clear UW in 8mins, and 2 people can clear in 28mins it's hardly an "elite area" in it's current form is it?
Behold. A sad farmer. What an amusing species. Hopefully soon to be extinct.
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why dont all of you fools stop QQing because your fail @ UWSC and go practice?
maybe once your half F**king decent then youl stop crapping on about how people are making money and you cant get in on it. |
Has it ever occured to you that Shadow Form Assassins aren't the only way to make money? In general I can make more money feather farming (where I'm pretty much guaranteed 10k a run minimum, no fail) all day, or dungeon running with 600/Smite than clearing UWSC god knows how many times a day and hoping for that one lucky drop to balance out the time wasted.
What people want is an elite area to actually be just that, an elite area. Clearing UW on HM nowadays is hardly an achievement. It isn't about making money, anyone with half a brain can make cash easily enough if they want to, it's about the principle of something being so easily exploited when it's supposed to be god damned hard to do!
When you go to ToA and all you see is Assassins forming groups for speedclears, crying and screaming over exp players, and blacklists, that's when you know the elite areas in this game are well and truly going downhill.
It's like going into Granite Citadel yesteryear and seeing all the bots there, only they were probably capable of more intelligent conversation.

