Best way to nerf UWSC?
Lhim
I'd like to see a solution much like the dying nightmares. Random pops in unpredictable places. While they are at it, they should add those to every dungeon as well.
Killamus
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Behold. A sad farmer. What an amusing species. Hopefully soon to be extinct.
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Because, let's face it, what defines farming? Doing something for tangible profit. If you go out and do a quest for money, that's farming. If you do it for fun, then it's not.
I don't really consider myself a farmer because I do these things for, yes, fun. The profit is a nice (Albeit very nice) bonus.
As it stands now, unless you get a lucky drop, there are far more profitable ways to earn money then most speed clears.
Let's break it down. All include the end chest.
1-2e = 4.2-8.2k
4-5 unids = 1.6k-2k
Various other drops = 2k (I'm being very liberal here)
1-2 UW scrolls = 1-2k
So, assuming the max, in 30 minutes that tallies out to about 14k. This doesn't include the time it takes to get everyone together, collect for cons, etc. Add in another 15 minutes.
So in 45 minutes, you get about 15k. Roughly 333g/minute.
That's HORRIBLE. With kegging, you got 1-3 unids per 2 minutes, that alone is equal to what you'd get from UWSCs. Not to mention whites, which you'd salvage for mats, glacial stones which sell for 50g/ea, mesmer tomes 400-500g/ea.
And before you go all "OoO but look everyone is doing it in 8 minutes boohoo" on me, let's face it: Only the elite of the elite can do it in under 20. My shortest UWSC out of maybe 30-40 has been 19 minutes. Most of them have been alliance. 75% of the time someone dies (usually mountains) and that right there will almost double your time.
Pugs rarely get under the 25 minute mark, most requiring a backup. Also it takes 20-30 minutes just to get a group if you're going pug.
It's not really as efficient as everyone thinks it is. Oh yea, some groups are doing it in under 8 minutes, but that's perhaps 1% of everyone who does them.
aga
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Pugs rarely get under the 25 minute mark, most requiring a backup. Also it takes 20-30 minutes just to get a group if you're going pug.
It's not really as efficient as everyone thinks it is. Oh yea, some groups are doing it in under 8 minutes, but that's perhaps 1% of everyone who does them. |
And since when does it take 20-30mins to get a group? are you one of those people who spam "exp pro waste or plains lfg no FAIL!!!!111!!!!1!!1"? (for those who don't know, plains and wastes are ecto farm areas). If you are one of those people then you can't really complain about how long it takes to get a group. Just learn all the areas, and it won't take long to find a group. Probably best to wait until you see 7/8 so they only need 1 area, then you will be getting in UW sooner.
A11Eur0
Without farming prices would be lower because there would be less cash in the pot. "Nobody would buy it because they'd have no money" would naturally cause the price to be reduced significantly.
But the definition of "farming" is vague...a group of 8 people can do the same thing over and over again for the same rewards, and that would be farming. It wouldn't be as efficient as the current "farms" but it still fits the definition.
Random popups with heavy-duty touch skills and signets would do it.
But the definition of "farming" is vague...a group of 8 people can do the same thing over and over again for the same rewards, and that would be farming. It wouldn't be as efficient as the current "farms" but it still fits the definition.
Random popups with heavy-duty touch skills and signets would do it.
Bitoku Kishi
I think the best way to nerf UWSC (which badly needs a nerf), is to change Shadow Form, in a fairly simple but what I feel would be a very effective way towards stopping the problems associated with it in the PvE game.
Here's how the skill reads now:
Energy Cost = 10
Casting Time = 1
Recharge Time = 45
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health.
Here's how I think it should be to fix it's problems:
Energy Cost = 10
Casting Time = 1
Recharge Time = 30
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health. You cannot activate Shadow Form while enchanted with Shadow Form.
What do you all think?
Here's how the skill reads now:
Energy Cost = 10
Casting Time = 1
Recharge Time = 45
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health.
Here's how I think it should be to fix it's problems:
Energy Cost = 10
Casting Time = 1
Recharge Time = 30
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health. You cannot activate Shadow Form while enchanted with Shadow Form.
What do you all think?
athariel
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So much idiocy in this post my brain can't fathom how anyone can be so idiotic.
Has it ever occured to you that Shadow Form Assassins aren't the only way to make money? In general I can make more money feather farming (where I'm pretty much guaranteed 10k a run minimum, no fail) all day, or dungeon running with 600/Smite than clearing UWSC god knows how many times a day and hoping for that one lucky drop to balance out the time wasted. What people want is an elite area to actually be just that, an elite area. Clearing UW on HM nowadays is hardly an achievement. It isn't about making money, anyone with half a brain can make cash easily enough if they want to, it's about the principle of something being so easily exploited when it's supposed to be god damned hard to do! When you go to ToA and all you see is Assassins forming groups for speedclears, crying and screaming over exp players, and blacklists, that's when you know the elite areas in this game are well and truly going downhill. It's like going into Granite Citadel yesteryear and seeing all the bots there, only they were probably capable of more intelligent conversation. |
I played GW for 3 years and UWSC is the best moneymaker I've found (I don't have a monk). If I farm enough money, maybe I'll get drunkard/sweettooth/party animal maxed, or I will buy myself a FoW armor.
If ANet wants to nerf SF, I hope they will nerf 600/Smite and 55Monk as well, because it's an obvious imbalance and flaw in the game design. Funniest thing is, I rarely see sins with expensive stuff, usually it's a Monk in FoW Armor, Crystalline Sword and Draconic Aegis or something like that.
madriel222
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Originally Posted by athariel
I rarely see sins with expensive stuff
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HawkofStorms
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If ANet wants to nerf SF, I hope they will nerf 600/Smite and 55Monk as well, because it's an obvious imbalance and flaw in the game design. Funniest thing is, I rarely see sins with expensive stuff, usually it's a Monk in FoW Armor, Crystalline Sword and Draconic Aegis or something like that.
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Yes, because people can only have one character right.
athariel
Obviously some people move their cash, but I'd expect to see more sins anyway. And Chaos Gloves aren't THAT expensive, compared to FoW armor (gloves are around 280k, fow armor is 900-1000k)
Firefly21
Shadow Form
10Enegy
1Cast
45Rechage
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and you cannot take damage from attacks, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health.
With this nerf you’re still not taking damage but can get interrupted and conditions easier. This would kill a few farming spots but you would still be able to farm with shadow form.
10Enegy
1Cast
45Rechage
Elite Enchantment Spell. For 5...18...21 seconds, all hostile Spells that target you fail and you cannot take damage from attacks, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41...50 Health.
With this nerf you’re still not taking damage but can get interrupted and conditions easier. This would kill a few farming spots but you would still be able to farm with shadow form.
My New Name
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I'm confused, what's bad about farming? I hate to break it to you, but without farming a Q9 gold weapon would be like 50k. And no one would buy it because no one would have the gold to do so.
Because, let's face it, what defines farming? Doing something for tangible profit. If you go out and do a quest for money, that's farming. If you do it for fun, then it's not. I don't really consider myself a farmer because I do these things for, yes, fun. The profit is a nice (Albeit very nice) bonus. As it stands now, unless you get a lucky drop, there are far more profitable ways to earn money then most speed clears. Let's break it down. All include the end chest. 1-2e = 4.2-8.2k 4-5 unids = 1.6k-2k Various other drops = 2k (I'm being very liberal here) 1-2 UW scrolls = 1-2k So, assuming the max, in 30 minutes that tallies out to about 14k. This doesn't include the time it takes to get everyone together, collect for cons, etc. Add in another 15 minutes. So in 45 minutes, you get about 15k. Roughly 333g/minute. That's HORRIBLE. With kegging, you got 1-3 unids per 2 minutes, that alone is equal to what you'd get from UWSCs. Not to mention whites, which you'd salvage for mats, glacial stones which sell for 50g/ea, mesmer tomes 400-500g/ea. And before you go all "OoO but look everyone is doing it in 8 minutes boohoo" on me, let's face it: Only the elite of the elite can do it in under 20. My shortest UWSC out of maybe 30-40 has been 19 minutes. Most of them have been alliance. 75% of the time someone dies (usually mountains) and that right there will almost double your time. Pugs rarely get under the 25 minute mark, most requiring a backup. Also it takes 20-30 minutes just to get a group if you're going pug. It's not really as efficient as everyone thinks it is. Oh yea, some groups are doing it in under 8 minutes, but that's perhaps 1% of everyone who does them. |
and besides mesmer tomes do NOT go for 500 gold...
QueenofDeath
Nerf SF, 600 monks, 55 monks, Osidian eles, trapping rangers and anything else that exploits the game with easy kills and fast loot. I'm all for that /signed.
Killamus
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uhm kegging got nerfed like 2 months ago?
and besides mesmer tomes do NOT go for 500 gold... |
(B) Mesmer tomes sell quite easily for 500-600g, that's what I sell mine at (Sold ~A stack and a half at that price, over the past 6 months)
athariel
btw, can someone enlighten me what's the imbalanced farm build with obsidian flesh? I can't think of any except for vaettir farm?
Axeman002
add incubus with soul rending shriek hehe
HawkofStorms
Kurald Galain
Make it so Shadowform can only be maintained with Consumables and change consumables to have a popup with the following text :
"You are about to use consumables. You forfeit any drop you might get. This includes all kinds of Chests. Do you wish to continue? Yes! No!"
"You are about to use consumables. You forfeit any drop you might get. This includes all kinds of Chests. Do you wish to continue? Yes! No!"
slowerpoke
they dug themselves into a hole with consumables and pve skills
SonofGrenth
Give dying nightmares expunge enchantments.
shadeleaper
honestly, I don't mind that other people are making lots of money on ectos and such with UWSC. Just brings down the price of ectos for the rest of us.
II Lucky Charm II
Give each of the monster in UW the skill "Signet of Humility" and also give them 3 - 4 interrupts. Increase monster's AI. Increase their armor and health regen.
Chop it Off
taiwf
r/a mob that can teleport to you and lay a special trap beside you with following attribute:
all elite spell/chant/skills currently use on you will blackout for 10 sec. none elite skill/chat/spell expired 50% faster when you suffer this special trap condition.
This give mobs to have chance to do damage to you for 10 sec. No more solo...
all elite spell/chant/skills currently use on you will blackout for 10 sec. none elite skill/chat/spell expired 50% faster when you suffer this special trap condition.
This give mobs to have chance to do damage to you for 10 sec. No more solo...
MisterB
Solution to UWSC: Remove Underworld.
All Passage Scrolls to the Underworld are deleted, and no further spawns are possible.
Voice of Grenth no longer offers players entrance dialogue for 1K fee.
Due to the valiant efforts of the brave Shadow Form army, the insurrection from the forces of Dhuum and the denizens of Grenth's realm have been thwarted. Grenth has now asserted complete control over his domain. Praise Grenth.
Bwahahahaha!
All Passage Scrolls to the Underworld are deleted, and no further spawns are possible.
Voice of Grenth no longer offers players entrance dialogue for 1K fee.
Due to the valiant efforts of the brave Shadow Form army, the insurrection from the forces of Dhuum and the denizens of Grenth's realm have been thwarted. Grenth has now asserted complete control over his domain. Praise Grenth.
Bwahahahaha!
Chop it Off
simple way to nerf uwsc, is signet of disenchant, or some form of touch damage.
or as mentioned before, only allow one quest at a time.
or as mentioned before, only allow one quest at a time.
Killamus
This wouldn't really stop anything, just make it an hour instead of 20 minutes.
Also, why does everyone seem to think that non-core skills are the only things that can stop shadow form?
http://wiki.guildwars.com/wiki/Leech_Signet
http://wiki.guildwars.com/wiki/Signet_of_Weariness
http://wiki.guildwars.com/wiki/Holy_Strike
http://wiki.guildwars.com/wiki/Death_Nova
http://wiki.guildwars.com/wiki/Well_of_Suffering
http://wiki.guildwars.com/wiki/Flame_Burst
http://wiki.guildwars.com/wiki/Inferno
http://wiki.guildwars.com/wiki/Lightning_Touch
http://wiki.guildwars.com/wiki/To_the_Limit!
http://wiki.guildwars.com/wiki/Grasping_Earth
http://wiki.guildwars.com/wiki/Ward_Against_Elements
http://wiki.guildwars.com/wiki/Ward_Against_Foes
In all of those skills, they get past shadow form and the current AI will use them correctly. PBAoE skills such as flame burst will be activated with just 1 foe within range.
Granted, these won't STOP talented people from doing it, but it will stop a good bit of the current ones as this makes almost 0 room for mistakes.
Also, why does everyone seem to think that non-core skills are the only things that can stop shadow form?
http://wiki.guildwars.com/wiki/Leech_Signet
http://wiki.guildwars.com/wiki/Signet_of_Weariness
http://wiki.guildwars.com/wiki/Holy_Strike
http://wiki.guildwars.com/wiki/Death_Nova
http://wiki.guildwars.com/wiki/Well_of_Suffering
http://wiki.guildwars.com/wiki/Flame_Burst
http://wiki.guildwars.com/wiki/Inferno
http://wiki.guildwars.com/wiki/Lightning_Touch
http://wiki.guildwars.com/wiki/To_the_Limit!
http://wiki.guildwars.com/wiki/Grasping_Earth
http://wiki.guildwars.com/wiki/Ward_Against_Elements
http://wiki.guildwars.com/wiki/Ward_Against_Foes
In all of those skills, they get past shadow form and the current AI will use them correctly. PBAoE skills such as flame burst will be activated with just 1 foe within range.
Granted, these won't STOP talented people from doing it, but it will stop a good bit of the current ones as this makes almost 0 room for mistakes.
holababe
Remove consumables and PvE skills from the game
Atro
Quote:
r/a mob that can teleport to you and lay a special trap beside you with following attribute:
all elite spell/chant/skills currently use on you will blackout for 10 sec. none elite skill/chat/spell expired 50% faster when you suffer this special trap condition. This give mobs to have chance to do damage to you for 10 sec. No more solo... |
You know unless you are a trapper and set traps and then make em tele to you :P
Barrage
Because that will solve EVERYTHING huh?
Consumables are in every MMORPG created, in some way, shape, or form. Anyway
A lot of you kinda are leaning to make shadow form useless, but that's arguable. Here's my take on how they should nerf.
Shadow Form ( Basically a personal Aegis)
15 Energy - 2 Second Cast - 45 second Recharge ( Lets not make it smiter's boon)
For 3....11...14 seconds all attacks against you fail, while this is active you may not do harm to enemies. When this ends you lose all but 100...50...20 Health.
I know I made the health left in reverse, less rank, more health left, for some reason is seems appropriate. Just some random numbers added in for health left but... oh well.
Consumables are in every MMORPG created, in some way, shape, or form. Anyway
A lot of you kinda are leaning to make shadow form useless, but that's arguable. Here's my take on how they should nerf.
Shadow Form ( Basically a personal Aegis)
15 Energy - 2 Second Cast - 45 second Recharge ( Lets not make it smiter's boon)
For 3....11...14 seconds all attacks against you fail, while this is active you may not do harm to enemies. When this ends you lose all but 100...50...20 Health.
I know I made the health left in reverse, less rank, more health left, for some reason is seems appropriate. Just some random numbers added in for health left but... oh well.
QueenofDeath
It's one skill nerf the hell out of it and be done with it leave everything else the same and see what new ignorant build someone comes up with and then nerf that as well until only balanced team builds will work in the elite areas.
Barrage
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It's one skill nerf the hell out of it and be done with it leave everything else the same and see what new ignorant build someone comes up with and then nerf that as well until only balanced team builds will work in the elite areas.
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So,,, basically another
http://wiki.guildwars.com/wiki/Smite...Boon_%28PvP%29
"Nerfing the hell out of everything" is not the way to approach a little thing called balance.
QueenofDeath
It's one skill and there was plenty of balance without it. We played a long time without SF or Ursans. So just eliminate them and you have the same old balance you used to have. Just people will have to pug/group again instead of playing gimmick builds to run through content in 8 minutes.
Barrage
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It's one skill and there was plenty of balance without it. We played a long time without SF or Ursans. So just eliminate them and you have the same old balance you used to have. Just people will have to pug/group again instead of playing gimmick builds to run through content in 8 minutes.
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Zahr Dalsk
Barrage
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No, but it'll help counter the disgusting WoW-esque trend that GW's been falling into and help keep the game alive.
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Sry for the off topic just needed to reply.
SomeSayImFamous
Schnellburg
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That argument just doesn't hold water for me, the 8 minute UWSC are completely RIDICULOUS but as the Anet panel said, it gets noobs in UW and FOW. I mean really, do you think that the "Higher Tier Of Players" look for pugs ? Or that UW or FOW pugs work out in the end? Trust me if the only way to do Underworld, Doa, Fissure of woe, or any high end area is just with pugs / no gimmick builds, no one will ever do them
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SF is a good skill just like Ursan is. It allows people to do runs which they normally wouldn't do. Besides i bet more then half of the people complaining here have sins and run SF. And if you say you have a sin, and don't use SF, your just plain lying.
Oh and the easy way to mess with UWSC's, give the banished dream riders Sig of Disenchantment. They are mesmer's afterall. But what's next? Nerf DoA or Dungeon SC's? It is a dying game, and with Aion around the corner, I think Anet would be looking for ways to make this more enjoyable for people, not as Lindsay put it "And having a mass exodus" if they nerfed Shadow Form.
Winterclaw
Close off UW/FoW and then move the OB armor maker to zaishen isles or end of game areas and change the mat requirements because we won't be getting shards/ectos anymore.
R_Frost
not a bad idea. neither would of been needed had the PvE/PvP skill split been done sometime between factions release and nightfalls release and when they came up with the HM idea, at the same time did a complete rebalance of the enemy mobs.
i say leave Shadow Form alone, heck even bring back the old Ursan(as much as i hated what it did to the game). the game is over 4 years old. i would bet most people playing are out grinding titles or for the final stuff they want before GW2 hits the stores. may as well make that grind that was put into the game by Anets mistake as painless as possible.
i say leave Shadow Form alone, heck even bring back the old Ursan(as much as i hated what it did to the game). the game is over 4 years old. i would bet most people playing are out grinding titles or for the final stuff they want before GW2 hits the stores. may as well make that grind that was put into the game by Anets mistake as painless as possible.
Barrage
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Mist Form, Obby Flesh, ppl will just keep coming up with gimmckly builds.
SF is a good skill just like Ursan is. It allows people to do runs which they normally wouldn't do. Besides i bet more then half of the people complaining here have sins and run SF. And if you say you have a sin, and don't use SF, your just plain lying. Oh and the easy way to mess with UWSC's, give the banished dream riders Sig of Disenchantment. They are mesmer's afterall. But what's next? Nerf DoA or Dungeon SC's? It is a dying game, and with Aion around the corner, I think Anet would be looking for ways to make this more enjoyable for people, not as Lindsay put it "And having a mass exodus" if they nerfed Shadow Form. |
I would rather see it not nerfed though, cause it's gonna repeat in a cycle of a new gimmick coming out and people that just like to complain coming out and guess what, after a few months, NERF.
I disagree about the whole "Aion" thing , Cabal online is the same thing , only free. It just seems like a " Have this bone to nibble on while waiting for GW2"
But ya "having a mass exodus" basically what's gonna happen, their saying , oh ya we'll mess around with it and not make it as OP, but i'm still buying a bomber shelter.