Best way to nerf UWSC?

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IronSheik
IronSheik
Forge Runner
#41
Quote:
Originally Posted by BlueXIV View Post
The easiest non-intrusive way to nerf uwsc would be just to change the AI of the dryders to make them use lava font with one person next to them
You can hit them with sliver and be out of lava font, only pools would suck tbh.

Sliver=Area
Lava=Adjacent
BlueXIV
BlueXIV
Wilds Pathfinder
#42
Bah. I thought lava font was nearby, woops :\.

How bout changing lava font to nearby? :P
Vendetta Wish
Vendetta Wish
Ascalonian Squire
#43
Are we really going to talk about this again? Almost every week this topic comes up and the same suggestions are regurgateted over and over.
AKB48
AKB48
Jungle Guide
#44
It's too easy to nerf uwsc.....make any one part of UW harder for perma will nerf it. Ex: 1) a group of mesmers(4-5) on mtn that always spawn at the reaper's place with energy depleting signets. 2) Make mindblade specters have signet of weariness, there goes plains. There are lots more ways to nerf uwsc.....Shadow Form is fragile, one mistake, one lag, one misstep and the entire SC goes down like a house of cards, which is also why pugs are more prone to fail.

But without Shadow Form, UW is un-doable, after all, has there ever been a team that can complete all the quests before uwsc came? No, there is, and will not be one, uw is too tough for that.
Saph
Saph
Lion's Arch Merchant
#45
Quote:
Originally Posted by Lydeck View Post
I don't even farm ,but doing this wouldn't be too smart. It'd be like nerfing hammerdins on Diablo II. You don't nerf builds that everyone is using in a game with a low population.

Just imo, though.
I agree. I'm not sure Anet wants to be pissing people off this late in the game. I know whole guilds and alliances of people who would /uninstall if they nerfed perma. xD

And if Anet does decide to change SF, I really hope they keep in mind that not everyone does UWSC or abuses SF.
Karate Jesus
Karate Jesus
Forge Runner
#46
Nerfing skills would just be stupid. People will always figure out how to farm dungeons with different skills as long as the dungeons are "farmable"

Imo, make each floor of each elite dungeon change. For example, have a set of floor designs for each dungeon (lets say 4 for each level) and when you enter the level that dungeon rotates at random between the floor designs. That way, you would never know what you would have to deal with (although, eventually I'm sure people would figure out how to do each level and it's rotations, but it would be harder). Adding different traps and things like that to each floor would also help.

Of course....none of that would never happen. GW doesn't have enough of a Live Team (how is one person a "team" again?) to do anything like that. They'll probably just buff monsters in those dungeons or make each dungeon progress based on events (in other words, you have to do x to get to y, etc.)
MarciNoExcess
MarciNoExcess
Ascalonian Squire
#47
Just make shadow form un-maintainable, even with customables. But it would make SF useless. Remember, long time ago it was great for farming gemstones with our eles.

So, i guess... lasts for max. 30 seconds, recharge time: 120 seconds.
mathiastemplar
mathiastemplar
Wilds Pathfinder
#48
Quote:
Originally Posted by Vesta View Post
Make it so that SF is more easily be maintained with less energy cost per cycle, but make SF end when you cast a non-assassin spell.
This would fix it.
Good idea
+ I have nothing against speed clears.. but.. UW has gotten a tiny bit too fast:P

On the other hand, I don't see why Anet would nerft SF... would make 70% of all players(sins) /ragequit.
They might make it harder, but not impossible to maintain.


Quote:
Originally Posted by AKB48 View Post
It's too easy to nerf uwsc.....make any one part of UW harder for perma will nerf it. Ex: 1) a group of mesmers(4-5) on mtn that always spawn at the reaper's place with energy depleting signets. 2) Make mindblade specters have signet of weariness, there goes plains. There are lots more ways to nerf uwsc.....Shadow Form is fragile, one mistake, one lag, one misstep and the entire SC goes down like a house of cards, which is also why pugs are more prone to fail.

But without Shadow Form, UW is un-doable, after all, has there ever been a team that can complete all the quests before uwsc came? No, there is, and will not be one, uw is too tough for that.
LOL @ this xD
F
Fabez
Academy Page
#49
Add environmental effects to the Underworld, like the ones encountered in the Realm of Torment/Urgoz's Warren/the Deep.
T
Targren
Desert Nomad
#50
Quote:
Originally Posted by AKB48 View Post
But without Shadow Form, UW is un-doable, after all, has there ever been a team that can complete all the quests before uwsc came? No, there is, and will not be one, uw is too tough for that.
Lolwut?

Are you confusing UW with DoA HM by any chance(even in that case it's an exaggeration, but only slightly)? Or just being hyperbolic? UW lameway is doable, just long, boring, and unrewarding.
Tar Ionwe
Tar Ionwe
Krytan Explorer
#51
once again another thread talking about how to nerf shadow form. my opinion.... leave it. why does it really need to be fixed or nerfed? because you can't find a group to do UW or FoW? boo hoo for you. Find a guild that does balanced builds or what ever you are looking for. I know there are some out there that don't do speed clears. So in my opinion, just leave it.
Pursh
Pursh
Academy Page
#52
Best way to nerf UWSC is to make Shadow Form unmaintainable...
s
samerkablamer
Frost Gate Guardian
#53
Sliver armor now deals damage when a target attacks you, so instead leave it EXACTLY THE SAME except make the damage dealt be dealt when an attack hits OR is blocked, that way it doesnt kill terra farmers but it destroys the shadowform+sliver combo
Coast
Coast
Furnace Stoker
#54
make rare materials like diamonds/gemstones/ectos/shards/saphires/ not drop anymore.
Make it so that people only get em when they actually finish all quests or goals that make the endchests pop up
K
Killamus
Guest
#55
Quote:
Originally Posted by Coast View Post
make rare materials like diamonds/gemstones/ectos/shards/saphires/ not drop anymore.
Make it so that people only get em when they actually finish all quests or goals that make the endchests pop up
What exactly does that do? UWSC is done for the end chest, there's FAR better ways to farm ectos then UWSC. All this would do would make ecto prices double.
madriel222
madriel222
Krytan Explorer
#56
Quote:
Originally Posted by Coast View Post
make rare materials like diamonds/gemstones/ectos/shards/saphires/ not drop anymore.
Make it so that people only get em when they actually finish all quests or goals that make the endchests pop up
So nerf all the solo/duo farming and promote SC? No thanks.
Coast
Coast
Furnace Stoker
#57
Quote:
Originally Posted by Killamus View Post
What exactly does that do? UWSC is done for the end chest, there's FAR better ways to farm ectos then UWSC. All this would do would make ecto prices double.
Not all groups make it to the end, ooo its so hard to think straight I guess
slowerpoke
slowerpoke
Desert Nomad
#58
Apparently they are thinking of redoing the whole zone rather than adjusting the necessary skills.
cognophile
cognophile
Frost Gate Guardian
#59
Signet of disenchantment could be one part of the answer.

Environmental effects that make enchantments expire more quickly and/or drain energy are other possibilities.
MisterB
MisterB
Furnace Stoker
#60
Put the PvP effect in place in UW. Consumables can't be used, pvp versions of skills, and no pve skills.

That should do it. If nothing else, the resulting rage would be highly amusing.

edit: My preferred method is to wait and see what action is taken.