01 Sep 2009 at 23:47 - 28
You can increase the transaction cost...but you cannot prevent people from syncing. If you think that the problem is "solved", you're naive.
Reduced, maybe. Depends on whether or not this code is as easily gamed as prior unannounced efforts to "fix" the problem. My guess is that it won't be, although I haven't fiddled with it to be sure.
Regardless, there will be ways. Even if the fix works as advertised, this WILL have unintended consequences that most of you won't like. Large organized groups of people WILL land multiple players in the same team via "random" selection, and the only way to beat that will be to fight fire with fire.