Ursan wasn't Op? Sins are faster?

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

You can do a uwsc faster than you can clear UW with r10 ursans.
Likewise with fowsc.

All ursan did was give people that are eles Mesmers dervs rangers necs warriors a chance to get in a group....

Revert to previous state?

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

+ rits and paras

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

If they brought back Ursan, I won't use the skill even if it's on my bar.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

a Revert should be done. Ursan WAS op, now its outdone by a single profession, which was why we thought Ursan was made to contend with in the first place.

samerkablamer

Frost Gate Guardian

Join Date: Dec 2006

The Mirror of Reason [SNOW]

P/W

I think ursan should be upkept as it was before but with the damage reduction still on it. That way casters like mes and others can still get into fow easily but it will still be much better to do a physway. 5 physicals+imbagon+orders+healer is still faster than ursan was back when it was imba

Bob Slydell

Forge Runner

Join Date: Jan 2007

Ursan was FINE and it wasn't OP, it was all the QQ'ing about people about how they couldnt go with groups because they weren't of the rank which put the pressure on ANET and then they decided to nerf it instead which solved nothing.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

/notsigned
my reason being that that's all you will see looking for groups again. i want the real builds to come back into play

Grim Aragorn

Grim Aragorn

Wilds Pathfinder

Join Date: Oct 2005

A/

Quote:
Originally Posted by Chrisworld View Post
Ursan was FINE and it wasn't OP this gave me a good laugh, nice trolling

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

Considering how over powering SF is, ursan was nothing. The only reason it got nerfed so fast was because almost everyone was either using it or complaining because they were not high enough ranked to use it effectivly.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Ursan was a problem because it caused a degenerative playstyle. You could walk into ANY area and have no idea wtf you were doing, and easily clear it by spamming your 1 key constantly, and throwing in 2 and 3 a few times. Regardless of what anyone says, SF was nothing compared to what ursan was. Sure, SF is OP, but it doesn't allow anyone who can get the skill to clear an area. If you were trying to run through a UWSC, or MT for FoW, or attempt to tank in DoA as a SF for the first time, you'd be screwed over so fast you wouldn't know what happened. On the other hand(as stated previously), you could coast through any area with a handful of ursans and a few monks, regardless of prior experience.

Ursan was terrible for Guild Wars because it made each profession(besides monks) obsolete. As far as most elite area clears were concerned, you had 6 Ursan Professions and 2 monks. In the current speedclears(which, mind you, are faster than ursan ever was), you actually use the skills of the profession.

Even when Ursan was being used widely, better times were being achieved using Cry of Pain. [agro] was one of the first guilds to realize that Ursan really wasn't good for speedclearing things, which is why they held most records at the time. Most elite area times have been cut in half since the ursan nerf.

You may be thinking that these times are because of SF, but frankly, sub-hour DoA times are do able with an obby tank. They have been done, and if SF is ever nerfed, times won't slow down much.

Quote:
Originally Posted by Azure mist
View Post
All ursan did was give people that are eles Mesmers dervs rangers necs warriors a chance to get in a group.... This, here, is an extremely misguided statement. Possibly with the exception of dervs(although derv PBAoE bombs have been run for lulz in the leech spot of manly DoA) and paras, every one of those professions can be used in a variety of elite areas. Necros have FoC and MoP. Warriors are the heart of manlyway. Rangers and Rits are EoE/Splinter bitches. Mesmers have VoR, CoP and Esurge, making them valuable additions to DoA teams and speedclear teams in general. Eles can spike quickly and brainlessly in DoA with Shitterflames, resulting in fast times at little effort. Tbh, if you want to make a pointless rant thread, at least get your facts straight.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Ursan was fine, true, but the issue wasn't so much the skill as it was the people demanding high rank for the group, secluding those who are not high rank from the group. Shadow Form is a similar case, and Linsey has said they will take care of it, along with rebalancing out the harder areas which "demand" Shadow Form or "demanded" high rank Norn when Ursan was around.
Wtf? Whatever duuuude.

Quote: Either you're a troll or you just have no idea what the word fine and overpowered mean. Also, saying everyone who wanted it nerfed were QQing is pretty dumb, seeing as many constructive arguments were made against ursan.

Quote:
Originally Posted by Konig Des Todes View Post
Ursan was fine, true, but the issue wasn't so much the skill as it was the people demanding high rank for the group, secluding those who are not high rank from the group. Shadow Form is a similar case, and Linsey has said they will take care of it, along with rebalancing out the harder areas which "demand" Shadow Form or "demanded" high rank Norn when Ursan was around. Thank You!

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Ursan? Fine? Whatever you guys are smoking, I want some.

Here's a thought, I choose none of the above. No Ursan, No SF

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Ursan sucked because people only wanted rangers/paras/warriors at r10.

I say make current ursan upkeepable, and rank makes no difference to armor/health/damage.

And remove SF.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

People want it back, because it shouldn't be down to specific builds to be able to farm high end areas. Not everyone wants to make a shadow form sin, roj nuker or what have you to be able to farm.

Yes, ursanway was too easy for some. The answer was to not use it. Most likely it won't get reverted, should it... I think so. Yeah it was easy to play and this and that. You'd still have other builds you could run to complete stuff faster. It's just an easy button to be able to play a higher end area and have fun without entirely worrying about "I can't find a group, better learn to hero/hench it or make a dedicated char to get in the team".

Rhadamanthys

Rhadamanthys

Academy Page

Join Date: May 2005

Well....whether or not you think ursan was overpowered or not, you can't deny that it was pretty fun watching a team of 6-7 ursans looking like a swarm of killer bees devouring an entire map.

Grim Aragorn

Grim Aragorn

Wilds Pathfinder

Join Date: Oct 2005

A/

ursan was more brainless than SF is (lol if thats possible) if your honestly gunna tell me that ursan was not OPed u are either in complete denial or you are a fanboy. AoE KD 24/7 massive AoE dmg, huge health and armor buffs, all unstripable and perm maintainable, yay deff not oped.


post below sums it up......

Killerminds

Killerminds

Frost Gate Guardian

Join Date: Feb 2007

For 5...21 seconds I CAN take damage

Union Of Light Form Users

W/

Leave Ursan as it is and nerf Shadow Form to dust.

Rampage

Rampage

Ascalonian Squire

Join Date: Apr 2006

Quote:
Originally Posted by Chrisworld View Post
Ursan was FINE and it wasn't OP, it was all the QQ'ing about people about how they couldnt go with groups because they weren't of the rank which put the pressure on ANET and then they decided to nerf it instead which solved nothing.
Ursan was fine, true, but the issue wasn't so much the skill as it was the people demanding high rank for the group, secluding those who are not high rank from the group. Shadow Form is a similar case, and Linsey has said they will take care of it, along with rebalancing out the harder areas which "demand" Shadow Form or "demanded" high rank Norn when Ursan was around. No, ursan was the problem. If you want to blame something other than ursan, then blame 1) bad players who want an easy way to play rather than trying to improve their skill, and 2) how ANet has balanced the classes/elite areas/dungeons.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Ursan should stay as it is.. Please no more "revert this" threads.
SF is also a fine skill, the prob is the areas imho..
A change to the skill could help as well..
OR just remove both skills.. or change them COMPLETELY...
"Shadow Form: Stance, for 20 seconds you have a 75% chance of blocking attacks+you move and attack 25% faster (30sec recharge) I dno.. just a suggestion.

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

Although I hated Ursan with a passion I would run it over shadow form anyday.

Who ever thought of the skill shadow form ( cough cough izzy? ) is a retard.

Faure

Faure

Krytan Explorer

Join Date: Feb 2006

Mystic Spiral [MYST]

R/

I want ursan back the way it was, but it should include an elite on your bar while in ursan form called:

Shadow Bear: "All hostile spells that target you fail and all attacks against you miss. Shadow Bear ends when you die."

Because I don't have time to play GW I need to be able to finish anything I start in max 5m. I payed for it so it's only fair they adjust GW to my timeschedule and make it fit into my life.

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

I wouldn't dream of bringing Ursan back but I will say it is more balanced than SF. SF forces you to become an Assassin to be remotely involved in the high-end farming meta whereas Ursan was global. No matter what idiot pugs thought it could still be run on every class effectively, at least making a farming option for everyone. Admitted it was just a terrible, ace in the hole skill which required no more out of you to spam skills, and I never used it extensively. SF is worse than it, mind.

Liam_UK

Liam_UK

Academy Page

Join Date: Apr 2009

England, United Kingdom

TeO

R/

you guys worry about sf to much, if u look at the skill its only part of what helps clear any thing with speed, think bout the cons they use, with out essence its would be a hell of alot slower, imo id say take the speed boost out of it or slow it down, you people just care way to much about what ther people are doing insted of playing the game yourself

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Both are horrible concepts. Armor ignoring damage that bypasses all physical hate is an insult to all classes that rely on their physical attacks to make things die, while the other reads "All hostile Spells that target you fail and all attacks against you miss.".

Quote:
speed Some people consider the speed secondary to the concept behind the skill itself. If 8 Warriors were suddenly capable of clearing the Underworld I'd be looking at what skills allow them to do so and not the means that allows them to do it so quickly. In other words even if Shadow Form was the slowest build in the game, while still maintaining the 100% uptime, I would still be against the functionality of it even existing.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by Killerminds View Post
Leave Ursan as it is and nerf Shadow Form to dust. this.

ursan was overpowered, sf is overoverpowered

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Ursanway is still nearly as powerful and easy as it was before the "nerf", you just need to change one elite skill. But instead most people switched to another well-elaborated team-/farmbuild and declared ursan dead.

No need for a buff.

Liam_UK

Liam_UK

Academy Page

Join Date: Apr 2009

England, United Kingdom

TeO

R/

Quote:
Originally Posted by turbo234 View Post
anet already stated they are looking to nerf it so i didn't even mention it. but if we revert ursan and sf gets nerfed then that is all we will see. keep ursan the way it is and nerf sf so real builds come back to play whats stopping you from using these "real" builds while people are using sf, is there a new gw's law ive not heard of

you think simply because most people doing uw are farming is using sf thats stopping you getting a team together to use "real" builds, dont be so simple minded

Shadowed Ritualist

Ascalonian Squire

Join Date: Aug 2009

Brethren of Chaos

Rt/A

Uh, he lowered the recharge because he made it a stance, you can't lengthen a stance or lower the recharge nearly as easily.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Quote:
Originally Posted by obsidian ectoplasm View Post
Who ever thought of the skill shadow form ( cough cough izzy? ) is a retard. That is what this pretty much boils down to. If we never had the degenerate working for ArenaNet who thought a godmode skill would be a great addition to the game...

The Arching Healer

Jungle Guide

Join Date: Sep 2006

Super Kaon Action Team [SuKa]

Useless topic is useless.

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

/notsigned because i find it lulzzzzzz that all the "nerf ursan QQ" people are now bitching about ANOTHER skill. Had they kept ursan as is, we wouldn't have 10 min UW's or <40 mins DOA's. But oh well... it's been a great few months watching the economy fall apart to SF sins ^ ^