Ursan wasn't Op? Sins are faster?

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

SF is way overpowered. Ursan WAS way overpowered (and to some extent STILL IS after the nerf, especially when combined with various consumables). So to revert Ursan would be a terrible way to fix the problem of SF speed clears.

A big part of the problem is that a lot of people find elite areas too hard to play (while others have no problems with guild/alliance groups full of knowledgable and skillful people). This makes it so that average players coming from small/inactive guilds/alliances find it quite hard to ever complete those elite areas. Sure, there are heroes, but we all know that often they don't measure up. In my opinion, this is the real issue which needs to be addressed.

I'm in favor of utterly destroying SF, and further weakening skills like Ursan which are still over powered. Using these skills in elite areas becomes almost necessary to both get in a group and to complete the area in a timely fashion. OPed skills in elite areas is not generally the problem (although SF has certainly become so). The problem, even according to Lindsay, comes when people start using those OPed skills to do everything... such as when people were Vanquishing using Ursan groups, or running everywhere in the game in perma SF. So what I would suggest as a solution is to do something similar in the elite areas as what was done at the end of factions... special overpowered skills that can only be used in the Elite areas. This, or redesign the areas totally making them more achievable for average players. This lets everyone potentially in on the fun of elite areas, and will still encourage pro players to do things as fast as possible (as long as its wihin reason for balance considerations). The skills could be constructed in such a way as to encourage groups of people from many professions or more balanced groups in a similar way the celestial skills were designed (we'd probably want the skills to be somewhat less powerful than celestial skills of course).

Even from a Lore basis, these skills could easily make sense. In DoA, Kormir could teach you a special skill which can only be used in DoA, perhaps for a moderate fee, or after completing a certain quest. Similar ideas could easily work in other elite areas as well. Just my 2 cents.

nightcreeper

Pre-Searing Cadet

Join Date: Jun 2009

R/Mo

Ursan was good for elites areas, is OK, (Elite Area is an AREA where not everyone can go a SURVIVE, it requires, TEAMWORK, PATIENCE, and EXPERIENCE) Ursan made possible any Lab Monkey with less a month playing can go there, and survive, PLEASE. Besides using it for everything else, NM, HM, titles, blablabla, it became a symbiotic bond, now after a year of Ursan Blessing passing still want it back, Give me a break, let Ursan resting in peace in it's grave.

P.S. there are graves for SF and 600s just beside Ursan LOL

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

For all you people bitching that SF never should've been created. Back in Factions there was no deadly paradox, no glyph of swiftness, no consets. There was no way to perma form, and that was what kept it "balanced."

The fair solution is to change it to a form so it returns to its original, unabuseable state. It would still be used in certain farm builds and JQ shrine nuking or whatever.

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

Why does it suprise me your original poster is in eF ?

My War

Banned

Join Date: Sep 2009

Farmers Of Europe

N/P

Quote:
Originally Posted by Captain Bulldozer
View Post
SF is way overpowered. Ursan WAS way overpowered (and to some extent STILL IS after the nerf, especially when combined with various consumables). So to revert Ursan would be a terrible way to fix the problem of SF speed clears.

A big part of the problem is that a lot of people find elite areas too hard to play (while others have no problems with guild/alliance groups full of knowledgable and skillful people). This makes it so that average players coming from small/inactive guilds/alliances find it quite hard to ever complete those elite areas. Sure, there are heroes, but we all know that often the don't measure up. In my opinion, this is the real issue which needs to be addressed.

I'm in favor of utterly destroying SF, further weakening skills like Ursan which are still over powered. Using these skills in elite areas become almost necessary to both get in a group and complete the area in a timely fashion. OPed skills in elite areas is not generally the problem (although SF has certainly become so). The problems, even according to Lindsay, come when people start using those OPed skills to do everything... such as when people where Vanquishing using Ursan groups, or running everywhere in the game in perma SF. So what I woudl suggest as a solution is to do something similar in the elite areas as what was done at the end of factions... special overpowered skills that can only be used in the Elite areas. This, or redesign the areas totally making them more achievable for average players.

For example, from a Lore basis, these skills could easily make sense. In DoA, Kormir could teach you a special skill which can only be used in DoA, perhaps for a moderate fee, or after completing a certain quest. Similar ideas could easily work in other elite areas as well. Just my 2 cents. dude i give you credit, you broke down what the WHOLE ArenaNet staff needs to learn but i do have to snort at 1 idea....crapping out "ELITE" areas for AVERAGE players....dude the whole idea of an ELITE area is for the more experienced battle hardened players, and i do have to say a 1 nuker Ele, 1 UG Ele, 1 Dominated Mesmer, 1 SS necro, 1 support paragon, 2 monks and a Defy tank=8 total can clear UW just as quick, but then if PUG's(Pick Up Group's) do the common "stay glued to the wars ass" tactic, it makes tanking impossible wich also means a failed group.

so yes i agree skills like Ursan, Shadow Form etc need to be re-stricted to a time frame with an additional 15 seconds of recharge on top after the skills duration has ran out.(i.e shadow form ends, add 15 seconds after before its ready to use again.

my biggest greivance with shadow form is, sins are suppose to come in, Spike and do ish loads of damage(even kill), then get out before the group know's what hit it...cus thats how they have to be played in AB and PvP.(real PvP'ers dont count AB as PvP or some BS)

IMO, ursan was crap for 1 reason, only a war and derv(lesser extent paragons) should tank, not casters/rangers/sins

ursan was good for 1 reason, it gave casters/rangers/sins(before SF) a chance to do HM with there heroes/henchies without having to control from the backline(MIND YOU BACKILINE Hard Mode IS JUST AS EASY AS FRONTLINE)

also, Ursan wasnt as easy as ya'll make it out to be(Ok its easy for us), but did any1 here ever get those brain dead morons who couldnt use ursan if there life depended on it, or the HB monks who couldnt chain Seed of Life and Healing Seed properly or use Heal Party....or the ursans who dont make a wall when yelled at 50 times to make a wall.

and all's i got to say, is im not that technical with builds, and i could use SF, so any brain dead pothead could use it(i smoke pot, plus i have mental disorders)....even players i know that were useless(even at G-Defense/Riposite farming) could do the VSF as an SF.

thats why i like 600 monks, cus there not as easy as SF lemmings...

my 2 cents

Liam_UK

Liam_UK

Academy Page

Join Date: Apr 2009

England, United Kingdom

TeO

R/

i farm using sf my self, but personaly perfer to run with guildies using my ranger or nec, sin comes in handy farming ectos or making gold when im low, any other time using it just bores the hell out of me

imo nerf sf its def op, but my god the amount of threads made about it on a daily basis is god dam pointless

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

First off, Ursans were overpowered. I got into EotN late so I missed the chance to participate but I saw enough first hand to agree that it made elite areas too easy.
I agree with everyone else here about SF though. It's getting to the point where everyone is going to start creating SF sins in order to farm ectos and Obbyshards. Under no circumstances no one should be able to solo farm an Elite area. No way no how. That is the reason that Anet nerfed trapping.
I understand that it's kinda "our bad" apology for the way sins were not wanted in pve for so long.
However making them invincible is not the way to deal with it. Start overpowering their skills in PvE, make their DPS in PvE godlike. However, the simple fact is that I can't remember the last time someone was at ToA lfg for UW and could actually find one if they were not a perma.
The idea that I could create a sin and have 50 ectos in a week is disgusting.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

ursans don't fail 100% of the runs, permas do.

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

I wondered how long it would take people to ask for easy mode back, not that long.

The Eternal King

Frost Gate Guardian

Join Date: Jul 2007

The Netherlands

noone yet:p

A/E

So you guys want SF to nerfed and then what? Exactly all people who dont have enough time to organize a whole good team with people because there guild aint active enough and want to do UW, they most likely will fail, or never will do it again. SF gives people the oppertunity to still play together, maybe not as teamplay, but still a quick full 8man team. Where some coordination is still needed. I agree SF is (2) good, but cmon Aion came out, just leave us alone Anet....dont nerf all fun out of the game.
(PS: SF=keeps economy going tbh)

kanuks

Krytan Explorer

Join Date: Nov 2005

Ursan was overpowered. SF is even more overpowered. Ursan got nerfed. So should SF. Case closed and sorry to all SF users, you guys might have to learn to play the game again! You know the game where health and armor matters?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by kanuks View Post
According to you, OP skills in any video games should never be nerfed because the players will always have the choice not to use them. That is one of the most stupid thing I've heard. ^

Players don't have a choice not to use perma, since every PuG will only be running that build. There's no variation. If someone requesting to join a speedclear on their sin said "no, i want to run moebius instead of SF, and that's my choice" they get alienated like a derv in PvP.

Then again why would anyone want to join a PuG anyway?

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Liam_UK View Post
you dont realise what im saying, your saying nerf sf so people an use real builds, as i said whats stoping u from using those real builds, if some one wants to far a quicker way, who really cares, allthis bitching about a single skill is pointless, and as i said,there nothing stopping u from getting together with friends/guildies and using these "real" builds ur talking about
Quote: Originally Posted by turbo234 View Post
and no there isn't a law, but do you realize how hard it is to find a normal group nowadays when all people want to do is clear in <20mins. no thanks so i herd reading waz gud

also

Quote:
Originally Posted by Liam_UK View Post
oh yeah.. ursans not op LOL, every class could run ursans, only sins can run perma sf... in ursan's current state no it isn't overpowered, but we're talking about if it was reverted. back then it was overpowered.

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

I say I must agree.

I hated all those title track skills as they have changed old good GW forever (from GW when no amount of farm would give you any advantage over another player to one where you were required to farm to get into a group), but as OP said - it was transcending the classes. Ursan Way could be done with any setup (and some healers), also classes that were not so much wanted in farm and speed groups.
Now if you want to farm some, you need to make an Assasin.
It's sad.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I liked how everyone screamed about ursan being OP and celebrating it's nerf. Now we have shadow form clears which are even faster and even more stupid in it's requirements.
It got a lot better didn't it guise amirite?

talisk3

Wilds Pathfinder

Join Date: Sep 2008

[YUM]

R/

I enjoy running Shadowform.
But really, all they need to do is change it to a stance.
That way deadly paradox won't help ^^

Dusk_

Dusk_

Lion's Arch Merchant

Join Date: Jun 2005

W/

SF locks up 2/8 slots at most. If you don't want to play a sin, then play one of the other 6 slots. Ursanway gave much greater range of characters that you could use, but a far, far worse range of builds.

Quote:
Originally Posted by ~ Dan ~ View Post
^

Players don't have a choice not to use perma, since every PuG will only be running that build. There's no variation. If someone requesting to join a speedclear on their sin said "no, i want to run moebius instead of SF, and that's my choice" they get alienated like a derv in PvP. And how does nerfing SF change this? The next speed clear build will still be ridiculing your moebius sin.

There will always be speedclear builds, and nothing will change that. It's absolutely stupid to think otherwise. SF just happens to be the best and most efficient method of clearing right now, which is why it's so prominent.

There is one and only one thing that nerfing SF will do: slow things down. That's it. You can debate whether that's a good thing or not, but don't think for a second that SF is the only reason why your random build isn't being picked.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

I think Shadow Form should be changed to the way it used to work. That is, to give you 20ish seconds of invulnerability to do whatever it is you want to do and then a considerable downtime and great vulnerability when its over.

Of course it should be tweaked around so, taking into account Deadly Paradox/Glyph/Consumables or Arcane Echo, you still have a considerable downtime.

Crippie its Tom

Frost Gate Guardian

Join Date: Oct 2007

Canada!

none atm

R/A

you guys are forgetting that the primary reason ursanway was nerfed is because of the rank discrimination.

My War

Banned

Join Date: Sep 2009

Farmers Of Europe

N/P

MY BIGGEST BITCH WITH SHADOW FORM IS.....Sins are not tank's,A-Net designed them to not be used as tanks, there suppose to be in out spikers/killers, before the party knew what hit it, now with SHadow Form....they replaced the tanks...Nerf it so u cant keep it perma....Here is an Idea for the RETARDS that work at A-Net


Glyph of Swiftness=Only works for ele skill's===BUT WHY?...stop generic Perma Farmers

Deadly Paradox=Doesnt effect sin Enchantments===BUT WHY?...Stop Perma's with consets

Revert Ursan....NAH, ursan was shit, it did take a touch of thought, and not any noob could get a group and do it, i was with many r10 fail ursan groups because they didnt know what "make a wall" meant, or to Chain the Knockdowns in certain areas

Oh and i usually cant run Solo/Farming builds...i picked up shadow form in 1 second and was doing VSF runs without dying on my first attempt/every other attempt, DoA tanking was to easy...RELY on monk/self awarness and others to damage


so basically both skill's suck, Ursan should be left as a nerfed piece of crap it is, and SHadow form need to be buried into rubel....oh and there nerf on shadow form...just made it so u had to use a +16 shadow arts head piece...BIG WHOOP


A-Net brags how it loves balanced game play, but they take over 4 months to nerf the unbalanced.

oh but the reason people preffer Ursan PUGS to normal PUGS=get a leader, who invites 2 monks, 3 warriors, and random classes...of course thats fail...people just need to use there brains in this game, enough said

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

Quote:
Originally Posted by Dusk_ View Post
There is one and only one thing that nerfing SF will do: slow things down. That's it. You can debate whether that's a good thing or not, but don't think for a second that SF is the only reason why your random build isn't being picked. That's good, it just depends how much it is slowed down. If it's slowed down to 30 minutes, then that's no good. If it takes hours to complete no matter what you use, that's great, ironically... or it would have been great if this whole Speed Clear meta hadn't come along in the first place.

_______________________________________

The game needs a balance - one where a massive multitude of builds can be used, and new ideas can be presented. You can't possibly think of anything more overpowered than Shadow From realistically, so there's nothing that can beat it. that's what is wrong with the meta. Because people are plainly and crudely forced to use Assassins and throw the rest away. Yes, there are a few Ranger and Monk slots here and there but honestly, they either consist of sitting on your arse and casting a shitting spirit every minute or are taken up by someone else, who had no intention of ever making a sin.

Unfortunately, I don't believe this can be done now. Like Dusk said, from this point on there will always be a speed clear. They could nerf every skill so bad it would make speed clears of any type impossible, but obviously that results in a widespread alienation of the players.

Anet should have never got themselves into this situation in the first place, responding to so many 'problems' they stepped in to the biggest pile of shit of all. I hope they've learnt from this, truly. Then again if GW2 has the 8 skill setup, Anet have learnt nothing.

Dusk_

Dusk_

Lion's Arch Merchant

Join Date: Jun 2005

W/

Quote:
Originally Posted by Ccat View Post
That's good, it just depends how much it is slowed down. If it's slowed down to 30 minutes, then that's no good. If it takes hours to complete no matter what you use, that's great, ironically... or it would have been great if this whole Speed Clear meta hadn't come along in the first place.

_______________________________________

The game needs a balance - one where a massive multitude of builds can be used, and new ideas can be presented. You can't possibly think of anything more overpowered than Shadow From realistically, so there's nothing that can beat it. that's what is wrong with the meta. Because people are plainly and crudely forced to use Assassins and throw the rest away. Yes, there are a few Ranger and Monk slots here and there but honestly, they either consist of sitting on your arse and casting a shitting spirit every minute or are taken up by someone else, who had no intention of ever making a sin.

Unfortunately, I don't believe this can be done now. Like Dusk said, from this point on there will always be a speed clear. They could nerf every skill so bad it would make speed clears of any type impossible, but obviously that results in a widespread alienation of the players.

Anet should have never got themselves into this situation in the first place, responding to so many 'problems' they stepped in to the biggest pile of shit of all. I hope they've learnt from this, truly. Then again if GW2 has the 8 skill setup, Anet have learnt nothing. The thing is that it's an IMPOSSIBLE thing to deal with. It's not a matter of balance or unbalance, it's simply the desire of the player base to optimize. As long as one method works better than another, that method will be used. It's literally impossible to make all methods completely and totally equal.

If speed-clears are nerfed completely, so that they are no longer profitable to do, then people will just move on to another farming method, since there is no more incentive to clear those areas anymore.

No matter what happens, you will never get this ideal situation that people here are daydreaming about; the ones where your random PUGs will be just as favourable as structured and planned teams.

And honestly, there's nothing wrong with the 8-skill setup. Take that away, and you have your generic MMO crap again: Tank, Healer, DPS. The limited skillbars have done a lot more for the community and the game than an unlimited skillbar ever would.

brandnew

Ascalonian Squire

Join Date: Oct 2008

To be honest, the fact that Shadow Form is more overpowered then Ursan was doesn't make Ursan not-overpowered; It makes Shadow Form retardedly overpowered.

I myself liked Ursan better, though. With Shadow Form I can't even use skills on recharge to win and go /highfive. (although..)

paranon

paranon

Site Contributor

Join Date: Aug 2006

UK

[Zraw]

Mo/

The stupid thing is that if anet had nerfed perma as soon as it was found then there would have been no problems, if someone had discovered that you could keep it permanantly then next thursday it said in the update news:

*Fixed a bug with Deadly Paradox that allowed Shadow Form to be kept up permanantly.

Then there would have been absolutely no fuss about it, because 95% of people didn't know about it. What i wanna know is what the hell is anet doing with things like this:

*Fixed a bug that made Murakai, Lady of the Night use the skill "Murakai's Call" incorrectly, causing her to spawn an infinite number of allies.

which are so trivial they are almost meaningless, when people can still complete the "hardest" area in the game in <15 minutes.

They don't even need to nerf anything, they just have to fix deadly paradox so it does what it says in the skill description..