20 Oct 2009 at 01:10 - 61
I've been a playing Guild Wars now for 4 years now. I've never felt the need to have my voice heard until now on Guru.
First I would like to say is taking the GW's community sealed deck battles and making it an official arena is very cool.
With that said...
I'm very disappointed in the Anet's solution to this situation of red resign.
Of all the talk of read about Red Resign, no one as mentioned that it's the community that is causing the problem. When I hero battle trying to max out my title, which will never be done now.
I have never resigned once, I refuse to participate just because one loser decided to tell another that you're red so you have to quit.
I've had people actually tell me they are going to report me if I don't resign.
The GW community needs to stand up and not let this continue but, hey who am I to get in the way of the exploiters free Z-keys.
To me the solution is just implement the dishonor system in all arenas, it stopped the massive resigns in the others.
As for hero battles being broken. Yes when you flag heroes or they don't use the right skill when you want automatically it can be frustrating some times because A.I. code will never be perfect.
But, isn't that part of any video game to work within the structure/engine,
to react, to adapt and have the knowledge to be successful.
Hero battles would be way more fun if they just deleted the capture point system and made it an all out brawl.
Team Arenas problems stems from not from it being to hard, and only a few nich players dominating. Yes it can be frustrating to come up against the same team over and over again just to lose.
As a result fewer and fewer players participate in TA and eventually the population to support TA is gone.
The real problem with Team Arenas is people don't like to lose and quit to easily. If you meet up with a Team that is winning match after match.
Why would you not adapt your team build to counter acted the situation.
I have no solution to Team Arenas maybe it should be deleted or maybe just introduce the sealed deck to TA and see how people react to having limited number of skills to choose from in a organized team format.
Isn't that one of the major problems in PvP today to many skills?
Yes you can nerf all the skills you want but, you nerf the dominate meta skill and another will just take it's place.
Alright I'm sure most people stopped reading this, so I'll just say one last thing. Deleting Arenas because some of the player base exploit something from it, just seems a very lazy thing to do.
Yes I realize there is only a small team left in charge/working on GW1 and they are very busy. Anet gave us a very in depth game basically for free, I'm loyal until the end of days but, I just don't understand the logic in the complete deletion of these two arenas.