Quote:
Originally Posted by The Ghetto Prophet
So, I'm going to go out on a limb here and assume that you've never actually used an SF bar. the SF tanks aren't all as easy as 12345 - the DOA tank being particularily hard. If SF was so easy then there wouldn't be any failing pugs for UWSC.
|
That's because pugs are stupid. People that haven't even finished the game are able to roll a perma and start UWSC. Of course those people fail, because they haven't got any understanding of the game mechanics, and are only shielded form death by pressing 1-2-3. One unexpected pop-up and they screw up. But they hear where the riches are, and want to join in, so to UW we go.
Quote:
Originally Posted by The Ghetto Prophet
Will changing SF help with anything to do with the game? I doubt it. When people bitch, they bitch about one very niche part of the game - in this case UWSC. Underworld is ONE AREA dominated by assassins. Not GvG. Not Tombs. Not DoA. Not dungeons (cept soo sometimes). and not the rest of pve.
|
The so called 'hard areas' are made into kindergarten with a perma-SF. Be it a bunch of assa's for a speedclear, or a single dedicated perma-SF tank for tank 'n spank. UW, FoW, Tombs, the Deep, Urgoz, DoA and the dungeons are greatly facilitated with the use of a perma. As in, not using a perma in these areas slows the run down considerably.
The remaining areas of the game are already easy enough for a player with 3 reasonably skilled heroes to complete, and don't warrant the use of a perma.
Quote:
Originally Posted by The Ghetto Prophet
What i'm trying to say is that OVERALL SF is healthy for the game. The ''guild wars should be a second job mentality'' is COMPLETELY RONG!
|
Guild Wars only becomes a second job when people want to go for the big loot, as in, clearing one area over and over. Regular people complete the UW once or twice for the accomplishment, not because they want the rare sword. If you want to complete an area for the added fluff that's in the endchest, prepare to invest your time in it. But don't come whining here about 'omg grind', because you've cleared the same area for the xth time and it's sucking up too much of your time.
Quote:
Originally Posted by The Ghetto Prophet
SF allows for DOA to be done in a reasonable ammount of time.
|
SF allows DoA to be grinded over and over again in the least amount of time possible. I can't see anything wrong with people taking days, maybe weeks to finish the
elite content of Nightfall.