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Originally Posted by qvtkc
It doesn't. I never said it did. But since they are the baseline due to being possible to achieve to anyone who grinds enough, they invite to grind.
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So you are advertising that a game where people don't actually play it?
You'd rather have goals that are unattainable?
Quote:
Originally Posted by qvtkc
Being a dedicated player isn't the same as being a grind monkey.
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Maybe you'll have people looking at GW2 and thinking that they don't want it because they didn't play GW1 which would allow them to get all the bonuses?
That's the issues with goals that are unattainable in GW1 and their potential effect on GW2.
Quote:
Originally Posted by qvtkc
It does, actually. Once you put on SF, it's as good as it gets - it doesn't get any better than that. Try as you might, some other method no matter how skillfully you play it, is inferior.
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If you win - it's as good as it gets.
And you can win with an empty skillbar.
Foes do not get magically harder in PvE. So as I have said, the only way to improve in PvE is to beat them faster. And SF does not stop you in doing that. It just means that you will include SF in your team build.
The same that you would include other best options.
Quote:
Originally Posted by qvtkc
Yes, people will choose between boring and boring. Some will choose boring, others will choose boring. Both choices are, unfortunately, boring, which doesn't make a good selling argument for GW2 at all.
"Buy GW2, sequel to boring! Now with more boredom!"
Yeah sounds great.
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Yes, some people will have to choose between boring and boring.
But some people will have to choose between fun and fun.
Just because something isn't fun to you, does not mean it not fun for everyone.
So if something being fun should be a factor, can you accept that the option that isn't fun to you wins?
And if you can't - why should someone else give up their fun then?
Quote:
Originally Posted by qvtkc
Most people don't do SC at all. And SC isn't the problem, either.
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Something as overpowered as SF is perfect as since it can negate some of the issues that could arise from playing with people you do not know.
If the build requires you to do it all, do you really want to pick up some random guy?
And if you do not want to pick up a random guy, how does that influence partying?
Quote:
Originally Posted by Martin Alvito
You still just don't get it. Making you do easy stuff over and over and over again is grind. Making the content hard is a challenge.
It's fine for players to find ways to make the content easy over time. But the only way that the game stays fresh is if the developers beat those efforts back once they become widespread, so that players are always forced to find new ways to get an edge.
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Of course it's grind.
And as I have said - I would rather not have it in the game.
But as long as it is in the game - I would rather have less grind. And crap such as SF achieves that.
Quote:
Originally Posted by Martin Alvito
People spend their Yetis to get Zheds. Once someone owns a mini, it doesn't disappear from the system. If we're talking about clean minis, it still doesn't disappear until someone actually dedicates it - at which point it becomes dedicated and loses some value. I reiterate: this is a much larger group of players than you seem to think it is. There's a huge number of names that have come and gone in High End over the last few years - thousands and thousands. Your "massive majority" is a chimera, I'm afraid. The number of hardcore grinders that go after GWAMM may be larger than the high-end community, but not by the huge factor you seem to think it is.
Within the high-end community, the minority already owning the items benefit and the vast majority lose out. As noted, I happen to be in the minority that wins...and it sucks. The time investment necessary to get an Oni by actually playing the game has multiplied by a factor of seven since the SF bomb went off. (The good ways of making money are faster than UWSC, and haven't gotten more valuable despite the inflation.) That's a strong deterrent to actually playing the game.
It's great if you want to sit in Kamadan all day, because your margins widen.
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How many Zheds are there in the game?
How many Oni?
Based on those numbers, your Average Joe should reasonably expect that they will never own it. And what this influx of goods causes is that the items that your Average Joe will probably never own, get more expensive.
Now this would be an issue if owning a Zhed would somehow play a role.
It does not.
What does play a role is maxing those 30 titles to get God.
And this influx of goods makes this easier.
Quote:
Originally Posted by Martin Alvito
I agree with you here, but if you're going to institute this system it's essential to provide goals that keep people around. Highly scarce items do a good job of providing those end goals for players, and GW came up with a solid compromise by making them scarce but also making them purely eye candy.
The HoM made a hash of this by artificially creating demand for in-game cash. People feel like they have to have armors, Destroyer/Tormented weapons and minis or they will miss out in the next game. The result is a whiny group that wants the devs to make it easy to acquire all those things. After all, if they liked farming they'd already be farmers. The HoM was a poor idea, but catering to the whining just compounds the error. It simply demonstrates once again that the squeaky wheel gets the grease, promoting more community whining.
People wonder why the community is terrible and full of bellyaching? ANet made it that way. The stimulus/response model at work. You want something to get done, you don't have to improve at the game. Just get enough people to complain about it loudly enough and long enough.
While I'd like to become eight times more efficient at playing GW, that's impossible. There isn't that much room to give. So I work the system. Worked well for your group of players, didn't it?
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Getting God/full HoM is that goal that will keep people around.
Not only is there no limited supply of this goal - meaning that anyone everyone that works hard will get it, contrary to a rare mini where you can only get it if someone is selling it - it's also a goal that is relatively achievable. Sure, some of the grind needed for it is still a bit out there - that is why I do not mind the shortcuts - but it's nowhere near the grind needed to be able to participate in the high end market.
That's why I feel that a full HoM or God is something that should be available to the masses. A lot of the titles, such as VQing, doing missions, capping elites, mapping, ... promote playing the game. And this is what we want. We want people to play the game.
Getting people to get Zhed does not promote playing the game.